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-rw-r--r--src/mesa/drivers/dri/sis/sis_alloc.c87
-rw-r--r--src/mesa/drivers/dri/sis/sis_clear.c6
-rw-r--r--src/mesa/drivers/dri/sis/sis_context.c24
-rw-r--r--src/mesa/drivers/dri/sis/sis_context.h39
-rw-r--r--src/mesa/drivers/dri/sis/sis_dd.c137
-rw-r--r--src/mesa/drivers/dri/sis/sis_screen.c76
-rw-r--r--src/mesa/drivers/dri/sis/sis_screen.h1
-rw-r--r--src/mesa/drivers/dri/sis/sis_span.c58
-rw-r--r--src/mesa/drivers/dri/sis/sis_span.h2
-rw-r--r--src/mesa/drivers/dri/sis/sis_state.c15
-rw-r--r--src/mesa/drivers/dri/sis/sis_texstate.c4
11 files changed, 252 insertions, 197 deletions
diff --git a/src/mesa/drivers/dri/sis/sis_alloc.c b/src/mesa/drivers/dri/sis/sis_alloc.c
index b808daae3d..9934215365 100644
--- a/src/mesa/drivers/dri/sis/sis_alloc.c
+++ b/src/mesa/drivers/dri/sis/sis_alloc.c
@@ -136,45 +136,42 @@ sisFreeAGP( sisContextPtr smesa, void *handle )
void
sisAllocZStencilBuffer( sisContextPtr smesa )
{
- GLuint z_depth;
- GLuint totalBytes;
- int width2;
-
- GLubyte *addr;
-
- z_depth = ( smesa->glCtx->Visual.depthBits +
+ int cpp = ( smesa->glCtx->Visual.depthBits +
smesa->glCtx->Visual.stencilBits ) / 8;
+ unsigned char *addr;
- width2 = ALIGNMENT( smesa->width * z_depth, 4 );
+ smesa->depth.bpp = cpp * 8;
+ smesa->depth.pitch = ALIGNMENT(smesa->driDrawable->w * cpp, 4);
+ smesa->depth.size = smesa->depth.pitch * smesa->driDrawable->h;
+ smesa->depth.size += Z_BUFFER_HW_PLUS;
- totalBytes = smesa->height * width2 + Z_BUFFER_HW_PLUS;
-
- addr = sisAllocFB( smesa, totalBytes, &smesa->zbFree );
+ addr = sisAllocFB(smesa, smesa->depth.size, &smesa->depth.handle);
if (addr == NULL)
sis_fatal_error("Failure to allocate Z buffer.\n");
+ addr = (char *)ALIGNMENT((unsigned long)addr, Z_BUFFER_HW_ALIGNMENT);
- if (SIS_VERBOSE & VERBOSE_SIS_BUFFER) {
- fprintf(stderr, "sis_alloc_z_stencil_buffer: addr=%p\n", addr);
- }
+ smesa->depth.map = addr;
+ smesa->depth.offset = addr - smesa->FbBase;
- addr = (GLubyte *)ALIGNMENT( (unsigned long)addr, Z_BUFFER_HW_ALIGNMENT );
-
- smesa->depthbuffer = (void *) addr;
- smesa->depthPitch = width2;
- smesa->depthOffset = (unsigned long)addr - (unsigned long)smesa->FbBase;
+ /* stencil buffer is same as depth buffer */
+ smesa->stencil.size = smesa->depth.size;
+ smesa->stencil.offset = smesa->depth.offset;
+ smesa->stencil.handle = smesa->depth.handle;
+ smesa->stencil.pitch = smesa->depth.pitch;
+ smesa->stencil.bpp = smesa->depth.bpp;
+ smesa->stencil.map = smesa->depth.map;
/* set pZClearPacket */
memset( &smesa->zClearPacket, 0, sizeof(ENGPACKET) );
- smesa->zClearPacket.dwSrcPitch = (z_depth == 2) ? 0x80000000 : 0xf0000000;
- smesa->zClearPacket.dwDestBaseAddr = (unsigned long)(addr -
- (unsigned long)smesa->FbBase);
- smesa->zClearPacket.wDestPitch = width2;
+ smesa->zClearPacket.dwSrcPitch = (cpp == 2) ? 0x80000000 : 0xf0000000;
+ smesa->zClearPacket.dwDestBaseAddr = smesa->depth.offset;
+ smesa->zClearPacket.wDestPitch = smesa->depth.pitch;
smesa->zClearPacket.stdwDestPos.wY = 0;
smesa->zClearPacket.stdwDestPos.wX = 0;
smesa->zClearPacket.wDestHeight = smesa->virtualY;
- smesa->zClearPacket.stdwDim.wWidth = (GLshort)width2 / z_depth;
+ smesa->zClearPacket.stdwDim.wWidth = smesa->depth.pitch / cpp;
