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-rw-r--r--src/mesa/pipe/draw/draw_vertex_shader.c10
-rw-r--r--src/mesa/pipe/softpipe/Makefile3
-rw-r--r--src/mesa/pipe/softpipe/sp_context.h8
-rw-r--r--src/mesa/pipe/softpipe/sp_fs_exec.c112
-rw-r--r--src/mesa/pipe/softpipe/sp_fs_llvm.c200
-rw-r--r--src/mesa/pipe/softpipe/sp_fs_sse.c192
-rw-r--r--src/mesa/pipe/softpipe/sp_quad_fs.c200
-rw-r--r--src/mesa/pipe/softpipe/sp_state.h37
-rw-r--r--src/mesa/pipe/softpipe/sp_state_fs.c69
-rw-r--r--src/mesa/pipe/tgsi/exec/tgsi_exec.c71
-rw-r--r--src/mesa/pipe/tgsi/exec/tgsi_exec.h8
-rwxr-xr-xsrc/mesa/pipe/tgsi/exec/tgsi_sse2.c10
12 files changed, 613 insertions, 307 deletions
diff --git a/src/mesa/pipe/draw/draw_vertex_shader.c b/src/mesa/pipe/draw/draw_vertex_shader.c
index c824c1407e..bf340ef9b0 100644
--- a/src/mesa/pipe/draw/draw_vertex_shader.c
+++ b/src/mesa/pipe/draw/draw_vertex_shader.c
@@ -305,11 +305,13 @@ draw_bind_vertex_shader(struct draw_context *draw,
draw->vertex_shader = dvs;
draw->num_vs_outputs = dvs->state->num_outputs;
+ tgsi_exec_machine_init(&draw->machine);
+
/* specify the vertex program to interpret/execute */
- tgsi_exec_machine_init(&draw->machine,
- draw->vertex_shader->state->tokens,
- PIPE_MAX_SAMPLERS,
- NULL /*samplers*/ );
+ tgsi_exec_machine_bind_shader(&draw->machine,
+ draw->vertex_shader->state->tokens,
+ PIPE_MAX_SAMPLERS,
+ NULL /*samplers*/ );
}
diff --git a/src/mesa/pipe/softpipe/Makefile b/src/mesa/pipe/softpipe/Makefile
index 31438a882e..304632abb2 100644
--- a/src/mesa/pipe/softpipe/Makefile
+++ b/src/mesa/pipe/softpipe/Makefile
@@ -5,6 +5,9 @@ include $(TOP)/configs/current
LIBNAME = softpipe
DRIVER_SOURCES = \
+ sp_fs_exec.c \
+ sp_fs_sse.c \
+ sp_fs_llvm.c \
sp_clear.c \
sp_flush.c \
sp_query.c \
diff --git a/src/mesa/pipe/softpipe/sp_context.h b/src/mesa/pipe/softpipe/sp_context.h
index aff8c2cc5d..5e24baf938 100644
--- a/src/mesa/pipe/softpipe/sp_context.h
+++ b/src/mesa/pipe/softpipe/sp_context.h
@@ -44,8 +44,8 @@ struct softpipe_vbuf_render;
struct draw_context;
struct draw_stage;
struct softpipe_tile_cache;
-struct sp_fragment_shader_state;
-struct sp_vertex_shader_state;
+struct sp_fragment_shader;
+struct sp_vertex_shader;
struct softpipe_context {
@@ -59,8 +59,8 @@ struct softpipe_context {
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
- const struct sp_fragment_shader_state *fs;
- const struct sp_vertex_shader_state *vs;
+ const struct sp_fragment_shader *fs;
+ const struct sp_vertex_shader *vs;
struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
diff --git a/src/mesa/pipe/softpipe/sp_fs_exec.c b/src/mesa/pipe/softpipe/sp_fs_exec.c
new file mode 100644
index 0000000000..b949492e09
--- /dev/null
+++ b/src/mesa/pipe/softpipe/sp_fs_exec.c
@@ -0,0 +1,112 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+#include "sp_headers.h"
+
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "pipe/tgsi/exec/tgsi_exec.h"
+
+struct sp_exec_fragment_shader {
+ struct sp_fragment_shader base;
+};
+
+
+
+
+static void
+exec_prepare( struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler *samplers )
+{
+ tgsi_exec_machine_bind_shader( machine,
+ base->shader.tokens,
+ PIPE_MAX_SAMPLERS,
+ samplers );
+}
+
+
+
+
+/* TODO: hide the machine struct in here somewhere, remove from this
+ * interface:
+ */
+static unsigned
+exec_run( struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad )
+{
+
+ /* Compute X, Y, Z, W vals for this quad */
+ sp_setup_pos_vector(quad->posCoef,
+ (float)quad->x0, (float)quad->y0,
+ &machine->QuadPos);
+
+ return tgsi_exec_machine_run( machine );
+}
+
+
+
+static void
+exec_delete( struct sp_fragment_shader *base )
+{
+ FREE(base);
+}
+
+
+
+
+
+struct sp_fragment_shader *
+softpipe_create_fs_exec(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ struct sp_exec_fragment_shader *shader;
+
+ /* Decide whether we'll be codegenerating this shader and if so do
+ * that now.
