diff options
author | Michal Krol <mjkrol@gmail.org> | 2006-03-14 11:23:16 +0000 |
---|---|---|
committer | Michal Krol <mjkrol@gmail.org> | 2006-03-14 11:23:16 +0000 |
commit | 8af48fc4d62798dbcc00bcfbbd8bc8f3b47982c7 (patch) | |
tree | d663fe97399b7564f5f8e21b6a3f695c004babc8 /src/mesa/shader/shaderobjects.h | |
parent | e9484e40858ffd4474571b27136e7ea0f2b682db (diff) |
More GLSL code:
- add texture sampling support;
- fix assembly codegen bugs;
Diffstat (limited to 'src/mesa/shader/shaderobjects.h')
-rw-r--r-- | src/mesa/shader/shaderobjects.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h index 5a4667d090..830adddec9 100644 --- a/src/mesa/shader/shaderobjects.h +++ b/src/mesa/shader/shaderobjects.h @@ -88,9 +88,10 @@ struct gl2_program_intf GLvoid (* Validate) (struct gl2_program_intf **);
GLvoid (* UpdateFixedUniforms) (struct gl2_program_intf **);
GLvoid (* UpdateFixedAttribute) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean);
+ GLboolean);
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
- GLboolean); + GLboolean);
+ GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *); }; struct gl2_fragment_shader_intf |