diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 1999-11-11 01:22:25 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 1999-11-11 01:22:25 +0000 |
commit | fbd8f212c3866ec98c1d8c9d3db3ddb7e7c479a5 (patch) | |
tree | fb9ea4452e1f65c6e3c11ee4c4f17c023f8262e5 /src/mesa/main/teximage.c | |
parent | 06ac59281bdad6679fb1941e31e3c4df1c12cede (diff) |
first big check-in of new Mesa 3.3 code
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 181 |
1 files changed, 91 insertions, 90 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index e2644b733a..42d1c90efb 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,8 +1,8 @@ -/* $Id: teximage.c,v 1.11 1999/11/08 07:36:44 brianp Exp $ */ +/* $Id: teximage.c,v 1.12 1999/11/11 01:22:27 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * @@ -28,17 +28,10 @@ #ifdef PC_HEADER #include "all.h" #else -#ifndef XFree86Server -#include <assert.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> -#else -#include "GL/xf86glx.h" -#endif +#include "glheader.h" #include "context.h" #include "image.h" -#include "macros.h" +#include "mem.h" #include "mmath.h" #include "span.h" #include "teximage.h" @@ -58,25 +51,13 @@ -static struct gl_pixelstore_attrib defaultPacking = { - 1, /* Alignment */ - 0, /* RowLength */ - 0, /* SkipPixels */ - 0, /* SkipRows */ - 0, /* ImageHeight */ - 0, /* SkipImages */ - GL_FALSE, /* SwapBytes */ - GL_FALSE /* LsbFirst */ -}; - - - /* * Compute log base 2 of n. * If n isn't an exact power of two return -1. * If n<0 return -1. */ -static int logbase2( int n ) +static int +logbase2( int n ) { GLint i = 1; GLint log2 = 0; @@ -105,7 +86,8 @@ static int logbase2( int n ) * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. * Return -1 if invalid enum. */ -static GLint decode_internal_format( GLint format ) +static GLint +decode_internal_format( GLint format ) { switch (format) { case GL_ALPHA: @@ -177,7 +159,8 @@ static GLint decode_internal_format( GLint format ) * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. Return the * number of components for the format. Return -1 if invalid enum. */ -static GLint components_in_intformat( GLint format ) +static GLint +components_in_intformat( GLint format ) { switch (format) { case GL_ALPHA: @@ -243,14 +226,16 @@ static GLint components_in_intformat( GLint format ) -struct gl_texture_image *gl_alloc_texture_image( void ) +struct gl_texture_image * +gl_alloc_texture_image( void ) { return CALLOC_STRUCT(gl_texture_image); } -void gl_free_texture_image( struct gl_texture_image *teximage ) +void +gl_free_texture_image( struct gl_texture_image *teximage ) { if (teximage->Data) { FREE( teximage->Data ); @@ -267,7 +252,8 @@ void gl_free_texture_image( struct gl_texture_image *teximage ) * These fields are set only here by core Mesa but device drivers may * overwritting these fields to indicate true texel resolution. */ -static void set_teximage_component_sizes( struct gl_texture_image *texImage ) +static void +set_teximage_component_sizes( struct gl_texture_image *texImage ) { switch (texImage->Format) { case GL_ALPHA: @@ -762,7 +748,7 @@ texture_error_check( GLcontext *ctx, GLenum target, * Return: GL_TRUE = an error was detected, GL_FALSE = no errors */ static GLboolean -subtexture_error_check( GLcontext *ctx, GLint dimensions, +subtexture_error_check( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint width, GLint height, GLint depth, @@ -870,7 +856,7 @@ subtexture_error_check( GLcontext *ctx, GLint dimensions, * Return: GL_TRUE = an error was detected, GL_FALSE = no errors */ static GLboolean -copytexture_error_check( GLcontext *ctx, GLint dimensions, +copytexture_error_check( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border ) { @@ -940,7 +926,7 @@ copytexture_error_check( GLcontext *ctx, GLint dimensions, static GLboolean -copytexsubimage_error_check( GLcontext *ctx, GLint dimensions, +copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height ) @@ -981,7 +967,7 @@ copytexsubimage_error_check( GLcontext *ctx, GLint dimensions, return GL_TRUE; } - teximage = texUnit->CurrentD[dimensions]->Image[level]; + teximage = texUnit->CurrentD[3]->Image[level]; if (!teximage) { char message[100]; sprintf(message, "glCopyTexSubImage%dD(undefined texture)", dimensions); @@ -1042,11 +1028,12 @@ copytexsubimage_error_check( GLcontext *ctx, GLint dimensions, /* * Called from the API. Note that width includes the border. */ -void gl_TexImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint internalformat, - GLsizei width, GLint border, GLenum format, - GLenum type, const GLvoid *pixels ) +void +_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint border, GLenum format, + GLenum type, const GLvoid *pixels ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D"); @@ -1111,12 +1098,13 @@ void gl_TexImage1D( GLcontext *ctx, GLenum target, GLint level, } -void