+ */
+
+ shader = CALLOC_STRUCT(sp_exec_fragment_shader);
+ if (!shader)
+ return NULL;
+
+ shader->base.shader = *templ;
+ shader->base.prepare = exec_prepare;
+ shader->base.run = exec_run;
+ shader->base.delete = exec_delete;
+
+ return &shader->base;
+}
+
diff --git a/src/mesa/pipe/softpipe/sp_fs_llvm.c b/src/mesa/pipe/softpipe/sp_fs_llvm.c
new file mode 100644
index 0000000000..9237c1fbda
--- /dev/null
+++ b/src/mesa/pipe/softpipe/sp_fs_llvm.c
@@ -0,0 +1,200 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+/* Authors:
+ * Zack Rusin
+ */
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "pipe/tgsi/exec/tgsi_sse2.h"
+
+#if 0
+
+struct sp_llvm_fragment_shader {
+ struct sp_fragment_shader base;
+ struct gallivm_prog *llvm_prog;
+};
+
+static void
+shade_quad_llvm(struct quad_stage *qs,
+ struct quad_header *quad)
+{
+ struct quad_shade_stage *qss = quad_shade_stage(qs);
+ struct softpipe_context *softpipe = qs->softpipe;
+ float dests[4][16][4] ALIGN16_ATTRIB;
+ float inputs[4][16][4] ALIGN16_ATTRIB;
+ const float fx = (float) quad->x0;
+ const float fy = (float) quad->y0;
+ struct gallivm_prog *llvm = qss->llvm_prog;
+
+ inputs[0][0][0] = fx;
+ inputs[1][0][0] = fx + 1.0f;
+ inputs[2][0][0] = fx;
+ inputs[3][0][0] = fx + 1.0f;
+
+ inputs[0][0][1] = fy;
+ inputs[1][0][1] = fy;
+ inputs[2][0][1] = fy + 1.0f;
+ inputs[3][0][1] = fy + 1.0f;
+
+
+ gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef);
+
+#if DLLVM
+ debug_printf("MASK = %d\n", quad->mask);
+ for (int i = 0; i < 4; ++i) {
+ for (int j = 0; j < 2; ++j) {
+ debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j,
+ inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]);
+ }
+ }
+#endif
+
+ quad->mask &=
+ gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs,
+ softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
+ qss->samplers);
+#if DLLVM
+ debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n",
+ dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3],
+ dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]);
+#endif
+
+ /* store result color */
+ if (qss->colorOutSlot >= 0) {
+ unsigned i;
+ /* XXX need to handle multiple color outputs someday */
+ allvmrt(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot]
+ == TGSI_SEMANTIC_COLOR);
+ for (i = 0; i < QUAD_SIZE; ++i) {
+ quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0];
+ quad->outputs.color[1][i] = dests[i][qss->colorOutSlot][1];
+ quad->outputs.color[2][i] = dests[i][qss->colorOutSlot][2];
+ quad->outputs.color[3][i] = dests[i][qss->colorOutSlot][3];
+ }
+ }
+#if DLLVM
+ for (int i = 0; i < QUAD_SIZE; ++i) {
+ debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot,
+ quad->outputs.color[0][i],
+ quad->outputs.color[1][i],
+ quad->outputs.color[2][i],
+ quad->outputs.color[3][i]);
+ }
+#endif
+
+ /* store result Z */
+ if (qss->depthOutSlot >= 0) {
+ /* output[slot] is new Z */
+ uint i;
+ for (i = 0; i < 4; i++) {
+ quad->outputs.depth[i] = dests[i][0][2];
+ }
+ }
+ else {
+ /* copy input Z (which was interpolated by the executor) to output Z */
+ uint i;
+ for (i = 0; i < 4; i++) {
+ quad->outputs.depth[i] = inputs[i][0][2];
+ }
+ }
+#if DLLVM
+ debug_printf("D [%f, %f, %f, %f] mask = %d\n",
+ quad->outputs.depth[0],
+ quad->outputs.depth[1],
