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-rw-r--r--src/mesa/shader/nvprogram.c12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/mesa/shader/nvprogram.c b/src/mesa/shader/nvprogram.c
index 4aaa74250a..070451452a 100644
--- a/src/mesa/shader/nvprogram.c
+++ b/src/mesa/shader/nvprogram.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.0
+ * Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -530,13 +530,12 @@ _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
&& ctx->Extensions.NV_vertex_program) {
struct vertex_program *vprog = (struct vertex_program *) prog;
if (!vprog) {
- vprog = CALLOC_STRUCT(vertex_program);
+ vprog = (struct vertex_program *)
+ ctx->Driver.NewProgram(ctx, target, id);
if (!vprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
}
- vprog->Base.RefCount = 1;
- vprog->Base.Resident = GL_TRUE;
_mesa_HashInsert(ctx->Shared->Programs, id, vprog);
}
_mesa_parse_nv_vertex_program(ctx, target, program, len, vprog);
@@ -545,13 +544,12 @@ _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len,
&& ctx->Extensions.NV_fragment_program) {
struct fragment_program *fprog = (struct fragment_program *) prog;
if (!fprog) {
- fprog = CALLOC_STRUCT(fragment_program);
+ fprog = (struct fragment_program *)
+ ctx->Driver.NewProgram(ctx, target, id);
if (!fprog) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV");
return;
}
- fprog->Base.RefCount = 1;
- fprog->Base.Resident = GL_TRUE;
_mesa_HashInsert(ctx->Shared->Programs, id, fprog);
}
_mesa_parse_nv_fragment_program(ctx, target, program, len, fprog);