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authorAlan Hourihane <alanh@tungstengraphics.com>2008-09-11 17:59:58 +0100
committerAlan Hourihane <alanh@tungstengraphics.com>2008-09-11 17:59:58 +0100
commit5835d7e5735a8df05e9762f5922e412e17d5c525 (patch)
tree14b59a5d3b088c90d6efa4043272a9b4390c1194 /src/mesa
parent47ad296a183929c2007c35c60d722b4ac680417d (diff)
tree builds
Diffstat (limited to 'src/mesa')
-rw-r--r--src/mesa/glapi/glapi.c460
-rw-r--r--src/mesa/glapi/glthread.c8
-rw-r--r--src/mesa/glapi/glthread.h6
-rw-r--r--src/mesa/tnl/t_vp_build.c440
4 files changed, 8 insertions, 906 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c
index 3858a4d42b..53efd7eef4 100644
--- a/src/mesa/glapi/glapi.c
+++ b/src/mesa/glapi/glapi.c
@@ -50,23 +50,7 @@
-#ifdef HAVE_DIX_CONFIG_H
-
-#include <dix-config.h>
-#define PUBLIC
-
-#else
-
#include "main/glheader.h"
-
-#endif
-
-#include <stdlib.h>
-#include <string.h>
-#ifdef DEBUG
-#include <assert.h>
-#endif
-
#include "glapi.h"
#include "glapioffsets.h"
#include "glapitable.h"
@@ -389,450 +373,6 @@ _glapi_get_dispatch(void)
/**
- * Track information about a function added to the GL API.
- */
-struct _glapi_function {
- /**
- * Name of the function.
- */
- const char * name;
-
-
- /**
- * Text string that describes the types of the parameters passed to the
- * named function. Parameter types are converted to characters using the
- * following rules:
- * - 'i' for \c GLint, \c GLuint, and \c GLenum
- * - 'p' for any pointer type
- * - 'f' for \c GLfloat and \c GLclampf
- * - 'd' for \c GLdouble and \c GLclampd
- */
- const char * parameter_signature;
-
-
- /**
- * Offset in the dispatch table where the pointer to the real function is
- * located. If the driver has not requested that the named function be
- * added to the dispatch table, this will have the value ~0.
- */
- unsigned dispatch_offset;
-
-
- /**
- * Pointer to the dispatch stub for the named function.
- *
- * \todo
- * The semantic of this field should be changed slightly. Currently, it
- * is always expected to be non-\c NULL. However, it would be better to
- * only allocate the entry-point stub when the application requests the
- * function via \c glXGetProcAddress. This would save memory for all the
- * functions that the driver exports but that the application never wants
- * to call.
- */
- _glapi_proc dispatch_stub;
-};
-
-
-static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS];
-static GLuint NumExtEntryPoints = 0;
-
-#ifdef USE_SPARC_ASM
-extern void __glapi_sparc_icache_flush(unsigned int *);
-#endif
-
-/**
- * Generate a dispatch function (entrypoint) which jumps through
- * the given slot number (offset) in the current dispatch table.
- * We need assembly language in order to accomplish this.
- */
-static _glapi_proc
-generate_entrypoint(GLuint functionOffset)
-{
-#if defined(USE_X86_ASM)
- /* 32 is chosen as something of a magic offset. For x86, the dispatch
- * at offset 32 is the first one where the offset in the
- * "jmp OFFSET*4(%eax)" can't be encoded in a single byte.
