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authorBrian <brian@yutani.localnet.net>2007-01-04 17:22:19 -0700
committerBrian <brian@yutani.localnet.net>2007-01-04 17:22:19 -0700
commitc9db223f902ce9d7e9f3038e6baac6da7f231b34 (patch)
treebb7eb01bc607a19dd4af154a1173dea51fef0208 /src/mesa/main/texstate.c
parent7edd2ecb55d4cdc4067303867453d7e534bfad38 (diff)
move TexturesUsed[] into gl_program since vertex programs/shaders can use textures nowadays
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 76ee4458dc..7be3a44d59 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2959,7 +2959,7 @@ update_texture_state( GLcontext *ctx )
* settle on the one with highest priority (see texture_override below).
*/
if (fprog) {
- enableBits = fprog->TexturesUsed[unit];
+ enableBits = fprog->Base.TexturesUsed[unit];
}
else {
if (!texUnit->Enabled)