diff options
author | Brian <brian@yutani.localnet.net> | 2007-03-14 14:33:46 -0600 |
---|---|---|
committer | Brian <brian@yutani.localnet.net> | 2007-03-14 14:33:46 -0600 |
commit | b6adf336f41d2f0ed0ea33eaf53faee9635a2405 (patch) | |
tree | b4676a4e10ca3331990dac29b344746173f99741 /src/mesa | |
parent | 3049946fa742b654afa9b24f8bc79f387f01aea9 (diff) |
Re-org of gl_pixel_attrib struct.
Reorder fields according to the order in which the pixel transfer operations
take place. Improve comments.
Move the pixel maps out of gl_pixel_attrib since they're not supposed to be
pushed/popped by glPush/PopAttrib.
New gl_pixelmap and gl_pixelmaps structs to contain the pixelmaps.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/get.c | 60 | ||||
-rw-r--r-- | src/mesa/main/get_gen.py | 20 | ||||
-rw-r--r-- | src/mesa/main/image.c | 12 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 121 | ||||
-rw-r--r-- | src/mesa/main/pixel.c | 218 |
5 files changed, 228 insertions, 203 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c index 9b2a42f7c1..7601f32069 100644 --- a/src/mesa/main/get.c +++ b/src/mesa/main/get.c @@ -677,34 +677,34 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params ) params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection); break; case GL_PIXEL_MAP_A_TO_A_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapAtoAsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.AtoA.Size); break; case GL_PIXEL_MAP_B_TO_B_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapBtoBsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.BtoB.Size); break; case GL_PIXEL_MAP_G_TO_G_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapGtoGsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.GtoG.Size); break; case GL_PIXEL_MAP_I_TO_A_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoAsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoA.Size); break; case GL_PIXEL_MAP_I_TO_B_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoBsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoB.Size); break; case GL_PIXEL_MAP_I_TO_G_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoGsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoG.Size); break; case GL_PIXEL_MAP_I_TO_I_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoIsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoI.Size); break; case GL_PIXEL_MAP_I_TO_R_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapItoRsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoR.Size); break; case GL_PIXEL_MAP_R_TO_R_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapRtoRsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.RtoR.Size); break; case GL_PIXEL_MAP_S_TO_S_SIZE: - params[0] = INT_TO_BOOLEAN(ctx->Pixel.MapStoSsize); + params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.StoS.Size); break; case GL_POINT_SIZE: params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size); @@ -2504,34 +2504,34 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params ) params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection); break; case GL_PIXEL_MAP_A_TO_A_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapAtoAsize); + params[0] = (GLfloat)(ctx->PixelMaps.AtoA.Size); break; case GL_PIXEL_MAP_B_TO_B_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapBtoBsize); + params[0] = (GLfloat)(ctx->PixelMaps.BtoB.Size); break; case GL_PIXEL_MAP_G_TO_G_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapGtoGsize); + params[0] = (GLfloat)(ctx->PixelMaps.GtoG.Size); break; case