diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2001-07-13 20:07:37 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2001-07-13 20:07:37 +0000 |
commit | f431a3fb4dc1bf860203d79e54657e3a62bc50df (patch) | |
tree | 51a598faf5e8b971b2bd7cf85702e021426f54c6 /src/mesa/swrast/s_texture.c | |
parent | bc07a99cc3faeb1aa48700065b34baa76c201e7d (diff) |
assorted changes for supporting GLfloat color channels (not done)
Diffstat (limited to 'src/mesa/swrast/s_texture.c')
-rw-r--r-- | src/mesa/swrast/s_texture.c | 118 |
1 files changed, 103 insertions, 15 deletions
diff --git a/src/mesa/swrast/s_texture.c b/src/mesa/swrast/s_texture.c index 1520fd079d..f659eaa818 100644 --- a/src/mesa/swrast/s_texture.c +++ b/src/mesa/swrast/s_texture.c @@ -1,4 +1,4 @@ -/* $Id: s_texture.c,v 1.32 2001/06/01 13:23:27 brianp Exp $ */ +/* $Id: s_texture.c,v 1.33 2001/07/13 20:07:37 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1803,6 +1803,13 @@ texture_combine(const GLcontext *ctx, GLuint i, j; const GLuint RGBshift = textureUnit->CombineScaleShiftRGB; const GLuint Ashift = textureUnit->CombineScaleShiftA; +#if CHAN_TYPE == GL_FLOAT + const GLchan RGBmult = (GLfloat) (1 << RGBshift); + const GLchan Amult = (GLfloat) (1 << Ashift); +#else + const GLint half = (CHAN_MAX + 1) / 2; +#endif + DEFMNARRAY(GLchan, ccolor, 3, 3 * MAX_WIDTH, 4); /* mac 32k limitation */ CHECKARRAY(ccolor, return); /* mac 32k limitation */ @@ -1928,9 +1935,15 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; if (RGBshift) { for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + GLchan r = arg0[i][RCOMP] * RGBmult; + GLchan g = arg0[i][GCOMP] * RGBmult; + GLchan b = arg0[i][BCOMP] * RGBmult; +#else GLuint r = (GLuint) arg0[i][RCOMP] << RGBshift; GLuint g = (GLuint) arg0[i][GCOMP] << RGBshift; GLuint b = (GLuint) arg0[i][BCOMP] << RGBshift; +#endif rgba[i][RCOMP] = MIN2(r, CHAN_MAX); rgba[i][GCOMP] = MIN2(g, CHAN_MAX); rgba[i][BCOMP] = MIN2(b, CHAN_MAX); @@ -1949,11 +1962,19 @@ texture_combine(const GLcontext *ctx, { const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; +#if CHAN_TYPE != GL_FLOAT const GLint shift = 8 - RGBshift; +#endif for (i = 0; i < n; i++) { - GLuint r = PROD(arg0[i][0], arg1[i][RCOMP]) >> shift; - GLuint g = PROD(arg0[i][1], arg1[i][GCOMP]) >> shift; - GLuint b = PROD(arg0[i][2], arg1[i][BCOMP]) >> shift; +#if CHAN_TYPE == GL_FLOAT + GLchan r = arg0[i][RCOMP] * arg1[i][RCOMP] * RGBmult; + GLuint g = arg0[i][GCOMP] * arg1[i][GCOMP] * RGBmult; + GLuint b = arg0[i][BCOMP] * arg1[i][BCOMP] * RGBmult; +#else + GLuint r = PROD(arg0[i][RCOMP], arg1[i][RCOMP]) >> shift; + GLuint g = PROD(arg0[i][GCOMP], arg1[i][GCOMP]) >> shift; + GLuint b = PROD(arg0[i][BCOMP], arg1[i][BCOMP]) >> shift; +#endif rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX); rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX); rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX); @@ -1965,9 +1986,15 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + GLchan r = (arg0[i][RCOMP] + arg1[i][RCOMP]) * RGBmult; + GLchan g = (arg0[i][GCOMP] + arg1[i][GCOMP]) * RGBmult; + GLchan b = (arg0[i][BCOMP] + arg1[i][BCOMP]) * RGBmult; +#else GLint r = ((GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP]) << RGBshift; GLint g = ((GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP]) << RGBshift; GLint b = ((GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP]) << RGBshift; +#endif rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX); rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX); rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX); @@ -1979,12 +2006,18 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; for (i = 0; i < n; i++) { - GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] - 128; - GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] - 128; - GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] - 128; +#if CHAN_TYPE == GL_FLOAT + GLchan r = (arg0[i][RCOMP] + arg1[i][RCOMP] - 0.5) * RGBmult; + GLchan g = (arg0[i][GCOMP] + arg1[i][GCOMP] - 0.5) * RGBmult; + GLchan b = (arg0[i][BCOMP] + arg1[i][BCOMP] - 0.5) * RGBmult; +#else + GLint r = (GLint) arg0[i][RCOMP] + (GLint) arg1[i][RCOMP] -half; + GLint g = (GLint) arg0[i][GCOMP] + (GLint) arg1[i][GCOMP] -half; + GLint b = (GLint) arg0[i][BCOMP] + (GLint) arg1[i][BCOMP] -half; r = (r < 0) ? 0 : r << RGBshift; g = (g < 0) ? 0 : g << RGBshift; b = (b < 0) ? 0 : b << RGBshift; +#endif rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX); rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX); rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX); @@ -1996,8 +2029,18 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; const GLchan (*arg2)[4] = (const GLchan (*)[4]) argRGB[2]; +#if CHAN_TYPE != GL_FLOAT const GLint shift = 8 - RGBshift; +#endif for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + GLchan r = (arg0[i][RCOMP] * arg2[i][RCOMP] + + arg1[i][RCOMP] * (CHAN_MAXF - arg2[i][RCOMP])) * RGBmult; + GLchan g = (arg0[i][GCOMP] * arg2[i][GCOMP] + + arg1[i][GCOMP] * (CHAN_MAXF - arg2[i][GCOMP])) * RGBmult; + GLchan b = (arg0[i][BCOMP] * arg2[i][BCOMP] + + arg1[i][BCOMP] * (CHAN_MAXF - arg2[i][BCOMP])) * RGBmult; +#else GLuint r = (PROD(arg0[i][RCOMP], arg2[i][RCOMP]) + PROD(arg1[i][RCOMP], CHAN_MAX - arg2[i][RCOMP])) >> shift; @@ -2007,6 +2050,7 @@ texture_combine(const GLcontext *ctx, GLuint b = (PROD(arg0[i][BCOMP], arg2[i][BCOMP]) + PROD(arg1[i][BCOMP], CHAN_MAX - arg2[i][BCOMP])) >> shift; +#endif rgba[i][RCOMP] = (GLchan) MIN2(r, CHAN_MAX); rgba[i][GCOMP] = (GLchan) MIN2(g, CHAN_MAX); rgba[i][BCOMP] = (GLchan) MIN2(b, CHAN_MAX); @@ -2018,9 +2062,15 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + GLchan r = (arg0[i][RCOMP] - arg1[i][RCOMP]) * RGBmult; + GLchan g = (arg0[i][GCOMP] - arg1[i][GCOMP]) * RGBmult; + GLchan b = (arg0[i][BCOMP] - arg1[i][BCOMP]) * RGBmult; +#else GLint r = ((GLint) arg0[i][RCOMP] - (GLint) arg1[i][RCOMP]) << RGBshift; GLint g = ((GLint) arg0[i][GCOMP] - (GLint) arg1[i][GCOMP]) << RGBshift; GLint b = ((GLint) arg0[i][BCOMP] - (GLint) arg1[i][BCOMP]) << RGBshift; +#endif rgba[i][RCOMP] = (GLchan) CLAMP(r, 0, CHAN_MAX); rgba[i][GCOMP] = (GLchan) CLAMP(g, 0, CHAN_MAX); rgba[i][BCOMP] = (GLchan) CLAMP(b, 0, CHAN_MAX); @@ -2039,13 +2089,20 @@ texture_combine(const GLcontext *ctx, * drop the EXT extension in favour of the ARB one. */ for (i = 0; i < n; i++) { - GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - 128, - (GLint)arg1[i][RCOMP] - 128) + - S_PROD((GLint)arg0[i][GCOMP] - 128, - (GLint)arg1[i][GCOMP] - 