smesa->zClearPacket.stdwDim.wHeight = (GLshort)smesa->height;
smesa->zClearPacket.stdwCmd.cRop = 0xf0;
@@ -188,43 +185,40 @@ sisAllocZStencilBuffer( sisContextPtr smesa )
void
sisFreeZStencilBuffer( sisContextPtr smesa )
{
- sisFreeFB( smesa, smesa->zbFree );
- smesa->zbFree = NULL;
- smesa->depthbuffer = NULL;
+ sisFreeFB(smesa, smesa->depth.handle);
+ smesa->depth.map = NULL;
+ smesa->depth.offset = 0;
}
void
sisAllocBackbuffer( sisContextPtr smesa )
{
- GLuint depth = smesa->bytesPerPixel;
- GLuint size, width2;
-
- char *addr;
+ int cpp = smesa->bytesPerPixel;
+ unsigned char *addr;
- width2 = (depth == 2) ? ALIGNMENT (smesa->width, 2) : smesa->width;
- size = width2 * smesa->height * depth + DRAW_BUFFER_HW_PLUS;
+ smesa->back.bpp = smesa->bytesPerPixel * 8;
+ smesa->back.pitch = ALIGNMENT(smesa->driDrawable->w * cpp, 4);
+ smesa->back.size = smesa->back.pitch * smesa->driDrawable->h;
+ smesa->back.size += DRAW_BUFFER_HW_PLUS;
- /* Fixme: unique context alloc/free back-buffer? */
- addr = sisAllocFB( smesa, size, &smesa->bbFree );
+ addr = sisAllocFB(smesa, smesa->back.size, &smesa->back.handle);
if (addr == NULL)
sis_fatal_error("Failure to allocate back buffer.\n");
+ addr = (char *)ALIGNMENT((unsigned long)addr, DRAW_BUFFER_HW_ALIGNMENT);
- addr = (char *)ALIGNMENT( (unsigned long)addr, DRAW_BUFFER_HW_ALIGNMENT );
-
- smesa->backbuffer = addr;
- smesa->backOffset = (unsigned long)(addr - (unsigned long)smesa->FbBase);
- smesa->backPitch = width2 * depth;
+ smesa->back.map = addr;
+ smesa->back.offset = addr - smesa->FbBase;
memset ( &smesa->cbClearPacket, 0, sizeof(ENGPACKET) );
- smesa->cbClearPacket.dwSrcPitch = (depth == 2) ? 0x80000000 : 0xf0000000;
- smesa->cbClearPacket.dwDestBaseAddr = smesa->backOffset;
- smesa->cbClearPacket.wDestPitch = smesa->backPitch;
+ smesa->cbClearPacket.dwSrcPitch = (cpp == 2) ? 0x80000000 : 0xf0000000;
+ smesa->cbClearPacket.dwDestBaseAddr = smesa->back.offset;
+ smesa->cbClearPacket.wDestPitch = smesa->back.pitch;
smesa->cbClearPacket.stdwDestPos.wY = 0;
smesa->cbClearPacket.stdwDestPos.wX = 0;
smesa->cbClearPacket.wDestHeight = smesa->virtualY;
- smesa->cbClearPacket.stdwDim.wWidth = (GLshort) width2;
+ smesa->cbClearPacket.stdwDim.wWidth = (GLshort) smesa->back.pitch / cpp;
smesa->cbClearPacket.stdwDim.wHeight = (GLshort) smesa->height;
smesa->cbClearPacket.stdwCmd.cRop = 0xf0;
@@ -238,6 +232,7 @@ sisAllocBackbuffer( sisContextPtr smesa )
void
sisFreeBackbuffer( sisContextPtr smesa )
{
- sisFreeFB( smesa, smesa->bbFree );
- smesa->backbuffer = NULL;
+ sisFreeFB(smesa, smesa->back.handle);
+ smesa->back.map = NULL;
+ smesa->back.offset = 0;
}
diff --git a/src/mesa/drivers/dri/sis/sis_clear.c b/src/mesa/drivers/dri/sis/sis_clear.c
index ef4b561ca5..e170faac39 100644
--- a/src/mesa/drivers/dri/sis/sis_clear.c
+++ b/src/mesa/drivers/dri/sis/sis_clear.c
@@ -144,7 +144,7 @@ sisDDClear( GLcontext * ctx, GLbitfield mask, GLboolean all,
}
if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
- if (smesa->depthbuffer != NULL)
+ if (smesa->depth.offset != NULL)
sis_clear_z_stencil_buffer( ctx, mask, x1, y1, width1, height1 );
mask &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
}