GL_PIXEL_MAP_I_TO_A_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoAsize); + params[0] = (GLfloat)(ctx->PixelMaps.ItoA.Size); break; case GL_PIXEL_MAP_I_TO_B_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoBsize); + params[0] = (GLfloat)(ctx->PixelMaps.ItoB.Size); break; case GL_PIXEL_MAP_I_TO_G_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoGsize); + params[0] = (GLfloat)(ctx->PixelMaps.ItoG.Size); break; case GL_PIXEL_MAP_I_TO_I_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoIsize); + params[0] = (GLfloat)(ctx->PixelMaps.ItoI.Size); break; case GL_PIXEL_MAP_I_TO_R_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapItoRsize); + params[0] = (GLfloat)(ctx->PixelMaps.ItoR.Size); break; case GL_PIXEL_MAP_R_TO_R_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapRtoRsize); + params[0] = (GLfloat)(ctx->PixelMaps.RtoR.Size); break; case GL_PIXEL_MAP_S_TO_S_SIZE: - params[0] = (GLfloat)(ctx->Pixel.MapStoSsize); + params[0] = (GLfloat)(ctx->PixelMaps.StoS.Size); break; case GL_POINT_SIZE: params[0] = ctx->Point.Size; @@ -4331,34 +4331,34 @@ _mesa_GetIntegerv( GLenum pname, GLint *params ) params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection); break; case GL_PIXEL_MAP_A_TO_A_SIZE: - params[0] = ctx->Pixel.MapAtoAsize; + params[0] = ctx->PixelMaps.AtoA.Size; break; case GL_PIXEL_MAP_B_TO_B_SIZE: - params[0] = ctx->Pixel.MapBtoBsize; + params[0] = ctx->PixelMaps.BtoB.Size; break; case GL_PIXEL_MAP_G_TO_G_SIZE: - params[0] = ctx->Pixel.MapGtoGsize; + params[0] = ctx->PixelMaps.GtoG.Size; break; case GL_PIXEL_MAP_I_TO_A_SIZE: - params[0] = ctx->Pixel.MapItoAsize; + params[0] = ctx->PixelMaps.ItoA.Size; break; case GL_PIXEL_MAP_I_TO_B_SIZE: - params[0] = ctx->Pixel.MapItoBsize; + params[0] = ctx->PixelMaps.ItoB.Size; break; case GL_PIXEL_MAP_I_TO_G_SIZE: - params[0] = ctx->Pixel.MapItoGsize; + params[0] = ctx->PixelMaps.ItoG.Size; break; case GL_PIXEL_MAP_I_TO_I_SIZE: - params[0] = ctx->Pixel.MapItoIsize; + params[0] = ctx->PixelMaps.ItoI.Size; break; case GL_PIXEL_MAP_I_TO_R_SIZE: - params[0] = ctx->Pixel.MapItoRsize; + params[0] = ctx->PixelMaps.ItoR.Size; break; case GL_PIXEL_MAP_R_TO_R_SIZE: - params[0] = ctx->Pixel.MapRtoRsize; + params[0] = ctx->PixelMaps.RtoR.Size; break; case GL_PIXEL_MAP_S_TO_S_SIZE: - params[0] = ctx->Pixel.MapStoSsize; + params[0] = ctx->PixelMaps.StoS.Size; break; case GL_POINT_SIZE: params[0] = IROUND(ctx->Point.Size); diff --git a/src/mesa/main/get_gen.py b/src/mesa/main/get_gen.py index c18216d4a8..76417d2899 100644 --- a/src/mesa/main/get_gen.py +++ b/src/mesa/main/get_gen.py @@ -337,16 +337,16 @@ StateVars = [ ( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ), ( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum, ["ctx->Hint.PerspectiveCorrection"], "", None ), - ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ), - ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ), - ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ), - ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ), - ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ), - ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ), - ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ), - ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ), - ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ), - ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ), + ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", None ), + ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", None ), + ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", None ), + ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", None ), + ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", None ), + ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", None ), + ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", None ), + ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", None ), + ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", None ), + ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", None ), ( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ), ( "GL_POINT_SIZE_GRANULARITY", GLfloat, ["ctx->Const.PointSizeGranularity"], "", None ), diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index a60f4d3f4d..cdcf49886a 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -1129,11 +1129,11 @@ _mesa_apply_ci_transfer_ops(const GLcontext *ctx, GLbitfield transferOps, shift_and_offset_ci(ctx, n, indexes); } if (transferOps & IMAGE_MAP_COLOR_BIT) { - const GLuint mask = ctx->Pixel.MapItoIsize - 1; + const GLuint mask = ctx->PixelMaps.ItoI.Size - 1; GLuint i; for (i = 0; i < n; i++) { const GLuint j = indexes[i] & mask; - indexes[i] = IROUND(ctx->Pixel.MapItoI[j]); + indexes[i] = IROUND(ctx->PixelMaps.ItoI.Map[j]); } } } @@ -1169,10 +1169,10 @@ _mesa_apply_stencil_transfer_ops(const GLcontext *ctx, GLuint n, } } if (ctx->Pixel.MapStencilFlag) { - GLuint mask = ctx->Pixel.MapStoSsize - 1; + GLuint mask = ctx->PixelMaps.StoS.Size - 1; GLuint i; for (i = 0; i < n; i++) { - stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ]; + stencil[i] = ctx->PixelMaps.StoS.Map[ stencil[i] & mask ]; } } } @@ -3691,10 +3691,10 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n, if (ctx->Pixel.MapStencilFlag) { /* Apply stencil lookup table */ - GLuint mask = ctx->Pixel.MapStoSsize - 1; + GLuint mask = ctx->PixelMaps.StoS.Size - 1; GLuint i; for (i=0;i<n;i++) { - indexes[i] = ctx->Pixel.MapStoS[ indexes[i] & mask ]; + indexes[i] = ctx->PixelMaps.StoS.Map[ indexes[i] & mask ]; } } } diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 7caa1f8d7f..bced1a64d9 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -965,74 +965,104 @@ struct gl_multisample_attrib /** + * A pixelmap (see glPixelMap) + */ +struct gl_pixelmap +{ + GLint Size; + GLfloat Map[MAX_PIXEL_MAP_TABLE]; + GLubyte Map8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */ +}; + + +/** + * Collection of all pixelmaps + */ +struct gl_pixelmaps +{ + struct gl_pixelmap RtoR; /**< i.e. GL_PIXEL_MAP_R_TO_R */ + struct gl_pixelmap GtoG; + struct gl_pixelmap BtoB; + struct gl_pixelmap AtoA; + struct gl_pixelmap ItoR; + struct gl_pixelmap ItoG; + struct gl_pixelmap ItoB; + struct gl_pixelmap ItoA; + struct gl_pixelmap ItoI; + struct gl_pixelmap StoS; +}; + + +/** * Pixel attribute group (GL_PIXEL_MODE_BIT). */ struct gl_pixel_attrib { GLenum ReadBuffer; /**< source buffer for glRead/CopyPixels() */ + + /*--- Begin Pixel Transfer State ---*/ + /* Fields are in the order in which they're applied... */ + + /* Scale & Bias (index shift, offset) */ GLfloat RedBias, RedScale; GLfloat GreenBias, GreenScale; GLfloat BlueBias, BlueScale; GLfloat AlphaBias, AlphaScale; GLfloat DepthBias, DepthScale; GLint IndexShift, IndexOffset; + + /* Pixel Maps */ + /* Note: actual pixel maps are not part of this attrib group */ GLboolean MapColorFlag; GLboolean MapStencilFlag; - GLfloat ZoomX, ZoomY; - /* XXX move these out of gl_pixel_attrib */ - GLint MapStoSsize; /**< Size of each pixel map */ - GLint MapItoIsize; - GLint MapItoRsize; - GLint MapItoGsize; - GLint MapItoBsize; - GLint MapItoAsize; - GLint MapRtoRsize; - GLint MapGtoGsize; - GLint MapBtoBsize; - GLint MapAtoAsize; - GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /**< Pixel