- */
- const GLubyte * const template_func = gl_dispatch_functions_start
- + (DISPATCH_FUNCTION_SIZE * 32);
- GLubyte * const code = (GLubyte *) malloc(DISPATCH_FUNCTION_SIZE);
-
-
- if ( code != NULL ) {
- (void) memcpy(code, template_func, DISPATCH_FUNCTION_SIZE);
- fill_in_entrypoint_offset( (_glapi_proc) code, functionOffset );
- }
-
- return (_glapi_proc) code;
-#elif defined(USE_SPARC_ASM)
-
-#ifdef __arch64__
- static const unsigned int insn_template[] = {
- 0x05000000, /* sethi %uhi(_glapi_Dispatch), %g2 */
- 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
- 0x8410a000, /* or %g2, %ulo(_glapi_Dispatch), %g2 */
- 0x82106000, /* or %g1, %lo(_glapi_Dispatch), %g1 */
- 0x8528b020, /* sllx %g2, 32, %g2 */
- 0xc2584002, /* ldx [%g1 + %g2], %g1 */
- 0x05000000, /* sethi %hi(8 * glapioffset), %g2 */
- 0x8410a000, /* or %g2, %lo(8 * glapioffset), %g2 */
- 0xc6584002, /* ldx [%g1 + %g2], %g3 */
- 0x81c0c000, /* jmpl %g3, %g0 */
- 0x01000000 /* nop */
- };
-#else
- static const unsigned int insn_template[] = {
- 0x03000000, /* sethi %hi(_glapi_Dispatch), %g1 */
- 0xc2006000, /* ld [%g1 + %lo(_glapi_Dispatch)], %g1 */
- 0xc6006000, /* ld [%g1 + %lo(4*glapioffset)], %g3 */
- 0x81c0c000, /* jmpl %g3, %g0 */
- 0x01000000 /* nop */
- };
-#endif /* __arch64__ */
- unsigned int *code = (unsigned int *) malloc(sizeof(insn_template));
- unsigned long glapi_addr = (unsigned long) &_glapi_Dispatch;
- if (code) {
- memcpy(code, insn_template, sizeof(insn_template));
-
-#ifdef __arch64__
- code[0] |= (glapi_addr >> (32 + 10));
- code[1] |= ((glapi_addr & 0xffffffff) >> 10);
- __glapi_sparc_icache_flush(&code[0]);
- code[2] |= ((glapi_addr >> 32) & ((1 << 10) - 1));
- code[3] |= (glapi_addr & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[2]);
- code[6] |= ((functionOffset * 8) >> 10);
- code[7] |= ((functionOffset * 8) & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[6]);
-#else
- code[0] |= (glapi_addr >> 10);
- code[1] |= (glapi_addr & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[0]);
- code[2] |= (functionOffset * 4);
- __glapi_sparc_icache_flush(&code[2]);
-#endif /* __arch64__ */
- }
- return (_glapi_proc) code;
-#else
- (void) functionOffset;
- return NULL;
-#endif /* USE_*_ASM */
-}
-
-
-/**
- * This function inserts a new dispatch offset into the assembly language
- * stub that was generated with the preceeding function.
- */
-static void
-fill_in_entrypoint_offset(_glapi_proc entrypoint, GLuint offset)
-{
-#if defined(USE_X86_ASM)
- GLubyte * const code = (GLubyte *) entrypoint;
-
-#if DISPATCH_FUNCTION_SIZE == 32
- *((unsigned int *)(code + 11)) = 4 * offset;
- *((unsigned int *)(code + 22)) = 4 * offset;
-#elif DISPATCH_FUNCTION_SIZE == 16 && defined( GLX_USE_TLS )
- *((unsigned int *)(code + 8)) = 4 * offset;
-#elif DISPATCH_FUNCTION_SIZE == 16
- *((unsigned int *)(code + 7)) = 4 * offset;
-#else
-# error Invalid DISPATCH_FUNCTION_SIZE!
