diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-02 17:24:11 +0000 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2002-02-02 17:24:11 +0000 |
commit | 733a4b602bbbfda83ee03b7ae4f3737bbe659034 (patch) | |
tree | fd6529e587eec1030c0a273a96d7d9784cc2a020 /src | |
parent | ceb39f4f8dc4863fde17d668c752533a2184476e (diff) |
sw_span can now hold x/y arrays of fragment positions - getting ready to
ditch the pb (pixel buffer) code.
Converted point drawing, bitmaps and aa lines to use new span functions.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast/s_aaline.c | 22 | ||||
-rw-r--r-- | src/mesa/swrast/s_aalinetemp.h | 132 | ||||
-rw-r--r-- | src/mesa/swrast/s_accum.c | 10 | ||||
-rw-r--r-- | src/mesa/swrast/s_bitmap.c | 80 | ||||
-rw-r--r-- | src/mesa/swrast/s_blend.c | 51 | ||||
-rw-r--r-- | src/mesa/swrast/s_blend.h | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_buffers.c | 10 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.c | 6 | ||||
-rw-r--r-- | src/mesa/swrast/s_context.h | 5 | ||||
-rw-r--r-- | src/mesa/swrast/s_depth.c | 43 | ||||
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 25 | ||||
-rw-r--r-- | src/mesa/swrast/s_logic.c | 75 | ||||
-rw-r--r-- | src/mesa/swrast/s_logic.h | 15 | ||||
-rw-r--r-- | src/mesa/swrast/s_masking.c | 102 | ||||
-rw-r--r-- | src/mesa/swrast/s_masking.h | 26 | ||||
-rw-r--r-- | src/mesa/swrast/s_points.c | 21 | ||||
-rw-r--r-- | src/mesa/swrast/s_pointtemp.h | 243 | ||||
-rw-r--r-- | src/mesa/swrast/s_span.c | 410 | ||||
-rw-r--r-- | src/mesa/swrast/s_stencil.c | 72 | ||||
-rw-r--r-- | src/mesa/swrast/s_stencil.h | 10 | ||||
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 18 | ||||
-rw-r--r-- | src/mesa/swrast/s_zoom.c | 5 | ||||
-rw-r--r-- | src/mesa/swrast/swrast.h | 6 |
23 files changed, 794 insertions, 599 deletions
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c index 9e7ed8c211..92103cb296 100644 --- a/src/mesa/swrast/s_aaline.c +++ b/src/mesa/swrast/s_aaline.c @@ -1,10 +1,10 @@ -/* $Id: s_aaline.c,v 1.12 2001/09/18 23:06:14 kschultz Exp $ */ +/* $Id: s_aaline.c,v 1.13 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -27,8 +27,8 @@ #include "glheader.h" #include "swrast/s_aaline.h" -#include "swrast/s_pb.h" #include "swrast/s_context.h" +#include "swrast/s_span.h" #include "swrast/swrast.h" #include "mtypes.h" #include "mmath.h" @@ -75,6 +75,8 @@ struct LineInfo GLfloat vPlane[MAX_TEXTURE_UNITS][4]; GLfloat lambda[MAX_TEXTURE_UNITS]; GLfloat texWidth[MAX_TEXTURE_UNITS], texHeight[MAX_TEXTURE_UNITS]; + + struct sw_span span; }; @@ -326,8 +328,9 @@ compute_coveragef(const struct LineInfo *info, -typedef void (*plot_func)(GLcontext *ctx, const struct LineInfo *line, - struct pixel_buffer *pb, int ix, int iy); +typedef void (*plot_func)(GLcontext *ctx, struct LineInfo *line, + int ix, int iy); + /* @@ -337,7 +340,6 @@ static void segment(GLcontext *ctx, struct LineInfo *line, plot_func plot, - struct pixel_buffer *pb, GLfloat t0, GLfloat t1) { const GLfloat absDx = (line->dx < 0.0F) ? -line->dx : line->dx; @@ -407,7 +409,7 @@ segment(GLcontext *ctx, GLint iy; /* scan across the line, bottom-to-top */ for (iy = iyBot; iy < iyTop; iy++) { - (*plot)(ctx, line, pb, ix, iy); + (*plot)(ctx, line, ix, iy); } yBot += dydx; yTop += dydx; @@ -453,7 +455,7 @@ segment(GLcontext *ctx, GLint ix; /* scan across the line, left-to-right */ for (ix = ixLeft; ix < ixRight; ix++) { - (*plot)(ctx, line, pb, ix, iy); + (*plot)(ctx, line, ix, iy); } xLeft += dxdy; xRight += dxdy; @@ -486,6 +488,7 @@ segment(GLcontext *ctx, #define NAME(x) aa_multitex_rgba_##x #define DO_Z +#define DO_FOG #define DO_RGBA #define DO_MULTITEX #include "s_aalinetemp.h" @@ -493,6 +496,7 @@ segment(GLcontext *ctx, #define NAME(x) aa_multitex_spec_##x #define DO_Z +#define DO_FOG #define DO_RGBA #define DO_MULTITEX #define DO_SPEC diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h index f645e55241..a473250eab 100644 --- a/src/mesa/swrast/s_aalinetemp.h +++ b/src/mesa/swrast/s_aalinetemp.h @@ -1,10 +1,10 @@ -/* $Id: s_aalinetemp.h,v 1.15 2001/12/05 10:24:31 keithw Exp $ */ +/* $Id: s_aalinetemp.h,v 1.16 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,107 +34,80 @@ * Function to render each fragment in the AA line. */ static void -NAME(plot)(GLcontext *ctx, const struct LineInfo *line, - struct pixel_buffer *pb, int ix, int iy) +NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy) { const GLfloat fx = (GLfloat) ix; const GLfloat fy = (GLfloat) iy; const GLfloat coverage = compute_coveragef(line, ix, iy); - GLdepth z; - GLfloat fog; -#ifdef DO_RGBA - GLchan red, green, blue, alpha; -#else - GLint index; -#endif - GLchan specRed, specGreen, specBlue; - GLfloat tex[MAX_TEXTURE_UNITS][4], lambda[MAX_TEXTURE_UNITS]; + const GLuint i = line->span.end; if (coverage == 0.0) return; + line->span.end++; + line->span.coverage[i] = coverage; + line->span.xArray[i] = ix; + line->span.yArray[i] = iy; + /* * Compute Z, color, texture coords, fog for the fragment by * solving the plane equations at (ix,iy). */ #ifdef DO_Z - z = (GLdepth) solve_plane(fx, fy, line->zPlane); -#else - z = 0.0; + line->span.zArray[i] = (GLdepth) solve_plane(fx, fy, line->zPlane); #endif #ifdef DO_FOG - fog = solve_plane(fx, fy, line->fPlane); -#else - fog = 0.0; + line->span.fogArray[i] = solve_plane(fx, fy, line->fPlane); #endif #ifdef DO_RGBA - red = solve_plane_chan(fx, fy, line->rPlane); - green = solve_plane_chan(fx, fy, line->gPlane); - blue = solve_plane_chan(fx, fy, line->bPlane); - alpha = solve_plane_chan(fx, fy, line->aPlane); + line->span.color.rgba[i][RCOMP] = solve_plane_chan(fx, fy, line->rPlane); + line->span.color.rgba[i][GCOMP] = solve_plane_chan(fx, fy, line->gPlane); + line->span.color.rgba[i][BCOMP] = solve_plane_chan(fx, fy, line->bPlane); + line->span.color.rgba[i][ACOMP] = solve_plane_chan(fx, fy, line->aPlane); #endif #ifdef DO_INDEX - index = (GLint) solve_plane(fx, fy, line->iPlane); + line->span.color.index[i] = (GLint) solve_plane(fx, fy, line->iPlane); #endif #ifdef DO_SPEC - specRed = solve_plane_chan(fx, fy, line->srPlane); - specGreen = solve_plane_chan(fx, fy, line->sgPlane); - specBlue = solve_plane_chan(fx, fy, line->sbPlane); -#else - (void) specRed; - (void) specGreen; - (void) specBlue; + line->span.specArray[i][RCOMP] = solve_plane_chan(fx, fy, line->srPlane); + line->span.specArray[i][GCOMP] = solve_plane_chan(fx, fy, line->sgPlane); + line->span.specArray[i][BCOMP] = solve_plane_chan(fx, fy, line->sbPlane); #endif #ifdef DO_TEX { - GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[0]); - tex[0][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ; - tex[0][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ; - tex[0][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ; - lambda[0] = compute_lambda(line->sPlane[0], line->tPlane[0], invQ, - line->texWidth[0], line->texHeight[0]); + const GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[0]); + line->span.texcoords[0][i][0] = solve_plane(fx, fy, line->sPlane[0]) * invQ; + line->span.texcoords[0][i][1] = solve_plane(fx, fy, line->tPlane[0]) * invQ; + line->span.texcoords[0][i][2] = solve_plane(fx, fy, line->uPlane[0]) * invQ; + line->span.lambda[0][i] = compute_lambda(line->sPlane[0], line->tPlane[0], invQ, + line->texWidth[0], line->texHeight[0]); } #elif defined(DO_MULTITEX) { GLuint unit; for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { if (ctx->Texture.Unit[unit]._ReallyEnabled) { - GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[unit]); - tex[unit][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ; - tex[unit][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ; - tex[unit][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ; - lambda[unit] = compute_lambda(line->sPlane[unit], - line->tPlane[unit], invQ, - line->texWidth[unit], line->texHeight[unit]); + const GLfloat invQ = solve_plane_recip(fx, fy, line->vPlane[unit]); + line->span.texcoords[unit][i][0] = solve_plane(fx, fy, line->sPlane[unit]) * invQ; + line->span.texcoords[unit][i][1] = solve_plane(fx, fy, line->tPlane[unit]) * invQ; + line->span.texcoords[unit][i][2] = solve_plane(fx, fy, line->uPlane[unit]) * invQ; + line->span.lambda[unit][i] = compute_lambda(line->sPlane[unit], + line->tPlane[unit], invQ, + line->texWidth[unit], line->texHeight[unit]); } } } -#else - (void) tex[0][0]; - (void) lambda[0]; #endif - - PB_COVERAGE(pb, coverage); - -#if defined(DO_MULTITEX) -#if defined(DO_SPEC) - PB_WRITE_MULTITEX_SPEC_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha, - specRed, specGreen, specBlue, tex); -#else - PB_WRITE_MULTITEX_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha, tex); -#endif -#elif defined(DO_TEX) - PB_WRITE_TEX_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha, - tex[0][0], tex[0][1], tex[0][2]); + if (line->span.end == MAX_WIDTH) { +#ifdef DO_TEX + _mesa_write_texture_span(ctx, &line->span, GL_LINE); #elif defined(DO_RGBA) - PB_WRITE_RGBA_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha); -#elif defined(DO_INDEX) - PB_WRITE_CI_PIXEL(pb, ix, iy, z, fog, index); + _mesa_write_rgba_span(ctx, &line->span, GL_LINE); +#else + _mesa_write_index_span(ctx, &line->span, GL_LINE); #endif - - pb->haveCoverage = GL_TRUE; - PB_CHECK_FLUSH(ctx, pb); + } } @@ -146,7 +119,6 @@ static void NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct pixel_buffer *pb = SWRAST_CONTEXT(ctx)->PB; GLfloat tStart, tEnd; /* segment start, end along line length */ GLboolean inSegment; GLint iLen, i; @@ -165,18 +137,24 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) if (line.len == 0.0 || IS_INF_OR_NAN(line.len)) return; + INIT_SPAN(line.span); + line.span.arrayMask |= (SPAN_XY | SPAN_COVERAGE); + line.xAdj = line.dx / line.len * line.halfWidth; line.yAdj = line.dy / line.len * line.halfWidth; #ifdef DO_Z + line.span.arrayMask |= SPAN_Z; compute_plane(line.x0, line.y0, line.x1, line.y1, v0->win[2], v1->win[2], line.zPlane); #endif #ifdef DO_FOG + line.span.arrayMask |= SPAN_FOG; compute_plane(line.x0, line.y0, line.x1, line.y1, v0->fog, v1->fog, line.fPlane); #endif #ifdef DO_RGBA + line.span.arrayMask |= SPAN_RGBA; if (ctx->Light.ShadeModel == GL_SMOOTH) { compute_plane(line.x0, line.y0, line.x1, line.y1, v0->color[RCOMP], v1->color[RCOMP], line.rPlane); @@ -195,6 +173,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) } #endif #ifdef DO_SPEC + line.span.arrayMask |= SPAN_SPEC; if (ctx->Light.ShadeModel == GL_SMOOTH) { compute_plane(line.x0, line.y0, line.x1, line.y1, v0->specular[RCOMP], v1->specular[RCOMP], line.srPlane); @@ -210,6 +189,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) } #endif #ifdef DO_INDEX + line.span.arrayMask |= SPAN_INDEX; if (ctx->Light.ShadeModel == GL_SMOOTH) { compute_plane(line.x0, line.y0, line.x1, line.y1, (GLfloat) v0->index, (GLfloat) v1->index, line.iPlane); @@ -232,6 +212,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) const GLfloat r1 = v1->texcoord[0][2] * invW0; const GLfloat q0 = v0->texcoord[0][3] * invW0; const GLfloat q1 = v1->texcoord[0][3] * invW0; + line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[0]); compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[0]); compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[0]); @@ -242,6 +223,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) #elif defined(DO_MULTITEX) { GLuint u; + line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { if (ctx->Texture.Unit[u]._ReallyEnabled) { const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current; @@ -291,7 +273,7 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) /* stipple bit is off */ if (inSegment && (tEnd > tStart)) { /* draw the segment */ - segment(ctx, &line, NAME(plot), pb, tStart, tEnd); + segment(ctx, &line, NAME(plot), tStart, tEnd); inSegment = GL_FALSE; } else { @@ -303,13 +285,21 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1) if (inSegment) { /* draw the final segment of the line */ - segment(ctx, &line, NAME(plot), pb, tStart, 1.0F); + segment(ctx, &line, NAME(plot), tStart, 1.0F); } } else { /* non-stippled */ - segment(ctx, &line, NAME(plot), pb, 0.0, 1.0); + segment(ctx, &line, NAME(plot), 0.0, 1.0); } + +#ifdef DO_TEX + _mesa_write_texture_span(ctx, &line.span, GL_LINE); +#elif defined(DO_RGBA) + _mesa_write_rgba_span(ctx, &line.span, GL_LINE); +#else + _mesa_write_index_span(ctx, &line.span, GL_LINE); +#endif } diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index 5b7936b210..167a655f33 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -1,10 +1,10 @@ -/* $Id: s_accum.c,v 1.13 2001/09/19 20:30:44 kschultz Exp $ */ +/* $Id: s_accum.c,v 1.14 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -474,7 +474,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, rgba[i][ACOMP] = multTable[acc[i4+3]]; } if (colorMask != 0xffffffff) { - _mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba ); + _mesa_mask_rgba_array( ctx, width, xpos, ypos, rgba ); } (*swrast->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, (const GLchan (*)[4])rgba, NULL ); @@ -509,7 +509,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, rgba[i][ACOMP] = CLAMP( a, 0, CHAN_MAX ); } if (colorMask != 0xffffffff) { - _mesa_mask_rgba_span( ctx, width, xpos, ypos, rgba ); + _mesa_mask_rgba_array( ctx, width, xpos, ypos, rgba ); } (*swrast->Driver.WriteRGBASpan)( ctx, width, xpos, ypos, (const GLchan (*)[4])rgba, NULL ); diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c index 6252fad771..13ca3849aa 100644 --- a/src/mesa/swrast/s_bitmap.c +++ b/src/mesa/swrast/s_bitmap.c @@ -1,10 +1,10 @@ -/* $Id: s_bitmap.c,v 1.13 2001/12/14 02:50:57 brianp Exp $ */ +/* $Id: s_bitmap.c,v 1.14 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -28,11 +28,12 @@ #include "glheader.h" #include "image.h" #include "macros.h" +#include "mmath.h" #include "pixel.h" #include "s_context.h" #include "s_fog.h" -#include "s_pb.h" +#include "s_span.h" @@ -46,10 +47,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, const GLubyte *bitmap ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct pixel_buffer *PB = swrast->PB; GLint row, col; - GLdepth fragZ; - GLfloat fog; + GLuint count = 0; + struct sw_span span; ASSERT(ctx->RenderMode == GL_RENDER); ASSERT(bitmap); @@ -59,41 +59,40 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, if (SWRAST_CONTEXT(ctx)->NewState) _swrast_validate_derived( ctx ); - /* Set bitmap drawing color */ + INIT_SPAN(span); + span.arrayMask |= SPAN_XY; + span.end = width; if (ctx->Visual.rgbMode) { - GLint r, g, b, a; - r = (GLint) (ctx->Current.RasterColor[0] * CHAN_MAXF); - g = (GLint) (ctx->Current.RasterColor[1] * CHAN_MAXF); - b = (GLint) (ctx->Current.RasterColor[2] * CHAN_MAXF); - a = (GLint) (ctx->Current.RasterColor[3] * CHAN_MAXF); - PB_SET_COLOR( PB, r, g, b, a ); + span.interpMask |= SPAN_RGBA; + span.red = FloatToFixed(ctx->Current.RasterColor[0] * CHAN_MAXF); + span.green = FloatToFixed(ctx->Current.RasterColor[1] * CHAN_MAXF); + span.blue = FloatToFixed(ctx->Current.RasterColor[2] * CHAN_MAXF); + span.alpha = FloatToFixed(ctx->Current.RasterColor[3] * CHAN_MAXF); + span.redStep = span.greenStep = span.blueStep = span.alphaStep = 0; } else { - PB_SET_INDEX( PB, ctx->Current.RasterIndex ); + span.interpMask |= SPAN_INDEX; + span.index = ChanToFixed(ctx->Current.RasterIndex); + span.indexStep = 0; } - fragZ = (GLdepth) ( ctx->Current.RasterPos[2] * ctx->DepthMaxF); + if (ctx->Depth.Test) + _mesa_span_default_z(ctx, &span); + if (ctx->Fog.Enabled) + _mesa_span_default_fog(ctx, &span); - if (ctx->Fog.Enabled) { - if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) - fog = _mesa_z_to_fogfactor(ctx, ctx->Current.Attrib[VERT_ATTRIB_FOG][0]); - else - fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance); - } - else { - fog = 0.0; - } - - for (row=0; row<height; row++) { + for (row = 0; row < height; row++, span.y++) { const GLubyte *src = (const GLubyte *) _mesa_image_address( unpack, bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 ); if (unpack->LsbFirst) { /* Lsb first */ GLubyte mask = 1U << (unpack->SkipPixels & 0x7); - for (col=0; col<width; col++) { + for (col = 0; col < width; col++) { if (*src & mask) { - PB_WRITE_PIXEL( PB, px+col, py+row, fragZ, fog ); + span.xArray[count] = px + col; + span.yArray[count] = py + row; + count++; } if (mask == 128U) { src++; @@ -104,8 +103,6 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, } } - PB_CHECK_FLUSH( ctx, PB ); - /* get ready for next row */ if (mask != 1) src++; @@ -113,9 +110,11 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, else { /* Msb first */ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); - for (col=0; col<width; col++) { + for (col = 0; col < width; col++) { if (*src & mask) { - PB_WRITE_PIXEL( PB, px+col, py+row, fragZ, fog ); + span.xArray[count] = px + col; + span.yArray[count] = py + row; + count++; } if (mask == 1U) { src++; @@ -126,15 +125,22 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py, } } - PB_CHECK_FLUSH( ctx, PB ); - /* get ready for next row */ if (mask != 128) src++; } - } - _mesa_flush_pb(ctx); + if (count + width >= MAX_WIDTH || row + 1 == height) { + /* flush the span */ + span.end = count; + if (ctx->Visual.rgbMode) + _mesa_write_rgba_span(ctx, &span, GL_BITMAP); + else + _mesa_write_index_span(ctx, &span, GL_BITMAP); + span.end = 0; + count = 0; + } + } RENDER_FINISH(swrast,ctx); } diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c index 3860497107..8541b9a0ef 100644 --- a/src/mesa/swrast/s_blend.c +++ b/src/mesa/swrast/s_blend.c @@ -1,10 +1,10 @@ -/* $Id: s_blend.c,v 1.10 2001/12/13 16:14:26 brianp Exp $ */ +/* $Id: s_blend.c,v 1.11 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -668,28 +668,39 @@ void _swrast_choose_blend_func( GLcontext *ctx ) /* * Apply the blending operator to a span of pixels. - * Input: n - number of pixels in span - * x, y - location of leftmost pixel in span in window coords. - * mask - boolean mask indicating which pixels to blend. - * In/Out: rgba - pixel values + * We can handle horizontal runs of pixels (spans) or arrays of x/y + * pixel coordinates. */ void -_mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLchan rgba[][4], const GLubyte mask[] ) +_mesa_blend_span( GLcontext *ctx, const struct sw_span *span, + GLchan rgba[][4] ) { - GLchan dest[MAX_WIDTH][4]; + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLchan framebuffer[MAX_WIDTH][4]; - /* Check if device driver can do the work */ - if (ctx->Color.BlendEquation==GL_LOGIC_OP && - !ctx->Color.ColorLogicOpEnabled) { - return; - } + ASSERT(span->end < MAX_WIDTH); + ASSERT(span->arrayMask & SPAN_RGBA); + ASSERT(!ctx->Color.ColorLogicOpEnabled); /* Read span of current frame buffer pixels */ - _mesa_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest ); + if (span->arrayMask & SPAN_XY) { + /* array of x/y pixel coords */ + (*swrast->Driver.ReadRGBAPixels)( ctx, span->end, + span->xArray, span->yArray, + framebuffer, span->mask ); + if (swrast->_RasterMask & ALPHABUF_BIT) { + _mesa_read_alpha_pixels( ctx, span->end, span->xArray, span->yArray, + framebuffer, span->mask ); + } + } + else { + /* horizontal run of pixels */ + _mesa_read_rgba_span( ctx, ctx->DrawBuffer, span->end, + span->x, span->y, framebuffer ); + } - SWRAST_CONTEXT(ctx)->BlendFunc( ctx, n, mask, rgba, - (const GLchan (*)[4]) dest ); + SWRAST_CONTEXT(ctx)->BlendFunc( ctx, span->end, span->mask, rgba, + (const GLchan (*)[4]) framebuffer ); } @@ -709,11 +720,7 @@ _mesa_blend_pixels( GLcontext *ctx, SWcontext *swrast = SWRAST_CONTEXT(ctx); GLchan dest[PB_SIZE][4]; - /* Check if device driver can do the work */ - if (ctx->Color.BlendEquation==GL_LOGIC_OP && - !ctx->Color.ColorLogicOpEnabled) { - return; - } + ASSERT(!ctx->Color.ColorLogicOpEnabled); /* Read pixels from current color buffer */ (*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask ); diff --git a/src/mesa/swrast/s_blend.h b/src/mesa/swrast/s_blend.h index 1448806068..b431647b1d 100644 --- a/src/mesa/swrast/s_blend.h +++ b/src/mesa/swrast/s_blend.h @@ -1,4 +1,4 @@ -/* $Id: s_blend.h,v 1.4 2001/03/12 00:48:41 gareth Exp $ */ +/* $Id: s_blend.h,v 1.5 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -35,8 +35,8 @@ extern void -_mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLchan rgba[][4], const GLubyte mask[] ); +_mesa_blend_span( GLcontext *ctx, const struct sw_span *span, + GLchan rgba[][4] ); extern void diff --git a/src/mesa/swrast/s_buffers.c b/src/mesa/swrast/s_buffers.c index 409c3f6442..50515415df 100644 --- a/src/mesa/swrast/s_buffers.c +++ b/src/mesa/swrast/s_buffers.c @@ -1,10 +1,10 @@ -/* $Id: s_buffers.c,v 1.8 2001/03/19 02:25:36 keithw Exp $ */ +/* $Id: s_buffers.c,v 1.9 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -67,7 +67,7 @@ clear_color_buffer_with_masking( GLcontext *ctx ) rgba[j][BCOMP] = b; rgba[j][ACOMP] = a; } - _mesa_mask_rgba_span( ctx, width, x, y + i, rgba ); + _mesa_mask_rgba_array( ctx, width, x, y + i, rgba ); (*swrast->Driver.WriteRGBASpan)( ctx, width, x, y + i, (CONST GLchan (*)[4]) rgba, NULL ); } @@ -82,7 +82,7 @@ clear_color_buffer_with_masking( GLcontext *ctx ) for (j=0;j<width;j++) { span[j] = ctx->Color.ClearIndex; } - _mesa_mask_index_span( ctx, width, x, y + i, span ); + _mesa_mask_index_array( ctx, width, x, y + i, span ); (*swrast->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask ); } } diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 1298af1363..b9b7a87f97 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,4 +1,4 @@ -/* $Id: s_context.c,v 1.27 2002/01/10 16:54:28 brianp Exp $ */ +/* $Id: s_context.c,v 1.28 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -56,7 +56,7 @@ _swrast_update_rasterflags( GLcontext *ctx ) if (ctx->Color.BlendEnabled) RasterMask |= BLEND_BIT; if (ctx->Depth.Test) RasterMask |= DEPTH_BIT; if (ctx->Fog.Enabled) RasterMask |= FOG_BIT; - if (ctx->Scissor.Enabled) RasterMask |= SCISSOR_BIT; + if (ctx->Scissor.Enabled) RasterMask |= CLIP_BIT; if (ctx->Stencil.Enabled) RasterMask |= STENCIL_BIT; if (ctx->Visual.rgbMode) { const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); @@ -78,7 +78,7 @@ _swrast_update_rasterflags( GLcontext *ctx ) || ctx->Viewport.X + ctx->Viewport.Width > ctx->DrawBuffer->Width || ctx->Viewport.Y < 0 || ctx->Viewport.Y + ctx->Viewport.Height > ctx->DrawBuffer->Height) { - RasterMask |= WINCLIP_BIT; + RasterMask |= CLIP_BIT; } if (ctx->Depth.OcclusionTest) diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h index 317317a268..59e029bb8f 100644 --- a/src/mesa/swrast/s_context.h +++ b/src/mesa/swrast/s_context.h @@ -1,4 +1,4 @@ -/* $Id: s_context.h,v 1.14 2002/01/10 16:54:29 brianp Exp $ */ +/* $Id: s_context.h,v 1.15 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -73,11 +73,10 @@ typedef void (*swrast_tri_func)( GLcontext *ctx, const SWvertex *, #define DEPTH_BIT 0x004 /* Depth-test pixels */ #define FOG_BIT 0x008 /* Fog pixels */ #define LOGIC_OP_BIT 0x010 /* Apply logic op in software */ -#define SCISSOR_BIT 0x020 /* Scissor pixels */ +#define CLIP_BIT 0x020 /* Scissor or window clip pixels */ #define STENCIL_BIT 0x040 /* Stencil pixels */ #define MASKING_BIT 0x080 /* Do glColorMask or glIndexMask */ #define ALPHABUF_BIT 0x100 /* Using software alpha buffer */ -#define WINCLIP_BIT 0x200 /* Clip pixels/primitives to window */ #define MULTI_DRAW_BIT 0x400 /* Write to more than one color- */ /* buffer or no buffers. */ #define OCCLUSION_BIT 0x800 /* GL_HP_occlusion_test enabled */ diff --git a/src/mesa/swrast/s_depth.c b/src/mesa/swrast/s_depth.c index 1962dbef78..0dba77c88b 100644 --- a/src/mesa/swrast/s_depth.c +++ b/src/mesa/swrast/s_depth.c @@ -1,4 +1,4 @@ -/* $Id: s_depth.c,v 1.13 2002/01/28 00:07:33 brianp Exp $ */ +/* $Id: s_depth.c,v 1.14 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -44,9 +44,11 @@ GLvoid * _mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y) { if (ctx->Visual.depthBits <= 16) - return (GLushort *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x; + return (GLushort *) ctx->DrawBuffer->DepthBuffer + + ctx->DrawBuffer->Width * y + x; else - return (GLuint *) ctx->DrawBuffer->DepthBuffer + ctx->DrawBuffer->Width * y + x; + return (GLuint *) ctx->DrawBuffer->DepthBuffer + + ctx->DrawBuffer->Width * y + x; } @@ -73,7 +75,7 @@ _mesa_zbuffer_address(GLcontext *ctx, GLint x, GLint y) * Return: number of fragments which pass the test. */ static GLuint -depth_test_span16( GLcontext *ctx, GLuint n, GLint x, GLint y, +depth_test_span16( GLcontext *ctx, GLuint n, GLushort zbuffer[], const GLdepth z[], GLubyte mask[] ) { GLuint passed = 0; @@ -302,7 +304,7 @@ depth_test_span16( GLcontext *ctx, GLuint n, GLint x, GLint y, static GLuint -depth_test_span32( GLcontext *ctx, GLuint n, GLint x, GLint y, +depth_test_span32( GLcontext *ctx, GLuint n, GLuint zbuffer[], const GLdepth z[], GLubyte mask[] ) { GLuint passed = 0; @@ -544,7 +546,7 @@ _old_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth zbuffer[MAX_WIDTH]; GLuint passed; (*swrast->Driver.ReadDepthSpan)(ctx, n, x, y, zbuffer); - passed = depth_test_span32(ctx, n, x, y, zbuffer, z, mask); + passed = depth_test_span32(ctx, n, zbuffer, z, mask); assert(swrast->Driver.WriteDepthSpan); (*swrast->Driver.WriteDepthSpan)(ctx, n, x, y, zbuffer, mask); return passed; @@ -553,22 +555,23 @@ _old_depth_test_span( GLcontext *ctx, GLuint n, GLint x, GLint y, /* software depth buffer */ if (ctx->Visual.depthBits <= 16) { GLushort *zptr = (GLushort *) Z_ADDRESS16(ctx, x, y); - GLuint passed = depth_test_span16(ctx, n, x, y, zptr, z, mask); + GLuint passed = depth_test_span16(ctx, n, zptr, z, mask); return passed; } else { GLuint *zptr = (GLuint *) Z_ADDRESS32(ctx, x, y); - GLuint passed = depth_test_span32(ctx, n, x, y, zptr, z, mask); + GLuint passed = depth_test_span32(ctx, n, zptr, z, mask); return passed; } } } + /* * Apply depth test to span of fragments. Hardware or software z buffer. */ -GLuint -_mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) +static GLuint +depth_test_span( GLcontext *ctx, struct sw_span *span) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -579,7 +582,7 @@ _mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) GLdepth zbuffer[MAX_WIDTH]; GLuint passed; (*swrast->Driver.ReadDepthSpan)(ctx, span->end, span->x, span->y, zbuffer); - passed = depth_test_span32(ctx, span->end, span->x, span->y, + passed = depth_test_span32(ctx, span->end, zbuffer, span->zArray, span->mask); ASSERT(swrast->Driver.WriteDepthSpan); (*swrast->Driver.WriteDepthSpan)(ctx, span->end, span->x, span->y, zbuffer, span->mask); @@ -592,11 +595,11 @@ _mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) /* software depth buffer */ if (ctx->Visual.depthBits <= 16) { GLushort *zptr = (GLushort *) Z_ADDRESS16(ctx, span->x, span->y); - passed = depth_test_span16(ctx, span->end, span->x, span->y, zptr, span->zArray, span->mask); + passed = depth_test_span16(ctx, span->end, zptr, span->zArray, span->mask); } else { GLuint *zptr = (GLuint *) Z_ADDRESS32(ctx, span->x, span->y); - passed = depth_test_span32(ctx, span->end, span->x, span->y, zptr, span->zArray, span->mask); + passed = depth_test_span32(ctx, span->end, zptr, span->zArray, span->mask); } if (passed < span->end) span->writeAll = GL_FALSE; @@ -1361,6 +1364,20 @@ _mesa_depth_test_pixels( GLcontext *ctx, +GLuint +_mesa_depth_test_span( GLcontext *ctx, struct sw_span *span) +{ + if (span->arrayMask & SPAN_XY) { + _mesa_depth_test_pixels(ctx, span->end, + span->xArray, span->yArray, + span->zArray, span->mask); + return 1; + } + else { + return