diff options
author | Zack Rusin <zack@tungstengraphics.com> | 2007-09-17 11:55:18 -0400 |
---|---|---|
committer | Zack Rusin <zack@tungstengraphics.com> | 2007-09-18 06:31:22 -0400 |
commit | d6ac959833a8e40a27907940969c622692f749b1 (patch) | |
tree | ddb0c6d886142d66aabb27a3ca00c683f55dbc4c /src/mesa/state_tracker | |
parent | 56edb98d975041cca2e4a3712126b151d80a045a (diff) |
Combing depth and stencil objects and making them immutable.
Converting depth and stencil objects into a single state object
(d3d10 like) and making it immutable.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_atom.c | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom.h | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_depth.c | 108 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_stencil.c | 141 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cache.c | 17 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cache.h | 3 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 51 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 3 |
9 files changed, 140 insertions, 191 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c index 66ab5d7c3a..99d0bcb90b 100644 --- a/src/mesa/state_tracker/st_atom.c +++ b/src/mesa/state_tracker/st_atom.c @@ -46,7 +46,7 @@ static const struct st_tracked_state *atoms[] = { &st_update_framebuffer, &st_update_clear_color, - &st_update_depth, + &st_update_depth_stencil, &st_update_clip, &st_update_tnl, @@ -58,7 +58,6 @@ static const struct st_tracked_state *atoms[] = &st_update_viewport, &st_update_scissor, &st_update_blend, - &st_update_stencil, &st_update_sampler, &st_update_texture, &st_update_vs_constants, diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h index 447430bfef..0e362b1fbf 100644 --- a/src/mesa/state_tracker/st_atom.h +++ b/src/mesa/state_tracker/st_atom.h @@ -47,7 +47,7 @@ void st_validate_state( struct st_context *st ); const struct st_tracked_state st_update_framebuffer; const struct st_tracked_state st_update_clip; const struct st_tracked_state st_update_clear_color; -const struct st_tracked_state st_update_depth; +const struct st_tracked_state st_update_depth_stencil; const struct st_tracked_state st_update_tnl; const struct st_tracked_state st_update_fs; const struct st_tracked_state st_update_vs; @@ -56,7 +56,6 @@ const struct st_tracked_state st_update_polygon_stipple; const struct st_tracked_state st_update_viewport; const struct st_tracked_state st_update_scissor; const struct st_tracked_state st_update_blend; -const struct st_tracked_state st_update_stencil; const struct st_tracked_state st_update_sampler; const struct st_tracked_state st_update_texture; const struct st_tracked_state st_update_fs_constants; diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index df05c79e36..406773213d 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -29,16 +29,68 @@ * Authors: * Keith Whitwell <keith@tungstengraphics.com> * Brian Paul + * Zack Rusin */ #include "st_context.h" +#include "st_cache.