diff options
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_context.h | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_state.c | 1 | ||||
-rw-r--r-- | src/mesa/drivers/dri/unichrome/via_tris.c | 67 |
3 files changed, 51 insertions, 18 deletions
diff --git a/src/mesa/drivers/dri/unichrome/via_context.h b/src/mesa/drivers/dri/unichrome/via_context.h index 2ef4884698..54460d56f5 100644 --- a/src/mesa/drivers/dri/unichrome/via_context.h +++ b/src/mesa/drivers/dri/unichrome/via_context.h @@ -184,6 +184,7 @@ struct via_context { GLmatrix ViewportMatrix; GLenum renderPrimitive; GLenum hwPrimitive; + GLenum hwShadeModel; unsigned char *verts; /* drmBufPtr dma_buffer; diff --git a/src/mesa/drivers/dri/unichrome/via_state.c b/src/mesa/drivers/dri/unichrome/via_state.c index ba6c9932d3..4037d14fff 100644 --- a/src/mesa/drivers/dri/unichrome/via_state.c +++ b/src/mesa/drivers/dri/unichrome/via_state.c @@ -463,7 +463,6 @@ void viaEmitState(struct via_context *vmesa) for (j = 0; j < table->Size; j++) { OUT_RING( tableF[j] ); } - ADVANCE_RING(); } diff --git a/src/mesa/drivers/dri/unichrome/via_tris.c b/src/mesa/drivers/dri/unichrome/via_tris.c index 898a343856..9cb88ae239 100644 --- a/src/mesa/drivers/dri/unichrome/via_tris.c +++ b/src/mesa/drivers/dri/unichrome/via_tris.c @@ -48,6 +48,11 @@ /*********************************************************************** * Emit primitives as inline vertices * ***********************************************************************/ +#define LINE_FALLBACK (0) +#define POINT_FALLBACK (0) +#define TRI_FALLBACK (0) +#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK) +#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) #if 0 @@ -238,7 +243,7 @@ static struct { tnl_line_func line; tnl_triangle_func triangle; tnl_quad_func quad; -} rast_tab[VIA_MAX_TRIFUNC]; +} rast_tab[VIA_MAX_TRIFUNC + 1]; #define DO_FALLBACK (IND & VIA_FALLBACK_BIT) @@ -298,20 +303,21 @@ do { \ #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset] -#define VERT_SET_SPEC( v0, c ) \ +#define VERT_SET_SPEC( v, c ) \ do { \ if (specoffset) { \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ - UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ + via_color_t *color = (via_color_t *)&((v)->ui[specoffset]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ + UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ } \ } while (0) #define VERT_COPY_SPEC( v0, v1 ) \ do { \ if (specoffset) { \ - v0->v.specular.red = v1->v.specular.red; \ - v0->v.specular.green = v1->v.specular.green; \ - v0->v.specular.blue = v1->v.specular.blue; \ + v0->ub4[specoffset][0] = v1->ub4[specoffset][0]; \ + v0->ub4[specoffset][1] = v1->ub4[specoffset][1]; \ + v0->ub4[specoffset][2] = v1->ub4[specoffset][2]; \ } \ } while (0) @@ -428,6 +434,24 @@ static const GLenum hwPrim[GL_POLYGON + 2] = { #include "tnl_dd/t_dd_tritmp.h" +/* Catchall case for flat, separate specular triangles (via has flat + * diffuse shading, but always does specular color with gouraud). + */ +#undef DO_FALLBACK +#undef DO_OFFSET +#undef DO_UNFILLED +#undef DO_TWOSIDE +#undef DO_FLAT +#define DO_FALLBACK (0) +#define DO_OFFSET (ctx->_TriangleCaps & DD_TRI_OFFSET) +#define DO_UNFILLED (ctx->_TriangleCaps & DD_TRI_UNFILLED) +#define DO_TWOSIDE (ctx->_TriangleCaps & DD_TRI_LIGHT_TWOSIDE) +#define DO_FLAT 1 +#define TAG(x) x##_flat_specular +#define IND VIA_MAX_TRIFUNC +#include "tnl_dd/t_dd_tritmp.h" + + static void init_rast_tab(void) { init(); @@ -446,6 +470,8 @@ static void init_rast_tab(void) init_offset_unfilled_fallback(); init_twoside_unfilled_fallback(); init_twoside_offset_unfilled_fallback(); + + init_flat_specular(); /* special! */ } @@ -619,11 +645,6 @@ static void viaFastRenderClippedPoly(GLcontext *ctx, const GLuint *elts, _DD_NEW_TRI_STIPPLE | \ _NEW_POLYGONSTIPPLE) -#define LINE_FALLBACK (0) -#define POINT_FALLBACK (0) -#define TRI_FALLBACK (0) -#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK) -#define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED) static void viaChooseRenderState(GLcontext *ctx) { @@ -662,6 +683,12 @@ static void viaChooseRenderState(GLcontext *ctx) vmesa->drawTri = via_fallback_tri; } + + if ((flags & DD_SEPARATE_SPECULAR) && + ctx->Light.ShadeModel == GL_FLAT) { + index = VIA_MAX_TRIFUNC; /* flat specular */ + } + if (vmesa->renderIndex != index) { vmesa->renderIndex = index; @@ -875,13 +902,18 @@ void viaRasterPrimitive(GLcontext *ctx, RING_VARS; if (VIA_DEBUG & DEBUG_PRIMS) - fprintf(stderr, "%s: %s/%s\n", + fprintf(stderr, "%s: %s/%s/%s\n", __FUNCTION__, _mesa_lookup_enum_by_nr(glprim), - _mesa_lookup_enum_by_nr(hwprim)); + _mesa_lookup_enum_by_nr(hwprim), + _mesa_lookup_enum_by_nr(ctx->Light.ShadeModel)); + + assert (!vmesa->newState); vmesa->renderPrimitive = glprim; - if (hwprim != vmesa->hwPrimitive) { + if (hwprim != vmesa->hwPrimitive || + ctx->Light.ShadeModel != vmesa->hwShadeModel) { + VIA_FINISH_PRIM(vmesa); /* Ensure no wrapping inside this function */ @@ -896,7 +928,8 @@ void viaRasterPrimitive(GLcontext *ctx, if (ctx->Light.ShadeModel == GL_SMOOTH) { vmesa->regCmdA_End |= HC_HShading_Gouraud; } - + + vmesa->hwShadeModel = ctx->Light.ShadeModel; regCmdB = vmesa->regCmdB; switch (hwprim) { |