+ quad->outputs.depth[2],
+ quad->outputs.depth[3], quad->mask);
+#endif
+
+ /* shader may cull fragments */
+ if( quad->mask ) {
+ qs->next->run( qs->next, quad );
+ }
+}
+
+
+unsigned
+run_llvm_fs( struct sp_fragment_shader *base,
+ struct foo *machine )
+{
+}
+
+
+void
+delete_llvm_fs( struct sp_fragment_shader *base )
+{
+ FREE(base);
+}
+
+
+struct sp_fragment_shader *
+softpipe_create_fs_llvm(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ struct sp_llvm_fragment_shader *shader = NULL;
+
+ /* LLVM fragment shaders currently disabled:
+ */
+ state = CALLOC_STRUCT(sp_llvm_shader_state);
+ if (!state)
+ return NULL;
+
+ state->llvm_prog = 0;
+
+ if (!gallivm_global_cpu_engine()) {
+ gallivm_cpu_engine_create(state->llvm_prog);
+ }
+ else
+ gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog);
+
+ if (shader) {
+ shader->base.run = run_llvm_fs;
+ shader->base.delete = delete_llvm_fs;
+ }
+
+ return shader;
+}
+
+
+#else
+
+struct sp_fragment_shader *
+softpipe_create_fs_llvm(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ return NULL;
+}
+
+#endif
diff --git a/src/mesa/pipe/softpipe/sp_fs_sse.c b/src/mesa/pipe/softpipe/sp_fs_sse.c
new file mode 100644
index 0000000000..713ece369e
--- /dev/null
+++ b/src/mesa/pipe/softpipe/sp_fs_sse.c
@@ -0,0 +1,192 @@
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include "sp_context.h"
+#include "sp_state.h"
+#include "sp_fs.h"
+#include "sp_headers.h"
+
+
+#include "pipe/p_state.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "pipe/tgsi/exec/tgsi_exec.h"
+#include "pipe/tgsi/exec/tgsi_sse2.h"
+
+
+#if defined(__i386__) || defined(__386__)
+
+#include "x86/rtasm/x86sse.h"
+
+/* Surely this should be defined somewhere in a tgsi header:
+ */
+typedef void (XSTDCALL *codegen_function)(
+ const struct tgsi_exec_vector *input,
+ struct tgsi_exec_vector *output,
+ float (*constant)[4],
+ struct tgsi_exec_vector *temporary,
+ const struct tgsi_interp_coef *coef
+ //, const struct tgsi_exec_vector *quadPos
+ );
+
+
+struct sp_sse_fragment_shader {
+ struct sp_fragment_shader base;
+ struct x86_function sse2_program;
+ codegen_function func;
+};
+
+
+/**
+ * Compute quad X,Y,Z,W for the four fragments in a quad.
+ *
+ * This should really be part of the compiled shader.
+ */
+void
+sp_setup_pos_vector(const struct tgsi_interp_coef *coef,
+ float x, float y,
+ struct tgsi_exec_vector *quadpos)
+{
+ uint chan;
+ /* do X */
+ quadpos->xyzw[0].f[0] = x;
+ quadpos->xyzw[0].f[1] = x + 1;
+ quadpos->xyzw[0].f[2] = x;
+ quadpos->xyzw[0].f[3] = x + 1;
+
+ /* do Y */
+ quadpos->xyzw[1].f[0] = y;
+ quadpos->xyzw[1].f[1] = y;
+ quadpos->xyzw[1].f[2] = y + 1;
+ quadpos->xyzw[1].f[3] = y + 1;
+
+ /* do Z and W for all fragments in the quad */
+ for (chan = 2; chan < 4; chan++) {
+ const float dadx = coef->dadx[chan];
+ const float dady = coef->dady[chan];
+ const float a0 = coef->a0[chan] + dadx * x + dady * y;
+ quadpos->xyzw[chan].f[0] = a0;
+ quadpos->xyzw[chan].f[1] = a0 + dadx;
+ quadpos->xyzw[chan].f[2] = a0 + dady;
+ quadpos->xyzw[chan].f[3] = a0 + dadx + dady;
+ }
+}
+
+
+static void
+sse_prepare( struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler *samplers )
+{
+}
+
+
+/* TODO: codegenerate the whole run function, skip this wrapper.