-#endif
-
-#elif defined(USE_SPARC_ASM)
-
- /* XXX this hasn't been tested! */
- unsigned int *code = (unsigned int *) entrypoint;
-#ifdef __arch64__
- code[6] = 0x05000000; /* sethi %hi(8 * glapioffset), %g2 */
- code[7] = 0x8410a000; /* or %g2, %lo(8 * glapioffset), %g2 */
- code[6] |= ((offset * 8) >> 10);
- code[7] |= ((offset * 8) & ((1 << 10) - 1));
- __glapi_sparc_icache_flush(&code[6]);
-#else /* __arch64__ */
- code[2] = 0xc6006000; /* ld [%g1 + %lo(4*glapioffset)], %g3 */
- code[2] |= (offset * 4);
- __glapi_sparc_icache_flush(&code[2]);
-#endif /* __arch64__ */
-
-#else
-
- /* an unimplemented architecture */
- (void) entrypoint;
- (void) offset;
-
-#endif /* USE_*_ASM */
-}
-
-
-/**
- * Generate new entrypoint
- *
- * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver
- * calls \c _glapi_add_dispatch we'll put in the proper offset. If that
- * never happens, and the user calls this function, he'll segfault. That's
- * what you get when you try calling a GL function that doesn't really exist.
- *
- * \param funcName Name of the function to create an entry-point for.
- *
- * \sa _glapi_add_entrypoint
- */
-
-static struct _glapi_function *
-add_function_name( const char * funcName )
-{
- struct _glapi_function * entry = NULL;
-
- if (NumExtEntryPoints < MAX_EXTENSION_FUNCS) {
- _glapi_proc entrypoint = generate_entrypoint(~0);
- if (entrypoint != NULL) {
- entry = & ExtEntryTable[NumExtEntryPoints];
-
- ExtEntryTable[NumExtEntryPoints].name = str_dup(funcName);
- ExtEntryTable[NumExtEntryPoints].parameter_signature = NULL;
- ExtEntryTable[NumExtEntryPoints].dispatch_offset = ~0;
- ExtEntryTable[NumExtEntryPoints].dispatch_stub = entrypoint;
- NumExtEntryPoints++;
- }
- }
-
- return entry;
-}
-
-
-/**
- * Fill-in the dispatch stub for the named function.
- *
- * This function is intended to be called by a hardware driver. When called,
- * a dispatch stub may be created created for the function. A pointer to this
- * dispatch function will be returned by glXGetProcAddress.
- *
- * \param function_names Array of pointers to function names that should
- * share a common dispatch offset.
- * \param parameter_signature String representing the types of the parameters
- * passed to the named function. Parameter types
- * are converted to characters using the following
- * rules:
- * - 'i' for \c GLint, \c GLuint, and \c GLenum
- * - 'p' for any pointer type
- * - 'f' for \c GLfloat and \c GLclampf
- * - 'd' for \c GLdouble and \c GLclampd
- *
- * \returns
- * The offset in the dispatch table of the named function. A pointer to the
- * driver's implementation of the named function should be stored at
- * \c dispatch_table[\c offset]. Return -1 if error/problem.
- *
- * \sa glXGetProcAddress
- *
- * \warning
- * This function can only handle up to 8 names at a time. As far as I know,
- * the maximum number of names ever associated with an existing GL function is
- * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT,
- * \c glPointParameterfARB, and \c glPointParameterf), so this should not be
- * too painful of a limitation.
- *
- * \todo
- * Determine whether or not \c parameter_signature should be allowed to be
- * \c NULL. It doesn't seem like much of a hardship for drivers to have to
- * pass in an empty string.
- *
- * \todo
- * Determine if code should be added to reject function names that start with
- * 'glX'.
- *
- * \bug
- * Add code to compare \c parameter_signature with the parameter signature of
- * a static function. In order to do that, we need to find a way to \b get
- * the parameter signature of a static function.
- */
-
-PUBLIC int
-_glapi_add_dispatch( const char * const * function_names,
- const char * parameter_signature )
-{
- static int next_dynamic_offset = _gloffset_FIRST_DYNAMIC;
- const char * const real_sig = (parameter_signature != NULL)
- ? parameter_signature : "";
- struct _glapi_function * entry[8];
- GLboolean is_static[8];
- unsigned i;
- unsigned j;
- int offset = ~0;
- int new_offset;
-
-
- (void) memset( is_static, 0, sizeof( is_static ) );
- (void) memset( entry, 0, sizeof( entry ) );
-
- for ( i = 0 ; function_names[i] != NULL ; i++ ) {
- /* Do some trivial validation on the name of the function.
