diff options
-rw-r--r-- | src/mesa/shader/arbprogram.syn | 62 | ||||
-rw-r--r-- | src/mesa/shader/arbprogram_syn.h | 16 |
2 files changed, 50 insertions, 28 deletions
diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn index 75db7a7942..752ea2aab9 100644 --- a/src/mesa/shader/arbprogram.syn +++ b/src/mesa/shader/arbprogram.syn @@ -1,3 +1,33 @@ +/* + * Mesa 3-D graphics library + * Version: 6.2 + * + * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + /** + * \file arbprogram.syn + * ARB_fragment/vertex_program syntax + * \author Michal Krol + */ + .syntax program; /* @@ -18,29 +48,21 @@ .emtcode DECLARATION 0x03 .emtcode END 0x04 -/* GL_ARB_fragment_program option flags */ -.emtcode ARB_PRECISION_HINT_FASTEST 0x01 -.emtcode ARB_PRECISION_HINT_NICEST 0x02 -.emtcode ARB_FOG_EXP 0x04 -.emtcode ARB_FOG_EXP2 0x08 -.emtcode ARB_FOG_LINEAR 0x10 - -/* GL_ARB_vertex_program option flags */ -.emtcode ARB_POSITION_INVARIANT 0x20 +/* GL_ARB_fragment_program option */ +.emtcode ARB_PRECISION_HINT_FASTEST 0x00 +.emtcode ARB_PRECISION_HINT_NICEST 0x01 +.emtcode ARB_FOG_EXP 0x02 +.emtcode ARB_FOG_EXP2 0x03 +.emtcode ARB_FOG_LINEAR 0x04 -/* GL_ARB_fragment_program_shadow option flags */ -.emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x40 +/* GL_ARB_vertex_program option */ +.emtcode ARB_POSITION_INVARIANT 0x05 -/* GL_ARB_draw_buffers option flags */ -.emtcode ARB_DRAW_BUFFERS 0x80 +/* GL_ARB_fragment_program_shadow option */ +.emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x06 -/* if we need more flags, we have three options: - 1) change the existing flags to indicate an option to a shift, so 0x01 becomes 0 (because - 1 << 0 is 0x01), 0x02 becomes 1 (1 << 1 == 0x02), and so on - this would give us - 256 flags, - 2) mark special value of 0 to say "the following byte will hold the upper 8 bit flags", - 3) expand all the existing flags to be 2 bytes long -*/ +/* GL_ARB_draw_buffers option */ +.emtcode ARB_DRAW_BUFFERS 0x07 /* GL_ARB_fragment_program instruction class */ .emtcode OP_ALU_INST 0x00 diff --git a/src/mesa/shader/arbprogram_syn.h b/src/mesa/shader/arbprogram_syn.h index b67ec4ed66..b87f191caa 100644 --- a/src/mesa/shader/arbprogram_syn.h +++ b/src/mesa/shader/arbprogram_syn.h @@ -6,14 +6,14 @@ ".emtcode INSTRUCTION 0x02\n" ".emtcode DECLARATION 0x03\n" ".emtcode END 0x04\n" -".emtcode ARB_PRECISION_HINT_FASTEST 0x01\n" -".emtcode ARB_PRECISION_HINT_NICEST 0x02\n" -".emtcode ARB_FOG_EXP 0x04\n" -".emtcode ARB_FOG_EXP2 0x08\n" -".emtcode ARB_FOG_LINEAR 0x10\n" -".emtcode ARB_POSITION_INVARIANT 0x20\n" -".emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x40\n" -".emtcode ARB_DRAW_BUFFERS 0x80\n" +".emtcode ARB_PRECISION_HINT_FASTEST 0x00\n" +".emtcode ARB_PRECISION_HINT_NICEST 0x01\n" +".emtcode ARB_FOG_EXP 0x02\n" +".emtcode ARB_FOG_EXP2 0x03\n" +".emtcode ARB_FOG_LINEAR 0x04\n" +".emtcode ARB_POSITION_INVARIANT 0x05\n" +".emtcode ARB_FRAGMENT_PROGRAM_SHADOW 0x06\n" +".emtcode ARB_DRAW_BUFFERS 0x07\n" ".emtcode OP_ALU_INST 0x00\n" ".emtcode OP_TEX_INST 0x01\n" ".emtcode OP_ALU_VECTOR 0x00\n" |