@@ -393,8 +393,8 @@ sis_clear_color_buffer( GLcontext *ctx, GLenum mask, GLint x, GLint y,
memset( &stEngPacket, 0, sizeof (ENGPACKET) );
stEngPacket.dwSrcPitch = (depth == 2) ? 0x80000000 : 0xc0000000;
- stEngPacket.dwDestBaseAddr = smesa->frontOffset;
- stEngPacket.wDestPitch = smesa->frontPitch;
+ stEngPacket.dwDestBaseAddr = smesa->front.offset;
+ stEngPacket.wDestPitch = smesa->front.pitch;
/* TODO: set maximum value? */
stEngPacket.wDestHeight = smesa->virtualY;
stEngPacket.stdwCmd.cRop = 0xf0;
diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c
index cfb7700afa..6f307a2599 100644
--- a/src/mesa/drivers/dri/sis/sis_context.c
+++ b/src/mesa/drivers/dri/sis/sis_context.c
@@ -47,6 +47,7 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "matrix.h"
#include "extensions.h"
#include "utils.h"
+#include "framebuffer.h"
#include "drivers/common/driverfuncs.h"
@@ -105,6 +106,16 @@ WaitingFor3dIdle(sisContextPtr smesa, int wLen)
}
}
+void sisReAllocateBuffers(GLcontext *ctx, GLframebuffer *drawbuffer,
+ GLuint width, GLuint height)
+{
+ sisContextPtr smesa = SIS_CONTEXT(ctx);
+
+ sisUpdateBufferSize(smesa);
+
+ _mesa_resize_framebuffer(ctx, drawbuffer, width, height);
+}
+
GLboolean
sisCreateContext( const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
@@ -156,11 +167,10 @@ sisCreateContext( const __GLcontextModes *glVisual,
smesa->bytesPerPixel = sisScreen->cpp;
smesa->IOBase = sisScreen->mmio.map;
smesa->Chipset = sisScreen->deviceID;
- smesa->irqEnabled = sisScreen->irqEnabled;
smesa->FbBase = sPriv->pFB;
smesa->displayWidth = sPriv->fbWidth;
- smesa->frontPitch = sPriv->fbStride;
+ smesa->front.pitch = sPriv->fbStride;
smesa->sarea = (SISSAREAPriv *)((char *)sPriv->pSAREA +
sisScreen->sarea_priv_offset);
@@ -187,7 +197,7 @@ sisCreateContext( const __GLcontextModes *glVisual,
smesa->colorFormat = DST_FORMAT_RGB_565;
break;
default:
- sis_fatal_error("Bad bytesPerPixel.\n");
+ sis_fatal_error("Bad bytesPerPixel %d.\n", smesa->bytesPerPixel);
}
/* Parse configuration files */
@@ -303,6 +313,7 @@ sisMakeCurrent( __DRIcontextPrivate *driContextPriv,
GET_CURRENT_CONTEXT(ctx);
sisContextPtr oldSisCtx = ctx ? SIS_CONTEXT(ctx) : NULL;
sisContextPtr newSisCtx = (sisContextPtr) driContextPriv->driverPrivate;
+ struct gl_framebuffer *drawBuffer, *readBuffer;
if ( newSisCtx != oldSisCtx) {
newSisCtx->GlobalFlag = GFLAG_ALL;
@@ -310,9 +321,10 @@ sisMakeCurrent( __DRIcontextPrivate *driContextPriv,
newSisCtx->driDrawable = driDrawPriv;
- _mesa_make_current( newSisCtx->glCtx,
- (GLframebuffer *) driDrawPriv->driverPrivate,
- (GLframebuffer *) driReadPriv->driverPrivate );
+ drawBuffer = (GLframebuffer *)driDrawPriv->driverPrivate;
+ readBuffer = (GLframebuffer *)driReadPriv->driverPrivate;
+
+ _mesa_make_current( newSisCtx->glCtx, drawBuffer, readBuffer );
sisUpdateBufferSize( newSisCtx );
sisUpdateClipping( newSisCtx->glCtx );
diff --git a/src/mesa/drivers/dri/sis/sis_context.h b/src/mesa/drivers/dri/sis/sis_context.h
index fee8f6ead1..5ef1895362 100644
--- a/src/mesa/drivers/dri/sis/sis_context.h
+++ b/src/mesa/drivers/dri/sis/sis_context.h
@@ -231,6 +231,19 @@ typedef void (*sis_line_func)( sisContextPtr,
typedef void (*sis_point_func)( sisContextPtr,
sisVertex * );
+/**
+ * Derived from gl_renderbuffer.
