diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-12-12 14:55:57 -0700 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-12-12 14:55:57 -0700 |
commit | 20eae595faa20dba8a59d8a4bfd01aa6b458cecd (patch) | |
tree | 3b34a809024e6a3447d94525d7eeef25c6d7f014 /src/mesa/state_tracker/st_cb_fbo.c | |
parent | a51d0e419a285c5445061a38fdaf3aca02ad2c3c (diff) |
Re-org of st_create_framebuffer() and renderbuffer format selection.
st_create_framebuffer() now takes pipe_formats for the color, depth, stencil
buffers.
This avoids a round-about chain of calls to pipe->is_format_supported() for
window renderbuffers (their format never changes).
Renderbuffer format selection code in st_format.c is simpler now too.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_fbo.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 59 |
1 files changed, 39 insertions, 20 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 047de412e3..254740ff20 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -87,9 +87,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, { struct pipe_context *pipe = ctx->st->pipe; struct st_renderbuffer *strb = st_renderbuffer(rb); - uint type = strb->screenSurface ? PIPE_SCREEN_SURFACE : PIPE_SURFACE; - const enum pipe_format pipeFormat - = st_choose_pipe_format(pipe, internalFormat, GL_NONE, GL_NONE, type); + enum pipe_format pipeFormat; GLbitfield flags = 0x0; /* XXX needed? */ if (!strb->surface) { @@ -106,6 +104,18 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, pipe->winsys->buffer_reference(pipe->winsys, &strb->surface->buffer, NULL); + /* Determine surface format here */ + if (strb->format != PIPE_FORMAT_NONE) { + assert(strb->format != 0); + /* we'll hit this for front/back color bufs */ + pipeFormat = strb->format; + } + else { + pipeFormat = st_choose_renderbuffer_format(pipe, internalFormat); + } + + init_renderbuffer_bits(strb, pipeFormat); + pipe->winsys->surface_alloc_storage(pipe->winsys, strb->surface, width, @@ -185,6 +195,7 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name) strb->Base.Delete = st_renderbuffer_delete; strb->Base.AllocStorage = st_renderbuffer_alloc_storage; strb->Base.GetPointer = null_get_pointer; + strb->format = PIPE_FORMAT_NONE; return &strb->Base; } return NULL; @@ -193,12 +204,10 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name) /** * Allocate a renderbuffer for a an on-screen window (not a user-created - * renderbuffer). The window system code determines the internal format. - * \param screenSurface indicates if the renderbuffer is a front/back color - * buffer that'll be displayed/copied to the screen + * renderbuffer). The window system code determines the format. */ struct gl_renderbuffer * -st_new_renderbuffer_fb(GLenum intFormat, GLboolean screenSurface) +st_new_renderbuffer_fb(enum pipe_format format) { struct st_renderbuffer *strb; @@ -210,28 +219,37 @@ st_new_renderbuffer_fb(GLenum intFormat, GLboolean screenSurface) _mesa_init_renderbuffer(&strb->Base, 0); strb->Base.ClassID = 0x4242; /* just a unique value */ - strb->Base.InternalFormat = intFormat; - strb->screenSurface = screenSurface; - - switch (intFormat) { - case GL_RGB5: - case GL_RGBA8: - case GL_RGBA16: + strb->format = format; + + switch (format) { + case PIPE_FORMAT_A8R8G8B8_UNORM: + case PIPE_FORMAT_B8G8R8A8_UNORM: + case PIPE_FORMAT_A1R5G5B5_UNORM: + case PIPE_FORMAT_A4R4G4B4_UNORM: + case PIPE_FORMAT_R5G6B5_UNORM: + strb->Base.InternalFormat = GL_RGBA; strb->Base._BaseFormat = GL_RGBA; break; - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT32: + case PIPE_FORMAT_Z16_UNORM: + strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; strb->Base._BaseFormat = GL_DEPTH_COMPONENT; break; - case GL_DEPTH24_STENCIL8_EXT: + case PIPE_FORMAT_Z32_UNORM: + strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; + strb->Base._BaseFormat = GL_DEPTH_COMPONENT; + break; + case PIPE_FORMAT_S8Z24_UNORM: + case PIPE_FORMAT_Z24S8_UNORM: + strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; break; - case GL_STENCIL_INDEX8_EXT: - strb->Base._BaseFormat = GL_STENCIL_INDEX; + case PIPE_FORMAT_R16G16B16A16_SNORM: + strb->Base.InternalFormat = GL_RGBA16; + strb->Base._BaseFormat = GL_RGBA; break; default: _mesa_problem(NULL, - "Unexpected intFormat in st_new_renderbuffer"); + "Unexpected format in st_new_renderbuffer_fb"); return NULL; } @@ -248,6 +266,7 @@ st_new_renderbuffer_fb(GLenum intFormat, GLboolean screenSurface) + /** * Called via ctx->Driver.BindFramebufferEXT(). */ |