diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-11-19 14:49:25 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-11-19 14:49:25 +0000 |
commit | 8c765ad31253e171375c24bb8d8cd418fe7b198c (patch) | |
tree | c9fa5eeeb396c9833fef54dea108d29b194827e6 /src/mesa/main | |
parent | ddf61bfec94bcc869da0ccbee2effb4d05f906d9 (diff) |
move a bunch of gl2/shading language structs from mtypes.h to shaderobjects.h
Diffstat (limited to 'src/mesa/main')
-rw-r--r-- | src/mesa/main/mtypes.h | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 32ce91c50e..ec21bdce46 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1934,87 +1934,6 @@ struct gl_query_state }; -/** - ** XXX do these gl2 structs really neeed to be here? - **/ - -/** - * gl2 unique interface identifier. - * Each gl2 interface has its own interface id used for object queries. - */ -enum gl2_uiid -{ - UIID_UNKNOWN, /* supported by all objects */ - UIID_GENERIC, /* generic object */ - UIID_CONTAINER, /* contains generic objects */ - UIID_SHADER, /* shader object */ - UIID_FRAGMENT_SHADER, /* fragment shader */ - UIID_VERTEX_SHADER, /* vertex shader */ - UIID_PROGRAM, /* program object */ - UIID_3DLABS_SHHANDLE /* encapsulates 3dlabs' ShHandle */ -}; - -struct gl2_unknown_intf -{ - GLvoid (* AddRef) (struct gl2_unknown_intf **); - GLvoid (* Release) (struct gl2_unknown_intf **); - struct gl2_unknown_intf **(* QueryInterface) (struct gl2_unknown_intf **, enum gl2_uiid uiid); -}; - -struct gl2_generic_intf -{ - struct gl2_unknown_intf _unknown; - GLvoid (* Delete) (struct gl2_generic_intf **); - GLenum (* GetType) (struct gl2_generic_intf **); - GLhandleARB (* GetName) (struct gl2_generic_intf **); - GLboolean (* GetDeleteStatus) (struct gl2_generic_intf **); - const GLcharARB *(* GetInfoLog) (struct gl2_generic_intf **); -}; - -struct gl2_container_intf -{ - struct gl2_generic_intf _generic; - GLboolean (* Attach) (struct gl2_container_intf **, struct gl2_generic_intf **); - GLboolean (* Detach) (struct gl2_container_intf **, struct gl2_generic_intf **); - GLsizei (* GetAttachedCount) (struct gl2_container_intf **); - struct gl2_generic_intf **(* GetAttached) (struct gl2_container_intf **, GLuint); -}; - -struct gl2_shader_intf -{ - struct gl2_generic_intf _generic; - GLenum (* GetSubType) (struct gl2_shader_intf **); - GLboolean (* GetCompileStatus) (struct gl2_shader_intf **); - GLvoid (* SetSource) (struct gl2_shader_intf **, GLcharARB *, GLint *, GLsizei); - const GLcharARB *(* GetSource) (struct gl2_shader_intf **); - GLvoid (* Compile) (struct gl2_shader_intf **); -}; - -struct gl2_program_intf -{ - struct gl2_container_intf _container; - GLboolean (* GetLinkStatus) (struct gl2_program_intf **); - GLboolean (* GetValidateStatus) (struct gl2_program_intf **); - GLvoid (* Link) (struct gl2_program_intf **); - GLvoid (* Validate) (struct gl2_program_intf **); -}; - -struct gl2_fragment_shader_intf -{ - struct gl2_shader_intf _shader; -}; - -struct gl2_vertex_shader_intf -{ - struct gl2_shader_intf _shader; -}; - -struct gl2_3dlabs_shhandle_intf -{ - struct gl2_unknown_intf _unknown; - GLvoid *(* GetShHandle) (struct gl2_3dlabs_shhandle_intf **); -}; - struct gl_shader_objects_state { struct gl2_program_intf **current_program; |