+ */
+struct sis_renderbuffer {
+ struct gl_renderbuffer Base; /* must be first! */
+ drmSize size;
+ GLuint offset;
+ void *handle;
+ GLuint pitch;
+ GLuint bpp;
+ char *map;
+};
+
/* Device dependent context state */
struct sis_context
@@ -264,8 +277,6 @@ struct sis_context
unsigned char *IOBase;
unsigned char *FbBase;
unsigned int displayWidth;
- unsigned int frontOffset;
- unsigned int frontPitch;
/* HW RGBA layout */
unsigned int redMask, greenMask, blueMask, alphaMask;
@@ -333,18 +344,12 @@ struct sis_context
/* Front/back/depth buffer info */
GLuint width, height; /* size of buffers */
GLint bottom; /* used for FLIP macro */
- GLvoid *backbuffer;
- unsigned int backOffset;
- unsigned int backPitch;
- GLvoid *depthbuffer;
- unsigned int depthOffset;
- unsigned int depthPitch;
- void *zbFree, *bbFree; /* Cookies for freeing buffers */
ENGPACKET zClearPacket, cbClearPacket;
-
- /* Drawable, cliprect and scissor information
- */
- GLint drawOffset, drawPitch;
+ /* XXX These don't belong here. They should be per-drawable state. */
+ struct sis_renderbuffer front;
+ struct sis_renderbuffer back;
+ struct sis_renderbuffer depth;
+ struct sis_renderbuffer stencil; /* mirrors depth */
/* Mirrors of some DRI state
*/
@@ -394,9 +399,10 @@ struct sis_context
*(volatile GLuint *)(smesa->IOBase + 0x8b60) = 0xffffffff; \
}
-#define sis_fatal_error(msg) \
+#define sis_fatal_error(...) \
do { \
- fprintf(stderr, "[%s:%d]: %s", __FILE__, __LINE__, msg); \
+ fprintf(stderr, "[%s:%d]:", __FILE__, __LINE__); \
+ fprintf(stderr, __VA_ARGS__); \
exit(-1); \
} while (0)
@@ -422,6 +428,9 @@ extern GLboolean sisCreateContext( const __GLcontextModes *glVisual,
void *sharedContextPrivate );
extern void sisDestroyContext( __DRIcontextPrivate * );
+void sisReAllocateBuffers(GLcontext *ctx, GLframebuffer *drawbuffer,
+ GLuint width, GLuint height);
+
extern GLboolean sisMakeCurrent( __DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv );
diff --git a/src/mesa/drivers/dri/sis/sis_dd.c b/src/mesa/drivers/dri/sis/sis_dd.c
index 4e64c17b3d..e144a936f2 100644
--- a/src/mesa/drivers/dri/sis/sis_dd.c
+++ b/src/mesa/drivers/dri/sis/sis_dd.c
@@ -37,11 +37,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "sis_dd.h"
#include "sis_lock.h"
#include "sis_alloc.h"
+#include "sis_span.h"
#include "sis_state.h"
#include "sis_tris.h"
#include "swrast/swrast.h"
#include "framebuffer.h"
+#include "renderbuffer.h"
#include "utils.h"
@@ -111,53 +113,139 @@ sisFinish( GLcontext *ctx )
UNLOCK_HARDWARE();
}
+static void
+sisDeleteRenderbuffer(struct gl_renderbuffer *rb)
+{
+ /* Don't free() since we're contained in sis_context struct. */
+}
+
+static GLboolean
+sisRenderbufferStorage(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat, GLuint width, GLuint height)
+{
+ rb->Width = width;
+ rb->Height = height;
+ rb->InternalFormat = internalFormat;
+ return GL_TRUE;
+}
+
+static void
+sisInitRenderbuffer(struct gl_renderbuffer *rb, GLenum format)
+{
+ const GLuint name = 0;
+
+ _mesa_init_renderbuffer(rb, name);
+
+ /* Make sure we're using a null-valued GetPointer routine */
+ assert(rb->GetPointer(NULL, rb, 0, 0) == NULL);
+
+ rb->InternalFormat = format;
+
+ if (format == GL_RGBA) {
+ /* Color */
+ rb->_BaseFormat = GL_RGBA;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ }
+ else if (format == GL_DEPTH_COMPONENT16) {
+ /* Depth */
+ rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ rb->DataType = GL_UNSIGNED_INT;
+ }
+ else if (format == GL_DEPTH_COMPONENT24) {
+ /* Depth */
+ rb->_BaseFormat = GL_DEPTH_COMPONENT;
+ /* we always Get/Put 32-bit Z values */
+ rb->DataType = GL_UNSIGNED_INT;
+ }
+ else {
+ /* Stencil */
+ ASSERT(format == GL_STENCIL_INDEX8);