map tables */ - GLfloat MapItoI[MAX_PIXEL_MAP_TABLE]; - GLfloat MapItoR[MAX_PIXEL_MAP_TABLE]; - GLfloat MapItoG[MAX_PIXEL_MAP_TABLE]; - GLfloat MapItoB[MAX_PIXEL_MAP_TABLE]; - GLfloat MapItoA[MAX_PIXEL_MAP_TABLE]; - GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /**< converted to 8-bit color */ - GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE]; - GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE]; - GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE]; - GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE]; - GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE]; - GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE]; - GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE]; - /** GL_EXT_histogram */ - GLboolean HistogramEnabled; - GLboolean MinMaxEnabled; - /** GL_SGI_color_matrix */ - GLfloat PostColorMatrixScale[4]; /**< RGBA */ - GLfloat PostColorMatrixBias[4]; /**< RGBA */ - /** GL_SGI_color_table */ + + /* Color table lookup (GL_SGI_color_table) */ + /* Note: actual table is not part of this attrib group */ GLfloat ColorTableScale[4]; GLfloat ColorTableBias[4]; GLboolean ColorTableEnabled; - GLfloat PCCTscale[4]; - GLfloat PCCTbias[4]; - GLboolean PostConvolutionColorTableEnabled; - GLfloat PCMCTscale[4]; - GLfloat PCMCTbias[4]; - GLboolean PostColorMatrixColorTableEnabled; - /** GL_SGI_texture_color_table */ - GLfloat TextureColorTableScale[4]; - GLfloat TextureColorTableBias[4]; - /** Convolution */ + + /* Convolution (GL_EXT_convolution) */ GLboolean Convolution1DEnabled; GLboolean Convolution2DEnabled; GLboolean Separable2DEnabled; GLfloat ConvolutionBorderColor[3][4]; GLenum ConvolutionBorderMode[3]; - GLfloat ConvolutionFilterScale[3][4]; - GLfloat ConvolutionFilterBias[3][4]; + GLfloat ConvolutionFilterScale[3][4]; /**< RGBA */ + GLfloat ConvolutionFilterBias[3][4]; /**< RGBA */ GLfloat PostConvolutionScale[4]; /**< RGBA */ GLfloat PostConvolutionBias[4]; /**< RGBA */ + + /* Post-convolution color table */ + /* Note: actual table is not part of this attrib group */ + GLboolean PostConvolutionColorTableEnabled; + GLfloat PCCTscale[4]; /** Post Convolution Color Table scale */ + GLfloat PCCTbias[4]; /** Post Convolution Color Table bias */ + + /* Color matrix (GL_SGI_color_matrix) */ + /* Note: the color matrix is not part of this attrib group */ + GLfloat PostColorMatrixScale[4]; /**< RGBA */ + GLfloat PostColorMatrixBias[4]; /**< RGBA */ + + /* Post color matrix color table */ + /* Note: actual table is not part of this attrib group */ + GLboolean PostColorMatrixColorTableEnabled; + GLfloat PCMCTscale[4]; /** Post Color Matrix Color Table scale */ + GLfloat PCMCTbias[4]; /** Post Color Matrix Color Table bias */ + + /* Histogram & minmax (GL_EXT_histogram) */ + /* Note: histogram and minmax data are not part of this attrib group */ + GLboolean HistogramEnabled; + GLboolean MinMaxEnabled; + + /*--- End Pixel Transfer State ---*/ + + /* Pixel Zoom */ + GLfloat ZoomX, ZoomY; + + /** GL_SGI_texture_color_table */ + GLfloat TextureColorTableScale[4]; + GLfloat TextureColorTableBias[4]; }; @@ -2893,6 +2923,7 @@ struct __GLcontextRec /** \name Other assorted state (not pushed/popped on attribute stack) */ /*@{*/ + struct gl_pixelmaps PixelMaps; struct gl_histogram_attrib Histogram; struct gl_minmax_attrib MinMax; struct gl_convolution_attrib Convolution1D; diff --git a/src/mesa/main/pixel.c b/src/mesa/main/pixel.c index 4e47cdba89..a6a0ffdfa3 100644 --- a/src/mesa/main/pixel.c +++ b/src/mesa/main/pixel.c @@ -262,71 +262,71 @@ pixelmap(GLcontext *ctx, GLenum map, GLsizei