diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-06-18 17:54:38 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-06-18 17:54:38 -0600 |
commit | 493f7b5f3ae2eb64eaa65e24e79a7a071c359b81 (patch) | |
tree | c38bbfa9ec2071b94eae5523bb433aae9c9b14ed /src/mesa/pipe/p_state.h | |
parent | efe6c50089e945902917c8091c92ce3a6155caac (diff) |
Added alpha test state.
Diffstat (limited to 'src/mesa/pipe/p_state.h')
-rw-r--r-- | src/mesa/pipe/p_state.h | 25 |
1 files changed, 15 insertions, 10 deletions
diff --git a/src/mesa/pipe/p_state.h b/src/mesa/pipe/p_state.h index dba1e11715..71f1e99964 100644 --- a/src/mesa/pipe/p_state.h +++ b/src/mesa/pipe/p_state.h @@ -104,34 +104,39 @@ struct pipe_depth_state { GLuint enabled:1; /**< depth test enabled? */ GLuint writemask:1; /**< allow depth buffer writes? */ - GLuint func:3; /**< depth test func */ + GLuint func:3; /**< depth test func (PIPE_FUNC_x) */ GLfloat clear; /**< Clear value in [0,1] (XXX correct place?) */ }; +struct pipe_alpha_test_state { + GLuint enable:1; + GLuint func:3; /**< PIPE_FUNC_x */ + GLfloat ref; /**< reference value */ +}; -struct pipe_blend_state { - GLuint blend_enable:1; +struct pipe_blend_state { + GLuint blend_enable:1; - GLuint rgb_func:3; - GLuint rgb_src_factor:5; - GLuint rgb_dst_factor:5; + GLuint rgb_func:3; + GLuint rgb_src_factor:5; + GLuint rgb_dst_factor:5; GLuint alpha_func:3; GLuint alpha_src_factor:5; GLuint alpha_dst_factor:5; - GLuint logicop_enable:1; + GLuint logicop_enable:1; GLuint logicop_func:4; }; struct pipe_blend_color { - GLfloat color[4]; + GLfloat color[4]; }; struct pipe_stencil_state { GLuint front_enabled:1; - GLuint front_func:3; /**< PIPE_STENCIL_FUNC_x */ + GLuint front_func:3; /**< PIPE_FUNC_x */ GLuint front_fail_op:3; /**< PIPE_STENCIL_OP_x */ GLuint front_zpass_op:3; /**< PIPE_STENCIL_OP_x */ GLuint front_zfail_op:3; /**< PIPE_STENCIL_OP_x */ @@ -190,7 +195,7 @@ struct pipe_sampler_state GLfloat max_anisotropy; GLuint compare:1; /**< shadow/depth compare enabled? */ GLenum compare_mode:1; /**< PIPE_TEX_COMPARE_x */ - GLenum compare_func:3; /**< PIPE_DEPTH_FUNC_x */ + GLenum compare_func:3; /**< PIPE_FUNC_x */ GLfloat shadow_ambient; /**< shadow test fail color/intensity */ }; |