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authorBrian <brian.paul@tungstengraphics.com>2007-12-07 17:24:42 -0700
committerBrian <brian.paul@tungstengraphics.com>2007-12-07 17:24:42 -0700
commitc885775cae8feabe5431ba7867fac99332f5ee8e (patch)
treeb866a831db8fe2bc51475592cb86d55a934767f5 /src
parent40e9c57d318c1d4a1e75fe0c88374182050d7f48 (diff)
New vbo_set_draw_func() to keep vbo context opaque to state tracker and tnl module.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_cb_feedback.c8
-rw-r--r--src/mesa/state_tracker/st_draw.c6
-rw-r--r--src/mesa/tnl/t_context.c3
-rw-r--r--src/mesa/vbo/vbo.h3
-rw-r--r--src/mesa/vbo/vbo_context.c12
5 files changed, 22 insertions, 10 deletions
diff --git a/src/mesa/state_tracker/st_cb_feedback.c b/src/mesa/state_tracker/st_cb_feedback.c
index a9fd2579a2..ea775b9452 100644
--- a/src/mesa/state_tracker/st_cb_feedback.c
+++ b/src/mesa/state_tracker/st_cb_feedback.c
@@ -43,7 +43,6 @@
#include "main/macros.h"
#include "vbo/vbo.h"
-#include "vbo/vbo_context.h"
#include "st_context.h"
#include "st_atom.h"
@@ -281,26 +280,25 @@ static void
st_RenderMode(GLcontext *ctx, GLenum newMode )
{
struct st_context *st = ctx->st;
- struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
struct draw_context *draw = st->draw;
if (newMode == GL_RENDER) {
/* restore normal VBO draw function */
- vbo->draw_prims = st_draw_vbo;
+ vbo_set_draw_func(ctx, st_draw_vbo);
}
else if (newMode == GL_SELECT) {
if (!st->selection_stage)
st->selection_stage = draw_glselect_stage(ctx, draw);
draw_set_rasterize_stage(draw, st->selection_stage);
/* Plug in new vbo draw function */
- vbo->draw_prims = st_feedback_draw_vbo;
+ vbo_set_draw_func(ctx, st_feedback_draw_vbo);
}
else {
if (!st->feedback_stage)
st->feedback_stage = draw_glfeedback_stage(ctx, draw);
draw_set_rasterize_stage(draw, st->feedback_stage);
/* Plug in new vbo draw function */
- vbo->draw_prims = st_feedback_draw_vbo;
+ vbo_set_draw_func(ctx, st_feedback_draw_vbo);
/* need to generate/use a vertex program that emits pos/color/tex */
st->dirty.st |= ST_NEW_VERTEX_PROGRAM;
}
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c
index b4c0d0cdd6..32dcd73c46 100644
--- a/src/mesa/state_tracker/st_draw.c
+++ b/src/mesa/state_tracker/st_draw.c
@@ -34,7 +34,6 @@
#include "main/image.h"
#include "vbo/vbo.h"
-#include "vbo/vbo_context.h"
#include "st_atom.h"
#include "st_cache.h"
@@ -519,14 +518,11 @@ st_feedback_draw_vbo(GLcontext *ctx,
void st_init_draw( struct st_context *st )
{
GLcontext *ctx = st->ctx;
- struct vbo_context *vbo = (struct vbo_context *) ctx->swtnl_im;
/* actually, not used here, but elsewhere */
create_default_attribs_buffer(st);
- assert(vbo);
- assert(vbo->draw_prims);
- vbo->draw_prims = st_draw_vbo;
+ vbo_set_draw_func(ctx, st_draw_vbo);
}
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index b87452d2eb..0ace5c2d6f 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -78,6 +78,9 @@ _tnl_CreateContext( GLcontext *ctx )
tnl->nr_blocks = 0;
+ /* plug in the VBO drawing function */
+ vbo_set_draw_func(ctx, _tnl_draw_prims);
+
return GL_TRUE;
}
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 4c51b44cda..79d33d09c1 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -117,4 +117,7 @@ void vbo_rebase_prims( GLcontext *ctx,
void vbo_use_buffer_objects(GLcontext *ctx);
+void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func);
+
+
#endif
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index ad4556c500..60d0b76ab6 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -31,6 +31,7 @@
#include "vbo.h"
#include "vbo_context.h"
+#if 0
/* Reach out and grab this to use as the default:
*/
extern void _tnl_draw_prims( GLcontext *ctx,
@@ -40,6 +41,7 @@ extern void _tnl_draw_prims( GLcontext *ctx,
const struct _mesa_index_buffer *ib,
GLuint min_index,
GLuint max_index );
+#endif
@@ -214,7 +216,9 @@ GLboolean _vbo_CreateContext( GLcontext *ctx )
/* By default:
*/
+#if 0 /* dead - see vbo_set_draw_func() */
vbo->draw_prims = _tnl_draw_prims;
+#endif
/* Hook our functions into exec and compile dispatch tables. These
* will pretty much be permanently installed, which means that the
@@ -245,3 +249,11 @@ void _vbo_DestroyContext( GLcontext *ctx )
FREE(vbo_context(ctx));
ctx->swtnl_im = NULL;
}
+
+
+void vbo_set_draw_func(GLcontext *ctx, vbo_draw_func func)
+{
+ struct vbo_context *vbo = vbo_context(ctx);
+ vbo->draw_prims = func;
+}
+