- */
-
- if (!function_names[i] || function_names[i][0] != 'g' || function_names[i][1] != 'l')
- return -1;
-
- /* Determine if the named function already exists. If the function does
- * exist, it must have the same parameter signature as the function
- * being added.
- */
-
- new_offset = get_static_proc_offset(function_names[i]);
- if (new_offset >= 0) {
- /* FIXME: Make sure the parameter signatures match! How do we get
- * FIXME: the parameter signature for static functions?
- */
-
- if ( (offset != ~0) && (new_offset != offset) ) {
- return -1;
- }
-
- is_static[i] = GL_TRUE;
- offset = new_offset;
- }
-
-
- for ( j = 0 ; j < NumExtEntryPoints ; j++ ) {
- if (strcmp(ExtEntryTable[j].name, function_names[i]) == 0) {
- /* The offset may be ~0 if the function name was added by
- * glXGetProcAddress but never filled in by the driver.
- */
-
- if (ExtEntryTable[j].dispatch_offset != ~0) {
- if (strcmp(real_sig, ExtEntryTable[j].parameter_signature)
- != 0) {
- return -1;
- }
-
- if ( (offset != ~0) && (ExtEntryTable[j].dispatch_offset != offset) ) {
- return -1;
- }
-
- offset = ExtEntryTable[j].dispatch_offset;
- }
-
- entry[i] = & ExtEntryTable[j];
- break;
- }
- }
- }
-
- if (offset == ~0) {
- offset = next_dynamic_offset;
- next_dynamic_offset++;
- }
-
- for ( i = 0 ; function_names[i] != NULL ; i++ ) {
- if (! is_static[i] ) {
- if (entry[i] == NULL) {
- entry[i] = add_function_name( function_names[i] );
- if (entry[i] == NULL) {
- /* FIXME: Possible memory leak here.
- */
- return -1;
- }
- }
-
- entry[i]->parameter_signature = str_dup(real_sig);
- fill_in_entrypoint_offset(entry[i]->dispatch_stub, offset);
- entry[i]->dispatch_offset = offset;
- }
- }
-
- return offset;
-}
-
-
-/**
- * Return offset of entrypoint for named function within dispatch table.
- */
-PUBLIC GLint
-_glapi_get_proc_offset(const char *funcName)
-{
- /* search extension functions first */
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
- return ExtEntryTable[i].dispatch_offset;
- }
- }
- /* search static functions */
- return get_static_proc_offset(funcName);
-}
-
-
-
-/**
- * Return pointer to the named function. If the function name isn't found
- * in the name of static functions, try generating a new API entrypoint on
- * the fly with assembly language.
- */
-_glapi_proc
-_glapi_get_proc_address(const char *funcName)
-{
- struct _glapi_function * entry;
- GLuint i;
-
-#ifdef MANGLE
- if (funcName[0] != 'm' || funcName[1] != 'g' || funcName[2] != 'l')
- return NULL;
-#else
- if (funcName[0] != 'g' || funcName[1] != 'l')
- return NULL;
-#endif
-
- /* search extension functions first */
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].name, funcName) == 0) {
- return ExtEntryTable[i].dispatch_stub;
- }
- }
-
-#if !defined( XFree86Server ) && !defined( XGLServer )
- /* search static functions */
- {
- const _glapi_proc func = get_static_proc_address(funcName);
- if (func)
- return func;
- }
-#endif /* !defined( XFree86Server ) */
-
- entry = add_function_name(funcName);
- return (entry == NULL) ? NULL : entry->dispatch_stub;
-}
-
-
-
-/**
- * Return the name of the function at the given dispatch offset.
- * This is only intended for debugging.
- */
-const char *
-_glapi_get_proc_name(GLuint offset)
-{
- GLuint i;
- const char * n;
-
- /* search built-in functions */
- n = get_static_proc_name(offset);
- if ( n != NULL ) {
- return n;
- }
-
- /* search added extension functions */
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (ExtEntryTable[i].dispatch_offset == offset) {
- return ExtEntryTable[i].name;
- }
- }
- return NULL;
-}
-
-
-
-/**
* Return size of dispatch table struct as number of functions (or
* slots).