+ rb->_BaseFormat = GL_STENCIL_INDEX;
+ rb->DataType = GL_UNSIGNED_BYTE;
+ }
+
+ rb->Delete = sisDeleteRenderbuffer;
+ rb->AllocStorage = sisRenderbufferStorage;
+}
+
void
-sisUpdateBufferSize( sisContextPtr smesa )
+sisUpdateBufferSize(sisContextPtr smesa)
{
__GLSiSHardware *current = &smesa->current;
__GLSiSHardware *prev = &smesa->prev;
- GLuint z_depth;
+ struct gl_framebuffer *fb = smesa->glCtx->DrawBuffer;
- /* XXX Should get the base offset of the frontbuffer from the X Server */
- smesa->frontOffset = smesa->driDrawable->x * smesa->bytesPerPixel +
- smesa->driDrawable->y * smesa->frontPitch;
+ if (!smesa->front.Base.InternalFormat) {
+ /* do one-time init for the renderbuffers */
+ sisInitRenderbuffer(&smesa->front.Base, GL_RGBA);
+ sisSetSpanFunctions(&smesa->front, &fb->Visual);
+ _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &smesa->front.Base);
+
+ if (fb->Visual.doubleBufferMode) {
+ sisInitRenderbuffer(&smesa->back.Base, GL_RGBA);
+ sisSetSpanFunctions(&smesa->back, &fb->Visual);
+ _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &smesa->back.Base);
+ }
+
+ if (smesa->glCtx->Visual.depthBits > 0) {
+ sisInitRenderbuffer(&smesa->depth.Base,
+ (smesa->glCtx->Visual.depthBits == 16
+ ? GL_DEPTH_COMPONENT16 : GL_DEPTH_COMPONENT24));
+ sisSetSpanFunctions(&smesa->depth, &fb->Visual);
+ _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &smesa->depth.Base);
+ }
+
+ if (smesa->glCtx->Visual.stencilBits > 0) {
+ sisInitRenderbuffer(&smesa->stencil.Base, GL_STENCIL_INDEX8_EXT);
+ sisSetSpanFunctions(&smesa->stencil, &fb->Visual);
+ _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &smesa->stencil.Base);
+ }
+ }
+
+ /* Make sure initialization did what we think it should */
+ assert(smesa->front.Base.InternalFormat);
+ assert(smesa->front.Base.AllocStorage);
+ if (fb->Visual.doubleBufferMode) {
+ assert(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
+ assert(smesa->front.Base.AllocStorage);
+ }
+ if (fb->Visual.depthBits) {
+ assert(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
+ assert(smesa->depth.Base.AllocStorage);
+ }
if ( smesa->width == smesa->driDrawable->w &&
- smesa->height == smesa->driDrawable->h )
+ smesa->height == smesa->driDrawable->h )
{
return;
}
+ smesa->front.bpp = smesa->bytesPerPixel * 8;
+ /* Front pitch set on context create */
+ smesa->front.size = smesa->front.pitch * smesa->driDrawable->h;
+ /* XXX Should get the base offset of the frontbuffer from the X Server */
+ smesa->front.offset = smesa->driDrawable->x * smesa->bytesPerPixel +
+ smesa->driDrawable->y * smesa->front.pitch;
+ smesa->front.map = (char *) smesa->driScreen->pFB;
+
smesa->width = smesa->driDrawable->w;
smesa->height = smesa->driDrawable->h;
smesa->bottom = smesa->height - 1;
- if ( smesa->backbuffer )
+ if (smesa->back.offset)
sisFreeBackbuffer( smesa );
- if ( smesa->depthbuffer )
+ if (smesa->depth.offset)
sisFreeZStencilBuffer( smesa );
-
+
if ( smesa->glCtx->Visual.depthBits > 0 )
sisAllocZStencilBuffer( smesa );
if ( smesa->glCtx->Visual.doubleBufferMode )
sisAllocBackbuffer( smesa );
- switch (smesa->zFormat)
- {
- case SiS_ZFORMAT_Z16:
- z_depth = 2;
- break;
- case SiS_ZFORMAT_Z32:
- case SiS_ZFORMAT_S8Z24:
- z_depth = 4;
- break;
- default:
- sis_fatal_error("Bad Z format\n");
- }
-
current->hwZ &= ~MASK_ZBufferPitch;
- current->hwZ |= smesa->width * z_depth >> 2;
- current->hwOffsetZ = smesa->depthOffset >> 2;
+ current->hwZ |= smesa->depth.pitch >> 2;
+ current->hwOffsetZ = smesa->depth.offset >> 2;
if ((current->hwOffsetZ != prev->hwOffsetZ) || (current->hwZ != prev->hwZ)) {
prev->hwOffsetZ = current->hwOffsetZ;
@@ -174,7 +262,6 @@ void
sisInitDriverFuncs( struct dd_function_table *functions )
