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authorBrian <brian.paul@tungstengraphics.com>2008-02-05 17:55:16 -0700
committerBrian <brian.paul@tungstengraphics.com>2008-02-06 09:35:39 -0700
commita4fbf096734efca2100aff41e988cce26ced5f6f (patch)
treedcb4fbd72ec3cc6fd6a171b8cbd440b27572b4d6 /src/mesa/state_tracker/st_texture.c
parent71984d76aae937274f6dd08c24f995d3c0c06357 (diff)
comments, clean-ups, consts
Diffstat (limited to 'src/mesa/state_tracker/st_texture.c')
-rw-r--r--src/mesa/state_tracker/st_texture.c30
1 files changed, 18 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c
index 15cc458be8..741f36c2a7 100644
--- a/src/mesa/state_tracker/st_texture.c
+++ b/src/mesa/state_tracker/st_texture.c
@@ -59,6 +59,10 @@ target_to_target(GLenum target)
}
#endif
+
+/**
+ * Allocate a new pipe_texture object
+ */
struct pipe_texture *
st_texture_create(struct st_context *st,
enum pipe_texture_target target,
@@ -100,17 +104,16 @@ st_texture_create(struct st_context *st,
}
-
-
-/* Can the image be pulled into a unified mipmap texture. This mirrors
- * the completeness test in a lot of ways.
+/**
+ * Check if a texture image be pulled into a unified mipmap texture.
+ * This mirrors the completeness test in a lot of ways.
*
* Not sure whether I want to pass gl_texture_image here.
*/
GLboolean
-st_texture_match_image(struct pipe_texture *pt,
- struct gl_texture_image *image,
- GLuint face, GLuint level)
+st_texture_match_image(const struct pipe_texture *pt,
+ const struct gl_texture_image *image,
+ GLuint face, GLuint level)
{
/* Images with borders are never pulled into mipmap textures.
*/
@@ -189,6 +192,7 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
return pipe_surface_map(stImage->surface);
}
+
void
st_texture_image_unmap(struct st_texture_image *stImage)
{
@@ -201,7 +205,8 @@ st_texture_image_unmap(struct st_texture_image *stImage)
-/* Upload data to a rectangular sub-region. Lots of choices how to do this:
+/**
+ * Upload data to a rectangular sub-region. Lots of choices how to do this:
*
* - memcpy by span to current destination
* - upload data as new buffer and blit
@@ -261,13 +266,14 @@ st_texture_image_data(struct pipe_context *pipe,
}
}
+
/* Copy mipmap image between textures
*/
void
st_texture_image_copy(struct pipe_context *pipe,
- struct pipe_texture *dst,
- GLuint face, GLuint level,
- struct pipe_texture *src)
+ struct pipe_texture *dst,
+ GLuint face, GLuint level,
+ struct pipe_texture *src)
{
GLuint width = src->width[level];
GLuint height = src->height[level];
@@ -278,6 +284,7 @@ st_texture_image_copy(struct pipe_context *pipe,
if (dst->compressed)
height /= 4;
+
for (i = 0; i < depth; i++) {
dst_surface = pipe->get_tex_surface(pipe, dst, face, level, i);
src_surface = pipe->get_tex_surface(pipe, src, face, level, i);
@@ -292,5 +299,4 @@ st_texture_image_copy(struct pipe_context *pipe,
pipe_surface_reference(&dst_surface, NULL);
pipe_surface_reference(&src_surface, NULL);
}
-
}