+ * TODO: break dependency on tgsi_exec_machine struct
+ * TODO: push Position calculation into the generated shader
+ * TODO: process >1 quad at a time
+ */
+static unsigned
+sse_run( struct sp_fragment_shader *base,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad )
+{
+ struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base;
+
+ /* Compute X, Y, Z, W vals for this quad -- place in temp[0] for now */
+ sp_setup_pos_vector(quad->posCoef,
+ (float)quad->x0, (float)quad->y0,
+ machine->Temps);
+
+ shader->func( machine->Inputs,
+ machine->Outputs,
+ machine->Consts,
+ machine->Temps,
+ machine->InterpCoefs
+ // , &machine->QuadPos
+ );
+
+ return ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]);
+}
+
+
+static void
+sse_delete( struct sp_fragment_shader *base )
+{
+ struct sp_sse_fragment_shader *shader = (struct sp_sse_fragment_shader *) base;
+
+ x86_release_func( &shader->sse2_program );
+ FREE(shader);
+}
+
+
+struct sp_fragment_shader *
+softpipe_create_fs_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ struct sp_sse_fragment_shader *shader;
+
+ if (!softpipe->use_sse)
+ return NULL;
+
+ shader = CALLOC_STRUCT(sp_sse_fragment_shader);
+ if (!shader)
+ return NULL;
+
+ x86_init_func( &shader->sse2_program );
+
+ if (!tgsi_emit_sse2_fs( templ->tokens, &shader->sse2_program )) {
+ FREE(shader);
+ return NULL;
+ }
+
+ shader->func = (codegen_function) x86_get_func( &shader->sse2_program );
+ assert(shader->func);
+
+ shader->base.shader = *templ;
+ shader->base.prepare = sse_prepare;
+ shader->base.run = sse_run;
+ shader->base.delete = sse_delete;
+
+ return &shader->base;
+}
+
+
+#else
+
+/* Maybe put this varient in the header file.
+ */
+struct sp_fragment_shader *
+softpipe_create_fs_sse(struct softpipe_context *softpipe,
+ const struct pipe_shader_state *templ)
+{
+ return NULL;
+}
+
+#endif
diff --git a/src/mesa/pipe/softpipe/sp_quad_fs.c b/src/mesa/pipe/softpipe/sp_quad_fs.c
index 3316858413..cf1b1eff75 100644
--- a/src/mesa/pipe/softpipe/sp_quad_fs.c
+++ b/src/mesa/pipe/softpipe/sp_quad_fs.c
@@ -39,12 +39,6 @@
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
-#include "x86/rtasm/x86sse.h"
-
-#ifdef MESA_LLVM
-#include "pipe/llvm/gallivm.h"
-#endif
-
#include "sp_context.h"
#include "sp_state.h"
#include "sp_headers.h"
@@ -60,9 +54,6 @@ struct quad_shade_stage
struct tgsi_exec_machine machine;
struct tgsi_exec_vector *inputs, *outputs;
int colorOutSlot, depthOutSlot;
-#ifdef MESA_LLVM
- struct gallivm_prog *llvm_prog;
-#endif
};
@@ -74,46 +65,6 @@ quad_shade_stage(struct quad_stage *qs)
}
-/**
- * Compute quad X,Y,Z,W for the four fragments in a quad.
- * Note that we only need to "compute" X and Y for the upper-left fragment.
- * We could do less work if we're not depth testing, or there's no
- * perspective-corrected attributes, but that's seldom.
- */
-static void
-setup_pos_vector(const struct tgsi_interp_coef *coef,
- float x, float y,
- struct tgsi_exec_vector *quadpos)
-{
- uint chan;
- /* do X */
- quadpos->xyzw[0].f[0] = x;
- /* do Y */
- quadpos->xyzw[1].f[0] = y;
- /* do Z and W for all fragments in the quad */
- for (chan = 2; chan < 4; chan++) {
- const float dadx = coef->dadx[chan];
- const float dady = coef->dady[chan];
- const float a0 = coef->a0[chan] + dadx * x + dady * y;
- quadpos->xyzw[chan].f[0] = a0;
- quadpos->xyzw[chan].f[1] = a0 + dadx;
- quadpos->xyzw[chan].f[2] = a0 + dady;
- quadpos->xyzw[chan].f[3] = a0 + dadx + dady;
- }
-}
-
-
-typedef void (XSTDCALL *codegen_function)(
- const struct tgsi_exec_vector *input,
- struct tgsi_exec_vector *output,
- float (*constant)[4],
- struct tgsi_exec_vector *temporary,
- const struct tgsi_interp_coef *coef
-#if 0
- ,const struct tgsi_exec_vector *quadPos
-#endif
- );
-
/**
* Execute fragment shader for the four fragments in the quad.
