diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2000-11-05 18:24:40 +0000 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2000-11-05 18:24:40 +0000 |
commit | cd03ed4f54444d96e4e47cdb118a3dfd94d92bb0 (patch) | |
tree | 57d9620635286b4ee4b8adf950014113d5961017 /src/mesa/swrast/s_span.c | |
parent | 7c20642b1091df1aab7d9076a3fe2fb11c6f011c (diff) |
Reorganized software rasterizer as a module which manages its own state,
with tighter interfaces with the rest of the world.
Proper documentation to come.
Diffstat (limited to 'src/mesa/swrast/s_span.c')
-rw-r--r-- | src/mesa/swrast/s_span.c | 68 |
1 files changed, 38 insertions, 30 deletions
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index ca02802ceb..a115199ab8 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */ +/* $Id: s_span.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -39,6 +39,7 @@ #include "s_alpha.h" #include "s_alphabuf.h" #include "s_blend.h" +#include "s_context.h" #include "s_depth.h" #include "s_fog.h" #include "s_logic.h" @@ -182,18 +183,19 @@ void gl_write_index_span( GLcontext *ctx, GLubyte mask[MAX_WIDTH]; GLuint indexBackup[MAX_WIDTH]; GLuint *index; /* points to indexIn or indexBackup */ + SWcontext *swrast = SWRAST_CONTEXT(ctx); /* init mask to 1's (all pixels are to be written) */ MEMSET(mask, 1, n); - if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { + if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { if (clip_span(ctx,n,x,y,mask)==0) { return; } } - if ((primitive==GL_BITMAP && (ctx->RasterMask & modBits)) - || (ctx->RasterMask & MULTI_DRAW_BIT)) { + if ((primitive==GL_BITMAP && (swrast->_RasterMask & modBits)) + || (swrast->_RasterMask & MULTI_DRAW_BIT)) { /* Make copy of color indexes */ MEMCPY( indexBackup, indexIn, n * sizeof(GLuint) ); index = indexBackup; @@ -236,7 +238,7 @@ void gl_write_index_span( GLcontext *ctx, /* if we get here, something passed the depth test */ ctx->OcclusionResult = GL_TRUE; - if (ctx->RasterMask & MULTI_DRAW_BIT) { + if (swrast->_RasterMask & MULTI_DRAW_BIT) { /* draw to zero or two or more buffers */ multi_write_index_span( ctx, n, x, y, index, mask ); } @@ -267,13 +269,14 @@ void gl_write_monoindex_span( GLcontext *ctx, const GLfixed fog[], GLuint index, GLenum primitive ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLubyte mask[MAX_WIDTH]; GLuint i; /* init mask to 1's (all pixels are to be written) */ MEMSET(mask, 1, n); - if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { + if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { if (clip_span( ctx, n, x, y, mask)==0) { return; } @@ -330,7 +333,7 @@ void gl_write_monoindex_span( GLcontext *ctx, _mesa_logicop_ci_span( ctx, n, x, y, indexes, mask ); } - if (ctx->RasterMask & MULTI_DRAW_BIT) { + if (swrast->_RasterMask & MULTI_DRAW_BIT) { /* draw to zero or two or more buffers */ multi_write_index_span( ctx, n, x, y, indexes, mask ); } @@ -352,7 +355,7 @@ void gl_write_monoindex_span( GLcontext *ctx, /* same color index for all pixels */ ASSERT(!ctx->Color.IndexLogicOpEnabled); ASSERT(ctx->Color.IndexMask == 0xffffffff); - if (ctx->RasterMask & MULTI_DRAW_BIT) { + if (swrast->_RasterMask & MULTI_DRAW_BIT) { /* draw to zero or two or more buffers */ GLuint indexes[MAX_WIDTH]; for (i=0;i<n;i++) @@ -377,6 +380,7 @@ static void multi_write_rgba_span( GLcontext *ctx, GLuint n, { const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); GLuint bufferBit; + SWcontext *swrast = SWRAST_CONTEXT(ctx); if (ctx->Color.DrawBuffer == GL_NONE) return; @@ -422,7 +426,7 @@ static void multi_write_rgba_span( GLcontext *ctx, GLuint n, (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4]) rgbaTmp, mask ); - if (ctx->RasterMask & ALPHABUF_BIT) { + if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_write_alpha_span( ctx, n, x, y, (const GLchan (*)[4])rgbaTmp, mask ); } @@ -448,19 +452,20 @@ void gl_write_rgba_span( GLcontext *ctx, GLchan rgbaBackup[MAX_WIDTH][4]; GLchan (*rgba)[4]; const GLubyte *Null = 0; + SWcontext *swrast = SWRAST_CONTEXT(ctx); /* init mask to 1's (all pixels are to be written) */ MEMSET(mask, 1, n); - if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { + if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { if (clip_span( ctx,n,x,y,mask)==0) { return; } write_all = GL_FALSE; } - if ((primitive==GL_BITMAP && (ctx->RasterMask & modBits)) - || (ctx->RasterMask & MULTI_DRAW_BIT)) { + if ((primitive==GL_BITMAP && (swrast->_RasterMask & modBits)) + || (swrast->_RasterMask & MULTI_DRAW_BIT)) { /* must make a copy of the colors since they may be modified */ MEMCPY( rgbaBackup, rgbaIn, 4 * n * sizeof(GLchan) ); rgba = rgbaBackup; @@ -520,7 +525,7 @@ void gl_write_rgba_span( GLcontext *ctx, /* if we get here, something passed the depth test */ ctx->OcclusionResult = GL_TRUE; - if (ctx->RasterMask & MULTI_DRAW_BIT) { + if (swrast->_RasterMask & MULTI_DRAW_BIT) { multi_write_rgba_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, mask ); } else { @@ -548,7 +553,7 @@ void gl_write_rgba_span( GLcontext *ctx, (const GLchan (*)[4]) rgba, write_all ? Null : mask ); - if (ctx->RasterMask & ALPHABUF_BIT) { + if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_write_alpha_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, write_all ? Null : mask ); @@ -581,11 +586,12 @@ void gl_write_monocolor_span( GLcontext *ctx, GLboolean write_all = GL_TRUE; GLchan rgba[MAX_WIDTH][4]; const GLubyte *Null = 0; + SWcontext *swrast = SWRAST_CONTEXT(ctx); /* init mask to 1's (all pixels are to be written) */ MEMSET(mask, 1, n); - if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { + if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { if (clip_span( ctx,n,x,y,mask)==0) { return; } @@ -644,7 +650,7 @@ void gl_write_monocolor_span( GLcontext *ctx, } if (ctx->Color.ColorLogicOpEnabled || colorMask != 0xffffffff || - (ctx->RasterMask & (BLEND_BIT | FOG_BIT))) { + (swrast->_RasterMask & (BLEND_BIT | FOG_BIT))) { /* assign same color to each pixel */ for (i=0;i<n;i++) { if (mask[i]) { @@ -660,7 +666,7 @@ void gl_write_monocolor_span( GLcontext *ctx, _mesa_depth_fog_rgba_pixels( ctx, n, z, rgba ); } - if (ctx->RasterMask & MULTI_DRAW_BIT) { + if (swrast->_RasterMask & MULTI_DRAW_BIT) { multi_write_rgba_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, mask ); } @@ -685,7 +691,7 @@ void gl_write_monocolor_span( GLcontext *ctx, (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4]) rgba, write_all ? Null : mask ); - if (ctx->RasterMask & ALPHABUF_BIT) { + if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_write_alpha_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, write_all ? Null : mask ); @@ -697,7 +703,7 @@ void gl_write_monocolor_span( GLcontext *ctx, ASSERT(!ctx->Color.BlendEnabled); ASSERT(!ctx->Color.ColorLogicOpEnabled); - if (ctx->RasterMask & MULTI_DRAW_BIT) { + if (swrast->_RasterMask & MULTI_DRAW_BIT) { for (i=0;i<n;i++) { if (mask[i]) { COPY_CHAN4(rgba[i], color); @@ -708,7 +714,7 @@ void gl_write_monocolor_span( GLcontext *ctx, } else { (*ctx->Driver.WriteMonoRGBASpan)( ctx, n, x, y, mask ); - if (ctx->RasterMask & ALPHABUF_BIT) { + if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_write_mono_alpha_span( ctx, n, x, y, (GLchan) color[ACOMP], write_all ? Null : mask ); } @@ -763,11 +769,12 @@ void gl_write_texture_span( GLcontext *ctx, GLchan rgbaBackup[MAX_WIDTH][4]; GLchan (*rgba)[4]; /* points to either rgbaIn or rgbaBackup */ const GLubyte *Null = 0; + SWcontext *swrast = SWRAST_CONTEXT(ctx); /* init mask to 1's (all pixels are to be written) */ MEMSET(mask, 1, n); - if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { + if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { if (clip_span(ctx, n, x, y, mask)==0) { return; } @@ -775,7 +782,7 @@ void gl_write_texture_span( GLcontext *ctx, } - if (primitive==GL_BITMAP || (ctx->RasterMask & MULTI_DRAW_BIT)) { + if (primitive==GL_BITMAP || (swrast->_RasterMask & MULTI_DRAW_BIT)) { /* must make a copy of the colors since they may be modified */ MEMCPY(rgbaBackup, rgbaIn, 4 * n * sizeof(GLchan)); rgba = rgbaBackup; @@ -785,7 +792,7 @@ void gl_write_texture_span( GLcontext *ctx, } /* Texture */ - ASSERT(ctx->Texture.ReallyEnabled); + ASSERT(ctx->Texture._ReallyEnabled); gl_texture_pixels( ctx, 0, n, s, t, u, lambda, rgba, rgba ); /* Add base and specular colors */ @@ -844,7 +851,7 @@ void gl_write_texture_span( GLcontext *ctx, /* if we get here, something passed the depth test */ ctx->OcclusionResult = GL_TRUE; - if (ctx->RasterMask & MULTI_DRAW_BIT) { + if (swrast->_RasterMask & MULTI_DRAW_BIT) { multi_write_rgba_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, mask ); } else { @@ -864,7 +871,7 @@ void gl_write_texture_span( GLcontext *ctx, (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4])rgba, write_all ? Null : mask ); - if (ctx->RasterMask & ALPHABUF_BIT) { + if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_write_alpha_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, write_all ? Null : mask ); } @@ -896,11 +903,12 @@ gl_write_multitexture_span( GLcontext *ctx, GLuint i; const GLubyte *Null = 0; const GLuint texUnits = ctx->Const.MaxTextureUnits; + SWcontext *swrast = SWRAST_CONTEXT(ctx); /* init mask to 1's (all pixels are to be written) */ MEMSET(mask, 1, n); - if ((ctx->RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { + if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { if (clip_span(ctx, n, x, y, mask)==0) { return; } @@ -908,7 +916,7 @@ gl_write_multitexture_span( GLcontext *ctx, } - if (primitive==GL_BITMAP || (ctx->RasterMask & MULTI_DRAW_BIT) + if (primitive==GL_BITMAP || (swrast->_RasterMask & MULTI_DRAW_BIT) || texUnits > 1) { /* must make a copy of the colors since they may be modified */ MEMCPY(rgbaBackup, rgbaIn, 4 * n * sizeof(GLchan)); @@ -919,7 +927,7 @@ gl_write_multitexture_span( GLcontext *ctx, } /* Texture */ - ASSERT(ctx->Texture.ReallyEnabled); + ASSERT(ctx->Texture._ReallyEnabled); for (i = 0; i < texUnits; i++) gl_texture_pixels( ctx, i, n, s[i], t[i], u[i], lambda[i], rgbaIn, rgba ); @@ -979,7 +987,7 @@ gl_write_multitexture_span( GLcontext *ctx, /* if we get here, something passed the depth test */ ctx->OcclusionResult = GL_TRUE; - if (ctx->RasterMask & MULTI_DRAW_BIT) { + if (swrast->_RasterMask & MULTI_DRAW_BIT) { multi_write_rgba_span( ctx, n, x, y, (const GLchan (*)[4]) rgba, mask ); } else { @@ -1001,7 +1009,7 @@ gl_write_multitexture_span( GLcontext *ctx, } (*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLchan (*)[4])rgba, write_all ? Null : mask ); - if (ctx->RasterMask & ALPHABUF_BIT) { + if (swrast->_RasterMask & ALPHABUF_BIT) { _mesa_write_alpha_span( ctx, n, x, y, (const GLchan (*)[4])rgba, write_all ? Null : mask ); } |