*/
diff --git a/src/mesa/glapi/glthread.c b/src/mesa/glapi/glthread.c
index 813d6f9dbc..09cc8cfcde 100644
--- a/src/mesa/glapi/glthread.c
+++ b/src/mesa/glapi/glthread.c
@@ -25,15 +25,11 @@
/*
* XXX There's probably some work to do in order to make this file
- * truly reusable outside of Mesa.
+ * truly reusable outside of Mesa. First, the glheader.h include must go.
*/
-#ifdef HAVE_DIX_CONFIG_H
-#include <dix-config.h>
-#endif
-
-#include <stdlib.h>
+#include "main/glheader.h"
#include "glthread.h"
diff --git a/src/mesa/glapi/glthread.h b/src/mesa/glapi/glthread.h
index 7f81023a39..ad2a63584b 100644
--- a/src/mesa/glapi/glthread.h
+++ b/src/mesa/glapi/glthread.h
@@ -299,11 +299,11 @@ typedef benaphore _glthread_Mutex;
* THREADS not defined
*/
-typedef int _glthread_TSD;
+typedef GLuint _glthread_TSD;
-typedef int _glthread_Thread;
+typedef GLuint _glthread_Thread;
-typedef int _glthread_Mutex;
+typedef GLuint _glthread_Mutex;
#define _glthread_DECLARE_STATIC_MUTEX(name) static _glthread_Mutex name = 0
diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c
index ca1df04868..7be4d95af6 100644
--- a/src/mesa/tnl/t_vp_build.c
+++ b/src/mesa/tnl/t_vp_build.c
@@ -35,437 +35,6 @@
#include "t_vp_build.h"
-struct state_key {
- unsigned light_global_enabled:1;
- unsigned light_local_viewer:1;
- unsigned light_twoside:1;
- unsigned light_color_material:1;
- unsigned light_color_material_mask:12;
- unsigned light_material_mask:12;
-
- unsigned normalize:1;
- unsigned rescale_normals:1;
- unsigned fog_source_is_depth:1;
- unsigned tnl_do_vertex_fog:1;
- unsigned separate_specular:1;
- unsigned fog_mode:2;
- unsigned point_attenuated:1;
- unsigned texture_enabled_global:1;
- unsigned fragprog_inputs_read:12;
-
- struct {
- unsigned light_enabled:1;
- unsigned light_eyepos3_is_zero:1;
- unsigned light_spotcutoff_is_180:1;
- unsigned light_attenuated:1;
- unsigned texunit_really_enabled:1;
- unsigned texmat_enabled:1;
- unsigned texgen_enabled:4;
- unsigned texgen_mode0:4;
- unsigned texgen_mode1:4;
- unsigned texgen_mode2:4;
- unsigned texgen_mode3:4;
- } unit[8];
-};
-
-
-
-#define FOG_NONE 0
-#define FOG_LINEAR 1
-#define FOG_EXP 2
-#define FOG_EXP2 3
-
-static GLuint translate_fog_mode( GLenum mode )
-{
- switch (mode) {
- case GL_LINEAR: return FOG_LINEAR;
- case GL_EXP: return FOG_EXP;
- case GL_EXP2: return FOG_EXP2;
- default: return FOG_NONE;
- }
-}
-
-#define TXG_NONE 0
-#define TXG_OBJ_LINEAR 1
-#define TXG_EYE_LINEAR 2
-#define TXG_SPHERE_MAP 3
-#define TXG_REFLECTION_MAP 4
-#define TXG_NORMAL_MAP 5
-
-static GLuint translate_texgen( GLboolean enabled, GLenum mode )
-{
- if (!enabled)
- return TXG_NONE;
-
- switch (mode) {
- case GL_OBJECT_LINEAR: return TXG_OBJ_LINEAR;
- case GL_EYE_LINEAR: return TXG_EYE_LINEAR;
- case GL_SPHERE_MAP: return TXG_SPHERE_MAP;
- case GL_REFLECTION_MAP_NV: return TXG_REFLECTION_MAP;
- case GL_NORMAL_MAP_NV: return TXG_NORMAL_MAP;
- default: return TXG_NONE;
- }
-}
-
-static struct state_key *make_state_key( GLcontext *ctx )
