diff options
author | Brian Paul <brianp@vmware.com> | 2009-07-29 20:07:41 -0600 |
---|---|---|
committer | Brian Paul <brianp@vmware.com> | 2009-07-29 20:07:41 -0600 |
commit | 9d0b8d72d8d704ff4d8e10448b60cbb42f07eecb (patch) | |
tree | 86b13d3647665a05cd3b3237abee8565e25da5b5 /src/mesa/shader | |
parent | 0723cd1b0a8a76808844a2216d709f56fbad88e2 (diff) |
mesa: add new FRAG_ATTRIB_FACE and FRAG_ATTRIB_PNTC fragment program inputs
Previously, the FOGC attribute contained the fragment fog coord, front/back-
face flag and the gl_PointCoord.xy values. Now each of those things are
separate fragment program attributes. This simplifies quite a few things in
Mesa and gallium.
Need to test i965 driver and fix up point coord handling in the gallium/draw
module...
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 7 | ||||
-rw-r--r-- | src/mesa/shader/programopt.c | 1 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_codegen.c | 4 | ||||
-rw-r--r-- | src/mesa/shader/slang/slang_link.c | 14 |
4 files changed, 2 insertions, 24 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index bc65aba39a..f428ee541b 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -3974,13 +3974,6 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, if (program->FogOption) program->Base.InputsRead |= FRAG_BIT_FOGC; - /* XXX: assume that ARB fragment programs don't have access to the - * FrontFacing and PointCoord values stuffed into the fog - * coordinate in GLSL shaders. - */ - if (program->Base.InputsRead & FRAG_BIT_FOGC) - program->UsesFogFragCoord = GL_TRUE; - if (program->Base.Instructions) _mesa_free(program->Base.Instructions); program->Base.Instructions = ap.Base.Instructions; diff --git a/src/mesa/shader/programopt.c b/src/mesa/shader/programopt.c index ac5fe0f691..f70c75cec8 100644 --- a/src/mesa/shader/programopt.c +++ b/src/mesa/shader/programopt.c @@ -396,7 +396,6 @@ _mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog) fprog->Base.Instructions = newInst; fprog->Base.NumInstructions = inst - newInst; fprog->Base.InputsRead |= FRAG_BIT_FOGC; - fprog->UsesFogFragCoord = GL_TRUE; /* XXX do this? fprog->FogOption = GL_NONE; */ } diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index 2b7e781f98..4fe68eafa7 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -381,8 +381,8 @@ _slang_input_index(const char *name, GLenum target, GLuint *swizzleOut) { "gl_TexCoord", FRAG_ATTRIB_TEX0, SWIZZLE_NOOP }, /* note: we're packing several quantities into the fogcoord vector */ { "gl_FogFragCoord", FRAG_ATTRIB_FOGC, SWIZZLE_XXXX }, - { "gl_FrontFacing", FRAG_ATTRIB_FOGC, SWIZZLE_YYYY }, /*XXX*/ - { "gl_PointCoord", FRAG_ATTRIB_FOGC, SWIZZLE_ZWWW }, + { "gl_PointCoord", FRAG_ATTRIB_PNTC, SWIZZLE_XYZW }, + { "gl_FrontFacing", FRAG_ATTRIB_FACE, SWIZZLE_XXXX }, { NULL, 0, SWIZZLE_NOOP } }; GLuint i; diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c index f6032d1e9a..6c19fc895b 100644 --- a/src/mesa/shader/slang/slang_link.c +++ b/src/mesa/shader/slang/slang_link.c @@ -484,20 +484,6 @@ _slang_update_inputs_outputs(struct gl_program *prog) for (j = 0; j < numSrc; j++) { if (inst->SrcReg[j].File == PROGRAM_INPUT) { prog->InputsRead |= 1 << inst->SrcReg[j].Index; - if (prog->Target == GL_FRAGMENT_PROGRAM_ARB && - inst->SrcReg[j].Index == FRAG_ATTRIB_FOGC) { - /* The fragment shader FOGC input is used for fog, - * front-facing and sprite/point coord. - */ - struct gl_fragment_program *fp = fragment_program(prog); - const GLint swz = GET_SWZ(inst->SrcReg[j].Swizzle, 0); - if (swz == SWIZZLE_X) - fp->UsesFogFragCoord = GL_TRUE; - else if (swz == SWIZZLE_Y) - fp->UsesFrontFacing = GL_TRUE; - else if (swz == SWIZZLE_Z || swz == SWIZZLE_W) - fp->UsesPointCoord = GL_TRUE; - } } else if (inst->SrcReg[j].File == PROGRAM_ADDRESS) { maxAddrReg = MAX2(maxAddrReg, (GLuint) (inst->SrcReg[j].Index + 1)); |