{
functions->GetBufferSize = sisGetBufferSize;
- functions->ResizeBuffers = _mesa_resize_framebuffer;
functions->GetString = sisGetString;
functions->Finish = sisFinish;
functions->Flush = sisFlush;
diff --git a/src/mesa/drivers/dri/sis/sis_screen.c b/src/mesa/drivers/dri/sis/sis_screen.c
index 3e6fe5a4df..362c8696e3 100644
--- a/src/mesa/drivers/dri/sis/sis_screen.c
+++ b/src/mesa/drivers/dri/sis/sis_screen.c
@@ -143,7 +143,6 @@ sisCreateScreen( __DRIscreenPrivate *sPriv )
sisScreen->screenX = sisDRIPriv->width;
sisScreen->screenY = sisDRIPriv->height;
sisScreen->cpp = sisDRIPriv->bytesPerPixel;
- sisScreen->irqEnabled = sisDRIPriv->bytesPerPixel;
sisScreen->deviceID = sisDRIPriv->deviceID;
sisScreen->AGPCmdBufOffset = sisDRIPriv->AGPCmdBufOffset;
sisScreen->AGPCmdBufSize = sisDRIPriv->AGPCmdBufSize;
@@ -206,70 +205,21 @@ sisCreateBuffer( __DRIscreenPrivate *driScrnPriv,
GLboolean isPixmap )
{
sisScreenPtr screen = (sisScreenPtr) driScrnPriv->private;
+ struct gl_framebuffer *fb;
if (isPixmap)
return GL_FALSE; /* not implemented */
- {
- struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
-
- /* XXX double-check the Offset/Pitch parameters! */
- {
- driRenderbuffer *frontRb
- = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
- 0, driScrnPriv->fbStride, driDrawPriv);
- sisSetSpanFunctions(frontRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
- }
-
- if (mesaVis->doubleBufferMode) {
- driRenderbuffer *backRb
- = driNewRenderbuffer(GL_RGBA, NULL, screen->cpp,
- 0, driScrnPriv->fbStride, driDrawPriv);
- sisSetSpanFunctions(backRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
- }
+ fb = _mesa_create_framebuffer(mesaVis);
- if (mesaVis->depthBits == 16) {
- driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL, screen->cpp,
- 0, driScrnPriv->fbStride, driDrawPriv);
- sisSetSpanFunctions(depthRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- }
- else if (mesaVis->depthBits == 24) {
- driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL, screen->cpp,
- 0, driScrnPriv->fbStride, driDrawPriv);
- sisSetSpanFunctions(depthRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- }
- else if (mesaVis->depthBits == 32) {
- driRenderbuffer *depthRb
- = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL, screen->cpp,
- 0, driScrnPriv->fbStride, driDrawPriv);
- sisSetSpanFunctions(depthRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
- }
-
- /* no h/w stencil?
- if (mesaVis->stencilBits > 0) {
- driRenderbuffer *stencilRb
- = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT);
- sisSetSpanFunctions(stencilRb, mesaVis);
- _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
- }
- */
-
- _mesa_add_soft_renderbuffers(fb,
- GL_FALSE, /* color */
- GL_FALSE, /* depth */
- mesaVis->stencilBits > 0,
- mesaVis->accumRedBits > 0,
- GL_FALSE, /* alpha */
- GL_FALSE /* aux */);
- driDrawPriv->driverPrivate = (void *) fb;
- }
+ _mesa_add_soft_renderbuffers(fb,
+ GL_FALSE, /* color */
+ GL_FALSE, /* depth */
+ mesaVis->stencilBits > 0,
+ mesaVis->accumRedBits > 0,
+ GL_FALSE, /* alpha */
+ GL_FALSE /* aux */);
+ driDrawPriv->driverPrivate = (void *) fb;
return (driDrawPriv->driverPrivate != NULL);
}
@@ -312,11 +262,11 @@ static void sisCopyBuffer( __DRIdrawablePrivate *dPriv )
LOCK_HARDWARE();
- stEngPacket.dwSrcBaseAddr = smesa->backOffset;
- stEngPacket.dwSrcPitch = smesa->backPitch |
+ stEngPacket.dwSrcBaseAddr = smesa->back.offset;
+ stEngPacket.dwSrcPitch = smesa->back.pitch |
((smesa->bytesPerPixel == 2) ? 0x80000000 : 0xc0000000);
stEngPacket.dwDestBaseAddr = 0;
- stEngPacket.wDestPitch = smesa->frontPitch;
+ stEngPacket.wDestPitch = smesa->front.pitch;
/* TODO: set maximum value? */