@@ -132,30 +83,10 @@ shade_quad(
machine->InterpCoefs = quad->coef;
- /* Compute X, Y, Z, W vals for this quad */
- setup_pos_vector(quad->posCoef, (float) quad->x0, (float) quad->y0, &machine->QuadPos);
-
/* run shader */
-#if defined(__i386__) || defined(__386__)
- if( softpipe->use_sse ) {
- codegen_function func = (codegen_function) x86_get_func( &softpipe->fs->sse2_program );
- func(
- machine->Inputs,
- machine->Outputs,
- machine->Consts,
- machine->Temps,
- machine->InterpCoefs
-#if 0
- ,machine->QuadPos
-#endif
- );
- quad->mask &= ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]);
- }
- else
-#endif
- {
- quad->mask &= tgsi_exec_machine_run( machine );
- }
+ quad->mask &= softpipe->fs->run( softpipe->fs,
+ &qss->machine,
+ quad );
/* store result color */
if (qss->colorOutSlot >= 0) {
@@ -199,107 +130,6 @@ shade_quad(
}
}
-#if 0
-#ifdef MESA_LLVM
-#define DLLVM 0
-static void
-shade_quad_llvm(struct quad_stage *qs,
- struct quad_header *quad)
-{
- struct quad_shade_stage *qss = quad_shade_stage(qs);
- struct softpipe_context *softpipe = qs->softpipe;
- float dests[4][16][4] ALIGN16_ATTRIB;
- float inputs[4][16][4] ALIGN16_ATTRIB;
- const float fx = (float) quad->x0;
- const float fy = (float) quad->y0;
- struct gallivm_prog *llvm = qss->llvm_prog;
-
- inputs[0][0][0] = fx;
- inputs[1][0][0] = fx + 1.0f;
- inputs[2][0][0] = fx;
- inputs[3][0][0] = fx + 1.0f;
-
- inputs[0][0][1] = fy;
- inputs[1][0][1] = fy;
- inputs[2][0][1] = fy + 1.0f;
- inputs[3][0][1] = fy + 1.0f;
-#if DLLVM
- debug_printf("MASK = %d\n", quad->mask);
-#endif
- gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef);
-#if DLLVM
- for (int i = 0; i < 4; ++i) {
- for (int j = 0; j < 2; ++j) {
- debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j,
- inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]);
- }
- }
-#endif
-
- quad->mask &=
- gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs,
- softpipe->mapped_constants[PIPE_SHADER_FRAGMENT],
- qss->samplers);
-#if DLLVM
- debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n",
- dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3],
- dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]);
-#endif
-
- /* store result color */
- if (qss->colorOutSlot >= 0) {
- unsigned i;
- /* XXX need to handle multiple color outputs someday */
- assert(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot]
- == TGSI_SEMANTIC_COLOR);
- for (i = 0; i < QUAD_SIZE; ++i) {
- quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0];
- quad->outputs.color[1][i] = dests[i][qss->colorOutSlot][1];
- quad->outputs.color[2][i] = dests[i][qss->colorOutSlot][2];
- quad->outputs.color[3][i] = dests[i][qss->colorOutSlot][3];
- }
- }
-#if DLLVM
- for (int i = 0; i < QUAD_SIZE; ++i) {
- debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot,
- quad->outputs.color[0][i],
- quad->outputs.color[1][i],
- quad->outputs.color[2][i],
- quad->outputs.color[3][i]);
- }
-#endif
-
- /* store result Z */
- if (qss->depthOutSlot >= 0) {
- /* output[slot] is new Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = dests[i][0][2];
- }
- }
- else {
- /* copy input Z (which was interpolated by the executor) to output Z */
- uint i;
- for (i = 0; i < 4; i++) {
- quad->outputs.depth[i] = inputs[i][0][2];
- }
- }
-#if DLLVM
- debug_printf("D [%f, %f, %f, %f] mask = %d\n",
- quad->outputs.depth[0],
- quad->outputs.depth[1],
- quad->outputs.depth[2],
- quad->outputs.depth[3], quad->mask);
-#endif
-
- /* shader may cull fragments */
- if( quad->mask ) {
- qs->next->run( qs->next, quad );
- }
-}
-#endif /*MESA_LLVM*/
-#endif
-
/**
* Per-primitive (or per-begin?) setup
*/
