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authorBrian Paul <brian.paul@tungstengraphics.com>2005-11-19 14:49:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-11-19 14:49:25 +0000
commit8c765ad31253e171375c24bb8d8cd418fe7b198c (patch)
treec9fa5eeeb396c9833fef54dea108d29b194827e6 /src/mesa/main
parentddf61bfec94bcc869da0ccbee2effb4d05f906d9 (diff)
move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.h
Diffstat (limited to 'src/mesa/main')
-rw-r--r--src/mesa/main/mtypes.h81
1 files changed, 0 insertions, 81 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 32ce91c50e..ec21bdce46 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1934,87 +1934,6 @@ struct gl_query_state
};
-/**
- ** XXX do these gl2 structs really neeed to be here?
- **/
-
-/**
- * gl2 unique interface identifier.
- * Each gl2 interface has its own interface id used for object queries.
- */
-enum gl2_uiid
-{
- UIID_UNKNOWN, /* supported by all objects */
- UIID_GENERIC, /* generic object */
- UIID_CONTAINER, /* contains generic objects */
- UIID_SHADER, /* shader object */
- UIID_FRAGMENT_SHADER, /* fragment shader */
- UIID_VERTEX_SHADER, /* vertex shader */
- UIID_PROGRAM, /* program object */
- UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */
-};
-
-struct gl2_unknown_intf
-{
- GLvoid (* AddRef) (struct gl2_unknown_intf **);
- GLvoid (* Release) (struct gl2_unknown_intf **);
- struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid);
-};
-
-struct gl2_generic_intf
-{
- struct gl2_unknown_intf _unknown;
- GLvoid (* Delete) (struct gl2_generic_intf **);
- GLenum (* GetType) (struct gl2_generic_intf **);
- GLhandleARB (* GetName) (struct gl2_generic_intf **);
- GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **);
- const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **);
-};
-
-struct gl2_container_intf
-{
- struct gl2_generic_intf _generic;
- GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **);
- GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **);
- GLsizei (* GetAttachedCount) (struct gl2_container_intf **);
- struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint);
-};
-
-struct gl2_shader_intf
-{
- struct gl2_generic_intf _generic;
- GLenum (* GetSubType) (struct gl2_shader_intf **);
- GLboolean (* GetCompileStatus) (struct gl2_shader_intf **);
- GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei);
- const GLcharARB *(* GetSource) (struct gl2_shader_intf **);
- GLvoid (* Compile) (struct gl2_shader_intf **);
-};
-
-struct gl2_program_intf
-{
- struct gl2_container_intf _container;
- GLboolean (* GetLinkStatus) (struct gl2_program_intf **);
- GLboolean (* GetValidateStatus) (struct gl2_program_intf **);
- GLvoid (* Link) (struct gl2_program_intf **);
- GLvoid (* Validate) (struct gl2_program_intf **);
-};
-
-struct gl2_fragment_shader_intf
-{
- struct gl2_shader_intf _shader;
-};
-
-struct gl2_vertex_shader_intf
-{
- struct gl2_shader_intf _shader;
-};
-
-struct gl2_3dlabs_shhandle_intf
-{
- struct gl2_unknown_intf _unknown;
- GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **);
-};
-
struct gl_shader_objects_state
{
struct gl2_program_intf **current_program;