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author | Brian <brian.paul@tungstengraphics.com> | 2007-07-12 14:13:48 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-07-12 14:13:48 -0600 |
commit | a48d767cf2ec82d0c0f893a22d22e8593901b206 (patch) | |
tree | 732104c0465295a05709e4caf786b722b393769e /src/mesa/pipe/softpipe/sp_quad.h | |
parent | e8ceb5a2eb174f5444eaf5f52925fa161ea7d0a9 (diff) |
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
This removes the notion of multiple color buffers from all other stages.
Will need a bit more work when shaders with multiple render targets arrive.
Diffstat (limited to 'src/mesa/pipe/softpipe/sp_quad.h')
-rw-r--r-- | src/mesa/pipe/softpipe/sp_quad.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/pipe/softpipe/sp_quad.h b/src/mesa/pipe/softpipe/sp_quad.h index 966f72d3b5..719d4774cc 100644 --- a/src/mesa/pipe/softpipe/sp_quad.h +++ b/src/mesa/pipe/softpipe/sp_quad.h @@ -51,6 +51,7 @@ struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_alpha_test_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_stencil_test_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_depth_test_stage( struct softpipe_context *softpipe ); +struct quad_stage *sp_quad_bufloop_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_blend_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_colormask_stage( struct softpipe_context *softpipe ); struct quad_stage *sp_quad_output_stage( struct softpipe_context *softpipe ); |