@@ -315,15 +145,6 @@ static void shade_begin(struct quad_stage *qs)
qss->samplers[i].texture = &softpipe->texture[i]->base;
}
-#ifdef MESA_LLVM
- qss->llvm_prog = softpipe->fs->llvm_prog;
-#endif
- /* XXX only do this if the fragment shader changes... */
- tgsi_exec_machine_init(&qss->machine,
- softpipe->fs->shader.tokens,
- PIPE_MAX_SAMPLERS,
- qss->samplers );
-
/* find output slots for depth, color */
qss->colorOutSlot = -1;
qss->depthOutSlot = -1;
@@ -337,6 +158,10 @@ static void shade_begin(struct quad_stage *qs)
break;
}
}
+
+ softpipe->fs->prepare( softpipe->fs,
+ &qss->machine,
+ qss->samplers );
qs->next->begin(qs->next);
}
@@ -366,16 +191,7 @@ struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
qss->stage.softpipe = softpipe;
qss->stage.begin = shade_begin;
-#ifdef MESA_LLVM
- /* disable until ported to accept
- * x/y and soa layout
- qss->stage.run = shade_quad_llvm;
- */
- softpipe->use_sse = FALSE;
- qss->stage.run = shade_quad;
-#else
qss->stage.run = shade_quad;
-#endif
qss->stage.destroy = shade_destroy;
/* set TGSI sampler state that's constant */
@@ -386,5 +202,7 @@ struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe )
qss->samplers[i].cache = softpipe->tex_cache[i];
}
+ tgsi_exec_machine_init( &qss->machine );
+
return &qss->stage;
}
diff --git a/src/mesa/pipe/softpipe/sp_state.h b/src/mesa/pipe/softpipe/sp_state.h
index af955c1e17..431952f1aa 100644
--- a/src/mesa/pipe/softpipe/sp_state.h
+++ b/src/mesa/pipe/softpipe/sp_state.h
@@ -33,8 +33,6 @@
#include "pipe/p_state.h"
-#include "x86/rtasm/x86sse.h"
-
#define SP_NEW_VIEWPORT 0x1
#define SP_NEW_RASTERIZER 0x2
@@ -53,27 +51,36 @@
#define SP_NEW_QUERY 0x4000
+struct tgsi_sampler;
+struct tgsi_interp_coef;
+struct tgsi_exec_machine;
-#ifdef MESA_LLVM
-struct gallivm_prog;
-#endif
+/** Subclass of pipe_shader_state (though it doesn't really need to be).
+ *
+ * This is starting to look an awful lot like a quad pipeline stage...
+ */
+struct sp_fragment_shader {
+ struct pipe_shader_state shader;
+ void (*prepare)( struct sp_fragment_shader *shader,
+ struct tgsi_exec_machine *machine,
+ struct tgsi_sampler *samplers);
-/** Subclass of pipe_shader_state */
-struct sp_fragment_shader_state {
- struct pipe_shader_state shader;
-#if defined(__i386__) || defined(__386__)
- struct x86_function sse2_program;
-#endif
-#ifdef MESA_LLVM
- struct gallivm_prog *llvm_prog;
-#endif
+ /* Run the shader - this interface will get cleaned up in the
+ * future:
+ */
+ unsigned (*run)( struct sp_fragment_shader *shader,
+ struct tgsi_exec_machine *machine,
+ struct quad_header *quad );
+
+
+ void (*delete)( struct sp_fragment_shader * );
};
/** Subclass of pipe_shader_state */
-struct sp_vertex_shader_state {
+struct sp_vertex_shader {
struct pipe_shader_state shader;
struct draw_vertex_shader *draw_data;
};
diff --git a/src/mesa/pipe/softpipe/sp_state_fs.c b/src/mesa/pipe/softpipe/sp_state_fs.c
index 0b814fc284..c43f28583e 100644
--- a/src/mesa/pipe/softpipe/sp_state_fs.c
+++ b/src/mesa/pipe/softpipe/sp_state_fs.c
@@ -27,16 +27,15 @@
#include "sp_context.h"
#include "sp_state.h"
+#include "sp_fs.h"
#include "pipe/p_defines.h"
#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
#include "pipe/p_winsys.h"
-#include "pipe/draw/draw_context.h"
#include "pipe/p_shader_tokens.h"
-#include "pipe/llvm/gallivm.h"
+#include "pipe/draw/draw_context.h"
#include "pipe/tgsi/util/tgsi_dump.h"
-#include "pipe/tgsi/exec/tgsi_sse2.h"
void *
@@ -44,40 +43,22 @@ softpipe_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- struct sp_fragment_shader_state *state;
+ struct sp_fragment_shader *state;
- /* Decide whether we'll be codegenerating this shader and if so do
- * that now.
