diff options
author | Brian <brian@yutani.localnet.net> | 2007-04-24 16:47:07 -0600 |
---|---|---|
committer | Brian <brian@yutani.localnet.net> | 2007-04-24 16:47:07 -0600 |
commit | ddcf81990625aae34dfc65fedb17913f279fe9f7 (patch) | |
tree | 23971f8644c4bf7823f0ae9c3fe16de52b36e7ad /src/mesa/swrast/s_pointtemp.h | |
parent | 9ede048127ea71282fd97e01516dedcfb03e2a23 (diff) |
s/TEXTURE/ATTRIBS/
Diffstat (limited to 'src/mesa/swrast/s_pointtemp.h')
-rw-r--r-- | src/mesa/swrast/s_pointtemp.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index 500b3fef9d..d118a532a4 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -39,14 +39,14 @@ * * RGBA = do rgba instead of color index * SMOOTH = do antialiasing - * TEXTURE = do texture coords + * ATTRIBS = general attributes (texcoords, etc) * SPECULAR = do separate specular color * LARGE = do points with diameter > 1 pixel * ATTENUATE = compute point size attenuation * SPRITE = GL_ARB_point_sprite / GL_NV_point_sprite * * Notes: LARGE and ATTENUATE are exclusive of each other. - * TEXTURE requires RGBA + * ATTRIBS requires RGBA */ @@ -86,7 +86,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & INDEX const GLuint colorIndex = (GLuint) vert->index; /* XXX round? */ #endif -#if FLAGS & TEXTURE +#if FLAGS & ATTRIBS GLfloat attrib[FRAG_ATTRIB_MAX][4]; /* texture & varying */ #endif SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -117,7 +117,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & INDEX span->arrayMask |= SPAN_INDEX; #endif -#if FLAGS & TEXTURE +#if FLAGS & ATTRIBS span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); if (ctx->FragmentProgram._Active) { /* Don't divide texture s,t,r by q (use TXP to do that) */ @@ -272,7 +272,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & INDEX span->array->index[count] = colorIndex; #endif -#if FLAGS & TEXTURE +#if FLAGS & ATTRIBS ATTRIB_LOOP_BEGIN COPY_4V(span->array->attribs[attr][count], attrib[attr]); if (attr < FRAG_ATTRIB_VAR0) { @@ -397,7 +397,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & INDEX span->array->index[count] = colorIndex; #endif -#if FLAGS & TEXTURE +#if FLAGS & ATTRIBS ATTRIB_LOOP_BEGIN COPY_4V(span->array->attribs[attr][count], attribs[attr]); ATTRIB_LOOP_END |