mapsize, const GLfloat *values) GLint i; switch (map) { case GL_PIXEL_MAP_S_TO_S: - ctx->Pixel.MapStoSsize = mapsize; + ctx->PixelMaps.StoS.Size = mapsize; for (i = 0; i < mapsize; i++) { - ctx->Pixel.MapStoS[i] = IROUND(values[i]); + ctx->PixelMaps.StoS.Map[i] = IROUND(values[i]); } break; case GL_PIXEL_MAP_I_TO_I: - ctx->Pixel.MapItoIsize = mapsize; + ctx->PixelMaps.ItoI.Size = mapsize; for (i = 0; i < mapsize; i++) { - ctx->Pixel.MapItoI[i] = values[i]; + ctx->PixelMaps.ItoI.Map[i] = values[i]; } break; case GL_PIXEL_MAP_I_TO_R: - ctx->Pixel.MapItoRsize = mapsize; + ctx->PixelMaps.ItoR.Size = mapsize; for (i = 0; i < mapsize; i++) { GLfloat val = CLAMP( values[i], 0.0F, 1.0F ); - ctx->Pixel.MapItoR[i] = val; - ctx->Pixel.MapItoR8[i] = (GLint) (val * 255.0F); + ctx->PixelMaps.ItoR.Map[i] = val; + ctx->PixelMaps.ItoR.Map8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_G: - ctx->Pixel.MapItoGsize = mapsize; + ctx->PixelMaps.ItoG.Size = mapsize; for (i = 0; i < mapsize; i++) { GLfloat val = CLAMP( values[i], 0.0F, 1.0F ); - ctx->Pixel.MapItoG[i] = val; - ctx->Pixel.MapItoG8[i] = (GLint) (val * 255.0F); + ctx->PixelMaps.ItoG.Map[i] = val; + ctx->PixelMaps.ItoG.Map8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_B: - ctx->Pixel.MapItoBsize = mapsize; + ctx->PixelMaps.ItoB.Size = mapsize; for (i = 0; i < mapsize; i++) { GLfloat val = CLAMP( values[i], 0.0F, 1.0F ); - ctx->Pixel.MapItoB[i] = val; - ctx->Pixel.MapItoB8[i] = (GLint) (val * 255.0F); + ctx->PixelMaps.ItoB.Map[i] = val; + ctx->PixelMaps.ItoB.Map8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_I_TO_A: - ctx->Pixel.MapItoAsize = mapsize; + ctx->PixelMaps.ItoA.Size = mapsize; for (i = 0; i < mapsize; i++) { GLfloat val = CLAMP( values[i], 0.0F, 1.0F ); - ctx->Pixel.MapItoA[i] = val; - ctx->Pixel.MapItoA8[i] = (GLint) (val * 255.0F); + ctx->PixelMaps.ItoA.Map[i] = val; + ctx->PixelMaps.ItoA.Map8[i] = (GLint) (val * 255.0F); } break; case GL_PIXEL_MAP_R_TO_R: - ctx->Pixel.MapRtoRsize = mapsize; + ctx->PixelMaps.RtoR.Size = mapsize; for (i = 0; i < mapsize; i++) { - ctx->Pixel.MapRtoR[i] = CLAMP( values[i], 0.0F, 1.0F ); + ctx->PixelMaps.RtoR.Map[i] = CLAMP( values[i], 0.0F, 1.0F ); } break; case GL_PIXEL_MAP_G_TO_G: - ctx->Pixel.MapGtoGsize = mapsize; + ctx->PixelMaps.GtoG.Size = mapsize; for (i = 0; i < mapsize; i++) { - ctx->Pixel.MapGtoG[i] = CLAMP( values[i], 0.0F, 1.0F ); + ctx->PixelMaps.GtoG.Map[i] = CLAMP( values[i], 0.0F, 1.0F ); } break; case GL_PIXEL_MAP_B_TO_B: - ctx->Pixel.MapBtoBsize = mapsize; + ctx->PixelMaps.BtoB.Size = mapsize; for (i = 0; i < mapsize; i++) { - ctx->Pixel.MapBtoB[i] = CLAMP( values[i], 0.0F, 1.0F ); + ctx->PixelMaps.BtoB.Map[i] = CLAMP( values[i], 0.0F, 1.0F ); } break; case GL_PIXEL_MAP_A_TO_A: - ctx->Pixel.MapAtoAsize = mapsize; + ctx->PixelMaps.AtoA.Size = mapsize; for (i = 0; i < mapsize; i++) { - ctx->Pixel.MapAtoA[i] = CLAMP( values[i], 0.0F, 1.0F ); + ctx->PixelMaps.AtoA.Map[i] = CLAMP( values[i], 0.0F, 1.0F ); } break; default: @@ -551,25 +551,25 @@ get_map_size(GLcontext *ctx, GLenum map) { switch (map) { case GL_PIXEL_MAP_I_TO_I: - return ctx->Pixel.MapItoIsize; + return ctx->PixelMaps.ItoI.Size; case GL_PIXEL_MAP_S_TO_S: - return ctx->Pixel.MapStoSsize; + return ctx->PixelMaps.StoS.Size; case GL_PIXEL_MAP_I_TO_R: - return ctx->Pixel.MapItoRsize; + return ctx->PixelMaps.ItoR.Size; case GL_PIXEL_MAP_I_TO_G: - return ctx->Pixel.MapItoGsize; + return ctx->PixelMaps.ItoG.Size; case GL_PIXEL_MAP_I_TO_B: - return ctx->Pixel.MapItoBsize; + return ctx->PixelMaps.ItoB.Size; case GL_PIXEL_MAP_I_TO_A: - return ctx->Pixel.MapItoAsize; + return