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- struct state_key *key = CALLOC_STRUCT(state_key);
- GLuint i;
-
- /* This now relies on texenvprogram.c being active:
- */
- assert(fp);
-
- key->fragprog_inputs_read = fp->Base.InputsRead;
-
- key->separate_specular = (ctx->Light.Model.ColorControl ==
- GL_SEPARATE_SPECULAR_COLOR);
-
- if (ctx->Light.Enabled) {
- key->light_global_enabled = 1;
-
- if (ctx->Light.Model.LocalViewer)
- key->light_local_viewer = 1;
-
- if (ctx->Light.Model.TwoSide)
- key->light_twoside = 1;
-
- if (ctx->Light.ColorMaterialEnabled) {
- key->light_color_material = 1;
- key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
- }
-
- for (i = _TNL_FIRST_MAT; i <= _TNL_LAST_MAT; i++)
- if (VB->AttribPtr[i]->stride)
- key->light_material_mask |= 1<<(i-_TNL_ATTRIB_MAT_FRONT_AMBIENT);
-
- for (i = 0; i < MAX_LIGHTS; i++) {
- struct gl_light *light = &ctx->Light.Light[i];
-
- if (light->Enabled) {
- key->unit[i].light_enabled = 1;
-
- if (light->EyePosition[3] == 0.0)
- key->unit[i].light_eyepos3_is_zero = 1;
-
- if (light->SpotCutoff == 180.0)
- key->unit[i].light_spotcutoff_is_180 = 1;
-
- if (light->ConstantAttenuation != 1.0 ||
- light->LinearAttenuation != 0.0 ||
- light->QuadraticAttenuation != 0.0)
- key->unit[i].light_attenuated = 1;
- }
- }
- }
-
- if (ctx->Transform.Normalize)
- key->normalize = 1;
-
- if (ctx->Transform.RescaleNormals)
- key->rescale_normals = 1;
-
- key->fog_mode = translate_fog_mode(fp->FogOption);
-
- if (ctx->Fog.FogCoordinateSource == GL_FRAGMENT_DEPTH_EXT)
- key->fog_source_is_depth = 1;
-
- if (tnl->_DoVertexFog)
- key->tnl_do_vertex_fog = 1;
-
- if (ctx->Point._Attenuated)
- key->point_attenuated = 1;
-
- if (ctx->Texture._TexGenEnabled ||
- ctx->Texture._TexMatEnabled ||
- ctx->Texture._EnabledUnits)
- key->texture_enabled_global = 1;
-
- for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
-
- if (texUnit->_ReallyEnabled)
- key->unit[i].texunit_really_enabled = 1;
-
- if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i))
- key->unit[i].texmat_enabled = 1;
-
- if (texUnit->TexGenEnabled) {
- key->unit[i].texgen_enabled = 1;
-
- key->unit[i].texgen_mode0 =
- translate_texgen( texUnit->TexGenEnabled & (1<<0),
- texUnit->GenModeS );
- key->unit[i].texgen_mode1 =
- translate_texgen( texUnit->TexGenEnabled & (1<<1),
- texUnit->GenModeT );
- key->unit[i].texgen_mode2 =
- translate_texgen( texUnit->TexGenEnabled & (1<<2),
- texUnit->GenModeR );
- key->unit[i].texgen_mode3 =
- translate_texgen( texUnit->TexGenEnabled & (1<<3),
- texUnit->GenModeQ );
- }
- }
-
- return key;
-}
-
-
-
-/* Very useful debugging tool - produces annotated listing of
- * generated program with line/function references for each
- * instruction back into this file:
- */
-#define DISASSEM (MESA_VERBOSE&VERBOSE_DISASSEM)
-
-/* Should be tunable by the driver - do we want to do matrix
- * multiplications with DP4's or with MUL/MAD's? SSE works better
- * with the latter, drivers may differ.
