diff options
23 files changed, 292 insertions, 298 deletions
diff --git a/src/gallium/auxiliary/draw/draw_aaline.c b/src/gallium/auxiliary/draw/draw_aaline.c index 3ec73b0800..6b1e640ae9 100644 --- a/src/gallium/auxiliary/draw/draw_aaline.c +++ b/src/gallium/auxiliary/draw/draw_aaline.c @@ -733,7 +733,8 @@ aaline_bind_fs_state(struct pipe_context *pipe, void *fs) /* save current */ aaline->fs = aafs; /* pass-through */ - aaline->driver_bind_fs_state(aaline->pipe, aafs->driver_fs); + aaline->driver_bind_fs_state(aaline->pipe, + (aafs ? aafs->driver_fs : NULL)); } diff --git a/src/gallium/auxiliary/draw/draw_aapoint.c b/src/gallium/auxiliary/draw/draw_aapoint.c index 70f696475f..99e9e9fe34 100644 --- a/src/gallium/auxiliary/draw/draw_aapoint.c +++ b/src/gallium/auxiliary/draw/draw_aapoint.c @@ -800,7 +800,8 @@ aapoint_bind_fs_state(struct pipe_context *pipe, void *fs) /* save current */ aapoint->fs = aafs; /* pass-through */ - aapoint->driver_bind_fs_state(aapoint->pipe, aafs->driver_fs); + aapoint->driver_bind_fs_state(aapoint->pipe, + (aafs ? aafs->driver_fs : NULL)); } diff --git a/src/gallium/auxiliary/draw/draw_pstipple.c b/src/gallium/auxiliary/draw/draw_pstipple.c index b3e52dc1c7..ed50d0805a 100644 --- a/src/gallium/auxiliary/draw/draw_pstipple.c +++ b/src/gallium/auxiliary/draw/draw_pstipple.c @@ -595,7 +595,8 @@ pstip_bind_fs_state(struct pipe_context *pipe, void *fs) /* save current */ pstip->fs = aafs; /* pass-through */ - pstip->driver_bind_fs_state(pstip->pipe, aafs->driver_fs); + pstip->driver_bind_fs_state(pstip->pipe, + (aafs ? aafs->driver_fs : NULL)); } diff --git a/src/gallium/drivers/softpipe/sp_state_fs.c b/src/gallium/drivers/softpipe/sp_state_fs.c index eb641ed321..4eefd1d61f 100644 --- a/src/gallium/drivers/softpipe/sp_state_fs.c +++ b/src/gallium/drivers/softpipe/sp_state_fs.c @@ -120,7 +120,8 @@ softpipe_bind_vs_state(struct pipe_context *pipe, void *vs) softpipe->vs = (const struct sp_vertex_shader *)vs; - draw_bind_vertex_shader(softpipe->draw, softpipe->vs->draw_data); + draw_bind_vertex_shader(softpipe->draw, + (softpipe->vs ? softpipe->vs->draw_data : NULL)); softpipe->dirty |= SP_NEW_VS; } diff --git a/src/mesa/sources b/src/mesa/sources index f0bf7b31fb..e3d5f22849 100644 --- a/src/mesa/sources +++ b/src/mesa/sources @@ -184,7 +184,6 @@ STATETRACKER_SOURCES = \ state_tracker/st_cb_readpixels.c \ state_tracker/st_cb_strings.c \ state_tracker/st_cb_texture.c \ - state_tracker/st_cache.c \ state_tracker/st_context.c \ state_tracker/st_debug.c \ state_tracker/st_draw.c \ diff --git a/src/mesa/state_tracker/st_atom_blend.c b/src/mesa/state_tracker/st_atom_blend.c index 2a9d209153..6c13fc8141 100644 --- a/src/mesa/state_tracker/st_atom_blend.c +++ b/src/mesa/state_tracker/st_atom_blend.c @@ -33,11 +33,11 @@ #include "st_context.h" -#include "st_cache.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "cso_cache/cso_context.h" /** @@ -155,44 +155,43 @@ translate_logicop(GLenum logicop) static void update_blend( struct st_context *st ) { - struct pipe_blend_state blend; - const struct cso_blend *cso; + struct pipe_blend_state *blend = &st->state.blend; - memset(&blend, 0, sizeof(blend)); + memset(blend, 0, sizeof(*blend)); if (st->ctx->Color.ColorLogicOpEnabled || (st->ctx->Color.BlendEnabled && st->ctx->Color.BlendEquationRGB == GL_LOGIC_OP)) { /* logicop enabled */ - blend.logicop_enable = 1; - blend.logicop_func = translate_logicop(st->ctx->Color.LogicOp); + blend->logicop_enable = 1; + blend->logicop_func = translate_logicop(st->ctx->Color.LogicOp); } else if (st->ctx->Color.BlendEnabled) { /* blending enabled */ - blend.blend_enable = 1; + blend->blend_enable = 1; - blend.rgb_func = translate_blend(st->ctx->Color.BlendEquationRGB); + blend->rgb_func = translate_blend(st->ctx->Color.BlendEquationRGB); if (st->ctx->Color.BlendEquationRGB == GL_MIN || st->ctx->Color.BlendEquationRGB == GL_MAX) { /* Min/max are special */ - blend.rgb_src_factor = PIPE_BLENDFACTOR_ONE; - blend.rgb_dst_factor = PIPE_BLENDFACTOR_ONE; + blend->rgb_src_factor = PIPE_BLENDFACTOR_ONE; + blend->rgb_dst_factor = PIPE_BLENDFACTOR_ONE; } else { - blend.rgb_src_factor = translate_blend(st->ctx->Color.BlendSrcRGB); - blend.rgb_dst_factor = translate_blend(st->ctx->Color.BlendDstRGB); + blend->rgb_src_factor = translate_blend(st->ctx->Color.BlendSrcRGB); + blend->rgb_dst_factor = translate_blend(st->ctx->Color.BlendDstRGB); } - blend.alpha_func = translate_blend(st->ctx->Color.BlendEquationA); + blend->alpha_func = translate_blend(st->ctx->Color.BlendEquationA); if (st->ctx->Color.BlendEquationA == GL_MIN || st->ctx->Color.BlendEquationA == GL_MAX) { /* Min/max are special */ - blend.alpha_src_factor = PIPE_BLENDFACTOR_ONE; - blend.alpha_dst_factor = PIPE_BLENDFACTOR_ONE; + blend->alpha_src_factor = PIPE_BLENDFACTOR_ONE; + blend->alpha_dst_factor = PIPE_BLENDFACTOR_ONE; } else { - blend.alpha_src_factor = translate_blend(st->ctx->Color.BlendSrcA); - blend.alpha_dst_factor = translate_blend(st->ctx->Color.BlendDstA); + blend->alpha_src_factor = translate_blend(st->ctx->Color.BlendSrcA); + blend->alpha_dst_factor = translate_blend(st->ctx->Color.BlendDstA); } } else { @@ -201,25 +200,18 @@ update_blend( struct st_context *st ) /* Colormask - maybe reverse these bits? */ if (st->ctx->Color.ColorMask[0]) - blend.colormask |= PIPE_MASK_R; + blend->colormask |= PIPE_MASK_R; if (st->ctx->Color.ColorMask[1]) - blend.colormask |= PIPE_MASK_G; + blend->colormask |= PIPE_MASK_G; if (st->ctx->Color.ColorMask[2]) - blend.colormask |= PIPE_MASK_B; + blend->colormask |= PIPE_MASK_B; if (st->ctx->Color.ColorMask[3]) - blend.colormask |= PIPE_MASK_A; + blend->colormask |= PIPE_MASK_A; if (st->ctx->Color.DitherFlag) - blend.dither = 1; + blend->dither = 1; - cso = st_cached_blend_state(st, &blend); - - if (st->state.blend != cso) { - /* state has changed */ - st->state.blend = cso; - /* bind new state */ - st->pipe->bind_blend_state(st->pipe, cso->data); - } + cso_set_blend(st->cso_context, blend); if (memcmp(st->ctx->Color.BlendColor, &st->state.blend_color, 4 * sizeof(GLfloat)) != 0) { /* state has changed */ diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index 7aecdbfbcc..827ad3b548 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -34,10 +34,10 @@ #include "st_context.h" -#include "st_cache.