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authorKeith Whitwell <keith@tungstengraphics.com>2007-08-13 17:02:27 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2007-08-14 15:57:30 +0100
commit70af238b494ed1b6da4841c2065c33ee0f0f37c9 (patch)
treeeef1943724488fb620802718c21cfc6ae7c48d13 /src/mesa/pipe/softpipe/sp_prim_setup.h
parentd16b4bc32a731cb6ae320e8c187af3bc751d4138 (diff)
Continue reducing dependencies on core mesa include files.
Mainly down to the support for legacy TNL processing now.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_prim_setup.h')
-rw-r--r--src/mesa/pipe/softpipe/sp_prim_setup.h78
1 files changed, 2 insertions, 76 deletions
diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.h b/src/mesa/pipe/softpipe/sp_prim_setup.h
index 0180454a8d..dece42fe45 100644
--- a/src/mesa/pipe/softpipe/sp_prim_setup.h
+++ b/src/mesa/pipe/softpipe/sp_prim_setup.h
@@ -37,86 +37,12 @@
* all the enabled attributes run contiguously.
*/
-#include "glheader.h"
-#include "imports.h"
-#if 0
-#include "s_tri_public.h"
-#include "s_context.h"
-#endif
+struct draw_stage;
+struct softpipe_context;
extern struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe );
-#if 0 /* UNUSED? */
-struct tri_context;
-struct fp_context;
-struct be_context;
-
-/* Note the rasterizer does not take a GLcontext argument. This is
- * deliberate.
- */
-struct tri_context *tri_create_context( GLcontext *ctx );
-
-void tri_destroy_context( struct tri_context *tri );
-
-void tri_set_fp_context( struct tri_context *tri,
- struct fp_context *fp,
- void (*fp_run)( struct fp_context *fp,
- const struct fp_inputs *,
- struct fp_outputs * ));
-
-
-void tri_set_be_context( struct tri_context *tri,
- struct be_context *be,
- void (*be_run)( struct be_context *be,
- const struct fp_outputs * ));
-
-void tri_set_attribs( struct tri_context *tri,
- const struct attr_info *info,
- GLuint nr_attrib );
-
-void tri_set_backface( struct tri_context *tri,
- GLfloat backface );
-
-void tri_set_scissor( struct tri_context *tri,
- GLint x,
- GLint y,
- GLuint width,
- GLuint height,
- GLboolean enabled );
-
-void tri_set_stipple( struct tri_context *tri,
- const GLuint *pattern,
- GLboolean enabled );
-
-/* Unfilled triangles will be handled elsewhere (higher in the
- * pipeline), as will things like stipple (lower in the pipeline).
- */
-
-void tri_triangle( struct tri_context *tri,
- const struct vertex *v0,
- const struct vertex *v1,
- const struct vertex *v2 );
-
-/* TODO: rasterize_line, rasterize_point??
- * How will linestipple work?
- */
-
-
-#ifdef SETUP_PRIVATE
-
-GLboolean tri_setup( struct tri_context *tri,
- const struct vertex *v0,
- const struct vertex *v1,
- const struct vertex *v2 );
-
-void tri_rasterize( struct tri_context *tri );
-void tri_rasterize_spans( struct tri_context *tri );
-
-#endif
-
-
-#endif
#endif /* SP_PRIM_SETUP_H */