diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2000-05-26 14:44:59 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2000-05-26 14:44:59 +0000 |
commit | 413d6a21f849a689b5c83ea04395856b44fc65a8 (patch) | |
tree | aae7c12c895ce970f4981c6a864216ee0c0c5cb7 /src/mesa/main/state.c | |
parent | 2c3a62013333fe624a431115c7913ae007bdd850 (diff) |
more work on GL_ARB_texture_cube_map
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index a2ba03a02a..3093da2fe6 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.14 2000/05/24 15:04:45 brianp Exp $ */ +/* $Id: state.c,v 1.15 2000/05/26 14:44:59 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -931,8 +931,7 @@ void gl_update_state( GLcontext *ctx ) ctx->Enabled &= ~(ENABLE_TEXMAT0|ENABLE_TEXMAT1); for (i=0; i < MAX_TEXTURE_UNITS; i++) { - if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) - { + if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) { gl_matrix_analyze( &ctx->TextureMatrix[i] ); ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS; @@ -946,7 +945,7 @@ void gl_update_state( GLcontext *ctx ) if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) { ctx->Texture.NeedNormals = GL_FALSE; gl_update_dirty_texobjs(ctx); - ctx->Enabled &= ~(ENABLE_TEXGEN0|ENABLE_TEXGEN1); + ctx->Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1); ctx->Texture.ReallyEnabled = 0; for (i=0; i < MAX_TEXTURE_UNITS; i++) { @@ -954,19 +953,17 @@ void gl_update_state( GLcontext *ctx ) gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] ); ctx->Texture.ReallyEnabled |= - ctx->Texture.Unit[i].ReallyEnabled<<(i*4); + ctx->Texture.Unit[i].ReallyEnabled << (i * 4); if (ctx->Texture.Unit[i].GenFlags != 0) { ctx->Enabled |= ENABLE_TEXGEN0 << i; - if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) - { + if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) { ctx->Texture.NeedNormals = GL_TRUE; ctx->Texture.NeedEyeCoords = GL_TRUE; } - if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) - { + if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) { ctx->Texture.NeedEyeCoords = GL_TRUE; } } |