diff options
author | Brian Paul <brianp@vmware.com> | 2009-04-01 17:34:16 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-04-01 17:39:26 -0600 |
commit | e4b27b4a69f28ca71944fef5f809023bed630a95 (patch) | |
tree | 8fb17fe62f35daeb585f917126a36270bda44782 /src/mesa | |
parent | 935e6b19245542d177ab26ced416dd665a79048d (diff) |
mesa: fix a recursive display list problem
This fixes an issue when compiling glCallList() into another display list
when the mode is GL_COMPILE_AND_EXECUTE.
Before, the call to glCallList() called _mesa_save_CallList() which called
neutral_CallList() which then called _mesa_save_CallList() again. In the
end, the parent display list contained two calls to the child display list
instead of one.
Let's be on the lookout for regressions caused by this change for a while
before we cherry-pick this elsewhere.
Diffstat (limited to 'src/mesa')
-rw-r--r-- | src/mesa/main/dlist.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 8f7f703da9..537ff5881f 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -975,7 +975,7 @@ _mesa_save_CallList(GLuint list) ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; if (ctx->ExecuteFlag) { - CALL_CallList(ctx->Exec, (list)); + _mesa_CallList(list); } } |