- */
-
- state = CALLOC_STRUCT(sp_fragment_shader_state);
- if (!state)
- return NULL;
+ if (softpipe->dump_fs)
+ tgsi_dump(templ->tokens, 0);
- state->shader = *templ;
-
- if (softpipe->dump_fs) {
- tgsi_dump(state->shader.tokens, 0);
- }
+ state = softpipe_create_fs_llvm( softpipe, templ );
+ if (state)
+ return state;
+
+ state = softpipe_create_fs_sse( softpipe, templ );
+ if (state)
+ return state;
-#ifdef MESA_LLVM
- state->llvm_prog = 0;
-
-#if 0
- if (!gallivm_global_cpu_engine()) {
- gallivm_cpu_engine_create(state->llvm_prog);
- }
- else
- gallivm_cpu_jit_compile(gallivm_global_cpu_engine(), state->llvm_prog);
-#endif
-
-#elif defined(__i386__) || defined(__386__)
- if (softpipe->use_sse) {
- x86_init_func( &state->sse2_program );
- tgsi_emit_sse2_fs( state->shader.tokens, &state->sse2_program );
- }
-#endif
+ state = softpipe_create_fs_exec( softpipe, templ );
+ assert(state);
return state;
}
@@ -87,7 +68,7 @@ softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->fs = (struct sp_fragment_shader_state *) fs;
+ softpipe->fs = (struct sp_fragment_shader *) fs;
softpipe->dirty |= SP_NEW_FS;
}
@@ -96,13 +77,9 @@ softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
void
softpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
{
- struct sp_fragment_shader_state *state = fs;
-
-#if defined(__i386__) || defined(__386__)
- x86_release_func( &state->sse2_program );
-#endif
-
- FREE( state );
+ struct sp_fragment_shader *state = fs;
+
+ state->delete( state );
}
@@ -111,9 +88,9 @@ softpipe_create_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- struct sp_vertex_shader_state *state;
+ struct sp_vertex_shader *state;
- state = CALLOC_STRUCT(sp_vertex_shader_state);
+ state = CALLOC_STRUCT(sp_vertex_shader);
if (state == NULL ) {
return NULL;
}
@@ -136,7 +113,7 @@ softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- softpipe->vs = (const struct sp_vertex_shader_state *)vs;
+ softpipe->vs = (const struct sp_vertex_shader *)vs;
draw_bind_vertex_shader(softpipe->draw, softpipe->vs->draw_data);
@@ -149,8 +126,8 @@ softpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
- struct sp_vertex_shader_state *state =
- (struct sp_vertex_shader_state *)vs;
+ struct sp_vertex_shader *state =
+ (struct sp_vertex_shader *)vs;
draw_delete_vertex_shader(softpipe->draw, state->draw_data);
FREE( state );
diff --git a/src/mesa/pipe/tgsi/exec/tgsi_exec.c b/src/mesa/pipe/tgsi/exec/tgsi_exec.c
index 336ae1c8b6..92a6fd4d62 100644
--- a/src/mesa/pipe/tgsi/exec/tgsi_exec.c
+++ b/src/mesa/pipe/tgsi/exec/tgsi_exec.c
@@ -120,18 +120,41 @@
-static void
-tgsi_exec_prepare( struct tgsi_exec_machine *mach )
+/**
+ * Initialize machine state by expanding tokens to full instructions,
+ * allocating temporary storage, setting up constants, etc.
+ * After this, we can call tgsi_exec_machine_run() many times.
+ */
+void
+tgsi_exec_machine_bind_shader(
+ struct tgsi_exec_machine *mach,
+ const struct tgsi_token *tokens,
+ uint numSamplers,
+ struct tgsi_sampler *samplers)
{
- struct tgsi_exec_labels *labels = &mach->Labels;
+ uint k;
struct tgsi_parse_context parse;
+ struct tgsi_exec_labels *labels = &mach->Labels;
struct tgsi_full_instruction *instructions;
struct tgsi_full_declaration *declarations;
uint maxInstructions = 10, numInstructions = 0;
uint maxDeclarations = 10, numDeclarations = 0;
- uint k;
uint instno = 0;
+#if 0
+ tgsi_dump(tokens, 0);
+#endif
+
+ mach->Tokens = tokens;
+ mach->Samplers = samplers;
+
+ k = tgsi_parse_init (&parse, mach->Tokens);
+ if (k != TGSI_PARSE_OK) {
+ debug_printf( "Problem parsing!\n" );
+ return;
+ }
+
+ mach->Processor = parse.FullHeader.Processor.Processor;
mach->ImmLimit = 0;
labels->count = 0;
@@ -141,11 +164,6 @@ tgsi_exec_prepare( struct tgsi_exec_machine *mach )
instructions = (struct tgsi_full_instruction *)
MALLOC( maxInstructions * sizeof(struct tgsi_full_instruction) );
- k = tgsi_parse_init( &parse, mach->Tokens );
- if (k != TGSI_PARSE_OK) {
- debug_printf("Problem parsing!\n");
- return;
- }
while( !tgsi_parse_end_of_tokens( &parse ) ) {
uint pointer = parse.Position;
@@ -176,7 +194,8 @@ tgsi_exec_prepare( struct tgsi_exec_machine *mach )
assert( mach->ImmLimit + size / 4 <= TGSI_EXEC_NUM_IMMEDIATES );
for( i = 0; i < size; i++ ) {
- mach->Imms[mach->ImmLimit + i / 4][i % 4] = parse.FullToken.FullImmediate.u.ImmediateFloat32[i].Float;
+ mach->Imms[mach->ImmLimit + i / 4][i % 4] =
+ parse.FullToken.FullImmediate.u.ImmediateFloat32[i].Float;
}
mach->ImmLimit += size / 4;
}
@@ -224,37 +243,11 @@ tgsi_exec_prepare( struct tgsi_exec_machine *mach )
}
-/**
- * Initialize machine state by expanding tokens to full instructions,
- * allocating temporary storage, setting up constants, etc.
