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authorJosé Fonseca <jrfonseca@tungstengraphics.com>2008-05-31 18:14:09 +0900
committerKeith Whitwell <keith@tungstengraphics.com>2008-09-23 17:20:38 -0700
commit452a592ca4b1bac78eee53fb9f2f1deac7832840 (patch)
tree64f12521f97de549005661c9e680769ff1e9ce84 /src/mesa/shader
parent9118b02fd0e4c5c472d7dbf211eec350a1d37ea4 (diff)
mesa: Apply MSVC portability fixes from Alan Hourihane.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/prog_execute.c6
-rw-r--r--src/mesa/shader/prog_statevars.c4
-rw-r--r--src/mesa/shader/prog_uniform.c2
3 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c
index e9957d3a5f..32b6ff4fd4 100644
--- a/src/mesa/shader/prog_execute.c
+++ b/src/mesa/shader/prog_execute.c
@@ -93,7 +93,7 @@ get_register_pointer(const struct prog_src_register *source,
source->File == PROGRAM_STATE_VAR ||
source->File == PROGRAM_UNIFORM);
params = machine->CurProgram->Parameters;
- if (reg < 0 || reg >= params->NumParameters)
+ if (reg < 0 || reg >= (GLint)params->NumParameters)
return ZeroVec;
else
return params->ParameterValues[reg];
@@ -228,7 +228,7 @@ fetch_vector4_deriv(GLcontext * ctx,
const struct gl_program_machine *machine,
char xOrY, GLfloat result[4])
{
- if (source->File == PROGRAM_INPUT && source->Index < machine->NumDeriv) {
+ if (source->File == PROGRAM_INPUT && source->Index < (GLint)machine->NumDeriv) {
const GLint col = machine->CurElement;
const GLfloat w = machine->Attribs[FRAG_ATTRIB_WPOS][col][3];
const GLfloat invQ = 1.0f / w;
@@ -507,7 +507,7 @@ _mesa_execute_program(GLcontext * ctx,
{
const GLuint numInst = program->NumInstructions;
const GLuint maxExec = 10000;
- GLint pc, numExec = 0;
+ GLuint pc, numExec = 0;
machine->CurProgram = program;
diff --git a/src/mesa/shader/prog_statevars.c b/src/mesa/shader/prog_statevars.c
index 93ee2d2029..971eb25a49 100644
--- a/src/mesa/shader/prog_statevars.c
+++ b/src/mesa/shader/prog_statevars.c
@@ -427,8 +427,8 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
value[0] = (ctx->Fog.End == ctx->Fog.Start)
? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
value[1] = ctx->Fog.End * -value[0];
- value[2] = ctx->Fog.Density * ONE_DIV_LN2;
- value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
+ value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
+ value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
return;
case STATE_LIGHT_SPOT_DIR_NORMALIZED: {
diff --git a/src/mesa/shader/prog_uniform.c b/src/mesa/shader/prog_uniform.c
index 0b1d0232a0..f57df3d86d 100644
--- a/src/mesa/shader/prog_uniform.c
+++ b/src/mesa/shader/prog_uniform.c
@@ -135,7 +135,7 @@ _mesa_longest_uniform_name(const struct gl_uniform_list *list)
GLuint i;
for (i = 0; list && i < list->NumUniforms; i++) {
GLuint len = _mesa_strlen(list->Uniforms[i].Name);
- if (len > max)
+ if (len > (GLuint)max)
max = len;
}
return max;