depth_test_span(ctx, span); + } +} + /**********************************************************************/ diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 5ce9469aac..434b7143a9 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,4 +1,4 @@ -/* $Id: s_drawpix.c,v 1.28 2002/01/31 00:27:43 brianp Exp $ */ +/* $Id: s_drawpix.c,v 1.29 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -117,7 +117,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, if (ctx->Fog.Enabled) _mesa_span_default_fog(ctx, &span); - if ((SWRAST_CONTEXT(ctx)->_RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0 + if ((SWRAST_CONTEXT(ctx)->_RasterMask & ~CLIP_BIT) == 0 && ctx->Texture._ReallyEnabled == 0 && unpack->Alignment == 1 && !unpack->SwapBytes @@ -740,27 +740,10 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, if (fast_draw_pixels(ctx, x, y, width, height, format, type, pixels)) return; - /* Fragment depth values */ - if (ctx->Depth.Test || ctx->Fog.Enabled) { - /* fill in array of z values */ - GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->DepthMaxF); - GLfloat fog; - GLint i; - - if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT) - fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterFogCoord); - else - fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance); - - for (i=0;i<width;i++) { - span.zArray[i] = z; - span.fogArray[i] = fog; - } - } - + if (ctx->Depth.Test) + _mesa_span_default_z(ctx, &span); if (ctx->Fog.Enabled) _mesa_span_default_fog(ctx, &span); - span.arrayMask |= SPAN_Z; if (SWRAST_CONTEXT(ctx)->_RasterMask == 0 && !zoom && x >= 0 && y >= 0 && x + width <= ctx->DrawBuffer->Width diff --git a/src/mesa/swrast/s_logic.c b/src/mesa/swrast/s_logic.c index 9d61230e63..d2f20b7bc4 100644 --- a/src/mesa/swrast/s_logic.c +++ b/src/mesa/swrast/s_logic.c @@ -1,10 +1,10 @@ -/* $Id: s_logic.c,v 1.8 2001/07/13 20:07:37 brianp Exp $ */ +/* $Id: s_logic.c,v 1.9 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -40,9 +40,9 @@ /* * Apply logic op to array of CI pixels. */ -static void index_logicop( GLcontext *ctx, GLuint n, - GLuint index[], const GLuint dest[], - const GLubyte mask[] ) +static void +index_logicop( GLcontext *ctx, GLuint n, GLuint index[], const GLuint dest[], + const GLubyte mask[] ) { GLuint i; switch (ctx->Color.LogicOp) { @@ -166,14 +166,24 @@ static void index_logicop( GLcontext *ctx, GLuint n, * used if the device driver can't do logic ops. */ void -_mesa_logicop_ci_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLuint index[], const GLubyte mask[] ) +_mesa_logicop_ci_span( GLcontext *ctx, const struct sw_span *span, + GLuint index[] ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint dest[MAX_WIDTH]; + + ASSERT(span->end < MAX_WIDTH); + /* Read dest values from frame buffer */ - (*swrast->Driver.ReadCI32Span)( ctx, n, x, y, dest ); - index_logicop( ctx, n, index, dest, mask ); + if (span->arrayMask & SPAN_XY) { + (*swrast->Driver.ReadCI32Pixels)( ctx, span->end, span->xArray, + span->yArray, dest, span->mask ); + } + else { + (*swrast->Driver.ReadCI32Span)( ctx, span->end, span->x, span->y, dest ); + } + + index_logicop( ctx, span->end, index, dest, span->mask ); } @@ -207,9 +217,9 @@ _mesa_logicop_ci_pixels( GLcontext *ctx, * Note: Since the R, G, B, and A channels are all treated the same we * process them as 4-byte GLuints instead of four GLubytes. */ -static void rgba_logicop_ui( const GLcontext *ctx, GLuint n, - const GLubyte mask[], - GLuint src[], const GLuint dest[] ) +static void +rgba_logicop_ui( const GLcontext *ctx, GLuint n, const GLubyte mask[], + GLuint src[], const GLuint dest[] ) { GLuint i; switch (ctx->Color.LogicOp) { @@ -332,9 +342,9 @@ static void rgba_logicop_ui( const GLcontext *ctx, GLuint n, * As above, but operate on GLchan values * Note: need to pass n = numPixels * 4. */ -static void rgba_logicop_chan( const GLcontext *ctx, GLuint n, - const GLubyte mask[], - GLchan srcPtr[], const GLchan destPtr[] ) +static void +rgba_logicop_chan( const GLcontext *ctx, GLuint n, const GLubyte mask[], + GLchan srcPtr[], const GLchan destPtr[] ) { #if CHAN_TYPE == GL_FLOAT GLuint *src = (GLuint *) srcPtr; @@ -466,20 +476,39 @@ static void rgba_logicop_chan( const GLcontext *ctx, GLuint n, /* * Apply the current logic operator to a span of RGBA pixels. - * This is only used if the device driver can't do logic ops. + * We can handle horizontal runs of pixels (spans) or arrays of x/y + * pixel coordinates. */ void -_mesa_logicop_rgba_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, - GLchan rgba[][4], const GLubyte mask[] ) +_mesa_logicop_rgba_span( GLcontext *ctx, const struct sw_span *span, + GLchan rgba[][4] ) { + SWcontext *swrast = SWRAST_CONTEXT(ctx); GLchan dest[MAX_WIDTH][4]; - _mesa_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest ); + + ASSERT(span->end < MAX_WIDTH); + ASSERT(span->arrayMask & SPAN_RGBA); + + if (span->arrayMask & SPAN_XY) { + (*swrast->Driver.ReadRGBAPixels)(ctx, span->end, + span->xArray, span->yArray, + dest, span->mask); + if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { + _mesa_read_alpha_pixels(ctx, span->end, span->xArray, span->yArray, + dest, span->mask); + } + } + else { + _mesa_read_rgba_span(ctx, ctx->DrawBuffer, span->end, + span->x, span->y, dest); + } + if (sizeof(GLchan) * 4 == sizeof(GLuint)) { - rgba_logicop_ui(ctx, n, mask, (GLuint *) rgba, (const GLuint *) dest); + rgba_logicop_ui(ctx, span->end, span->mask, + (GLuint *) rgba, (const GLuint *) dest); } else { - rgba_logicop_chan(ctx, 4 * n, mask, + rgba_logicop_chan(ctx, 4 * span->end, span->mask, (GLchan *) rgba, (const GLchan *) dest); } } diff --git a/src/mesa/swrast/s_logic.h b/src/mesa/swrast/s_logic.h index 76cd7f8fa9..bc3cded903 100644 --- a/src/mesa/swrast/s_logic.h +++ b/src/mesa/swrast/s_logic.h @@ -1,10 +1,10 @@ -/* $Id: s_logic.h,v 1.3 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: s_logic.h,v 1.4 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,9 +34,8 @@ extern void -_mesa_logicop_ci_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, GLuint index[], - const GLubyte mask[] ); +_mesa_logicop_ci_span( GLcontext *ctx, const struct sw_span *span, + GLuint index[] ); extern void @@ -46,8 +45,8 @@ _mesa_logicop_ci_pixels( GLcontext *ctx, extern void -_mesa_logicop_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - GLchan rgba[][4], const GLubyte mask[] ); +_mesa_logicop_rgba_span( GLcontext *ctx, const struct sw_span *span, + GLchan rgba[][4] ); extern void diff --git a/src/mesa/swrast/s_masking.c b/src/mesa/swrast/s_masking.c index b4433b2bc7..968a2b914a 100644 --- a/src/mesa/swrast/s_masking.c +++ b/src/mesa/swrast/s_masking.c @@ -1,10 +1,10 @@ -/* $Id: s_masking.c,v 1.5 2001/03/19 02:25:36 keithw Exp $ */ +/* $Id: s_masking.c,v 1.6 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -41,12 +41,65 @@ #include "s_span.h" + +void +_mesa_mask_rgba_span( GLcontext *ctx, const struct sw_span *span, + GLchan rgba[][4] ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + GLchan dest[MAX_WIDTH][4]; +#if CHAN_BITS == 8 + GLuint srcMask = *((GLuint*)ctx->Color.ColorMask); + GLuint dstMask = ~srcMask; + GLuint *rgba32 = (GLuint *) rgba; + GLuint *dest32 = (GLuint *) dest; +#else + const GLboolean rMask = ctx->Color.ColorMask[RCOMP]; + const GLboolean gMask = ctx->Color.ColorMask[GCOMP]; + const GLboolean bMask = ctx->Color.ColorMask[BCOMP]; + const GLboolean aMask = ctx->Color.ColorMask[ACOMP]; +#endif + const GLuint n = span->end; + GLuint i; + + ASSERT(n < MAX_WIDTH); + ASSERT(span->arrayMask & SPAN_RGBA); + + if (span->arrayMask & SPAN_XY) { + (*swrast->Driver.ReadRGBAPixels)(ctx, n, span->xArray, span->yArray, + dest, span->mask); + if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { + _mesa_read_alpha_pixels(ctx, n, span->xArray, span->yArray, + dest, span->mask ); + } + } + else { + _mesa_read_rgba_span(ctx, ctx->DrawBuffer, n, span->x, span->y, dest); + } + +#if CHAN_BITS == 8 + for (i = 0; i < n; i++) { + rgba32[i] = (rgba32[i] & srcMask) | (dest32[i] & dstMask); + } +#else + for (i = 0; i < n; i++) { + if (!rMask) rgba[i][RCOMP] = dest[i][RCOMP]; + if (!gMask) rgba[i][GCOMP] = dest[i][GCOMP]; + if (!bMask) rgba[i][BCOMP] = dest[i][BCOMP]; + if (!aMask) rgba[i][ACOMP] = dest[i][ACOMP]; + } +#endif +} + + + + /* * Apply glColorMask to a span of RGBA pixels. */ void -_mesa_mask_rgba_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, GLchan rgba[][4] ) +_mesa_mask_rgba_array( GLcontext *ctx, + GLuint n, GLint x, GLint y, GLchan rgba[][4] ) { GLchan dest[MAX_WIDTH][4]; GLuint i; @@ -135,12 +188,46 @@ _mesa_mask_rgba_pixels( GLcontext *ctx, +void +_mesa_mask_index_span( GLcontext *ctx, const struct sw_span *span, + GLuint index[] ) +{ + SWcontext *swrast = SWRAST_CONTEXT(ctx); + const GLuint msrc = ctx->Color.IndexMask; + const GLuint mdest = ~msrc; + GLuint fbindexes[MAX_WIDTH]; + GLuint i; + + ASSERT(span->arrayMask & SPAN_INDEX); + ASSERT(span->end < MAX_WIDTH); + + if (span->arrayMask & SPAN_XY) { + + (*swrast->Driver.ReadCI32Pixels)(ctx, span->end, span->xArray, + span->yArray, fbindexes, span->mask); + + for (i = 0; i < span->end; i++) { + index[i] = (index[i] & msrc) | (fbindexes[i] & mdest); + } + } + else { + _mesa_read_index_span(ctx, ctx->DrawBuffer, span->end, span->x, span->y, + fbindexes ); + + for (i = 0; i < span->end; i++) { + index[i] = (index[i] & msrc) | (fbindexes[i] & mdest); + } + } +} + + + /* * Apply glIndexMask to a span of CI pixels. */ void -_mesa_mask_index_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, GLuint index[] ) +_mesa_mask_index_array( GLcontext *ctx, + GLuint n, GLint x, GLint y, GLuint index[] ) { GLuint i; GLuint fbindexes[MAX_WIDTH]; @@ -180,3 +267,4 @@ _mesa_mask_index_pixels( GLcontext *ctx, index[i] = (index[i] & msrc) | (fbindexes[i] & mdest); } } + diff --git a/src/mesa/swrast/s_masking.h b/src/mesa/swrast/s_masking.h index 4f324aa60a..3d4aaaa2be 100644 --- a/src/mesa/swrast/s_masking.h +++ b/src/mesa/swrast/s_masking.h @@ -1,10 +1,10 @@ -/* $Id: s_masking.h,v 1.3 2001/03/12 00:48:42 gareth Exp $ */ +/* $Id: s_masking.h,v 1.4 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -37,11 +37,14 @@ * Implement glColorMask for a span of RGBA pixels. */ extern void -_mesa_mask_rgba_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, +_mesa_mask_rgba_span( GLcontext *ctx, const struct sw_span *span, GLchan rgba[][4] ); +extern void +_mesa_mask_rgba_array( GLcontext *ctx, GLuint n, GLint x, GLint y, + GLchan rgba[][4] ); + /* * Implement glColorMask for an array of RGBA pixels. @@ -57,8 +60,17 @@ _mesa_mask_rgba_pixels( GLcontext *ctx, * Implement glIndexMask for a span of CI pixels. */ extern void -_mesa_mask_index_span( GLcontext *ctx, - GLuint n, GLint x, GLint y, GLuint index[] ); +_mesa_mask_index_span( GLcontext *ctx, const struct sw_span *span, + GLuint index[] ); + + + +/* + * Implement glIndexMask for a span of CI pixels. + */ +extern void +_mesa_mask_index_array( GLcontext *ctx, + GLuint n, GLint x, GLint y, GLuint index[] ); diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index d2b9a24c4f..2eac602f1b 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -1,10 +1,10 @@ -/* $Id: s_points.c,v 1.16 2002/01/06 20:39:19 brianp Exp $ */ +/* $Id: s_points.c,v 1.17 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -33,20 +33,19 @@ #include "texstate.h" #include "s_context.h" #include "s_feedback.h" -#include "s_pb.h" #include "s_points.h" #include "s_span.h" -#define INDEX 0x0 #define RGBA 0x1 -#define SMOOTH 0x2 -#define TEXTURE 0x4 -#define SPECULAR 0x8 -#define LARGE 0x10 -#define ATTENUATE 0x20 -#define SPRITE 0x40 +#define INDEX 0x2 +#define SMOOTH 0x4 +#define TEXTURE 0x8 +#define SPECULAR 0x10 +#define LARGE 0x20 +#define ATTENUATE 0x40 +#define SPRITE 0x80 /* diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index 4c843b3f84..02dc9fee2c 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -1,10 +1,10 @@ -/* $Id: s_pointtemp.h,v 1.11 2001/12/05 10:24:31 keithw Exp $ */ +/* $Id: s_pointtemp.h,v 1.12 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -53,7 +53,7 @@ * else if d > rmax2 then * fragment has 0% coverage * else - * fragement has % coverage = (d - rmin2) / (rmax2 - rmin2) + * fragment has % coverage = (d - rmin2) / (rmax2 - rmin2) */ @@ -61,23 +61,8 @@ static void NAME ( GLcontext *ctx, const SWvertex *vert ) { - SWcontext *swrast = SWRAST_CONTEXT(ctx); - struct pixel_buffer *PB = swrast->PB; - - const GLint z = (GLint) (vert->win[2]); - -#if FLAGS & RGBA - const GLchan red = vert->color[0]; - const GLchan green = vert->color[1]; - const GLchan blue = vert->color[2]; - GLchan alpha = vert->color[3]; -#if FLAGS & SPECULAR - const GLchan sRed = vert->specular[0]; - const GLchan sGreen = vert->specular[1]; - const GLchan sBlue = vert->specular[2]; -#endif -#else - GLint index = vert->index; +#if FLAGS & TEXTURE + GLuint u; #endif #if FLAGS & (ATTENUATE | LARGE | SMOOTH) GLfloat size; @@ -85,25 +70,76 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & ATTENUATE GLfloat alphaAtten; #endif +#if (FLAGS & RGBA) && (FLAGS & SMOOTH) + const GLchan red = vert->color[0]; + const GLchan green = vert->color[1]; + const GLchan blue = vert->color[2]; + const GLchan alpha = vert->color[3]; +#endif + + struct sw_span span; + + /* Cull primitives with malformed coordinates. + */ + { + float tmp = vert->win[0] + vert->win[1]; + if (IS_INF_OR_NAN(tmp)) + return; + } + + INIT_SPAN(span); + span.arrayMask |= (SPAN_XY | SPAN_Z); + span.interpMask |= SPAN_FOG; + span.fog = vert->fog; + span.fogStep = 0.0; + +#if (FLAGS & RGBA) +#if (FLAGS & SMOOTH) + span.arrayMask |= SPAN_RGBA; +#else + span.interpMask |= SPAN_RGBA; + span.red = ChanToFixed(vert->color[0]); + span.green = ChanToFixed(vert->color[1]); + span.blue = ChanToFixed(vert->color[2]); + span.alpha = ChanToFixed(vert->color[3]); + span.redStep = span.greenStep = span.blueStep = span.alphaStep = 0; +#endif /*SMOOTH*/ +#endif /*RGBA*/ +#if FLAGS & SPECULAR + span.interpMask |= SPAN_SPEC; + span.specRed = ChanToFixed(vert->specular[0]); + span.specGreen = ChanToFixed(vert->specular[1]); + span.specBlue = ChanToFixed(vert->specular[2]); + span.specRedStep = span.specGreenStep = span.specBlueStep = 0; +#endif +#if FLAGS & INDEX + span.interpMask |= SPAN_INDEX; + span.index = IntToFixed(vert->index); + span.indexStep = 0; +#endif #if FLAGS & TEXTURE - GLfloat texcoord[MAX_TEXTURE_UNITS][4]; - GLuint u; + span.interpMask |= SPAN_TEXTURE; + span.arrayMask |= SPAN_LAMBDA; for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { if (ctx->Texture.Unit[u]._ReallyEnabled) { - if (vert->texcoord[u][3] != 1.0 && vert->texcoord[u][3] != 0.0) { - texcoord[u][0] = vert->texcoord[u][0] / vert->texcoord[u][3]; - texcoord[u][1] = vert->texcoord[u][1] / vert->texcoord[u][3]; - texcoord[u][2] = vert->texcoord[u][2] / vert->texcoord[u][3]; - } - else { - texcoord[u][0] = vert->texcoord[u][0]; - texcoord[u][1] = vert->texcoord[u][1]; - texcoord[u][2] = vert->texcoord[u][2]; - } + const GLfloat q = vert->texcoord[u][3]; + const GLfloat invQ = (q == 0.0 || q == 1.0) ? 1.0 : (1.0 / q); + span.tex[u][0] = vert->texcoord[u][0] * invQ; + span.tex[u][1] = vert->texcoord[u][1] * invQ; + span.tex[u][2] = vert->texcoord[u][2] * invQ; + span.tex[u][3] = q; + span.texStep[u][0] = 0.0; + span.texStep[u][1] = 0.0; + span.texStep[u][2] = 0.0; + span.texStep[u][3] = 0.0; + span.rho[u] = 0.0; } } #endif +#if FLAGS & SMOOTH + span.arrayMask |= SPAN_COVERAGE; +#endif #if FLAGS & ATTENUATE if (vert->pointSize >= ctx->Point.Threshold) { @@ -119,14 +155,6 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) size = ctx->Point._Size; #endif - /* Cull primitives with malformed coordinates. - */ - { - float tmp = vert->win[0] + vert->win[1]; - if (IS_INF_OR_NAN(tmp)) - return; - } - #if FLAGS & SPRITE { SWcontext *swctx = SWRAST_CONTEXT(ctx); @@ -134,11 +162,12 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) SWvertex v0, v1, v2, v3; GLuint unit; +#if (FLAGS & RGBA) && (FLAGS & SMOOTH) (void) red; (void) green; (void) blue; (void) alpha; - (void) z; +#endif /* lower left corner */ v0 = *vert; @@ -187,6 +216,8 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) { GLint x, y; const GLfloat radius = 0.5F * size; + const GLint z = (GLint) (vert->win[2]); + GLuint count = 0; #if FLAGS & SMOOTH const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */ const GLfloat rmax = radius + 0.7071F; @@ -218,9 +249,9 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) ymin = (GLint) vert->win[1] - iRadius + 1; ymax = ymin + iSize - 1; } -#endif - (void) radius; +#endif /*SMOOTH*/ + (void) radius; for (y = ymin; y <= ymax; y++) { for (x = xmin; x <= xmax; x++) { #if FLAGS & SMOOTH @@ -229,98 +260,70 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) const GLfloat dy = y - vert->win[1] + 0.5F; const GLfloat dist2 = dx * dx + dy * dy; if (dist2 < rmax2) { -#if FLAGS & RGBA - alpha = vert->color[3]; -#endif if (dist2 >= rmin2) { /* compute partial coverage */ - PB_COVERAGE(PB, 1.0F - (dist2 - rmin2) * cscale); - } - else { - /* full coverage */ - PB_COVERAGE(PB, 1.0F); - } - -#endif /* SMOOTH */ - -#if ((FLAGS & (ATTENUATE | RGBA)) == (ATTENUATE | RGBA)) - alpha = (GLchan) (alpha * alphaAtten); + span.coverage[count] = 1.0F - (dist2 - rmin2) * cscale; +#if FLAGS & INDEX + span.coverage[count] *= 15.0; /* coverage in [0,15] */ #endif - -#if FLAGS & SPECULAR - PB_WRITE_MULTITEX_SPEC_PIXEL(PB, x, y, z, vert->fog, - red, green, blue, alpha, - sRed, sGreen, sBlue, - texcoord); -#elif FLAGS & TEXTURE - if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY) { - PB_WRITE_MULTITEX_PIXEL(PB, x, y, z, vert->fog, - red, green, blue, alpha, - texcoord); - } - else if (ctx->Texture._ReallyEnabled) { - PB_WRITE_TEX_PIXEL(PB, x,y,z, vert->fog, - red, green, blue, alpha, - texcoord[0][0], - texcoord[0][1], - texcoord[0][2]); - } + } else { - PB_WRITE_RGBA_PIXEL(PB, x, y, z, vert->fog, - red, green, blue, alpha); + /* full coverage */ + span.coverage[count] = 1.0F; } -#elif FLAGS & RGBA - PB_WRITE_RGBA_PIXEL(PB, x, y, z, vert->fog, - red, green, blue, alpha); -#else /* color index */ - PB_WRITE_CI_PIXEL(PB, x, y, z, vert->fog, index); -#endif -#if FLAGS & SMOOTH - } -#endif - } - } -#if FLAGS & SMOOTH - PB->haveCoverage = GL_TRUE; -#endif + span.xArray[count] = x; + span.yArray[count] = y; + span.zArray[count] = z; - PB_CHECK_FLUSH(ctx,PB); +#if FLAGS & RGBA + span.color.rgba[count][RCOMP] = red; + span.color.rgba[count][GCOMP] = green; + span.color.rgba[count][BCOMP] = blue; +#if FLAGS & ATTENUATE + span.color.rgba[count][ACOMP] = (GLchan) (alpha * alphaAtten); +#else + span.color.rgba[count][ACOMP] = alpha; +#endif /*ATTENUATE*/ +#endif /*RGBA*/ + count++; + } /*if*/ +#else /*SMOOTH*/ + /* not smooth (square points */ + span.xArray[count] = x; + span.yArray[count] = y; + span.zArray[count] = z; + count++; +#endif /*SMOOTH*/ + } /*for x*/ + } /*for y*/ + span.end = count; } #else /* LARGE || ATTENUATE || SMOOTH*/ { /* size == 1 */ - GLint x = (GLint) vert->win[0]; - GLint y = (GLint) vert->win[1]; -#if ((FLAGS & (SPECULAR | TEXTURE)) == (SPECULAR | TEXTURE)) - PB_WRITE_MULTITEX_SPEC_PIXEL(PB, x, y, z, vert->fog, - red, green, blue, alpha, - sRed, sGreen, sBlue, - texcoord); -#elif FLAGS & TEXTURE - if (ctx->Texture._ReallyEnabled > TEXTURE0_ANY) { - PB_WRITE_MULTITEX_PIXEL(PB, x, y, z, vert->fog, - red, green, blue, alpha, texcoord ); - } - else { - PB_WRITE_TEX_PIXEL(PB, x, y, z, vert->fog, - red, green, blue, alpha, - texcoord[0][0], texcoord[0][1], texcoord[0][2]); - } -#elif FLAGS & RGBA - /* rgba size 1 point */ - alpha = vert->color[3]; - PB_WRITE_RGBA_PIXEL(PB, x, y, z, vert->fog, red, green, blue, alpha); -#else - /* color index size 1 point */ - PB_WRITE_CI_PIXEL(PB, x, y, z, vert->fog, index); -#endif + span.xArray[0] = (GLint) vert->win[0]; + span.yArray[0] = (GLint) vert->win[1]; + span.zArray[0] = (GLint) vert->win[2]; + span.end = 1; } + #endif /* LARGE || ATTENUATE || SMOOTH */ - PB_CHECK_FLUSH(ctx, PB); + ASSERT(span.end > 0); + +#if FLAGS & TEXTURE + if (ctx->Texture._ReallyEnabled) + _mesa_write_texture_span(ctx, &span, GL_POINT); + else + _mesa_write_rgba_span(ctx, &span, GL_POINT); +#elif FLAGS & RGBA + _mesa_write_rgba_span(ctx, &span, GL_POINT); +#else + _mesa_write_index_span(ctx, &span, GL_POINT); +#endif } diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index 4266f085e2..2242a0827d 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1,4 +1,4 @@ -/* $Id: s_span.c,v 1.28 2002/01/31 00:27:43 brianp Exp $ */ +/* $Id: s_span.c,v 1.29 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -358,7 +358,7 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span) span->arrayMask |= SPAN_LAMBDA; } else { - /* just texture 0, witout lambda */ + /* just texture 0, without lambda */ const GLfloat ds = span->texStep[0][0]; const GLfloat dt = span->texStep[0][1]; const GLfloat dr = span->texStep[0][2]; @@ -387,12 +387,15 @@ interpolate_texcoords(GLcontext *ctx, struct sw_span *span) * Apply the current polygon stipple pattern to a span of pixels. */ static void -stipple_polygon_span( GLcontext *ctx, struct sw_span *span) +stipple_polygon_span( GLcontext *ctx, struct sw_span *span ) { const GLuint highbit = 0x80000000; - GLuint i, m, stipple; + const GLuint stipple = ctx->PolygonStipple[span->y % 32]; + GLuint i, m; + + ASSERT(ctx->Polygon.StippleFlag); + ASSERT((span->arrayMask & SPAN_XY) == 0); - stipple = ctx->PolygonStipple[span->y % 32]; m = highbit >> (GLuint) (span->x % 32); for (i = 0; i < span->end; i++) { @@ -409,51 +412,61 @@ stipple_polygon_span( GLcontext *ctx, struct sw_span *span) /* - * Clip a pixel span to the current buffer/window boundaries. - * Return: GL_TRUE some pixel still visible + * Clip a pixel span to the current buffer/window boundaries: + * DrawBuffer->_Xmin, _Xmax, _Ymin, _Ymax. This will accomplish + * window clipping and scissoring. + * Return: GL_TRUE some pixels still visible * GL_FALSE nothing visible */ static GLuint -clip_span( GLcontext *ctx, struct sw_span *span) +clip_span( GLcontext *ctx, struct sw_span *span ) { - GLint x = span->x, y = span->y, n = span->end; - - /* Clip to top and bottom */ - if (y < 0 || y >= ctx->DrawBuffer->Height) { - span->end = 0; - return GL_FALSE; - } - - /* Clip to the left */ - if (x < 0) { - if (x + n <= 0) { - /* completely off left side */ - span->end = 0; - return GL_FALSE; - } - else { - /* partially off left side */ - span->writeAll = GL_FALSE; - BZERO(span->mask, -x * sizeof(GLubyte)); - return GL_TRUE; + const GLint xmin = ctx->DrawBuffer->_Xmin; + const GLint xmax = ctx->DrawBuffer->_Xmax; + const GLint ymin = ctx->DrawBuffer->_Ymin; + const GLint ymax = ctx->DrawBuffer->_Ymax; + + if (span->arrayMask & SPAN_XY) { + /* arrays of x/y pixel coords */ + const GLint *x = span->xArray; + const GLint *y = span->yArray; + const GLint n = span->end; + GLubyte *mask = span->mask; + GLint i; + /* note: using & intead of && to reduce branches */ + for (i = 0; i < n; i++) { + mask[i] = (x[i] >= xmin) & (x[i] < xmax) + & (y[i] >= ymin) & (y[i] < ymax); } + return GL_TRUE; /* some pixels visible */ } + else { + /* horizontal span of pixels */ + const GLint x = span->x; + const GLint y = span->y; + const GLint n = span->end; + + /* Trivial rejection tests */ + if (y < ymin || y >= ymax || x + n <= xmin || x >= xmax) { + span->end = 0; + return GL_FALSE; /* all pixels clipped */ + } - /* Clip to right */ - if (x + n > ctx->DrawBuffer->Width) { - if (x >= ctx->DrawBuffer->Width) { - /* completely off right side */ - span->end = 0; - return GL_FALSE; + /* Clip to the left */ + if (x < xmin) { + ASSERT(x + n > xmin); + span->writeAll = GL_FALSE; + BZERO(span->mask, (xmin - x) * sizeof(GLubyte)); } - else { - /* partially off right side */ - span->end = ctx->DrawBuffer->Width - x; - return GL_TRUE; + + /* Clip to right */ + if (x + n > xmax) { + ASSERT(x < xmax); + span->end = xmax - x; } - } - return GL_TRUE; + return GL_TRUE; /* some pixels visible */ + } } @@ -462,20 +475,16 @@ clip_span( GLcontext *ctx, struct sw_span *span) * Draw to more than one color buffer (or none). */ static void -multi_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLuint indexes[], const GLubyte mask[] ) +multi_write_index_span( GLcontext *ctx, struct sw_span *span ) { SWcontext *swrast = SWRAST_CONTEXT(ctx); GLuint bufferBit; - if (ctx->Color.DrawBuffer == GL_NONE) - return; - /* loop over four possible dest color buffers */ for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { if (bufferBit & ctx->Color.DrawDestMask) { GLuint indexTmp[MAX_WIDTH]; - ASSERT(n < MAX_WIDTH); + ASSERT(span->end < MAX_WIDTH); if (bufferBit == FRONT_LEFT_BIT) (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT); @@ -487,14 +496,27 @@ multi_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT); /* make copy of incoming indexes */ - MEMCPY( indexTmp, indexes, n * sizeof(GLuint) ); + MEMCPY( indexTmp, span->color.index, span->end * sizeof(GLuint) ); + if (ctx->Color.IndexLogicOpEnabled) { - _mesa_logicop_ci_span( ctx, n, x, y, indexTmp, mask ); + _mesa_logicop_ci_span(ctx, span, indexTmp); } + if (ctx->Color.IndexMask != 0xffffffff) { - _mesa_mask_index_span( ctx, n, x, y, indexTmp ); + _mesa_mask_index_span(ctx, span, indexTmp); + } + + if (span->arrayMask & SPAN_XY) { + /* array of pixel coords */ + (*swrast->Driver.WriteCI32Pixels)(ctx, span->end, + span->xArray, span->yArray, + indexTmp, span->mask); + } + else { + /* horizontal run of pixels */ + (*swrast->Driver.WriteCI32Span)(ctx, span->end, span->x, span->y, + indexTmp, span->mask); } - (*swrast->Driver.WriteCI32Span)( ctx, n, x, y, indexTmp, mask ); } } @@ -509,13 +531,14 @@ multi_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, * have been done first. */ static void -multi_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - CONST GLchan rgba[][4], const GLubyte mask[] ) +multi_write_rgba_span( GLcontext *ctx, struct sw_span *span ) { const GLuint colorMask = *((GLuint *) ctx->Color.ColorMask); GLuint bufferBit; SWcontext *swrast = SWRAST_CONTEXT(ctx); + ASSERT(colorMask != 0x0); + if (ctx->Color.DrawBuffer == GL_NONE) return; @@ -523,7 +546,7 @@ multi_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) { if (bufferBit & ctx->Color.DrawDestMask) { GLchan rgbaTmp[MAX_WIDTH][4]; - ASSERT(n < MAX_WIDTH); + ASSERT(span->end < MAX_WIDTH); if (bufferBit == FRONT_LEFT_BIT) { (void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT); @@ -543,26 +566,42 @@ multi_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, } /* make copy of incoming colors */ - MEMCPY( rgbaTmp, rgba, 4 * n * sizeof(GLchan) ); + MEMCPY( rgbaTmp, span->color.rgba, 4 * span->end * sizeof(GLchan) ); if (ctx->Color.ColorLogicOpEnabled) { - _mesa_logicop_rgba_span( ctx, n, x, y, rgbaTmp, mask ); + _mesa_logicop_rgba_span(ctx, span, rgbaTmp); } else if (ctx->Color.BlendEnabled) { - _mesa_blend_span( ctx, n, x, y, rgbaTmp, mask ); + _mesa_blend_span(ctx, span, rgbaTmp); } - if (colorMask == 0x0) { - break; - } - else if (colorMask != 0xffffffff) { - _mesa_mask_rgba_span( ctx, n, x, y, rgbaTmp ); + + if (colorMask != 0xffffffff) { + _mesa_mask_rgba_span(ctx, span, rgbaTmp); } - (*swrast->Driver.WriteRGBASpan)( ctx, n, x, y, - (const GLchan (*)[4]) rgbaTmp, mask ); - if (swrast->_RasterMask & ALPHABUF_BIT) { - _mesa_write_alpha_span( ctx, n, x, y, - (const GLchan (*)[4])rgbaTmp, mask ); + if (span->arrayMask & SPAN_XY) { + /* array of pixel coords */ + (*swrast->Driver.WriteRGBAPixels)(ctx, span->end, + span->xArray, span->yArray, + (const GLchan (*)[4]) rgbaTmp, + span->mask); + if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { + _mesa_write_alpha_pixels(ctx, span->end, + span->xArray, span->yArray, + (const GLchan (*)[4]) rgbaTmp, + span->mask); + } + } + else { + /* horizontal run of pixels */ + (*swrast->Driver.WriteRGBASpan)(ctx, span->end, span->x, span->y, + (const GLchan (*)[4]) rgbaTmp, + span->mask); + if (swrast->_RasterMask & ALPHABUF_BIT) { + _mesa_write_alpha_span(ctx, span->end, span->x, span->y, + (const GLchan (*)[4]) rgbaTmp, + span->mask); + } } } } @@ -586,27 +625,29 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, const GLuint origInterpMask = span->interpMask; const GLuint origArrayMask = span->arrayMask; + ASSERT(span->end <= MAX_WIDTH); + ASSERT((span->interpMask | span->arrayMask) & SPAN_INDEX); ASSERT((span->interpMask & span->arrayMask) == 0); - MEMSET(span->mask, 1, span->end); - span->writeAll = GL_TRUE; - - /* Window clipping */ - if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { - if (clip_span(ctx,span) == GL_FALSE) { - return; - } + if (span->arrayMask & SPAN_MASK) { + /* mask was initialized by caller, probably glBitmap */ + span->writeAll = GL_FALSE; + } + else { + MEMSET(span->mask, 1, span->end); + span->writeAll = GL_TRUE; } - /* Scissor test */ - if (ctx->Scissor.Enabled) { - if (_mesa_scissor_span( ctx, span ) == GL_FALSE) { + /* Clipping */ + if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP) + || (primitive == GL_POINT)) { + if (!clip_span(ctx, span)) { return; } } /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { + if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) { stipple_polygon_span(ctx, span); } @@ -671,31 +712,46 @@ _mesa_write_index_span( GLcontext *ctx, struct sw_span *span, if (swrast->_RasterMask & MULTI_DRAW_BIT) { /* draw to zero or two or more buffers */ - multi_write_index_span( ctx, span->end, span->x, span->y, - span->color.index, span->mask ); + multi_write_index_span(ctx, span); } else { /* normal situation: draw to exactly one buffer */ if (ctx->Color.IndexLogicOpEnabled) { - _mesa_logicop_ci_span( ctx, span->end, span->x, span->y, - span->color.index, span->mask ); + _mesa_logicop_ci_span(ctx, span, span->color.index); } if (ctx->Color.IndexMask != 0xffffffff) { - _mesa_mask_index_span( ctx, span->end, span->x, span->y, - span->color.index ); + _mesa_mask_index_span(ctx, span, span->color.index); } /* write pixels */ - if ((span->interpMask & SPAN_INDEX) && span->indexStep == 0) { - /* all pixels have same color index */ - (*swrast->Driver.WriteMonoCISpan)( ctx, span->end, span->x, span->y, - FixedToInt(span->index), - span->mask ); + if (span->arrayMask & SPAN_XY) { + /* array of pixel coords */ + if ((span->interpMask & SPAN_INDEX) && span->indexStep == 0) { + /* all pixels have same color index */ + (*swrast->Driver.WriteMonoCIPixels)(ctx, span->end, + span->xArray, span->yArray, + FixedToInt(span->index), + span->mask); + } + else { + (*swrast->Driver.WriteCI32Pixels)(ctx, span->end, span->xArray, + span->yArray, span->color.index, + span->mask ); + } } else { - (*swrast->Driver.WriteCI32Span)( ctx, span->end, span->x, span->y, - span->color.index, span->mask ); + /* horizontal run of pixels */ + if ((span->interpMask & SPAN_INDEX) && span->indexStep == 0) { + /* all pixels have same color index */ + (*swrast->Driver.WriteMonoCISpan)(ctx, span->end, span->x, span->y, + FixedToInt(span->index), + span->mask); + } + else { + (*swrast->Driver.WriteCI32Span)(ctx, span->end, span->x, span->y, + span->color.index, span->mask); + } } } @@ -719,27 +775,34 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, const GLuint origArrayMask = span->arrayMask; GLboolean monoColor; + ASSERT(span->end <= MAX_WIDTH); ASSERT((span->interpMask & span->arrayMask) == 0); ASSERT((span->interpMask | span->arrayMask) & SPAN_RGBA); + if (ctx->Fog.Enabled) + ASSERT((span->interpMask | span->arrayMask) & SPAN_FOG); + + /* + printf("%s() interp 0x%x array 0x%x p=0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask, primitive); + */ - MEMSET(span->mask, 1, span->end); - span->writeAll = GL_TRUE; + if (span->arrayMask & SPAN_MASK) { + /* mask was initialized by caller, probably glBitmap */ + span->writeAll = GL_FALSE; + } + else { + MEMSET(span->mask, 1, span->end); + span->writeAll = GL_TRUE; + } /* Determine if we have mono-chromatic colors */ monoColor = (span->interpMask & SPAN_RGBA) && span->redStep == 0 && span->greenStep == 0 && span->blueStep == 0 && span->alphaStep == 0; - /* Window clipping */ - if ((swrast->_RasterMask & WINCLIP_BIT) || primitive == GL_BITMAP) { - if (clip_span(ctx, span) == GL_FALSE) { - return; - } - } - - /* Scissor test */ - if (ctx->Scissor.Enabled) { - if (!_mesa_scissor_span(ctx, span)) { + /* Clipping */ + if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP) + || (primitive == GL_POINT)) { + if (!clip_span(ctx, span)) { return; } } @@ -802,11 +865,13 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, /* Fog */ /* XXX try to simplify the fog code! */ if (ctx->Fog.Enabled) { - if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) + if ((span->arrayMask & SPAN_FOG) && !swrast->_PreferPixelFog) { _mesa_fog_rgba_pixels_with_array(ctx, span, span->fogArray, span->color.rgba); - else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) + } + else if ((span->interpMask & SPAN_FOG) && !swrast->_PreferPixelFog) { _mesa_fog_rgba_pixels(ctx, span, span->color.rgba); + } else { if ((span->interpMask & SPAN_Z) && (span->arrayMask & SPAN_Z) == 0) interpolate_z(ctx, span); @@ -826,51 +891,63 @@ _mesa_write_rgba_span( GLcontext *ctx, struct sw_span *span, } if (swrast->_RasterMask & MULTI_DRAW_BIT) { - multi_write_rgba_span( ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) span->color.rgba, - span->mask ); + multi_write_rgba_span(ctx, span); } else { /* normal: write to exactly one buffer */ +#if 1 if (ctx->Color.ColorLogicOpEnabled) { - _mesa_logicop_rgba_span( ctx, span->end, span->x, span->y, - span->color.rgba, span->mask ); + _mesa_logicop_rgba_span(ctx, span, span->color.rgba); monoColor = GL_FALSE; } else if (ctx->Color.BlendEnabled) { - _mesa_blend_span( ctx, span->end, span->x, span->y, - span->color.rgba, span->mask ); + _mesa_blend_span(ctx, span, span->color.rgba); monoColor = GL_FALSE; } - +#endif /* Color component masking */ if (colorMask != 0xffffffff) { - _mesa_mask_rgba_span( ctx, span->end, span->x, span->y, - span->color.rgba ); + _mesa_mask_rgba_span(ctx, span, span->color.rgba); monoColor = GL_FALSE; } /* write pixels */ - if (monoColor) { - /* all pixels have same color */ - GLchan color[4]; - color[RCOMP] = FixedToChan(span->red); - color[GCOMP] = FixedToChan(span->green); - color[BCOMP] = FixedToChan(span->blue); - color[ACOMP] = FixedToChan(span->alpha); - (*swrast->Driver.WriteMonoRGBASpan)( ctx, span->end, span->x, span->y, - color, span->mask); + if (span->arrayMask & SPAN_XY) { + /* array of pixel coords */ + /* XXX test for mono color */ + (*swrast->Driver.WriteRGBAPixels)(ctx, span->end, span->xArray, + span->yArray, (const GLchan (*)[4]) span->color.rgba, span->mask); + if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { + _mesa_write_alpha_pixels(ctx, span->end, + span->xArray, span->yArray, + (const GLchan (*)[4]) span->color.rgba, + span->mask); + } } else { - (*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, + /* horizontal run of pixels */ + if (monoColor) { + /* all pixels have same color */ + GLchan color[4]; + color[RCOMP] = FixedToChan(span->red); + color[GCOMP] = FixedToChan(span->green); + color[BCOMP] = FixedToChan(span->blue); + color[ACOMP] = FixedToChan(span->alpha); + (*swrast->Driver.WriteMonoRGBASpan)(ctx, span->end, span->x, + span->y, color, span->mask); + /* XXX software alpha buffer writes! */ + } + else { + /* each pixel is a different color */ + (*swrast->Driver.WriteRGBASpan)(ctx, span->end, span->x, span->y, (const GLchan (*)[4]) span->color.rgba, - span->writeAll ? ((const GLubyte *) NULL) : span->mask ); - } - - if (swrast->_RasterMask & ALPHABUF_BIT) { - _mesa_write_alpha_span( ctx, span->end, span->x, span->y, + span->writeAll ? ((const GLubyte *) NULL) : span->mask); + if (swrast->_RasterMask & ALPHABUF_BIT) { + _mesa_write_alpha_span(ctx, span->end, span->x, span->y, (const GLchan (*)[4]) span->color.rgba, - span->writeAll ? ((const GLubyte *) NULL) : span->mask ); + span->writeAll ? ((const GLubyte *) NULL) : span->mask); + } + } } } @@ -918,6 +995,7 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, SWcontext *swrast = SWRAST_CONTEXT(ctx); const GLuint origArrayMask = span->arrayMask; + ASSERT(span->end <= MAX_WIDTH); ASSERT((span->interpMask & span->arrayMask) == 0); ASSERT(ctx->Texture._ReallyEnabled); @@ -925,26 +1003,26 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, printf("%s() interp 0x%x array 0x%x\n", __FUNCTION__, span->interpMask, span->arrayMask); */ - MEMSET(span->mask, 1, span->end); - span->writeAll = GL_TRUE; - - /* clip against window bounds */ - if ((swrast->_RasterMask & WINCLIP_BIT) || primitive==GL_BITMAP) { - if (clip_span(ctx,span) == GL_FALSE) { - return; - } + if (span->arrayMask & SPAN_MASK) { + /* mask was initialized by caller, probably glBitmap */ + span->writeAll = GL_FALSE; + } + else { + MEMSET(span->mask, 1, span->end); + span->writeAll = GL_TRUE; } - /* Scissor test */ - if (ctx->Scissor.Enabled) { - if (_mesa_scissor_span( ctx, span ) == GL_FALSE) { - return; + /* Clipping */ + if ((swrast->_RasterMask & CLIP_BIT) || (primitive == GL_BITMAP) + || (primitive == GL_POINT)) { + if (!clip_span(ctx, span)) { + return; } } /* Polygon Stippling */ - if (ctx->Polygon.StippleFlag && primitive==GL_POLYGON) { - stipple_polygon_span( ctx, span); + if (ctx->Polygon.StippleFlag && primitive == GL_POLYGON) { + stipple_polygon_span(ctx, span); } /* Need texture coordinates now */ @@ -1052,33 +1130,43 @@ _mesa_write_texture_span( GLcontext *ctx, struct sw_span *span, } if (swrast->_RasterMask & MULTI_DRAW_BIT) { - multi_write_rgba_span( ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) span->color.rgba, - span->mask ); + multi_write_rgba_span(ctx, span); } else { /* normal: write to exactly one buffer */ if (ctx->Color.ColorLogicOpEnabled) { - _mesa_logicop_rgba_span( ctx, span->end, span->x, span->y, - span->color.rgba, span->mask ); + _mesa_logicop_rgba_span(ctx, span, span->color.rgba); } else if (ctx->Color.BlendEnabled) { - _mesa_blend_span( ctx, span->end, span->x, span->y, - span->color.rgba, span->mask); + _mesa_blend_span(ctx, span, span->color.rgba); } if (colorMask != 0xffffffff) { - _mesa_mask_rgba_span( ctx, span->end, span->x, span->y, - span->color.rgba ); + _mesa_mask_rgba_span(ctx, span, span->color.rgba); } - (*swrast->Driver.WriteRGBASpan)( ctx, span->end, span->x, span->y, + + if (span->arrayMask & SPAN_XY) { + /* array of pixel coords */ + (*swrast->Driver.WriteRGBAPixels)(ctx, span->end, span->xArray, + span->yArray, (const GLchan (*)[4]) span->color.rgba, span->mask); + if (SWRAST_CONTEXT(ctx)->_RasterMask & ALPHABUF_BIT) { + _mesa_write_alpha_pixels(ctx, span->end, + span->xArray, span->yArray, + (const GLchan (*)[4]) span->color.rgba, + span->mask); + } + } + else { + /* horizontal run of pixels */ + (*swrast->Driver.WriteRGBASpan)(ctx, span->end, span->x, span->y, (const GLchan (*)[4]) span->color.rgba, - span->writeAll ? NULL : span->mask ); - if (swrast->_RasterMask & ALPHABUF_BIT) { - _mesa_write_alpha_span( ctx, span->end, span->x, span->y, - (const GLchan (*)[4]) span->color.rgba, - span->writeAll ? NULL : span->mask ); + span->writeAll ? NULL : span->mask); + if (swrast->_RasterMask & ALPHABUF_BIT) { + _mesa_write_alpha_span(ctx, span->end, span->x, span->y, + (const GLchan (*)[4]) span->color.rgba, + span->writeAll ? NULL : span->mask); + } } } @@ -1133,7 +1221,7 @@ _mesa_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, (*swrast->Driver.ReadRGBASpan)( ctx, length, x + skip, y, rgba + skip ); if (buffer->UseSoftwareAlphaBuffers) { - _mesa_read_alpha_span( ctx, length, x + skip, y, rgba + skip ); + _mesa_read_alpha_span(ctx, length, x + skip, y, rgba + skip); } } } diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c index 29d161eeb8..809b1ee94c 100644 --- a/src/mesa/swrast/s_stencil.c +++ b/src/mesa/swrast/s_stencil.c @@ -1,4 +1,4 @@ -/* $Id: s_stencil.c,v 1.17 2002/01/28 00:07:33 brianp Exp $ */ +/* $Id: s_stencil.c,v 1.18 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -37,8 +37,6 @@ - - /* Stencil Logic: IF stencil test fails THEN @@ -55,8 +53,6 @@ ENDIF */ - - /* * Return the address of a stencil buffer value given the window coords: */ @@ -488,7 +484,6 @@ stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, } - /* * Apply stencil and depth testing to the span of pixels. * Both software and hardware stencil buffers are acceptable. @@ -501,55 +496,8 @@ stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, * GL_FALSE - one or more fragments passed the testing * */ -GLboolean -_old_stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLstencil stencilRow[MAX_WIDTH]; - GLstencil *stencil; - GLboolean result; - - ASSERT(ctx->Stencil.Enabled); - ASSERT(n <= MAX_WIDTH); - - /* Get initial stencil values */ - if (swrast->Driver.WriteStencilSpan) { - ASSERT(swrast->Driver.ReadStencilSpan); - /* Get stencil values from the hardware stencil buffer */ - (*swrast->Driver.ReadStencilSpan)(ctx, n, x, y, stencilRow); - stencil = stencilRow; - } - else { - /* software stencil buffer */ - stencil = STENCIL_ADDRESS(x, y); - } - - /* do all the stencil/depth testing/updating */ - result = stencil_and_ztest_span( ctx, n, x, y, z, stencil, mask ); - - if (swrast->Driver.WriteStencilSpan) { - /* Write updated stencil values into hardware stencil buffer */ - (swrast->Driver.WriteStencilSpan)(ctx, n, x, y, stencil, mask ); - } - - return result; -} - -/* - * Apply stencil and depth testing to the span of pixels. - * Both software and hardware stencil buffers are acceptable. - * Input: n - number of pixels in the span - * x, y - location of leftmost pixel in span - * z - array [n] of z values - * mask - array [n] of flags (1=test this pixel, 0=skip the pixel) - * Output: mask - array [n] of flags (1=stencil and depth test passed) - * Return: GL_TRUE - all fragments failed the testing - * GL_FALSE - one or more fragments passed the testing - * - */ -GLboolean -_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span) +static GLboolean +stencil_and_ztest_span2(GLcontext *ctx, struct sw_span *span) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -1058,6 +1006,20 @@ _mesa_stencil_and_ztest_pixels( GLcontext *ctx, +GLboolean +_mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span) +{ + if (span->arrayMask & SPAN_XY) { + return _mesa_stencil_and_ztest_pixels(ctx, span->end, + span->xArray, span->yArray, + span->zArray, span->mask); + } + else { + return stencil_and_ztest_span2(ctx, span); + } +} + + /* * Return a span of stencil values from the stencil buffer. * Used for glRead/CopyPixels diff --git a/src/mesa/swrast/s_stencil.h b/src/mesa/swrast/s_stencil.h index a8a3e3325e..8c4c3b3d03 100644 --- a/src/mesa/swrast/s_stencil.h +++ b/src/mesa/swrast/s_stencil.h @@ -1,10 +1,10 @@ -/* $Id: s_stencil.h,v 1.4 2001/12/17 04:54:35 brianp Exp $ */ +/* $Id: s_stencil.h,v 1.5 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.1 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -33,9 +33,7 @@ #include "swrast.h" -extern GLboolean -_old_stencil_and_ztest_span( GLcontext *ctx, GLuint n, GLint x, GLint y, - const GLdepth z[], GLubyte mask[] ); + extern GLboolean _mesa_stencil_and_ztest_span(GLcontext *ctx, struct sw_span *span); diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index 40a892294b..9bdc203524 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -1,4 +1,4 @@ -/* $Id: s_triangle.c,v 1.53 2002/01/30 16:54:02 brianp Exp $ */ +/* $Id: s_triangle.c,v 1.54 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -158,14 +158,17 @@ static void smooth_rgba_triangle( GLcontext *ctx, #define INTERP_RGB 1 #define INTERP_ALPHA 1 -#define RENDER_SPAN( span ) \ - ASSERT(span.interpMask & SPAN_RGBA); \ - _mesa_write_rgba_span(ctx, &span, GL_POLYGON); +#define SETUP_CODE \ + { \ + /* texturing must be off */ \ + ASSERT(!ctx->Texture._ReallyEnabled); \ + ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); \ + } + +#define RENDER_SPAN( span ) _mesa_write_rgba_span(ctx, &span, GL_POLYGON) #include "s_tritemp.h" - ASSERT(!ctx->Texture._ReallyEnabled); /* texturing must be off */ - ASSERT(ctx->Light.ShadeModel==GL_SMOOTH); } @@ -545,7 +548,8 @@ affine_span(GLcontext *ctx, struct sw_span *span, } break; } - ASSERT(span->interpMask & SPAN_RGBA); + ASSERT(span->interpMask & SPAN_RGBA); /* XXXX unset */ + span->interpMask &= ~SPAN_RGBA; ASSERT(span->arrayMask & SPAN_RGBA); _mesa_write_rgba_span(ctx, span, GL_POLYGON); diff --git a/src/mesa/swrast/s_zoom.c b/src/mesa/swrast/s_zoom.c index 7a696256a6..b4586c1a45 100644 --- a/src/mesa/swrast/s_zoom.c +++ b/src/mesa/swrast/s_zoom.c @@ -1,4 +1,4 @@ -/* $Id: s_zoom.c,v 1.12 2002/01/31 00:27:43 brianp Exp $ */ +/* $Id: s_zoom.c,v 1.13 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -53,6 +53,9 @@ zoom_span( GLcontext *ctx, const struct sw_span *span, const GLchan (*rgb)[3] = (const GLchan (*)[3]) src; const GLuint *indexes = (const GLuint *) src; + /* no pixel arrays! */ + ASSERT((span->arrayMask & SPAN_XY) == 0); + INIT_SPAN(zoomed); if (format == GL_RGBA || format == GL_RGB) { zoomed.z = span->z; diff --git a/src/mesa/swrast/swrast.h b/src/mesa/swrast/swrast.h index 93263ff209..9359b26dfc 100644 --- a/src/mesa/swrast/swrast.h +++ b/src/mesa/swrast/swrast.h @@ -1,4 +1,4 @@ -/* $Id: swrast.h,v 1.19 2002/01/28 04:25:56 brianp Exp $ */ +/* $Id: swrast.h,v 1.20 2002/02/02 17:24:11 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -95,6 +95,8 @@ typedef struct { #define SPAN_LAMBDA 0x080 #define SPAN_COVERAGE 0x100 #define SPAN_FLAT 0x200 /* flat shading? */ +#define SPAN_XY 0x400 /* arrayMask only - for xArray, yArray */ +#define SPAN_MASK 0x800 /* arrayMask only */ struct sw_span { @@ -152,6 +154,8 @@ struct sw_span { GLuint index[MAX_WIDTH]; } color; GLchan specArray[MAX_WIDTH][4]; + GLint xArray[MAX_WIDTH]; /* X/Y used for point/line rendering only */ + GLint yArray[MAX_WIDTH]; GLdepth zArray[MAX_WIDTH]; GLfloat fogArray[MAX_WIDTH]; GLfloat texcoords[MAX_TEXTURE_UNITS][MAX_WIDTH][4]; |