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "cso_cache/cso_context.h" /** @@ -93,53 +93,47 @@ gl_stencil_op_to_pipe(GLenum func) static void update_depth_stencil_alpha(struct st_context *st) { - struct pipe_depth_stencil_alpha_state depth_stencil; - const struct cso_depth_stencil_alpha *cso; + struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil; - memset(&depth_stencil, 0, sizeof(depth_stencil)); + memset(dsa, 0, sizeof(*dsa)); - depth_stencil.depth.enabled = st->ctx->Depth.Test; - depth_stencil.depth.writemask = st->ctx->Depth.Mask; - depth_stencil.depth.func = st_compare_func_to_pipe(st->ctx->Depth.Func); + dsa->depth.enabled = st->ctx->Depth.Test; + dsa->depth.writemask = st->ctx->Depth.Mask; + dsa->depth.func = st_compare_func_to_pipe(st->ctx->Depth.Func); if (st->ctx->Query.CurrentOcclusionObject && st->ctx->Query.CurrentOcclusionObject->Active) - depth_stencil.depth.occlusion_count = 1; + dsa->depth.occlusion_count = 1; if (st->ctx->Stencil.Enabled) { - depth_stencil.stencil[0].enabled = 1; - depth_stencil.stencil[0].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[0]); - depth_stencil.stencil[0].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[0]); - depth_stencil.stencil[0].zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[0]); - depth_stencil.stencil[0].zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[0]); - depth_stencil.stencil[0].ref_value = st->ctx->Stencil.Ref[0] & 0xff; - depth_stencil.stencil[0].value_mask = st->ctx->Stencil.ValueMask[0] & 0xff; - depth_stencil.stencil[0].write_mask = st->ctx->Stencil.WriteMask[0] & 0xff; + dsa->stencil[0].enabled = 1; + dsa->stencil[0].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[0]); + dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[0]); + dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[0]); + dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[0]); + dsa->stencil[0].ref_value = st->ctx->Stencil.Ref[0] & 0xff; + dsa->stencil[0].value_mask = st->ctx->Stencil.ValueMask[0] & 0xff; + dsa->stencil[0].write_mask = st->ctx->Stencil.WriteMask[0] & 0xff; if (st->ctx->Stencil.TestTwoSide) { - depth_stencil.stencil[1].enabled = 1; - depth_stencil.stencil[1].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[1]); - depth_stencil.stencil[1].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[1]); - depth_stencil.stencil[1].zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[1]); - depth_stencil.stencil[1].zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[1]); - depth_stencil.stencil[1].ref_value = st->ctx->Stencil.Ref[1] & 0xff; - depth_stencil.stencil[1].value_mask = st->ctx->Stencil.ValueMask[1] & 0xff; - depth_stencil.stencil[1].write_mask = st->ctx->Stencil.WriteMask[1] & 0xff; + dsa->stencil[1].enabled = 1; + dsa->stencil[1].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[1]); + dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[1]); + dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[1]); + dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[1]); + dsa->stencil[1].ref_value = st->ctx->Stencil.Ref[1] & 0xff; + dsa->stencil[1].value_mask = st->ctx->Stencil.ValueMask[1] & 0xff; + dsa->stencil[1].write_mask = st->ctx->Stencil.WriteMask[1] & 0xff; } } if (st->ctx->Color.AlphaEnabled) { - depth_stencil.alpha.enabled = 1; - depth_stencil.alpha.func = st_compare_func_to_pipe(st->ctx->Color.AlphaFunc); - depth_stencil.alpha.ref = st->ctx->Color.AlphaRef; + dsa->alpha.enabled = 1; + dsa->alpha.func = st_compare_func_to_pipe(st->ctx->Color.AlphaFunc); + dsa->alpha.ref = st->ctx->Color.AlphaRef; } - cso = st_cached_depth_stencil_alpha_state(st, &depth_stencil); - if (st->state.depth_stencil != cso) { - /* state has changed */ - st->state.depth_stencil = cso; - st->pipe->bind_depth_stencil_alpha_state(st->pipe, cso->data); /* bind new state */ - } + cso_set_depth_stencil_alpha(st->cso_context, dsa); } diff --git a/src/mesa/state_tracker/st_atom_rasterizer.c b/src/mesa/state_tracker/st_atom_rasterizer.c index 229839d8b2..77cef9236b 100644 --- a/src/mesa/state_tracker/st_atom_rasterizer.c +++ b/src/mesa/state_tracker/st_atom_rasterizer.c @@ -32,10 +32,11 @@ #include "main/macros.h" #include "st_context.h" -#include "st_cache.h" +#include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" -#include "st_atom.h" +#include "cso_cache/cso_context.h" + static GLuint translate_fill( GLenum mode ) { @@ -72,22 +73,21 @@ static GLboolean get_offset_flag( GLuint fill_mode, static void update_raster_state( struct st_context *st ) { GLcontext *ctx = st->ctx; - struct pipe_rasterizer_state raster; - const struct cso_rasterizer *cso; + struct pipe_rasterizer_state *raster = &st->state.rasterizer; const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current; uint i; - memset(&raster, 0, sizeof(raster)); + memset(raster, 0, sizeof(*raster)); - raster.origin_lower_left = 1; /* Always true for OpenGL */ + raster->origin_lower_left = 1; /* Always true for OpenGL */ /* _NEW_POLYGON, _NEW_BUFFERS */ { if (ctx->Polygon.FrontFace == GL_CCW) - raster.front_winding = PIPE_WINDING_CCW; + raster->front_winding = PIPE_WINDING_CCW; else - raster.front_winding = PIPE_WINDING_CW; + raster->front_winding = PIPE_WINDING_CW; /* XXX * I think the intention here is that user-created framebuffer objects @@ -96,13 +96,13 @@ static void update_raster_state( struct st_context *st ) * But this is an implementation/driver-specific artifact - remove... */ if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0) - raster.front_winding ^= PIPE_WINDING_BOTH; + raster->front_winding ^= PIPE_WINDING_BOTH; } /* _NEW_LIGHT */ if (ctx->Light.ShadeModel == GL_FLAT) - raster.flatshade = 1; + raster->flatshade = 1; /* _NEW_LIGHT | _NEW_PROGRAM * @@ -113,28 +113,28 @@ static void update_raster_state( struct st_context *st ) if (ctx->VertexProgram._Current) { if (ctx->VertexProgram._Enabled) { /* user-defined program */ - raster.light_twoside = ctx->VertexProgram.TwoSideEnabled; + raster->light_twoside = ctx->VertexProgram.TwoSideEnabled; } else { /* TNL-generated program */ - raster.light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide; + raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide; } } else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) { - raster.light_twoside = 1; + raster->light_twoside = 1; } /* _NEW_POLYGON */ if (ctx->Polygon.CullFlag) { if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) { - raster.cull_mode = PIPE_WINDING_BOTH; + raster->cull_mode = PIPE_WINDING_BOTH; } else if (ctx->Polygon.CullFaceMode == GL_FRONT) { - raster.cull_mode = raster.front_winding; + raster->cull_mode = raster->front_winding; } else { - raster.cull_mode = raster.front_winding ^ PIPE_WINDING_BOTH; + raster->cull_mode = raster->front_winding ^ PIPE_WINDING_BOTH; } } @@ -144,23 +144,23 @@ static void update_raster_state( struct st_context *st ) GLuint fill_front = translate_fill( ctx->Polygon.FrontMode ); GLuint fill_back = translate_fill( ctx->Polygon.BackMode ); - if (raster.front_winding == PIPE_WINDING_CW) { - raster.fill_cw = fill_front; - raster.fill_ccw = fill_back; + if (raster->front_winding == PIPE_WINDING_CW) { + raster->fill_cw = fill_front; + raster->fill_ccw = fill_back; } else { - raster.fill_cw = fill_back; - raster.fill_ccw = fill_front; + raster->fill_cw = fill_back; + raster->fill_ccw = fill_front; } /* Simplify when culling is active: */ - if (raster.cull_mode & PIPE_WINDING_CW) { - raster.fill_cw = raster.fill_ccw; + if (raster->cull_mode & PIPE_WINDING_CW) { + raster->fill_cw = raster->fill_ccw; } - if (raster.cull_mode & PIPE_WINDING_CCW) { - raster.fill_ccw = raster.fill_cw; + if (raster->cull_mode & PIPE_WINDING_CCW) { + raster->fill_ccw = raster->fill_cw; } } @@ -168,95 +168,91 @@ static void update_raster_state( struct st_context *st ) */ if (ctx->Polygon.OffsetUnits != 0.0 || ctx->Polygon.OffsetFactor != 0.0) { - raster.offset_cw = get_offset_flag( raster.fill_cw, &ctx->Polygon ); - raster.offset_ccw = get_offset_flag( raster.fill_ccw, &ctx->Polygon ); - raster.offset_units = ctx->Polygon.OffsetUnits; - raster.offset_scale = ctx->Polygon.OffsetFactor; + raster->offset_cw = get_offset_flag( raster->fill_cw, &ctx->Polygon ); + raster->offset_ccw = get_offset_flag( raster->fill_ccw, &ctx->Polygon ); + raster->offset_units = ctx->Polygon.OffsetUnits; + raster->offset_scale = ctx->Polygon.OffsetFactor; } if (ctx->Polygon.SmoothFlag) - raster.poly_smooth = 1; + raster->poly_smooth = 1; if (ctx->Polygon.StippleFlag) - raster.poly_stipple_enable = 1; + raster->poly_stipple_enable = 1; /* _NEW_BUFFERS, _NEW_POLYGON */ - if (raster.fill_cw != PIPE_POLYGON_MODE_FILL || - raster.fill_ccw != PIPE_POLYGON_MODE_FILL) + if (raster->fill_cw != PIPE_POLYGON_MODE_FILL || + raster->fill_ccw != PIPE_POLYGON_MODE_FILL) { GLfloat mrd = (ctx->DrawBuffer ? ctx->DrawBuffer->_MRD : 1.0); - raster.offset_units = ctx->Polygon.OffsetFactor * mrd; - raster.offset_scale = (ctx->Polygon.OffsetUnits * mrd * + raster->offset_units = ctx->Polygon.OffsetFactor * mrd; + raster->offset_scale = (ctx->Polygon.OffsetUnits * mrd * st->polygon_offset_scale); } /* _NEW_POINT */ - raster.point_size = ctx->Point.Size; - raster.point_smooth = ctx->Point.SmoothFlag; - raster.point_sprite = ctx->Point.PointSprite; + raster->point_size = ctx->Point.Size; + raster->point_smooth = ctx->Point.SmoothFlag; + raster->point_sprite = ctx->Point.PointSprite; for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { if (ctx->Point.CoordReplace[i]) { if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT) - raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT; + raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT; else - raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT; + raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT; } else { - raster.sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE; + raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE; } } if (vertProg) { if (vertProg->Base.Id == 0) { if (vertProg->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) { /* generated program which emits point size */ - raster.point_size_per_vertex = TRUE; + raster->point_size_per_vertex = TRUE; } } else if (ctx->VertexProgram.PointSizeEnabled) { /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */ - raster.point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled; + raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled; } } /* _NEW_LINE */ - raster.line_smooth = ctx->Line.SmoothFlag; + raster->line_smooth = ctx->Line.SmoothFlag; if (ctx->Line.SmoothFlag) { - raster.line_width = CLAMP(ctx->Line.Width, + raster->line_width = CLAMP(ctx->Line.Width, ctx->Const.MinLineWidthAA, ctx->Const.MaxLineWidthAA); } else { - raster.line_width = CLAMP(ctx->Line.Width, + raster->line_width = CLAMP(ctx->Line.Width, ctx->Const.MinLineWidth, ctx->Const.MaxLineWidth); } - raster.line_stipple_enable = ctx->Line.StippleFlag; - raster.line_stipple_pattern = ctx->Line.StipplePattern; + raster->line_stipple_enable = ctx->Line.StippleFlag; + raster->line_stipple_pattern = ctx->Line.StipplePattern; /* GL stipple factor is in [1,256], remap to [0, 255] here */ - raster.line_stipple_factor = ctx->Line.StippleFactor - 1; + raster->line_stipple_factor = ctx->Line.StippleFactor - 1; /* _NEW_MULTISAMPLE */ if (ctx->Multisample.Enabled) - raster.multisample = 1; + raster->multisample = 1; /* _NEW_SCISSOR */ if (ctx->Scissor.Enabled) - raster.scissor = 1; + raster->scissor = 1; - cso = st_cached_rasterizer_state(st, &raster); - if (st->state.rasterizer != cso) { - st->state.rasterizer = cso; - st->pipe->bind_rasterizer_state(st->pipe, cso->data); - } + cso_set_rasterizer(st->cso_context, raster); } const struct st_tracked_state st_update_rasterizer = { diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index 1000f98ffc..1babba9b4f 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -33,11 +33,11 @@ #include "st_context.h" -#include "st_cache.h" #include "st_atom.h" #include "st_program.