128) + - S_PROD((GLint)arg0[i][BCOMP] - 128, - (GLint)arg1[i][BCOMP] - 128)) >> 6; - dot = CLAMP(dot, 0, 255); +#if CHAN_TYPE == GL_FLOAT + GLchan dot = ((arg0[i][RCOMP]-0.5F) * (arg1[i][RCOMP]-0.5F) + + (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) + + (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F)) + * 4.0F; +#else + GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half, + (GLint)arg1[i][RCOMP] - half) + + S_PROD((GLint)arg0[i][GCOMP] - half, + (GLint)arg1[i][GCOMP] - half) + + S_PROD((GLint)arg0[i][BCOMP] - half, + (GLint)arg1[i][BCOMP] - half)) >> 6; +#endif + dot = CLAMP(dot, 0, CHAN_MAX); rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot; } } @@ -2060,7 +2117,11 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; if (Ashift) { for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + GLchan a = arg0[i][ACOMP] * Amult; +#else GLuint a = (GLuint) arg0[i][ACOMP] << Ashift; +#endif rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); } } @@ -2075,9 +2136,15 @@ texture_combine(const GLcontext *ctx, { const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; +#if CHAN_TYPE != GL_FLOAT const GLint shift = 8 - Ashift; +#endif for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + GLchan a = arg0[i][ACOMP] * arg1[i][ACOMP] * Amult; +#else GLuint a = (PROD(arg0[i][ACOMP], arg1[i][ACOMP]) >> shift); +#endif rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); } } @@ -2087,8 +2154,13 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + GLchan a = (arg0[i][ACOMP] + arg1[i][ACOMP]) * Amult; + rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAXF); +#else GLint a = ((GLint) arg0[i][ACOMP] + arg1[i][ACOMP]) << Ashift; rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); +#endif } } break; @@ -2097,8 +2169,12 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; for (i = 0; i < n; i++) { - GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] - 128; +#if CHAN_TYPE == GL_FLOAT + GLchan a = (arg0[i][ACOMP] + arg1[i][ACOMP] - 0.5F) * Amult; +#else + GLint a = (GLint) arg0[i][ACOMP] + (GLint) arg1[i][ACOMP] -half; a = (a < 0) ? 0 : a << Ashift; +#endif rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); } } @@ -2108,11 +2184,19 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg0)[4] = (const GLchan (*)[4]) argA[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argA[1]; const GLchan (*arg2)[4] = (const GLchan (*)[4]) argA[2]; +#if CHAN_TYPE != GL_FLOAT const GLint shift = 8 - Ashift; +#endif for (i=0; i<n; i++) { +#if CHAN_TYPE == GL_FLOAT + GLchan a = (arg0[i][ACOMP] * arg2[i][ACOMP] + + arg1[i][ACOMP] * (CHAN_MAXF - arg2[i][ACOMP])) + * Amult; +#else GLuint a = (PROD(arg0[i][ACOMP], arg2[i][ACOMP]) + PROD(arg1[i][ACOMP], CHAN_MAX - arg2[i][ACOMP])) >> shift; +#endif rgba[i][ACOMP] = (GLchan) MIN2(a, CHAN_MAX); } } @@ -2122,7 +2206,11 @@ texture_combine(const GLcontext *ctx, const GLchan (*arg0)[4] = (const GLchan (*)[4]) argRGB[0]; const GLchan (*arg1)[4] = (const GLchan (*)[4]) argRGB[1]; for (i = 0; i < n; i++) { +#if CHAN_TYPE == GL_FLOAT + GLchan a = (arg0[i][ACOMP] - arg1[i][ACOMP]) * Amult; +#else GLint a = ((GLint) arg0[i][ACOMP] - (GLint) arg1[i][ACOMP]) << RGBshift; +#endif rgba[i][ACOMP] = (GLchan) CLAMP(a, 0, CHAN_MAX); } } |