stEngPacket.wDestHeight = smesa->virtualY;
diff --git a/src/mesa/drivers/dri/sis/sis_screen.h b/src/mesa/drivers/dri/sis/sis_screen.h
index 068c0410da..c3e9ef4876 100644
--- a/src/mesa/drivers/dri/sis/sis_screen.h
+++ b/src/mesa/drivers/dri/sis/sis_screen.h
@@ -46,7 +46,6 @@ typedef struct {
unsigned int AGPCmdBufSize;
int deviceID;
- int irqEnabled;
int cpp;
unsigned int screenX, screenY;
diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c
index bdefaf1018..ea6db6781d 100644
--- a/src/mesa/drivers/dri/sis/sis_span.c
+++ b/src/mesa/drivers/dri/sis/sis_span.c
@@ -44,16 +44,18 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#define LOCAL_VARS \
sisContextPtr smesa = SIS_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = smesa->driDrawable; \
- driRenderbuffer *drb = (driRenderbuffer *) rb; \
- GLuint pitch = drb->pitch; \
- char *buf = (char *)(smesa->FbBase + drb->offset); \
+ struct sis_renderbuffer *srb = (struct sis_renderbuffer *) rb; \
+ GLuint pitch = srb->pitch; \
+ char *buf = srb->map; \
GLuint p; \
- (void) buf; (void) p
+ (void) buf; (void) p;
+
#define LOCAL_DEPTH_VARS \
sisContextPtr smesa = SIS_CONTEXT(ctx); \
__DRIdrawablePrivate *dPriv = smesa->driDrawable; \
- char *buf = smesa->depthbuffer; \
+ struct sis_renderbuffer *srb = (struct sis_renderbuffer *) rb; \
+ char *buf = srb->map;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@@ -84,10 +86,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 16 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLushort *)(buf + (_x)*2 + (_y)*smesa->depthPitch) = d;
+ *(GLushort *)(buf + (_x)*2 + (_y)*srb->pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLushort *)(buf + (_x)*2 + (_y)*smesa->depthPitch);
+ d = *(GLushort *)(buf + (_x)*2 + (_y)*srb->pitch);
#define TAG(x) sis##x##_z16
#include "depthtmp.h"
@@ -96,10 +98,10 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 32 bit depthbuffer functions.
*/
#define WRITE_DEPTH( _x, _y, d ) \
- *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = d;
+ *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = d;
#define READ_DEPTH( d, _x, _y ) \
- d = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch);
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch);
#define TAG(x) sis##x##_z32
#include "depthtmp.h"
@@ -108,28 +110,28 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
/* 8/24 bit interleaved depth/stencil functions
*/
#define WRITE_DEPTH( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch); \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch); \
tmp &= 0xff000000; \
tmp |= (d & 0x00ffffff); \
- *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = tmp; \
+ *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = tmp; \
}
-#define READ_DEPTH( d, _x, _y ) { \
- d = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) & 0x00ffffff; \
+#define READ_DEPTH( d, _x, _y ) { \
+ d = *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) & 0x00ffffff; \
}
#define TAG(x) sis##x##_z24_s8
#include "depthtmp.h"
#define WRITE_STENCIL( _x, _y, d ) { \
- GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch); \
+ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depth.pitch); \
tmp &= 0x00ffffff; \
tmp |= (d << 24); \
- *(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) = tmp; \
+ *(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) = tmp; \
}
#define READ_STENCIL( d, _x, _y ) \
- d = (*(GLuint *)(buf + (_x)*4 + (_y)*smesa->depthPitch) & 0xff000000) >> 24;
+ d = (*(GLuint *)(buf + (_x)*4 + (_y)*srb->pitch) & 0xff000000) >> 24;
#define TAG(x) sis##x##_z24_s8
#include "stenciltmp.h"
@@ -167,26 +169,26 @@ sisDDInitSpanFuncs( GLcontext *ctx )
* Plug in the Get/Put routines for the given driRenderbuffer.