- */
-#define PREFER_DP4 0
-
-#define MAX_INSN 350
-
-/* Use uregs to represent registers internally, translate to Mesa's
- * expected formats on emit.
- *
- * NOTE: These are passed by value extensively in this file rather
- * than as usual by pointer reference. If this disturbs you, try
- * remembering they are just 32bits in size.
- *
- * GCC is smart enough to deal with these dword-sized structures in
- * much the same way as if I had defined them as dwords and was using
- * macros to access and set the fields. This is much nicer and easier
- * to evolve.
- */
-struct ureg {
- GLuint file:4;
- GLint idx:8; /* relative addressing may be negative */
- GLuint negate:1;
- GLuint swz:12;
- GLuint pad:7;
-};
-
-
-struct tnl_program {
- const struct state_key *state;
- struct gl_vertex_program *program;
-
- GLuint temp_in_use;
- GLuint temp_reserved;
-
- struct ureg eye_position;
- struct ureg eye_position_normalized;
- struct ureg eye_normal;
- struct ureg identity;
-
- GLuint materials;
- GLuint color_materials;
-};
-
-
-static const struct ureg undef = {
- PROGRAM_UNDEFINED,
- ~0,
- 0,
- 0,
- 0
-};
-
-/* Local shorthand:
- */
-#define X SWIZZLE_X
-#define Y SWIZZLE_Y
-#define Z SWIZZLE_Z
-#define W SWIZZLE_W
-
-
-/* Construct a ureg:
- */
-static struct ureg make_ureg(GLuint file, GLint idx)
-{
- struct ureg reg;
- reg.file = file;
- reg.idx = idx;
- reg.negate = 0;
- reg.swz = SWIZZLE_NOOP;
- reg.pad = 0;
- return reg;
-}
-
-
-
-static struct ureg negate( struct ureg reg )
-{
- reg.negate ^= 1;
- return reg;
-}
-
-
-static struct ureg swizzle( struct ureg reg, int x, int y, int z, int w )
-{
- reg.swz = MAKE_SWIZZLE4(GET_SWZ(reg.swz, x),
- GET_SWZ(reg.swz, y),
- GET_SWZ(reg.swz, z),
- GET_SWZ(reg.swz, w));
-
- return reg;
-}
-
-static struct ureg swizzle1( struct ureg reg, int x )
-{
- return swizzle(reg, x, x, x, x);
-}
-
-static struct ureg get_temp( struct tnl_program *p )
-{
- int bit = _mesa_ffs( ~p->temp_in_use );
- if (!bit) {
- _mesa_problem(NULL, "%s: out of temporaries\n", __FILE__);
- _mesa_exit(1);
- }
-
- if ((GLuint) bit > p->program->Base.NumTemporaries)
- p->program->Base.NumTemporaries = bit;
-
- p->temp_in_use |= 1<<(bit-1);
- return make_ureg(PROGRAM_TEMPORARY, bit-1);
-}
-
-static struct ureg reserve_temp( struct tnl_program *p )
-{
- struct ureg temp = get_temp( p );
- p->temp_reserved |= 1<<temp.idx;
- return temp;
-}
-
-static void release_temp( struct tnl_program *p, struct ureg reg )
-{
- if (reg.file == PROGRAM_TEMPORARY) {
- p->temp_in_use &= ~(1<<reg.idx);
- p->temp_in_use |= p->temp_reserved; /* can't release reserved temps */
- }
-}
-
-static void release_temps( struct tnl_program *p )
-{
- p->temp_in_use = p->temp_reserved;
-}
-
-
-
-static struct ureg register_input( struct tnl_program *p, GLuint input )
-{
- p->program->Base.InputsRead |= (1<<input);
- return make_ureg(PROGRAM_INPUT, input);
-}
-
-static struct ureg register_output( struct tnl_program *p, GLuint output )
-{
- p->program->Base.OutputsWritten |= (1<<output);
- return make_ureg(PROGRAM_OUTPUT, output);
-}
-