gl_TexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalformat, - GLsizei width, GLsizei height, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ) +void +_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D"); @@ -1186,16 +1174,17 @@ void gl_TexImage2D( GLcontext *ctx, GLenum target, GLint level, * Called by the API or display list executor. * Note that width and height include the border. */ -void gl_TexImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint internalformat, - GLsizei width, GLsizei height, GLsizei depth, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ) +void +_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3D"); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3DEXT"); - if (target==GL_TEXTURE_3D) { + if (target==GL_TEXTURE_3D_EXT) { struct gl_texture_image *teximage; if (texture_error_check( ctx, target, level, internalformat, format, type, 3, width, height, depth, @@ -1259,9 +1248,11 @@ void gl_TexImage3D( GLcontext *ctx, GLenum target, GLint level, -void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format, - GLenum type, GLvoid *pixels ) +void +_mesa_GetTexImage( GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels ) { + GET_CURRENT_CONTEXT(ctx); const struct gl_texture_object *texObj; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage"); @@ -1387,11 +1378,13 @@ void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, GLenum format, -void gl_TexSubImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLsizei width, - GLenum format, GLenum type, - const GLvoid *pixels ) +void +_mesa_TexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLsizei width, + GLenum format, GLenum type, + const GLvoid *pixels ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; @@ -1454,12 +1447,14 @@ void gl_TexSubImage1D( GLcontext *ctx, GLenum target, GLint level, } -void gl_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ) +void +_mesa_TexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; @@ -1535,12 +1530,14 @@ void gl_TexSubImage2D( GLcontext *ctx, GLenum target, GLint level, -void gl_TexSubImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid *pixels ) +void +_mesa_TexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid *pixels ) { + GET_CURRENT_CONTEXT(ctx); struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; @@ -1647,11 +1644,13 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, -void gl_CopyTexImage1D( GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, - GLsizei width, GLint border ) +void +_mesa_CopyTexImage1D( GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, + GLsizei width, GLint border ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D"); if (!copytexture_error_check(ctx, 1, target, level, internalFormat, @@ -1661,19 +1660,20 @@ void gl_CopyTexImage1D( GLcontext *ctx, GLenum target, GLint level, gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" ); return; } - (*ctx->Exec.TexImage1D)( ctx, target, level, internalFormat, width, - border, GL_RGBA, GL_UNSIGNED_BYTE, image ); + (*ctx->Exec.TexImage1D)( target, level, internalFormat, width, + border, GL_RGBA, GL_UNSIGNED_BYTE, image ); FREE(image); } } -void gl_CopyTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border ) +void +_mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D"); if (!copytexture_error_check(ctx, 2, target, level, internalFormat, @@ -1683,13 +1683,8 @@ void gl_CopyTexImage2D( GLcontext *ctx, GLenum target, GLint level, gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" ); return; } - { - struct gl_pixelstore_attrib save = ctx->Unpack; - ctx->Unpack = defaultPacking; - (ctx->Exec.TexImage2D)( ctx, target, level, internalFormat, width, + (ctx->Exec.TexImage2D)( target, level, internalFormat, width, height, border, GL_RGBA, GL_UNSIGNED_BYTE, image ); - ctx->Unpack = save; /* restore */ - } FREE(image); } } @@ -1751,9 +1746,11 @@ copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest, -void gl_CopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width ) +void +_mesa_CopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D"); if (!copytexsubimage_error_check(ctx, 1, target, level, @@ -1777,10 +1774,12 @@ void gl_CopyTexSubImage1D( GLcontext *ctx, GLenum target, GLint level, -void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) +void +_mesa_CopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D"); if (!copytexsubimage_error_check(ctx, 2, target, level, @@ -1805,10 +1804,12 @@ void gl_CopyTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, -void gl_CopyTexSubImage3D( GLcontext *ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint x, GLint y, GLsizei width, GLsizei height ) +void +_mesa_CopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint x, GLint y, GLsizei width, GLsizei height ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D"); if (!copytexsubimage_error_check(ctx, 3, target, level, |