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authorJouk Jansen <joukj@hrem.stm.tudelft.nl>2005-06-01 12:05:34 +0000
committerJouk Jansen <joukj@hrem.stm.tudelft.nl>2005-06-01 12:05:34 +0000
commit589a3a3f6e9c7191462b0123976847b5ab776f65 (patch)
treee42c8653f11dcd788b8da7fd85223275d361f299 /src/mesa/shader/slang/slang_storage.h
parentf090fdc50b290566a5b6aaf57ddd31b340f58de5 (diff)
Committing in .
Update OpneVMS compilesupport Modified Files: Mesa/src/mesa/shader/descrip.mms Mesa/src/mesa/shader/slang/descrip.mms Mesa/src/mesa/shader/slang/slang_compile.c Mesa/src/mesa/shader/slang/slang_storage.c Mesa/src/mesa/shader/slang/slang_storage.h ----------------------------------------------------------------------
Diffstat (limited to 'src/mesa/shader/slang/slang_storage.h')
-rw-r--r--src/mesa/shader/slang/slang_storage.h218
1 files changed, 109 insertions, 109 deletions
diff --git a/src/mesa/shader/slang/slang_storage.h b/src/mesa/shader/slang/slang_storage.h
index c1b123f2a0..77962c1986 100644
--- a/src/mesa/shader/slang/slang_storage.h
+++ b/src/mesa/shader/slang/slang_storage.h
@@ -1,109 +1,109 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.3
- *
- * Copyright (C) 2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#if !defined SLANG_STORAGE_H
-#define SLANG_STORAGE_H
-
-#include "slang_compile.h"
-
-#if defined __cplusplus
-extern "C" {
-#endif
-
-/*
- Program variable data storage is kept completely transparent to the front-end compiler. It is
- up to the back-end how the data is actually allocated. The slang_storage_type enum
- provides the basic information about how the memory is interpreted. This abstract piece
- of memory is called a data slot. A data slot of a particular type has a fixed size.
-
- For now, only the three basic types are supported, that is bool, int and float. Other built-in
- types like vector or matrix can easily be decomposed into a series of basic types.
-*/
-typedef enum slang_storage_type_
-{
- slang_stor_aggregate,
- slang_stor_bool,
- slang_stor_int,
- slang_stor_float
-} slang_storage_type;
-
-/*
- The slang_storage_array structure groups data slots of the same type into an array. This
- array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its
- elements. They are also required to support indirect addressing. That is, if B references
- first data slot in the array, S is the size of the data slot and I is the integral index that
- is not known at compile time, B+I*S references I-th data slot.
-
- This structure is also used to break down built-in data types that are not supported directly.
- Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of
- an array of column vectors, which are in turn processed as other vectors.
-*/
-typedef struct slang_storage_array_
-{
- slang_storage_type type;
- struct slang_storage_aggregate_ *aggregate; /* slang_stor_aggregate */
- unsigned int length;
-} slang_storage_array;
-
-void slang_storage_array_construct (slang_storage_array *);
-void slang_storage_array_destruct (slang_storage_array *);
-
-/*
- The slang_storage_aggregate structure relaxes the indirect addressing requirement for
- slang_storage_array structure. Aggregates are always accessed statically - its member
- addresses are well-known at compile time. For example, user-defined types are implemented as
- aggregates. Aggregates can collect data of a different type.
-*/
-typedef struct slang_storage_aggregate_
-{
- slang_storage_array *arrays;
- unsigned int count;
-} slang_storage_aggregate;
-
-void slang_storage_aggregate_construct (slang_storage_aggregate *);
-void slang_storage_aggregate_destruct (slang_storage_aggregate *);
-
-int _slang_aggregate_variable (slang_storage_aggregate *, struct slang_type_specifier_ *,
- struct slang_operation_ *, struct slang_function_scope_ *, slang_struct_scope *);
-
-/*
- returns total size (in machine units) of the given aggregate
- returns 0 on error
-*/
-unsigned int _slang_sizeof_aggregate (const slang_storage_aggregate *);
-
-/*
- converts structured aggregate to a flat one, with arrays of generic type being
- one-element long
- returns 1 on success
- returns 0 otherwise
-*/
-int _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.3
+ *
+ * Copyright (C) 2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#if !defined SLANG_STORAGE_H
+#define SLANG_STORAGE_H
+
+#include "slang_compile.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+/*
+ Program variable data storage is kept completely transparent to the front-end compiler. It is
+ up to the back-end how the data is actually allocated. The slang_storage_type enum
+ provides the basic information about how the memory is interpreted. This abstract piece
+ of memory is called a data slot. A data slot of a particular type has a fixed size.
+
+ For now, only the three basic types are supported, that is bool, int and float. Other built-in
+ types like vector or matrix can easily be decomposed into a series of basic types.
+*/
+typedef enum slang_storage_type_
+{
+ slang_stor_aggregate,
+ slang_stor_bool,
+ slang_stor_int,
+ slang_stor_float
+} slang_storage_type;
+
+/*
+ The slang_storage_array structure groups data slots of the same type into an array. This
+ array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its
+ elements. They are also required to support indirect addressing. That is, if B references
+ first data slot in the array, S is the size of the data slot and I is the integral index that
+ is not known at compile time, B+I*S references I-th data slot.
+
+ This structure is also used to break down built-in data types that are not supported directly.
+ Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of
+ an array of column vectors, which are in turn processed as other vectors.
+*/
+typedef struct slang_storage_array_
+{
+ slang_storage_type type;
+ struct slang_storage_aggregate_ *aggregate; /* slang_stor_aggregate */
+ unsigned int length;
+} slang_storage_array;
+
+void slang_storage_array_construct (slang_storage_array *);
+void slang_storage_array_destruct (slang_storage_array *);
+
+/*
+ The slang_storage_aggregate structure relaxes the indirect addressing requirement for
+ slang_storage_array structure. Aggregates are always accessed statically - its member
+ addresses are well-known at compile time. For example, user-defined types are implemented as
+ aggregates. Aggregates can collect data of a different type.
+*/
+typedef struct slang_storage_aggregate_
+{
+ slang_storage_array *arrays;
+ unsigned int count;
+} slang_storage_aggregate;
+
+void slang_storage_aggregate_construct (slang_storage_aggregate *);
+void slang_storage_aggregate_destruct (slang_storage_aggregate *);
+
+int _slang_aggregate_variable (slang_storage_aggregate *, struct slang_type_specifier_ *,
+ struct slang_operation_ *, struct slang_function_scope_ *, slang_struct_scope *);
+
+/*
+ returns total size (in machine units) of the given aggregate
+ returns 0 on error
+*/
+unsigned int _slang_sizeof_aggregate (const slang_storage_aggregate *);
+
+/*
+ converts structured aggregate to a flat one, with arrays of generic type being
+ one-element long
+ returns 1 on success
+ returns 0 otherwise
+*/
+int _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+