-static struct ureg register_const4f( struct tnl_program *p,
- GLfloat s0,
- GLfloat s1,
- GLfloat s2,
- GLfloat s3)
-{
- GLfloat values[4];
- GLint idx;
- GLuint swizzle;
- values[0] = s0;
- values[1] = s1;
- values[2] = s2;
- values[3] = s3;
- idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
- &swizzle );
- ASSERT(swizzle == SWIZZLE_NOOP);
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-#define register_const1f(p, s0) register_const4f(p, s0, 0, 0, 1)
-#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
-#define register_const2f(p, s0, s1) register_const4f(p, s0, s1, 0, 1)
-#define register_const3f(p, s0, s1, s2) register_const4f(p, s0, s1, s2, 1)
-
-static GLboolean is_undef( struct ureg reg )
-{
- return reg.file == PROGRAM_UNDEFINED;
-}
-
-static struct ureg get_identity_param( struct tnl_program *p )
-{
- if (is_undef(p->identity))
- p->identity = register_const4f(p, 0,0,0,1);
-
- return p->identity;
-}
-
-static struct ureg register_param5(struct tnl_program *p,
- GLint s0,
- GLint s1,
- GLint s2,
- GLint s3,
- GLint s4)
-{
- gl_state_index tokens[STATE_LENGTH];
- GLint idx;
- tokens[0] = s0;
- tokens[1] = s1;
- tokens[2] = s2;
- tokens[3] = s3;
- tokens[4] = s4;
- idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
- return make_ureg(PROGRAM_STATE_VAR, idx);
-}
-
-
-#define register_param1(p,s0) register_param5(p,s0,0,0,0,0)
-#define register_param2(p,s0,s1) register_param5(p,s0,s1,0,0,0)
-#define register_param3(p,s0,s1,s2) register_param5(p,s0,s1,s2,0,0)
-#define register_param4(p,s0,s1,s2,s3) register_param5(p,s0,s1,s2,s3,0)
-
-
-static void register_matrix_param5( struct tnl_program *p,
- GLint s0, /* modelview, projection, etc */
- GLint s1, /* texture matrix number */
- GLint s2, /* first row */
- GLint s3, /* last row */
- GLint s4, /* inverse, transpose, etc */
- struct ureg *matrix )
-{
- GLint i;
-
- /* This is a bit sad as the support is there to pull the whole
- * matrix out in one go:
- */
- for (i = 0; i <= s3 - s2; i++)
- matrix[i] = register_param5( p, s0, s1, i, i, s4 );
-}
-
-
-/**
- * Convert a ureg source register to a prog_src_register.
- */
-static void emit_arg( struct prog_src_register *src,
- struct ureg reg )
-{
- assert(reg.file != PROGRAM_OUTPUT);
- src->File = reg.file;
- src->Index = reg.idx;
- src->Swizzle = reg.swz;
- src->NegateBase = reg.negate ? NEGATE_XYZW : 0;
- src->Abs = 0;
- src->NegateAbs = 0;
- src->RelAddr = 0;
-}
-
/**
* XXX This should go away someday, but still referenced by some drivers...
*/
@@ -475,12 +44,9 @@ void _tnl_UpdateFixedFunctionProgram( GLcontext *ctx )
if (!ctx->VertexProgram._Current ||
ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram) {
- struct gl_vertex_program *newProg;
-
- newProg = _mesa_get_fixed_func_vertex_program(ctx);
-
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._TnlProgram, newProg);
- _mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, newProg);
+ ctx->VertexProgram._Current
+ = ctx->VertexProgram._TnlProgram
+ = _mesa_get_fixed_func_vertex_program(ctx);
}
/* Tell the driver about the change. Could define a new target for