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "cso_cache/cso_context.h" /** @@ -124,9 +124,9 @@ update_samplers(struct st_context *st) /* loop over sampler units (aka tex image units) */ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { - struct pipe_sampler_state sampler; + struct pipe_sampler_state *sampler = st->state.samplers + su; - memset(&sampler, 0, sizeof(sampler)); + memset(sampler, 0, sizeof(*sampler)); if (fs->Base.Base.SamplersUsed & (1 << su)) { GLuint texUnit = fs->Base.Base.SamplerUnits[su]; @@ -135,37 +135,37 @@ update_samplers(struct st_context *st) assert(texobj); - sampler.wrap_s = gl_wrap_to_sp(texobj->WrapS); - sampler.wrap_t = gl_wrap_to_sp(texobj->WrapT); - sampler.wrap_r = gl_wrap_to_sp(texobj->WrapR); + sampler->wrap_s = gl_wrap_to_sp(texobj->WrapS); + sampler->wrap_t = gl_wrap_to_sp(texobj->WrapT); + sampler->wrap_r = gl_wrap_to_sp(texobj->WrapR); - sampler.min_img_filter = gl_filter_to_img_filter(texobj->MinFilter); - sampler.min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter); - sampler.mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter); + sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter); + sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter); + sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter); if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB) - sampler.normalized_coords = 1; + sampler->normalized_coords = 1; - sampler.lod_bias = st->ctx->Texture.Unit[su].LodBias; + sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias; #if 1 - sampler.min_lod = (texobj->MinLod) < 0.0 ? 0.0 : texobj->MinLod; - sampler.max_lod = texobj->MaxLod; + sampler->min_lod = (texobj->MinLod) < 0.0 ? 0.0 : texobj->MinLod; + sampler->max_lod = texobj->MaxLod; #else /* min/max lod should really be as follows (untested). * Also, calculate_first_last_level() needs to be overhauled * since today's hardware had real support for LOD clamping. */ - sampler.min_lod = MAX2(texobj->BaseLevel, texobj->MinLod); - sampler.max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod); + sampler->min_lod = MAX2(texobj->BaseLevel, texobj->MinLod); + sampler->max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod); #endif - sampler.max_anisotropy = texobj->MaxAnisotropy; + sampler->max_anisotropy = texobj->MaxAnisotropy; /* only care about ARB_shadow, not SGI shadow */ if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) { - sampler.compare = 1; - sampler.compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; - sampler.compare_func + sampler->compare = 1; + sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE; + sampler->compare_func = st_compare_func_to_pipe(texobj->CompareFunc); } @@ -174,11 +174,10 @@ update_samplers(struct st_context *st) /* XXX more sampler state here */ } - st->state.sampler[su] = st_cached_sampler_state(st, &sampler)->data; + cso_single_sampler(st->cso_context, su, sampler); } - st->pipe->bind_sampler_states(st->pipe, st->state.num_samplers, - st->state.sampler); + cso_single_sampler_done(st->cso_context); } diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c index 10c131d554..0726688493 100644 --- a/src/mesa/state_tracker/st_atom_shader.c +++ b/src/mesa/state_tracker/st_atom_shader.c @@ -43,10 +43,9 @@ #include "pipe/p_context.h" #include "pipe/p_shader_tokens.h" -#include "cso_cache/cso_cache.h" +#include "cso_cache/cso_context.h" #include "st_context.h" -#include "st_cache.h" #include "st_atom.h" #include "st_program.h" #include "st_atom_shader.h" @@ -70,9 +69,6 @@ struct translated_vertex_program /** Maps VERT_RESULT_x to slot */ GLuint output_to_slot[VERT_RESULT_MAX]; - /** The program in TGSI format */ - struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; - /** Pointer to the translated vertex program */ struct st_vertex_program *vp; @@ -158,7 +154,7 @@ find_translated_vp(struct st_context *st, /* * Translate fragment program if needed. */ - if (!stfp->cso) { + if (!stfp->state.tokens) { GLuint inAttr, numIn = 0; for (inAttr = 0; inAttr < FRAG_ATTRIB_MAX; inAttr++) { @@ -175,11 +171,7 @@ find_translated_vp(struct st_context *st, assert(stfp->Base.Base.NumInstructions > 1); - (void) st_translate_fragment_program(st, stfp, - stfp->input_to_slot, - stfp->tokens, - ST_MAX_SHADER_TOKENS); - assert(stfp->cso); + st_translate_fragment_program(st, stfp, stfp->input_to_slot); } @@ -261,12 +253,8 @@ find_translated_vp(struct st_context *st, assert(stvp->Base.Base.NumInstructions > 1); - st_translate_vertex_program(st, stvp, - xvp->output_to_slot, - xvp->tokens, - ST_MAX_SHADER_TOKENS); + st_translate_vertex_program(st, stvp, xvp->output_to_slot); - assert(stvp->cso); xvp->vp = stvp; /* translated VP is up to date now */ @@ -296,12 +284,10 @@ update_linkage( struct st_context *st ) xvp = find_translated_vp(st, stvp, stfp); st->vp = stvp; - st->state.vs = xvp->vp; - st->pipe->bind_vs_state(st->pipe, st->state.vs->cso->data); - st->fp = stfp; - st->state.fs = stfp->cso; - st->pipe->bind_fs_state(st->pipe, st->state.fs->data); + + st->pipe->bind_vs_state(st->pipe, stvp->driver_shader); + st->pipe->bind_fs_state(st->pipe, stfp->driver_shader); st->vertex_result_to_slot = xvp->output_to_slot; } diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index 663c4f205d..f1fddc4e02 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -35,7 +35,6 @@ #include "main/macros.h" #include "st_context.h" -#include "st_cache.h" #include "st_cb_accum.h" #include "st_cb_fbo.h" #include "st_draw.h" diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index e712fd84cd..eae40f2a4f 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -35,7 +35,6 @@ #include "main/macros.h" #include "shader/prog_instruction.h" #include "st_atom.h" -#include "st_cache.h" #include "st_context.h" #include "st_cb_accum.h" #include "st_cb_clear.h" @@ -50,6 +49,8 @@ #include "pipe/p_defines.h" #include "pipe/p_winsys.h" +#include "cso_cache/cso_context.h" + @@ -157,8 +158,7 @@ make_frag_shader(struct st_context *st) p->OutputsWritten = (1 << FRAG_RESULT_COLR); stfp = (struct st_fragment_program *) p; - st_translate_fragment_program(st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(st, stfp, NULL); return stfp; } @@ -206,9 +206,10 @@ make_vertex_shader(struct st_context *st) (1 << VERT_RESULT_HPOS)); stvp = (struct st_vertex_program *) p; - st_translate_vertex_program(st, stvp, NULL, - stvp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_vertex_program(st, stvp, NULL); +#if 0 assert(stvp->cso); +#endif return stvp; } @@ -284,7 +285,6 @@ clear_with_quad(GLcontext *ctx, /* blend state: RGBA masking */ { struct pipe_blend_state blend; - const struct cso_blend *cso; memset(&blend, 0, sizeof(blend)); if (color) { if (ctx->Color.ColorMask[0]) @@ -298,14 +298,12 @@ clear_with_quad(GLcontext *ctx, if (st->ctx->Color.DitherFlag) blend.dither = 1; } - cso = st_cached_blend_state(st, &blend); - pipe->bind_blend_state(pipe, cso->data); + cso_set_blend(st->cso_context, &blend); } /* depth_stencil state: always pass/set to ref value */ { struct pipe_depth_stencil_alpha_state depth_stencil; - const struct cso_depth_stencil_alpha *cso; memset(&depth_stencil, 0, sizeof(depth_stencil)); if (depth) { depth_stencil.depth.enabled = 1; @@ -323,14 +321,13 @@ clear_with_quad(GLcontext *ctx, depth_stencil.stencil[0].value_mask = 0xff; depth_stencil.stencil[0].write_mask = ctx->Stencil.WriteMask[0] & 0xff; } - cso = st_cached_depth_stencil_alpha_state(st, &depth_stencil); - pipe->bind_depth_stencil_alpha_state(pipe, cso->data); + + cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil); } /* rasterizer state: nothing */ { struct pipe_rasterizer_state raster; - const struct cso_rasterizer *cso; memset(&raster, 0, sizeof(raster)); #if 0 /* don't do per-pixel scissor; we'll just draw a PIPE_PRIM_QUAD @@ -339,8 +336,7 @@ clear_with_quad(GLcontext *ctx, if (ctx->Scissor.Enabled) raster.scissor = 1; #endif - cso = st_cached_rasterizer_state(st, &raster); - pipe->bind_rasterizer_state(pipe, cso->data); + cso_set_rasterizer(st->cso_context, &raster); } /* fragment shader state: color pass-through program */ @@ -349,7 +345,7 @@ clear_with_quad(GLcontext *ctx, if (!stfp) { stfp = make_frag_shader(st); } - pipe->bind_fs_state(pipe, stfp->cso->data); + pipe->bind_fs_state(pipe, stfp->driver_shader); } /* vertex shader state: color/position pass-through */ @@ -358,7 +354,7 @@ clear_with_quad(GLcontext *ctx, if (!stvp) { stvp = make_vertex_shader(st); } - pipe->bind_vs_state(pipe, stvp->cso->data); + pipe->bind_vs_state(pipe, stvp->driver_shader); } /* viewport state: viewport matching window dims */ @@ -380,16 +376,19 @@ clear_with_quad(GLcontext *ctx, /* draw quad matching scissor rect (XXX verify coord round-off) */ draw_quad(ctx, x0, y0, x1, y1, ctx->Depth.Clear, ctx->Color.ClearColor); +#if 0 + /* Can't depend on old state objects still existing -- may have + * been deleted to make room in the hash, etc. (Should get + * fixed...) + */ + st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL); +#else /* Restore pipe state */ - pipe->bind_blend_state(pipe, st->state.blend->data); - pipe->bind_depth_stencil_alpha_state(pipe, st->state.depth_stencil->data); - pipe->bind_fs_state(pipe, st->state.fs->data); - pipe->bind_vs_state(pipe, st->state.vs->cso->data); - pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data); + cso_set_rasterizer(st->cso_context, &st->state.rasterizer); + pipe->bind_fs_state(pipe, st->fp->driver_shader); + pipe->bind_vs_state(pipe, st->vp->driver_shader); +#endif pipe->set_viewport_state(pipe, &st->state.viewport); - /* OR: - st_invalidate_state(ctx, _NEW_COLOR | _NEW_DEPTH | _NEW_STENCIL); - */ } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index dee4c4132a..18ec9645c4 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -41,7 +41,6 @@ #include "st_context.h" #include "st_atom.h" #include "st_atom_constbuf.h" -#include "st_cache.h" #include "st_draw.h" #include "st_program.h" #include "st_cb_drawpixels.h" @@ -58,6 +57,7 @@ #include "pipe/p_winsys.h" #include "util/p_tile.h" #include "shader/prog_instruction.h" +#include "cso_cache/cso_context.h" /** @@ -159,8 +159,7 @@ make_bitmap_fragment_program(GLcontext *ctx) stfp = (struct st_fragment_program *) p; stfp->Base.UsesKill = GL_TRUE; - st_translate_fragment_program(ctx->st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(ctx->st, stfp, NULL); return stfp; } @@ -204,8 +203,7 @@ combined_bitmap_fragment_program(GLcontext *ctx) #endif /* translate to TGSI tokens */ - st_translate_fragment_program(st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(st, stfp, NULL); /* save new program, update serial numbers */ st->bitmap.user_prog_sn = st->fp->serialNo; @@ -266,8 +264,7 @@ combined_drawpix_fragment_program(GLcontext *ctx) #endif /* translate to TGSI tokens */ - st_translate_fragment_program(st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(st, stfp, NULL); /* save new program, update serial numbers */ st->pixel_xfer.xfer_prog_sn = st->pixel_xfer.program->serialNo; @@ -343,8 +340,7 @@ make_fragment_shader_z(struct st_context *st) p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR); stfp = (struct st_fragment_program *) p; - st_translate_fragment_program(st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(st, stfp, NULL); return stfp; } @@ -421,8 +417,7 @@ st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor) } stvp = (struct st_vertex_program *) p; - st_translate_vertex_program(st, stvp, NULL, - stvp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_vertex_program(st, stvp, NULL); progs[passColor] = stvp; @@ -641,7 +636,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, const GLfloat *color, GLboolean invertTex) { + struct st_context *st = ctx->st; struct pipe_context *pipe = ctx->st->pipe; + struct cso_context *cso = ctx->st->cso_context; GLfloat x0, y0, x1, y1; GLuint maxSize; @@ -656,24 +653,23 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* setup state: just scissor */ { struct pipe_rasterizer_state setup; - const struct cso_rasterizer *cso; memset(&setup, 0, sizeof(setup)); if (ctx->Scissor.Enabled) setup.scissor = 1; - cso = st_cached_rasterizer_state(ctx->st, &setup); - pipe->bind_rasterizer_state(pipe, cso->data); + + cso_set_rasterizer(cso, &setup); } /* fragment shader state: TEX lookup program */ - pipe->bind_fs_state(pipe, stfp->cso->data); + pipe->bind_fs_state(pipe, stfp->driver_shader); /* vertex shader state: position + texcoord pass-through */ - pipe->bind_vs_state(pipe, stvp->cso->data); + pipe->bind_vs_state(pipe, stvp->driver_shader); + /* texture sampling state: */ { struct pipe_sampler_state sampler; - const struct cso_sampler *cso; memset(&sampler, 0, sizeof(sampler)); sampler.wrap_s = PIPE_TEX_WRAP_CLAMP; sampler.wrap_t = PIPE_TEX_WRAP_CLAMP; @@ -682,8 +678,9 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE; sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST; sampler.normalized_coords = 1; - cso = st_cached_sampler_state(ctx->st, &sampler); - pipe->bind_sampler_states(pipe, 1, (void**)&cso->data); + + cso_single_sampler(cso, 0, &sampler); + cso_single_sampler_done(cso); } /* viewport state: viewport matching window dims */ @@ -723,14 +720,25 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, draw_quad(ctx, x0, y0, z, x1, y1, invertTex); /* restore GL state */ - pipe->bind_rasterizer_state(pipe, ctx->st->state.rasterizer->data); - pipe->bind_fs_state(pipe, ctx->st->state.fs->data); - pipe->bind_vs_state(pipe, ctx->st->state.vs->cso->data); pipe->set_sampler_textures(pipe, ctx->st->state.num_textures, ctx->st->state.sampler_texture); - pipe->bind_sampler_states(pipe, ctx->st->state.num_samplers, - ctx->st->state.sampler); + pipe->set_viewport_state(pipe, &ctx->st->state.viewport); + +#if 0 + /* Can't depend on old state objects still existing -- may have + * been deleted to make room in the hash, etc. (Should get + * fixed...) + */ + st_invalidate_state(ctx, _NEW_COLOR | _NEW_TEXTURE); +#else + /* restore state */ + pipe->bind_fs_state(pipe, st->fp->driver_shader); + pipe->bind_vs_state(pipe, st->vp->driver_shader); + cso_set_rasterizer(cso, &st->state.rasterizer); + cso_set_samplers(cso, PIPE_MAX_SAMPLERS, + (const struct pipe_sampler_state **) st->state.sampler_list); +#endif } @@ -798,10 +806,10 @@ compatible_formats(GLenum format, GLenum type, enum pipe_format pipeFormat) static GLboolean any_fragment_ops(const struct st_context *st) { - if (st->state.depth_stencil->state.alpha.enabled || - st->state.blend->state.blend_enable || - st->state.blend->state.logicop_enable || - st->state.depth_stencil->state.depth.enabled) + if (st->state.depth_stencil.alpha.enabled || + st->state.depth_stencil.depth.enabled || + st->state.blend.blend_enable || + st->state.blend.logicop_enable) /* XXX more checks */ return GL_TRUE; else diff --git a/src/mesa/state_tracker/st_cb_program.c b/src/mesa/state_tracker/st_cb_program.c index 61d4f4c41c..4dc76f19b1 100644 --- a/src/mesa/state_tracker/st_cb_program.c +++ b/src/mesa/state_tracker/st_cb_program.c @@ -168,11 +168,13 @@ static void st_program_string_notify( GLcontext *ctx, stfp->serialNo++; +#if 0 if (stfp->cso) { /* free the TGSI code */ // cso_delete(stfp->vs); stfp->cso = NULL; } +#endif stfp->param_state = stfp->Base.Base.Parameters->StateFlags; @@ -184,13 +186,14 @@ static void st_program_string_notify( GLcontext *ctx, stvp->serialNo++; +#if 0 if (stvp->cso) { /* free the CSO data */ st->pipe->delete_vs_state(st->pipe, stvp->cso->data); FREE((void *) stvp->cso); stvp->cso = NULL; } - +#endif if (stvp->draw_shader) { draw_delete_vertex_shader(st->draw, stvp->draw_shader); stvp->draw_shader = NULL; diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 09e389f9dc..5458ab420e 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -56,6 +56,7 @@ #include "pipe/p_inlines.h" #include "draw/draw_context.h" #include "cso_cache/cso_cache.h" +#include "cso_cache/cso_context.h" /** @@ -78,6 +79,7 @@ void st_invalidate_state(GLcontext * ctx, GLuint new_state) static struct st_context * st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) { + uint i; struct st_context *st = CALLOC_STRUCT( st_context ); ctx->st = st; @@ -93,12 +95,15 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) st->dirty.mesa = ~0; st->dirty.st = ~0; - st->cache = cso_cache_create(); + st->cso_context = cso_create_context(pipe); st_init_atoms( st ); st_init_draw( st ); st_init_generate_mipmap(st); + for (i = 0; i < PIPE_MAX_SAMPLERS; i++) + st->state.sampler_list[i] = &st->state.samplers[i]; + /* we want all vertex data to be placed in buffer objects */ vbo_use_buffer_objects(ctx); @@ -149,7 +154,7 @@ static void st_destroy_context_priv( struct st_context *st ) _vbo_DestroyContext(st->ctx); - cso_cache_delete( st->cache ); + cso_destroy_context(st->cso_context); _mesa_delete_program_cache(st->ctx, st->pixel_xfer.cache); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 897a5109b7..e81aebba3d 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -74,14 +74,11 @@ struct st_context * Other state is just parameter values. */ struct { - const struct cso_alpha_test *alpha_test; - const struct cso_blend *blend; - void *sampler[PIPE_MAX_SAMPLERS]; - const struct cso_depth_stencil_alpha *depth_stencil; - const struct cso_rasterizer *rasterizer; - const struct cso_fragment_shader *fs; - struct st_vertex_program *vs; - + struct pipe_blend_state blend; + struct pipe_depth_stencil_alpha_state depth_stencil; + struct pipe_rasterizer_state rasterizer; + struct pipe_sampler_state samplers[PIPE_MAX_SAMPLERS]; + struct pipe_sampler_state *sampler_list[PIPE_MAX_SAMPLERS]; struct pipe_blend_color blend_color; struct pipe_clip_state clip; struct pipe_constant_buffer constants[2]; @@ -151,6 +148,10 @@ struct st_context /** For gen/render mipmap feature */ struct { + struct pipe_blend_state blend; + struct pipe_depth_stencil_alpha_state depthstencil; + struct pipe_rasterizer_state rasterizer; + void *blend_cso; void *depthstencil_cso; void *rasterizer_cso; @@ -158,7 +159,7 @@ struct st_context struct st_vertex_program *stvp; } gen_mipmap; - struct cso_cache *cache; + struct cso_context *cso_context; }; diff --git a/src/mesa/state_tracker/st_debug.c b/src/mesa/state_tracker/st_debug.c index 5888bcb98a..9c13010da8 100644 --- a/src/mesa/state_tracker/st_debug.c +++ b/src/mesa/state_tracker/st_debug.c @@ -53,15 +53,15 @@ st_print_current(void) int i; printf("Vertex Transform Inputs:\n"); - for (i = 0; i < st->state.vs->cso->state.num_inputs; i++) { + for (i = 0; i < st->vp->state.num_inputs; i++) { printf(" Slot %d: VERT_ATTRIB_%d\n", i, st->vp->index_to_input[i]); } - tgsi_dump( st->state.vs->cso->state.tokens, 0 ); + tgsi_dump( st->vp->state.tokens, 0 ); if (st->vp->Base.Base.Parameters) _mesa_print_parameter_list(st->vp->Base.Base.Parameters); - tgsi_dump( st->state.fs->state.tokens, 0 ); + tgsi_dump( st->fp->state.tokens, 0 ); if (st->fp->Base.Base.Parameters) _mesa_print_parameter_list(st->fp->Base.Base.Parameters); } diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 1c0fa8c6aa..98504e46c1 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -36,7 +36,6 @@ #include "vbo/vbo.h" #include "st_atom.h" -#include "st_cache.h" #include "st_context.h" #include "st_cb_bufferobjects.h" #include "st_draw.h" @@ -219,7 +218,7 @@ st_draw_vbo(GLcontext *ctx, /* must get these after state validation! */ vp = ctx->st->vp; - vs = &ctx->st->state.vs->cso->state; + vs = &ctx->st->vp->state; /* loop over TGSI shader inputs to determine vertex buffer * and attribute info @@ -481,10 +480,10 @@ st_feedback_draw_vbo(GLcontext *ctx, /* must get these after state validation! */ vp = ctx->st->vp; - vs = &ctx->st->state.vs->cso->state; + vs = &st->vp->state; - if (!st->state.vs->draw_shader) { - st->state.vs->draw_shader = draw_create_vertex_shader(draw, vs); + if (!st->vp->draw_shader) { + st->vp->draw_shader = draw_create_vertex_shader(draw, vs); } /* @@ -496,8 +495,8 @@ st_feedback_draw_vbo(GLcontext *ctx, assert(draw); draw_set_viewport_state(draw, &st->state.viewport); draw_set_clip_state(draw, &st->state.clip); - draw_set_rasterizer_state(draw, &st->state.rasterizer->state); - draw_bind_vertex_shader(draw, st->state.vs->draw_shader); + draw_set_rasterizer_state(draw, &st->state.rasterizer); + draw_bind_vertex_shader(draw, st->vp->draw_shader); set_feedback_vertex_format(ctx); /* loop over TGSI shader inputs to determine vertex buffer diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 3723e26d45..9c4e1032ef 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -38,6 +38,7 @@ #include "pipe/p_inlines.h" #include "pipe/p_winsys.h" #include "cso_cache/cso_cache.h" +#include "cso_cache/cso_context.h" #include "st_context.h" #include "st_draw.h" @@ -89,8 +90,7 @@ make_tex_fragment_program(GLcontext *ctx) stfp = (struct st_fragment_program *) p; - st_translate_fragment_program(ctx->st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(ctx->st, stfp, NULL); return stfp; } @@ -118,6 +118,7 @@ st_init_generate_mipmap(struct st_context *st) blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.colormask = PIPE_MASK_RGBA; + st->gen_mipmap.blend = blend; st->gen_mipmap.blend_cso = pipe->create_blend_state(pipe, &blend); memset(&depthstencil, 0, sizeof(depthstencil)); @@ -257,14 +258,14 @@ st_render_mipmap(struct st_context *st, sampler.normalized_coords = 1; - /* bind CSOs */ - pipe->bind_blend_state(pipe, st->gen_mipmap.blend_cso); - pipe->bind_depth_stencil_alpha_state(pipe, st->gen_mipmap.depthstencil_cso); - pipe->bind_rasterizer_state(pipe, st->gen_mipmap.rasterizer_cso); + /* bind state */ + cso_set_blend(st->cso_context, &st->gen_mipmap.blend); + cso_set_depth_stencil_alpha(st->cso_context, &st->gen_mipmap.depthstencil); + cso_set_rasterizer(st->cso_context, &st->gen_mipmap.rasterizer); /* bind shaders */ - pipe->bind_fs_state(pipe, st->gen_mipmap.stfp->cso->data); - pipe->bind_vs_state(pipe, st->gen_mipmap.stvp->cso->data); + pipe->bind_fs_state(pipe, st->gen_mipmap.stfp->driver_shader); + pipe->bind_vs_state(pipe, st->gen_mipmap.stvp->driver_shader); /* * XXX for small mipmap levels, it may be faster to use the software @@ -304,17 +305,18 @@ st_render_mipmap(struct st_context *st, /*pt->first_level = first_level_save;*/ /* restore pipe state */ - if (st->state.rasterizer) - pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data); - if (st->state.fs) - pipe->bind_fs_state(pipe, st->state.fs->data); - if (st->state.vs) - pipe->bind_vs_state(pipe, st->state.vs->cso->data); - pipe->bind_sampler_states(pipe, st->state.num_samplers, - st->state.sampler); +#if 0 + cso_set_rasterizer(st->cso_context, &st->state.rasterizer); + cso_set_samplers(st->cso_context, st->state.samplers_list); + pipe->bind_fs_state(pipe, st->fp->shader_program); + pipe->bind_vs_state(pipe, st->vp->shader_program); pipe->set_sampler_textures(pipe, st->state.num_textures, st->state.sampler_texture); pipe->set_viewport_state(pipe, &st->state.viewport); +#else + /* XXX is this sufficient? */ + st_invalidate_state(st->ctx, _NEW_COLOR | _NEW_TEXTURE); +#endif return TRUE; } diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.c b/src/mesa/state_tracker/st_mesa_to_tgsi.c index 97206752af..9446b012ad 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.c +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.c @@ -683,8 +683,9 @@ find_temporaries(const struct gl_program *program, * \param tokens array to store translated tokens in * \param maxTokens size of the tokens array * + * \return number of tokens placed in 'tokens' buffer, or zero if error */ -GLboolean +GLuint tgsi_translate_mesa_program( uint procType, const struct gl_program *program, @@ -918,6 +919,6 @@ tgsi_translate_mesa_program( maxTokens - ti ); } - return GL_TRUE; + return ti; } diff --git a/src/mesa/state_tracker/st_mesa_to_tgsi.h b/src/mesa/state_tracker/st_mesa_to_tgsi.h index 3ababf1339..63fc855b53 100644 --- a/src/mesa/state_tracker/st_mesa_to_tgsi.h +++ b/src/mesa/state_tracker/st_mesa_to_tgsi.h @@ -39,7 +39,7 @@ extern "C" { struct tgsi_token; struct gl_program; -GLboolean +GLuint tgsi_translate_mesa_program( uint procType, const struct gl_program *program, diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index aa252c845a..0f8784e132 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -42,15 +42,29 @@ #include "tgsi/util/tgsi_dump.h" #include "st_context.h" -#include "st_cache.h" #include "st_atom.h" #include "st_program.h" #include "st_mesa_to_tgsi.h" +#include "cso_cache/cso_context.h" #define TGSI_DEBUG 0 +/** XXX we should use the version of this from p_util.h but including + * that header causes symbol collisions. + */ +static INLINE void * +mem_dup(const void *src, uint size) +{ + void *dup = MALLOC(size); + if (dup) + memcpy(dup, src, size); + return dup; +} + + + /** * Translate a Mesa vertex shader into a TGSI shader. * \param outputMapping to map vertex program output registers to TGSI @@ -61,15 +75,15 @@ void st_translate_vertex_program(struct st_context *st, struct st_vertex_program *stvp, - const GLuint outputMapping[], - struct tgsi_token *tokensOut, - GLuint maxTokens) + const GLuint outputMapping[]) { + struct pipe_context *pipe = st->pipe; + struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; GLuint defaultOutputMapping[VERT_RESULT_MAX]; struct pipe_shader_state vs; - const struct cso_vertex_shader *cso; GLuint attr, i; GLuint num_generic = 0; + GLuint num_tokens; memset(&vs, 0, sizeof(vs)); @@ -240,7 +254,7 @@ st_translate_vertex_program(struct st_context *st, /* XXX: fix static allocation of tokens: */ - tgsi_translate_mesa_program( TGSI_PROCESSOR_VERTEX, + num_tokens = tgsi_translate_mesa_program( TGSI_PROCESSOR_VERTEX, &stvp->Base.Base, /* inputs */ vs.num_inputs, @@ -252,20 +266,21 @@ st_translate_vertex_program(struct st_context *st, vs.num_outputs, outputMapping, vs.output_semantic_name, - vs.output_semantic_index, + vs.output_semantic_index, /* tokenized result */ - tokensOut, maxTokens); + tokens, ST_MAX_SHADER_TOKENS); - vs.tokens = tokensOut; + vs.tokens = (struct tgsi_token *) + mem_dup(tokens, num_tokens * sizeof(tokens[0])); - cso = st_cached_vs_state(st, &vs); - stvp->cso = cso; + stvp->state = vs; /* struct copy */ + stvp->driver_shader = pipe->create_vs_state(pipe, &vs); if (0) _mesa_print_program(&stvp->Base.Base); if (TGSI_DEBUG) - tgsi_dump( tokensOut, 0 ); + tgsi_dump( vs.tokens, 0 ); } @@ -280,10 +295,10 @@ st_translate_vertex_program(struct st_context *st, const struct cso_fragment_shader * st_translate_fragment_program(struct st_context *st, struct st_fragment_program *stfp, - const GLuint inputMapping[], - struct tgsi_token *tokensOut, - GLuint maxTokens) + const GLuint inputMapping[]) { + struct pipe_context *pipe = st->pipe; + struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; GLuint outputMapping[FRAG_RESULT_MAX]; GLuint defaultInputMapping[FRAG_ATTRIB_MAX]; struct pipe_shader_state fs; @@ -293,6 +308,7 @@ st_translate_fragment_program(struct st_context *st, const GLbitfield inputsRead = stfp->Base.Base.InputsRead; GLuint vslot = 0; GLuint num_generic = 0; + GLuint num_tokens; memset(&fs, 0, sizeof(fs)); @@ -401,7 +417,7 @@ st_translate_fragment_program(struct st_context *st, /* XXX: fix static allocation of tokens: */ - tgsi_translate_mesa_program( TGSI_PROCESSOR_FRAGMENT, + num_tokens = tgsi_translate_mesa_program( TGSI_PROCESSOR_FRAGMENT, &stfp->Base.Base, /* inputs */ fs.num_inputs, @@ -415,18 +431,19 @@ st_translate_fragment_program(struct st_context *st, fs.output_semantic_name, fs.output_semantic_index, /* tokenized result */ - tokensOut, maxTokens); + tokens, ST_MAX_SHADER_TOKENS); - fs.tokens = tokensOut; + fs.tokens = (struct tgsi_token *) + mem_dup(tokens, num_tokens * sizeof(tokens[0])); - cso = st_cached_fs_state(st, &fs); - stfp->cso = cso; + stfp->state = fs; /* struct copy */ + stfp->driver_shader = pipe->create_fs_state(pipe, &fs); if (0) _mesa_print_program(&stfp->Base.Base); if (TGSI_DEBUG) - tgsi_dump( tokensOut, 0/*TGSI_DUMP_VERBOSE*/ ); + tgsi_dump( fs.tokens, 0/*TGSI_DUMP_VERBOSE*/ ); return cso; } diff --git a/src/mesa/state_tracker/st_program.h b/src/mesa/state_tracker/st_program.h index 31558af6ce..78786dcbb6 100644 --- a/src/mesa/state_tracker/st_program.h +++ b/src/mesa/state_tracker/st_program.h @@ -60,11 +60,8 @@ struct st_fragment_program /** map FP input back to VP output */ GLuint input_map[PIPE_MAX_SHADER_INPUTS]; - /** The program in TGSI format */ - struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; - - /** Pointer to the corresponding cached shader */ - const struct cso_fragment_shader *cso; + struct pipe_shader_state state; + struct pipe_shader_state *driver_shader; GLuint param_state; @@ -88,11 +85,8 @@ struct st_vertex_program /** maps a TGSI input index back to a Mesa VERT_ATTRIB_x */ GLuint index_to_input[PIPE_MAX_SHADER_INPUTS]; - /** The program in TGSI format */ - struct tgsi_token tokens[ST_MAX_SHADER_TOKENS]; - - /** Pointer to the corresponding cached shader */ - const struct cso_vertex_shader *cso; + struct pipe_shader_state state; + struct pipe_shader_state *driver_shader; /** For using our private draw module (glRasterPos) */ struct draw_vertex_shader *draw_shader; @@ -122,16 +116,12 @@ st_vertex_program( struct gl_vertex_program *vp ) extern const struct cso_fragment_shader * st_translate_fragment_program(struct st_context *st, struct st_fragment_program *fp, - const GLuint inputMapping[], - struct tgsi_token *tokens, - GLuint maxTokens); + const GLuint inputMapping[]); extern void st_translate_vertex_program(struct st_context *st, struct st_vertex_program *vp, - const GLuint vert_output_to_slot[], - struct tgsi_token *tokens, - GLuint maxTokens); + const GLuint vert_output_to_slot[]); #endif |