- * After this, we can call tgsi_exec_machine_run() many times.
- */
void
tgsi_exec_machine_init(
- struct tgsi_exec_machine *mach,
- const struct tgsi_token *tokens,
- uint numSamplers,
- struct tgsi_sampler *samplers)
+ struct tgsi_exec_machine *mach )
{
- uint i, k;
- struct tgsi_parse_context parse;
-
-#if 0
- tgsi_dump(tokens, 0);
-#endif
-
- mach->Tokens = tokens;
-
- mach->Samplers = samplers;
-
- k = tgsi_parse_init (&parse, mach->Tokens);
- if (k != TGSI_PARSE_OK) {
- debug_printf( "Problem parsing!\n" );
- return;
- }
-
- mach->Processor = parse.FullHeader.Processor.Processor;
- tgsi_parse_free (&parse);
+ uint i;
mach->Temps = (struct tgsi_exec_vector *) tgsi_align_128bit( mach->_Temps);
mach->Addrs = &mach->Temps[TGSI_EXEC_NUM_TEMPS];
@@ -270,8 +263,6 @@ tgsi_exec_machine_init(
mach->Temps[TEMP_128_I].xyzw[TEMP_128_C].f[i] = 128.0f;
mach->Temps[TEMP_M128_I].xyzw[TEMP_M128_C].f[i] = -128.0f;
}
-
- tgsi_exec_prepare( mach );
}
diff --git a/src/mesa/pipe/tgsi/exec/tgsi_exec.h b/src/mesa/pipe/tgsi/exec/tgsi_exec.h
index 1fb66ee960..45c49dd007 100644
--- a/src/mesa/pipe/tgsi/exec/tgsi_exec.h
+++ b/src/mesa/pipe/tgsi/exec/tgsi_exec.h
@@ -215,12 +215,16 @@ struct tgsi_exec_machine
struct tgsi_exec_labels Labels;
};
-
void
tgsi_exec_machine_init(
+ struct tgsi_exec_machine *mach );
+
+
+void
+tgsi_exec_machine_bind_shader(
struct tgsi_exec_machine *mach,
const struct tgsi_token *tokens,
- unsigned numSamplers,
+ uint numSamplers,
struct tgsi_sampler *samplers);
uint
diff --git a/src/mesa/pipe/tgsi/exec/tgsi_sse2.c b/src/mesa/pipe/tgsi/exec/tgsi_sse2.c
index 6df7588c92..9bc9483e3b 100755
--- a/src/mesa/pipe/tgsi/exec/tgsi_sse2.c
+++ b/src/mesa/pipe/tgsi/exec/tgsi_sse2.c
@@ -2186,9 +2186,9 @@ emit_declaration(
break;
case TGSI_INTERPOLATE_LINEAR:
- emit_inputf( func, 0, 0, TGSI_SWIZZLE_X );
+ emit_tempf( func, 0, 0, TGSI_SWIZZLE_X );
emit_coef_dadx( func, 1, i, j );
- emit_inputf( func, 2, 0, TGSI_SWIZZLE_Y );
+ emit_tempf( func, 2, 0, TGSI_SWIZZLE_Y );
emit_coef_dady( func, 3, i, j );
emit_mul( func, 0, 1 ); /* x * dadx */
emit_coef_a0( func, 4, i, j );
@@ -2199,12 +2199,12 @@ emit_declaration(
break;
case TGSI_INTERPOLATE_PERSPECTIVE:
- emit_inputf( func, 0, 0, TGSI_SWIZZLE_X );
+ emit_tempf( func, 0, 0, TGSI_SWIZZLE_X );
emit_coef_dadx( func, 1, i, j );
- emit_inputf( func, 2, 0, TGSI_SWIZZLE_Y );
+ emit_tempf( func, 2, 0, TGSI_SWIZZLE_Y );
emit_coef_dady( func, 3, i, j );
emit_mul( func, 0, 1 ); /* x * dadx */
- emit_inputf( func, 4, 0, TGSI_SWIZZLE_W );
+ emit_tempf( func, 4, 0, TGSI_SWIZZLE_W );
emit_coef_a0( func, 5, i, j );
emit_rcp( func, 4, 4 ); /* 1.0 / w */
emit_mul( func, 2, 3 ); /* y * dady */