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author | Brian <brian@yutani.localnet.net> | 2007-05-02 18:44:34 -0600 |
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committer | Brian <brian@yutani.localnet.net> | 2007-05-02 18:44:34 -0600 |
commit | 62da6a1b3e341e53981e2817595e0eea107fe6cb (patch) | |
tree | ef295d0df9d73159102b8dbc0c2e548344d17342 /src/mesa/shader/prog_execute.h | |
parent | 77e7535c0f94b94d26aa2e3d7b19c812beaba2ae (diff) |
Resuscitate some of the DDX,DDY code.
Only works for program input registers at this time.
Good enough for the common case of texcoords, though.
Diffstat (limited to 'src/mesa/shader/prog_execute.h')
-rw-r--r-- | src/mesa/shader/prog_execute.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_execute.h b/src/mesa/shader/prog_execute.h index 47845e9111..be29eceeda 100644 --- a/src/mesa/shader/prog_execute.h +++ b/src/mesa/shader/prog_execute.h @@ -48,6 +48,9 @@ struct gl_program_machine /** Fragment Input attributes */ GLfloat (*Attribs)[MAX_WIDTH][4]; + GLfloat (*DerivX)[4]; + GLfloat (*DerivY)[4]; + GLuint NumDeriv; /**< Max index into DerivX/Y arrays */ GLuint CurElement; /**< Index into Attribs arrays */ /** Vertex Input attribs */ |