ctx->PixelMaps.ItoA.Size; case GL_PIXEL_MAP_R_TO_R: - return ctx->Pixel.MapRtoRsize; + return ctx->PixelMaps.RtoR.Size; case GL_PIXEL_MAP_G_TO_G: - return ctx->Pixel.MapGtoGsize; + return ctx->PixelMaps.GtoG.Size; case GL_PIXEL_MAP_B_TO_B: - return ctx->Pixel.MapBtoBsize; + return ctx->PixelMaps.BtoB.Size; case GL_PIXEL_MAP_A_TO_A: - return ctx->Pixel.MapAtoAsize; + return ctx->PixelMaps.AtoA.Size; default: return 0; } @@ -615,36 +615,36 @@ _mesa_GetPixelMapfv( GLenum map, GLfloat *values ) switch (map) { case GL_PIXEL_MAP_I_TO_I: - MEMCPY(values, ctx->Pixel.MapItoI, mapsize * sizeof(GLfloat)); + MEMCPY(values, ctx->PixelMaps.ItoI.Map, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_S_TO_S: for (i = 0; i < mapsize; i++) { - values[i] = (GLfloat) ctx->Pixel.MapStoS[i]; + values[i] = (GLfloat) ctx->PixelMaps.StoS.Map[i]; } break; case GL_PIXEL_MAP_I_TO_R: - MEMCPY(values, ctx->Pixel.MapItoR, mapsize * sizeof(GLfloat)); + MEMCPY(values, ctx->PixelMaps.ItoR.Map, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_G: - MEMCPY(values, ctx->Pixel.MapItoG, mapsize * sizeof(GLfloat)); + MEMCPY(values, ctx->PixelMaps.ItoG.Map, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_B: - MEMCPY(values, ctx->Pixel.MapItoB, mapsize * sizeof(GLfloat)); + MEMCPY(values, ctx->PixelMaps.ItoB.Map, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_I_TO_A: - MEMCPY(values, ctx->Pixel.MapItoA, mapsize * sizeof(GLfloat)); + MEMCPY(values, ctx->PixelMaps.ItoA.Map, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_R_TO_R: - MEMCPY(values, ctx->Pixel.MapRtoR, mapsize * sizeof(GLfloat)); + MEMCPY(values, ctx->PixelMaps.RtoR.Map, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_G_TO_G: - MEMCPY(values, ctx->Pixel.MapGtoG, mapsize * sizeof(GLfloat)); + MEMCPY(values, ctx->PixelMaps.GtoG.Map, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_B_TO_B: - MEMCPY(values, ctx->Pixel.MapBtoB, mapsize * sizeof(GLfloat)); + MEMCPY(values, ctx->PixelMaps.BtoB.Map, mapsize * sizeof(GLfloat)); break; case GL_PIXEL_MAP_A_TO_A: - MEMCPY(values, ctx->Pixel.MapAtoA, mapsize * sizeof(GLfloat)); + MEMCPY(values, ctx->PixelMaps.AtoA.Map, mapsize * sizeof(GLfloat)); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glGetPixelMapfv" ); @@ -697,50 +697,50 @@ _mesa_GetPixelMapuiv( GLenum map, GLuint *values ) switch (map) { case GL_PIXEL_MAP_I_TO_I: for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoI[i] ); + values[i] = FLOAT_TO_UINT( ctx->PixelMaps.ItoI.Map[i] ); } break; case GL_PIXEL_MAP_S_TO_S: - MEMCPY(values, ctx->Pixel.MapStoS, mapsize * sizeof(GLint)); + MEMCPY(values, ctx->PixelMaps.StoS.Map, mapsize * sizeof(GLint)); break; case GL_PIXEL_MAP_I_TO_R: for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoR[i] ); + values[i] = FLOAT_TO_UINT( ctx->PixelMaps.ItoR.Map[i] ); } break; case GL_PIXEL_MAP_I_TO_G: for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoG[i] ); + values[i] = FLOAT_TO_UINT( ctx->PixelMaps.ItoG.Map[i] ); } break; case GL_PIXEL_MAP_I_TO_B: for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoB[i] ); + values[i] = FLOAT_TO_UINT( ctx->PixelMaps.ItoB.Map[i] ); } break; case GL_PIXEL_MAP_I_TO_A: for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( ctx->Pixel.MapItoA[i] ); + values[i] = FLOAT_TO_UINT( ctx->PixelMaps.ItoA.Map[i] ); } break; case GL_PIXEL_MAP_R_TO_R: for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( ctx->Pixel.MapRtoR[i] ); + values[i] = FLOAT_TO_UINT( ctx->PixelMaps.RtoR.Map[i] ); } break; case GL_PIXEL_MAP_G_TO_G: for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( ctx->Pixel.MapGtoG[i] ); + values[i] = FLOAT_TO_UINT( ctx->PixelMaps.GtoG.Map[i] ); } break; case GL_PIXEL_MAP_B_TO_B: for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( ctx->Pixel.MapBtoB[i] ); + values[i] = FLOAT_TO_UINT( ctx->PixelMaps.BtoB.Map[i] ); } break; case GL_PIXEL_MAP_A_TO_A: for (i = 0; i < mapsize; i++) { - values[i] = FLOAT_TO_UINT( ctx->Pixel.MapAtoA[i] ); + values[i] = FLOAT_TO_UINT( ctx->PixelMaps.AtoA.Map[i] ); } break; default: @@ -795,52 +795,52 @@ _mesa_GetPixelMapusv( GLenum map, GLushort *values ) switch (map) { case GL_PIXEL_MAP_I_TO_I: for (i = 0; i < mapsize; i++) { - values[i] = (GLushort) CLAMP(ctx->Pixel.MapItoI[i], 0.0, 65535.0); + values[i] = (GLushort) CLAMP(ctx->PixelMaps.ItoI.Map[i], 0.0, 65535.0); } break; case GL_PIXEL_MAP_S_TO_S: for (i = 0; i < mapsize; i++) { - values[i] = (GLushort) CLAMP(ctx->Pixel.MapStoS[i], 0.0, 65535.0); + values[i] = (GLushort) CLAMP(ctx->PixelMaps.StoS.Map[i], 0.0, 65535.0); } break; case GL_PIXEL_MAP_I_TO_R: for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoR[i] ); + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.ItoR.Map[i] ); } break; case GL_PIXEL_MAP_I_TO_G: for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoG[i] ); + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.ItoG.Map[i] ); } break; case GL_PIXEL_MAP_I_TO_B: for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoB[i] ); + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.ItoB.Map[i] ); } break; case GL_PIXEL_MAP_I_TO_A: for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapItoA[i] ); + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.ItoA.Map[i] ); } break; case GL_PIXEL_MAP_R_TO_R: for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapRtoR[i] ); + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.RtoR.Map[i] ); } break; case GL_PIXEL_MAP_G_TO_G: for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapGtoG[i] ); + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.GtoG.Map[i] ); } break; case GL_PIXEL_MAP_B_TO_B: for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapBtoB[i] ); + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.BtoB.Map[i] ); } break; case GL_PIXEL_MAP_A_TO_A: for (i = 0; i < mapsize; i++) { - CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->Pixel.MapAtoA[i] ); + CLAMPED_FLOAT_TO_USHORT(values[i] , ctx->PixelMaps.AtoA.Map[i] ); } break; default: @@ -1113,14 +1113,14 @@ _mesa_scale_and_bias_rgba(GLuint n, GLfloat rgba[][4], void _mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] ) { - const GLfloat rscale = (GLfloat) (ctx->Pixel.MapRtoRsize - 1); - const GLfloat gscale = (GLfloat) (ctx->Pixel.MapGtoGsize - 1); - const GLfloat bscale = (GLfloat) (ctx->Pixel.MapBtoBsize - 1); - const GLfloat ascale = (GLfloat) (ctx->Pixel.MapAtoAsize - 1); - const GLfloat *rMap = ctx->Pixel.MapRtoR; - const GLfloat *gMap = ctx->Pixel.MapGtoG; - const GLfloat *bMap = ctx->Pixel.MapBtoB; - const GLfloat *aMap = ctx->Pixel.MapAtoA; + const GLfloat rscale = (GLfloat) (ctx->PixelMaps.RtoR.Size - 1); + const GLfloat gscale = (GLfloat) (ctx->PixelMaps.GtoG.Size - 1); + const GLfloat bscale = (GLfloat) (ctx->PixelMaps.BtoB.Size - 1); + const GLfloat ascale = (GLfloat) (ctx->PixelMaps.AtoA.Size - 1); + const GLfloat *rMap = ctx->PixelMaps.RtoR.Map; + const GLfloat *gMap = ctx->PixelMaps.GtoG.Map; + const GLfloat *bMap = ctx->PixelMaps.BtoB.Map; + const GLfloat *aMap = ctx->PixelMaps.AtoA.Map; GLuint i; for (i=0;i<n;i++) { GLfloat r = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F); @@ -1413,14 +1413,14 @@ void _mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[], GLfloat