diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2000-03-17 15:31:52 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2000-03-17 15:31:52 +0000 |
commit | 650cb74bcb913d2589355d56a14da1ab0307d1fc (patch) | |
tree | 8d4a4e1f0198a6a85677db4f48f04a23abbb9b9d /src/mesa/main | |
parent | 46f717f949dd13d7be1621873f76d6fbc620149d (diff) |
removed old Depth buffer pointer var
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/context.c | 6 | ||||
-rw-r--r-- | src/mesa/main/depth.c | 10 |
2 files changed, 7 insertions, 9 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c index 64d236ee51..f770326c39 100644 --- a/src/mesa/main/context.c +++ b/src/mesa/main/context.c @@ -1,4 +1,4 @@ -/* $Id: context.c,v 1.46 2000/03/11 23:23:26 brianp Exp $ */ +/* $Id: context.c,v 1.47 2000/03/17 15:31:52 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -405,8 +405,8 @@ GLframebuffer *gl_create_framebuffer( GLvisual *visual, void gl_destroy_framebuffer( GLframebuffer *buffer ) { if (buffer) { - if (buffer->Depth) { - FREE( buffer->Depth ); + if (buffer->DepthBuffer) { + FREE( buffer->DepthBuffer ); } if (buffer->Accum) { FREE( buffer->Accum ); diff --git a/src/mesa/main/depth.c b/src/mesa/main/depth.c index ba7f6248ab..57937dd093 100644 --- a/src/mesa/main/depth.c +++ b/src/mesa/main/depth.c @@ -1,4 +1,4 @@ -/* $Id: depth.c,v 1.13 2000/03/03 17:47:39 brianp Exp $ */ +/* $Id: depth.c,v 1.14 2000/03/17 15:31:52 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1483,10 +1483,9 @@ _mesa_alloc_depth_buffer( GLcontext *ctx ) if (ctx->DrawBuffer->UseSoftwareDepthBuffer) { GLint bytesPerValue; - if (ctx->DrawBuffer->Depth) { - FREE(ctx->DrawBuffer->Depth); + if (ctx->DrawBuffer->DepthBuffer) { + FREE(ctx->DrawBuffer->DepthBuffer); ctx->DrawBuffer->DepthBuffer = NULL; - ctx->DrawBuffer->Depth = NULL; } /* allocate new depth buffer, but don't initialize it */ @@ -1498,9 +1497,8 @@ _mesa_alloc_depth_buffer( GLcontext *ctx ) ctx->DrawBuffer->DepthBuffer = MALLOC( ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * bytesPerValue ); - ctx->DrawBuffer->Depth = (GLdepth *) ctx->DrawBuffer->DepthBuffer; - if (!ctx->DrawBuffer->Depth) { + if (!ctx->DrawBuffer->DepthBuffer) { /* out of memory */ ctx->Depth.Test = GL_FALSE; ctx->NewState |= NEW_RASTER_OPS; |