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" /** + * Convert GLenum stencil func tokens to pipe tokens. + */ +static GLuint +gl_stencil_func_to_sp(GLenum func) +{ + /* Same values, just biased */ + assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); + assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); + assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); + assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); + assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); + assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); + assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); + assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); + assert(func >= GL_NEVER); + assert(func <= GL_ALWAYS); + return func - GL_NEVER; +} + + +/** + * Convert GLenum stencil op tokens to pipe tokens. + */ +static GLuint +gl_stencil_op_to_sp(GLenum func) +{ + switch (func) { + case GL_KEEP: + return PIPE_STENCIL_OP_KEEP; + case GL_ZERO: + return PIPE_STENCIL_OP_ZERO; + case GL_REPLACE: + return PIPE_STENCIL_OP_REPLACE; + case GL_INCR: + return PIPE_STENCIL_OP_INCR; + case GL_DECR: + return PIPE_STENCIL_OP_DECR; + case GL_INCR_WRAP: + return PIPE_STENCIL_OP_INCR_WRAP; + case GL_DECR_WRAP: + return PIPE_STENCIL_OP_DECR_WRAP; + case GL_INVERT: + return PIPE_STENCIL_OP_INVERT; + default: + assert("invalid GL token in gl_stencil_op_to_sp()" == NULL); + return 0; + } +} + +/** * Convert GLenum depth func tokens to pipe tokens. */ static GLuint @@ -59,35 +111,59 @@ gl_depth_func_to_sp(GLenum func) } -static void -update_depth( struct st_context *st ) +static void +update_depth_stencil(struct st_context *st) { - struct pipe_depth_state depth; + struct pipe_depth_stencil_state depth_stencil; - memset(&depth, 0, sizeof(depth)); + memset(&depth_stencil, 0, sizeof(depth_stencil)); - depth.enabled = st->ctx->Depth.Test; - depth.writemask = st->ctx->Depth.Mask; - depth.func = gl_depth_func_to_sp(st->ctx->Depth.Func); - depth.clear = st->ctx->Depth.Clear; + depth_stencil.depth.enabled = st->ctx->Depth.Test; + depth_stencil.depth.writemask = st->ctx->Depth.Mask; + depth_stencil.depth.func = gl_depth_func_to_sp(st->ctx->Depth.Func); + depth_stencil.depth.clear = st->ctx->Depth.Clear; if (st->ctx->Query.CurrentOcclusionObject && st->ctx->Query.CurrentOcclusionObject->Active) - depth.occlusion_count = 1; + depth_stencil.depth.occlusion_count = 1; + + if (st->ctx->Stencil.Enabled) { + depth_stencil.stencil.front_enabled = 1; + depth_stencil.stencil.front_func = gl_stencil_func_to_sp(st->ctx->Stencil.Function[0]); + depth_stencil.stencil.front_fail_op = gl_stencil_op_to_sp(st->ctx->Stencil.FailFunc[0]); + depth_stencil.stencil.front_zfail_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZFailFunc[0]); + depth_stencil.stencil.front_zpass_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZPassFunc[0]); + depth_stencil.stencil.ref_value[0] = st->ctx->Stencil.Ref[0] & 0xff; + depth_stencil.stencil.value_mask[0] = st->ctx->Stencil.ValueMask[0] & 0xff; + depth_stencil.stencil.write_mask[0] = st->ctx->Stencil.WriteMask[0] & 0xff; + if (st->ctx->Stencil.TestTwoSide) { + depth_stencil.stencil.back_enabled = 1; + depth_stencil.stencil.back_func = gl_stencil_func_to_sp(st->ctx->Stencil.Function[1]); + depth_stencil.stencil.back_fail_op = gl_stencil_op_to_sp(st->ctx->Stencil.FailFunc[1]); + depth_stencil.stencil.back_zfail_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZFailFunc[1]); + depth_stencil.stencil.back_zpass_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZPassFunc[1]); + depth_stencil.stencil.ref_value[1] = st->ctx->Stencil.Ref[1] & 0xff; + depth_stencil.stencil.value_mask[1] = st->ctx->Stencil.ValueMask[1] & 0xff; + depth_stencil.stencil.write_mask[1] = st->ctx->Stencil.WriteMask[1] & 0xff; + } + depth_stencil.stencil.clear_value = st->ctx->Stencil.Clear & 0xff; + } - if (memcmp(&depth, &st->state.depth, sizeof(depth)) != 0) { + struct pipe_depth_stencil_state *cached_state = + st_cached_depth_stencil_state(st, &depth_stencil); + if (st->state.depth_stencil != cached_state) { /* state has changed */ - st->state.depth = depth; /* struct copy */ - st->pipe->set_depth_state(st->pipe, &depth); /* set new state */ + st->state.depth_stencil = cached_state; + st->pipe->bind_depth_stencil_state(st->pipe, cached_state); /* set new state */ } } -const struct st_tracked_state st_update_depth = { - .name = "st_update_depth", +const struct st_tracked_state st_update_depth_stencil = { + .name = "st_update_depth_stencil", .dirty = { - .mesa = (_NEW_DEPTH), + .mesa = (_NEW_DEPTH|_NEW_STENCIL), .st = 0, }, - .update = update_depth + .update = update_depth_stencil }; diff --git a/src/mesa/state_tracker/st_atom_stencil.c b/src/mesa/state_tracker/st_atom_stencil.c deleted file mode 100644 index b8aec0b3b6..0000000000 --- a/src/mesa/state_tracker/st_atom_stencil.c +++ /dev/null @@ -1,141 +0,0 @@ -/************************************************************************** - * - * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - /* - * Authors: - * Keith Whitwell <keith@tungstengraphics.com> - * Brian Paul - */ - - -#include "st_context.h" -#include "st_atom.h" -#include "pipe/p_context.h" -#include "pipe/p_defines.h" - - -/** - * Convert GLenum stencil func tokens to pipe tokens. - */ -static GLuint -gl_stencil_func_to_sp(GLenum func) -{ - /* Same values, just biased */ - assert(PIPE_FUNC_NEVER == GL_NEVER - GL_NEVER); - assert(PIPE_FUNC_LESS == GL_LESS - GL_NEVER); - assert(PIPE_FUNC_EQUAL == GL_EQUAL - GL_NEVER); - assert(PIPE_FUNC_LEQUAL == GL_LEQUAL - GL_NEVER); - assert(PIPE_FUNC_GREATER == GL_GREATER - GL_NEVER); - assert(PIPE_FUNC_NOTEQUAL == GL_NOTEQUAL - GL_NEVER); - assert(PIPE_FUNC_GEQUAL == GL_GEQUAL - GL_NEVER); - assert(PIPE_FUNC_ALWAYS == GL_ALWAYS - GL_NEVER); - assert(func >= GL_NEVER); - assert(func <= GL_ALWAYS); - return func - GL_NEVER; -} - - -/** - * Convert GLenum stencil op tokens to pipe tokens. - */ -static GLuint -gl_stencil_op_to_sp(GLenum func) -{ - switch (func) { - case GL_KEEP: - return PIPE_STENCIL_OP_KEEP; - case GL_ZERO: - return PIPE_STENCIL_OP_ZERO; - case GL_REPLACE: - return PIPE_STENCIL_OP_REPLACE; - case GL_INCR: - return PIPE_STENCIL_OP_INCR; - case GL_DECR: - return PIPE_STENCIL_OP_DECR; - case GL_INCR_WRAP: - return PIPE_STENCIL_OP_INCR_WRAP; - case GL_DECR_WRAP: - return PIPE_STENCIL_OP_DECR_WRAP; - case GL_INVERT: - return PIPE_STENCIL_OP_INVERT; - default: - assert("invalid GL token in gl_stencil_op_to_sp()" == NULL); - return 0; - } -} - - -static void -update_stencil( struct st_context *st ) -{ - struct pipe_stencil_state stencil; - - memset(&stencil, 0, sizeof(stencil)); - - if (st->ctx->Stencil.Enabled) { - stencil.front_enabled = 1; - stencil.front_func = gl_stencil_func_to_sp(st->ctx->Stencil.Function[0]); - stencil.front_fail_op = gl_stencil_op_to_sp(st->ctx->Stencil.FailFunc[0]); - stencil.front_zfail_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZFailFunc[0]); - stencil.front_zpass_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZPassFunc[0]); - stencil.ref_value[0] = st->ctx->Stencil.Ref[0] & 0xff; - stencil.value_mask[0] = st->ctx->Stencil.ValueMask[0] & 0xff; - stencil.write_mask[0] = st->ctx->Stencil.WriteMask[0] & 0xff; - if (st->ctx->Stencil.TestTwoSide) { - stencil.back_enabled = 1; - stencil.back_func = gl_stencil_func_to_sp(st->ctx->Stencil.Function[1]); - stencil.back_fail_op = gl_stencil_op_to_sp(st->ctx->Stencil.FailFunc[1]); - stencil.back_zfail_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZFailFunc[1]); - stencil.back_zpass_op = gl_stencil_op_to_sp(st->ctx->Stencil.ZPassFunc[1]); - stencil.ref_value[1] = st->ctx->Stencil.Ref[1] & 0xff; - stencil.value_mask[1] = st->ctx->Stencil.ValueMask[1] & 0xff; - stencil.write_mask[1] = st->ctx->Stencil.WriteMask[1] & 0xff; - } - stencil.clear_value = st->ctx->Stencil.Clear & 0xff; - } - - if (memcmp(&stencil, &st->state.stencil, sizeof(stencil)) != 0) { - /* state has changed */ - st->state.stencil = stencil; /* struct copy */ - st->pipe->set_stencil_state(st->pipe, &stencil); /* set new state */ - } -} - - -const struct st_tracked_state st_update_stencil = { - .name = "st_update_stencil", - .dirty = { - .mesa = (_NEW_STENCIL), - .st = 0, - }, - .update = update_stencil -}; - - - - - diff --git a/src/mesa/state_tracker/st_cache.c b/src/mesa/state_tracker/st_cache.c index 99fb45f00a..64c03be99d 100644 --- a/src/mesa/state_tracker/st_cache.c +++ b/src/mesa/state_tracker/st_cache.c @@ -76,3 +76,20 @@ struct pipe_sampler_state * st_cached_sampler_state( } return (struct pipe_sampler_state*)(cso_hash_iter_data(iter)); } + +struct pipe_depth_stencil_state * st_cached_depth_stencil_state( + struct st_context *st, + const struct pipe_depth_stencil_state *depth_stencil) +{ + unsigned hash_key = cso_construct_key((void*)depth_stencil, sizeof(struct pipe_depth_stencil_state)); + struct cso_hash_iter iter = cso_find_state_template(st->cache, + hash_key, CSO_DEPTH_STENCIL, + (void*)depth_stencil); + if (cso_hash_iter_is_null(iter)) { + const struct pipe_depth_stencil_state *created_state = st->pipe->create_depth_stencil_state( + st->pipe, depth_stencil); + iter = cso_insert_state(st->cache, hash_key, CSO_DEPTH_STENCIL, + (void*)created_state); + } + return (struct pipe_depth_stencil_state*)(cso_hash_iter_data(iter)); +} diff --git a/src/mesa/state_tracker/st_cache.h b/src/mesa/state_tracker/st_cache.h index 927585141c..78cb2e774e 100644 --- a/src/mesa/state_tracker/st_cache.h +++ b/src/mesa/state_tracker/st_cache.h @@ -45,5 +45,8 @@ struct pipe_sampler_state * st_cached_sampler_state( struct st_context *st, const struct pipe_sampler_state *sampler); +struct pipe_depth_stencil_state *st_cached_depth_stencil_state( + struct st_context *st, + const struct pipe_depth_stencil_state *sampler); #endif diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 55e03f644e..e9aabd15b5 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -283,6 +283,7 @@ clear_with_quad(GLcontext *ctx, /* blend state: RGBA masking */ { struct pipe_blend_state blend; + const struct pipe_blend_state *state; memset(&blend, 0, sizeof(blend)); if (color) { if (ctx->Color.ColorMask[0]) @@ -296,20 +297,34 @@ clear_with_quad(GLcontext *ctx, if (st->ctx->Color.DitherFlag) blend.dither = 1; } - const struct pipe_blend_state *state = st_cached_blend_state(st, &blend); + state = st_cached_blend_state(st, &blend); pipe->bind_blend_state(pipe, state); } - /* depth state: always pass */ + /* depth_stencil state: always pass/set to ref value */ { - struct pipe_depth_state depth_test; - memset(&depth_test, 0, sizeof(depth_test)); + struct pipe_depth_stencil_state depth_stencil; + struct pipe_depth_stencil_state *cached; + memset(&depth_stencil, 0, sizeof(depth_stencil)); if (depth) { - depth_test.enabled = 1; - depth_test.writemask = 1; - depth_test.func = PIPE_FUNC_ALWAYS; + depth_stencil.depth.enabled = 1; + depth_stencil.depth.writemask = 1; + depth_stencil.depth.func = PIPE_FUNC_ALWAYS; } - pipe->set_depth_state(pipe, &depth_test); + + if (stencil) { + depth_stencil.stencil.front_enabled = 1; + depth_stencil.stencil.front_func = PIPE_FUNC_ALWAYS; + depth_stencil.stencil.front_fail_op = PIPE_STENCIL_OP_REPLACE; + depth_stencil.stencil.front_zpass_op = PIPE_STENCIL_OP_REPLACE; + depth_stencil.stencil.front_zfail_op = PIPE_STENCIL_OP_REPLACE; + depth_stencil.stencil.ref_value[0] = ctx->Stencil.Clear; + depth_stencil.stencil.value_mask[0] = 0xff; + depth_stencil.stencil.write_mask[0] = ctx->Stencil.WriteMask[0] & 0xff; + } + cached = + st_cached_depth_stencil_state(ctx->st, &depth_stencil); + pipe->bind_depth_stencil_state(pipe, cached); } /* setup state: nothing */ @@ -326,23 +341,6 @@ clear_with_quad(GLcontext *ctx, pipe->set_setup_state(pipe, &setup); } - /* stencil state: always set to ref value */ - { - struct pipe_stencil_state stencil_test; - memset(&stencil_test, 0, sizeof(stencil_test)); - if (stencil) { - stencil_test.front_enabled = 1; - stencil_test.front_func = PIPE_FUNC_ALWAYS; - stencil_test.front_fail_op = PIPE_STENCIL_OP_REPLACE; - stencil_test.front_zpass_op = PIPE_STENCIL_OP_REPLACE; - stencil_test.front_zfail_op = PIPE_STENCIL_OP_REPLACE; - stencil_test.ref_value[0] = ctx->Stencil.Clear; - stencil_test.value_mask[0] = 0xff; - stencil_test.write_mask[0] = ctx->Stencil.WriteMask[0] & 0xff; - } - pipe->set_stencil_state(pipe, &stencil_test); - } - /* fragment shader state: color pass-through program */ { static struct st_fragment_program *stfp = NULL; @@ -393,11 +391,10 @@ clear_with_quad(GLcontext *ctx, /* Restore pipe state */ pipe->set_alpha_test_state(pipe, &st->state.alpha_test); pipe->bind_blend_state(pipe, st->state.blend); - pipe->set_depth_state(pipe, &st->state.depth); + pipe->bind_depth_stencil_state(pipe, st->state.depth_stencil); pipe->set_fs_state(pipe, &st->state.fs); pipe->set_vs_state(pipe, &st->state.vs); pipe->set_setup_state(pipe, &st->state.setup); - pipe->set_stencil_state(pipe, &st->state.stencil); pipe->set_viewport_state(pipe, &ctx->st->state.viewport); /* OR: st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL); diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 31a37e5cd4..a0012e3a8c 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -478,7 +478,7 @@ any_fragment_ops(const struct st_context *st) if (st->state.alpha_test.enabled || st->state.blend->blend_enable || st->state.blend->logicop_enable || - st->state.depth.enabled) + st->state.depth_stencil->depth.enabled) /* XXX more checks */ return GL_TRUE; else diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 13526ff9e7..7c887d0b55 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -76,13 +76,13 @@ struct st_context struct { const struct pipe_blend_state *blend; const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; + const struct pipe_depth_stencil_state *depth_stencil; struct pipe_alpha_test_state alpha_test; struct pipe_blend_color blend_color; struct pipe_clear_color_state clear_color; struct pipe_clip_state clip; struct pipe_constant_buffer constants[2]; - struct pipe_depth_state depth; struct pipe_feedback_state feedback; struct pipe_framebuffer_state framebuffer; struct pipe_mipmap_tree *texture[PIPE_MAX_SAMPLERS]; @@ -91,7 +91,6 @@ struct st_context struct pipe_setup_state setup; struct pipe_shader_state fs; struct pipe_shader_state vs; - struct pipe_stencil_state stencil; struct pipe_viewport_state viewport; } state; |