rgba[][4] ) { - GLuint rmask = ctx->Pixel.MapItoRsize - 1; - GLuint gmask = ctx->Pixel.MapItoGsize - 1; - GLuint bmask = ctx->Pixel.MapItoBsize - 1; - GLuint amask = ctx->Pixel.MapItoAsize - 1; - const GLfloat *rMap = ctx->Pixel.MapItoR; - const GLfloat *gMap = ctx->Pixel.MapItoG; - const GLfloat *bMap = ctx->Pixel.MapItoB; - const GLfloat *aMap = ctx->Pixel.MapItoA; + GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; + GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; + GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; + GLuint amask = ctx->PixelMaps.ItoA.Size - 1; + const GLfloat *rMap = ctx->PixelMaps.ItoR.Map; + const GLfloat *gMap = ctx->PixelMaps.ItoG.Map; + const GLfloat *bMap = ctx->PixelMaps.ItoB.Map; + const GLfloat *aMap = ctx->PixelMaps.ItoA.Map; GLuint i; for (i=0;i<n;i++) { rgba[i][RCOMP] = rMap[index[i] & rmask]; @@ -1438,14 +1438,14 @@ void _mesa_map_ci8_to_rgba8(const GLcontext *ctx, GLuint n, const GLubyte index[], GLubyte rgba[][4]) { - GLuint rmask = ctx->Pixel.MapItoRsize - 1; - GLuint gmask = ctx->Pixel.MapItoGsize - 1; - GLuint bmask = ctx->Pixel.MapItoBsize - 1; - GLuint amask = ctx->Pixel.MapItoAsize - 1; - const GLubyte *rMap = ctx->Pixel.MapItoR8; - const GLubyte *gMap = ctx->Pixel.MapItoG8; - const GLubyte *bMap = ctx->Pixel.MapItoB8; - const GLubyte *aMap = ctx->Pixel.MapItoA8; + GLuint rmask = ctx->PixelMaps.ItoR.Size - 1; + GLuint gmask = ctx->PixelMaps.ItoG.Size - 1; + GLuint bmask = ctx->PixelMaps.ItoB.Size - 1; + GLuint amask = ctx->PixelMaps.ItoA.Size - 1; + const GLubyte *rMap = ctx->PixelMaps.ItoR.Map8; + const GLubyte *gMap = ctx->PixelMaps.ItoG.Map8; + const GLubyte *bMap = ctx->PixelMaps.ItoB.Map8; + const GLubyte *aMap = ctx->PixelMaps.ItoA.Map8; GLuint i; for (i=0;i<n;i++) { rgba[i][RCOMP] = rMap[index[i] & rmask]; @@ -1558,6 +1558,14 @@ void _mesa_update_pixel( GLcontext *ctx, GLuint new_state ) /***** Initialization *****/ /**********************************************************************/ +static void +init_pixelmap(struct gl_pixelmap *map) +{ + map->Size = 1; + map->Map[0] = 0.0; + map->Map8[0] = 0; +} + /** * Initialize the context's PIXEL attribute group. @@ -1584,30 +1592,16 @@ _mesa_init_pixel( GLcontext *ctx ) ctx->Pixel.ZoomY = 1.0; ctx->Pixel.MapColorFlag = GL_FALSE; ctx->Pixel.MapStencilFlag = GL_FALSE; - ctx->Pixel.MapStoSsize = 1; - ctx->Pixel.MapItoIsize = 1; - ctx->Pixel.MapItoRsize = 1; - ctx->Pixel.MapItoGsize = 1; - ctx->Pixel.MapItoBsize = 1; - ctx->Pixel.MapItoAsize = 1; - ctx->Pixel.MapRtoRsize = 1; - ctx->Pixel.MapGtoGsize = 1; - ctx->Pixel.MapBtoBsize = 1; - ctx->Pixel.MapAtoAsize = 1; - ctx->Pixel.MapStoS[0] = 0; - ctx->Pixel.MapItoI[0] = 0.0; - ctx->Pixel.MapItoR[0] = 0.0; - ctx->Pixel.MapItoG[0] = 0.0; - ctx->Pixel.MapItoB[0] = 0.0; - ctx->Pixel.MapItoA[0] = 0.0; - ctx->Pixel.MapItoR8[0] = 0; - ctx->Pixel.MapItoG8[0] = 0; - ctx->Pixel.MapItoB8[0] = 0; - ctx->Pixel.MapItoA8[0] = 0; - ctx->Pixel.MapRtoR[0] = 0.0; - ctx->Pixel.MapGtoG[0] = 0.0; - ctx->Pixel.MapBtoB[0] = 0.0; - ctx->Pixel.MapAtoA[0] = 0.0; + init_pixelmap(&ctx->PixelMaps.StoS); + init_pixelmap(&ctx->PixelMaps.ItoI); + init_pixelmap(&ctx->PixelMaps.ItoR); + init_pixelmap(&ctx->PixelMaps.ItoG); + init_pixelmap(&ctx->PixelMaps.ItoB); + init_pixelmap(&ctx->PixelMaps.ItoA); + init_pixelmap(&ctx->PixelMaps.RtoR); + init_pixelmap(&ctx->PixelMaps.GtoG); + init_pixelmap(&ctx->PixelMaps.BtoB); + init_pixelmap(&ctx->PixelMaps.AtoA); ctx->Pixel.HistogramEnabled = GL_FALSE; ctx->Pixel.MinMaxEnabled = GL_FALSE; ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0); |