*/
void
-sisSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
+sisSetSpanFunctions(struct sis_renderbuffer *srb, const GLvisual *vis)
{
- if (drb->Base.InternalFormat == GL_RGBA) {
+ if (srb->Base.InternalFormat == GL_RGBA) {
if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
- sisInitPointers_RGB565( &drb->Base );
+ sisInitPointers_RGB565( &srb->Base );
}
else {
- sisInitPointers_ARGB8888( &drb->Base );
+ sisInitPointers_ARGB8888( &srb->Base );
}
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
- sisInitDepthPointers_z16(&drb->Base);
+ else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
+ sisInitDepthPointers_z16(&srb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
- sisInitDepthPointers_z24_s8(&drb->Base);
+ else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
+ sisInitDepthPointers_z24_s8(&srb->Base);
}
- else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
- sisInitDepthPointers_z32(&drb->Base);
+ else if (srb->Base.InternalFormat == GL_DEPTH_COMPONENT32) {
+ sisInitDepthPointers_z32(&srb->Base);
}
- else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
- sisInitStencilPointers_z24_s8(&drb->Base);
+ else if (srb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
+ sisInitStencilPointers_z24_s8(&srb->Base);
}
}
diff --git a/src/mesa/drivers/dri/sis/sis_span.h b/src/mesa/drivers/dri/sis/sis_span.h
index 7c73bc6d3a..4b0add2ac2 100644
--- a/src/mesa/drivers/dri/sis/sis_span.h
+++ b/src/mesa/drivers/dri/sis/sis_span.h
@@ -41,6 +41,6 @@ extern void sisSpanRenderFinish( GLcontext *ctx );
extern void sisDDInitSpanFuncs( GLcontext *ctx );
extern void
-sisSetSpanFunctions(driRenderbuffer *rb, const GLvisual *vis);
+sisSetSpanFunctions(struct sis_renderbuffer *srb, const GLvisual *vis);
#endif
diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c
index 8349c42d29..01688c2fda 100644
--- a/src/mesa/drivers/dri/sis/sis_state.c
+++ b/src/mesa/drivers/dri/sis/sis_state.c
@@ -521,19 +521,21 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
sisContextPtr smesa = SIS_CONTEXT(ctx);
__GLSiSHardware *prev = &smesa->prev;
__GLSiSHardware *current = &smesa->current;
- int pitch;
/*
* _DrawDestMask is easier to cope with than <mode>.
*/
+ current->hwDstSet &= ~MASK_DstBufferPitch;
switch ( ctx->DrawBuffer->_ColorDrawBufferMask[0] ) {
case BUFFER_BIT_FRONT_LEFT:
FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE );
- pitch = smesa->frontPitch;
+ current->hwOffsetDest = smesa->front.offset >> 1;
+ current->hwDstSet |= smesa->front.pitch >> 2;
break;
case BUFFER_BIT_BACK_LEFT:
FALLBACK( smesa, SIS_FALLBACK_DRAW_BUFFER, GL_FALSE );
- pitch = smesa->backPitch;
+ current->hwOffsetDest = smesa->back.offset >> 1;
+ current->hwDstSet |= smesa->back.pitch >> 2;
break;
default:
/* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
@@ -541,10 +543,6 @@ void sisDDDrawBuffer( GLcontext *ctx, GLenum mode )
return;
}
- current->hwOffsetDest = (smesa->drawOffset) >> 1;
- current->hwDstSet &= ~MASK_DstBufferPitch;
- current->hwDstSet |= pitch >> 2;
-
if (current->hwDstSet != prev->hwDstSet) {
prev->hwDstSet = current->hwDstSet;
smesa->GlobalFlag |= GFLAG_DESTSETTING;
@@ -598,7 +596,7 @@ sisDDEnable( GLcontext * ctx, GLenum cap, GLboolean state )
current->hwCapEnable &= ~MASK_CullEnable;
break;
case GL_DEPTH_TEST:
- if (state && smesa->depthbuffer)
+ if (state && smesa->depth.offset != 0)
current->hwCapEnable |= MASK_ZTestEnable;
else
current->hwCapEnable &= ~MASK_ZTestEnable;
@@ -840,6 +838,7 @@ void sisDDInitStateFuncs( GLcontext *ctx )
ctx->Driver.DrawPixels = _swrast_DrawPixels;
ctx->Driver.ReadPixels = _swrast_ReadPixels;
+ ctx->Driver.ResizeBuffers = sisReAllocateBuffers;
/* Swrast hooks for imaging extensions:
*/
ctx->Driver.CopyColorTable = _swrast_CopyColorTable;
diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c
index a18ad06bd4..b5da62cd7c 100644
--- a/src/mesa/drivers/dri/sis/sis_texstate.c
+++ b/src/mesa/drivers/dri/sis/sis_texstate.c
@@ -122,8 +122,10 @@ sis_set_texture_env0( GLcontext *ctx, struct gl_texture_object *texObj,
break;
case GL_BLEND:
+#if 1 /* XXX Blending broken */
FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 1);
-#if 0 /* XXX Blending broken */
+#else
+ FALLBACK(smesa, SIS_FALLBACK_TEXENV0, 0);
current->hwTexEnvColor =
((GLint) (texture_unit->EnvColor[3])) << 24 |
((GLint) (texture_unit->EnvColor[0])) << 16 |