diff options
Diffstat (limited to 'progs/glsl/shtest.c')
-rw-r--r-- | progs/glsl/shtest.c | 86 |
1 files changed, 70 insertions, 16 deletions
diff --git a/progs/glsl/shtest.c b/progs/glsl/shtest.c index 6b560bb2cd..76671726b9 100644 --- a/progs/glsl/shtest.c +++ b/progs/glsl/shtest.c @@ -21,8 +21,9 @@ * fs shader.frag * uniform pi 3.14159 * uniform v1 1.0 0.5 0.2 0.3 - * texture 0 texture0.rgb - * texture 1 texture1.rgb + * texture 0 2D texture0.rgb + * texture 1 CUBE texture1.rgb + * texture 2 RECT texture2.rgb * */ @@ -378,13 +379,14 @@ InitUniforms(const struct config_file *conf, static void -LoadTexture(GLint unit, const char *texFileName) +LoadTexture(GLint unit, GLenum target, const char *texFileName) { GLint imgWidth, imgHeight; GLenum imgFormat; GLubyte *image = NULL; GLuint tex; GLenum filter = GL_LINEAR; + GLenum objTarget; image = LoadRGBImage(texFileName, &imgWidth, &imgHeight, &imgFormat); if (!image) { @@ -392,21 +394,41 @@ LoadTexture(GLint unit, const char *texFileName) exit(1); } - printf("Load Texture: unit %d: %s %d x %d\n", - unit, texFileName, imgWidth, imgHeight); + printf("Load Texture: unit %d, target 0x%x: %s %d x %d\n", + unit, target, texFileName, imgWidth, imgHeight); + + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) { + objTarget = GL_TEXTURE_CUBE_MAP; + } + else { + objTarget = target; + } glActiveTexture(GL_TEXTURE0 + unit); glGenTextures(1, &tex); - glBindTexture(GL_TEXTURE_2D, tex); + glBindTexture(objTarget, tex); + + if (target == GL_TEXTURE_3D) { + /* depth=1 */ + gluBuild3DMipmaps(target, 4, imgWidth, imgHeight, 1, + imgFormat, GL_UNSIGNED_BYTE, image); + } + else if (target == GL_TEXTURE_1D) { + gluBuild1DMipmaps(target, 4, imgWidth, + imgFormat, GL_UNSIGNED_BYTE, image); + } + else { + gluBuild2DMipmaps(target, 4, imgWidth, imgHeight, + imgFormat, GL_UNSIGNED_BYTE, image); + } - gluBuild2DMipmaps(GL_TEXTURE_2D, 4, imgWidth, imgHeight, - imgFormat, GL_UNSIGNED_BYTE, image); free(image); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); + glTexParameteri(objTarget, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(objTarget, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexParameteri(objTarget, GL_TEXTURE_MIN_FILTER, filter); + glTexParameteri(objTarget, GL_TEXTURE_MAG_FILTER, filter); } @@ -425,8 +447,11 @@ TypeFromName(const char *n) { "GL_INT_VEC2", GL_INT_VEC2 }, { "GL_INT_VEC3", GL_INT_VEC3 }, { "GL_INT_VEC4", GL_INT_VEC4 }, + { "GL_SAMPLER_1D", GL_SAMPLER_1D }, { "GL_SAMPLER_2D", GL_SAMPLER_2D }, + { "GL_SAMPLER_3D", GL_SAMPLER_3D }, { "GL_SAMPLER_CUBE", GL_SAMPLER_CUBE }, + { "GL_SAMPLER_2D_RECT", GL_SAMPLER_2D_RECT_ARB }, { NULL, 0 } }; GLuint i; @@ -471,11 +496,40 @@ ReadConfigFile(const char *filename, struct config_file *conf) FragShaderFile[strlen(FragShaderFile) - 1] = 0; } else if (strncmp(line, "texture ", 8) == 0) { - char texFileName[100]; + char target[100], texFileName[100]; int unit, k; - k = sscanf(line + 8, "%d %s", &unit, texFileName); - assert(k == 2); - LoadTexture(unit, texFileName); + k = sscanf(line + 8, "%d %s %s", &unit, target, texFileName); + assert(k == 3 || k == 8); + if (strcmp(target, "CUBE") == 0) { + char texFileNames[6][100]; + k = sscanf(line + 8, "%d %s %s %s %s %s %s %s", + &unit, target, + texFileNames[0], + texFileNames[1], + texFileNames[2], + texFileNames[3], + texFileNames[4], + texFileNames[5]); + LoadTexture(unit, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texFileNames[0]); + LoadTexture(unit, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, texFileNames[1]); + LoadTexture(unit, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, texFileNames[2]); + LoadTexture(unit, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, texFileNames[3]); + LoadTexture(unit, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texFileNames[4]); + LoadTexture(unit, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, texFileNames[5]); + } + else if (!strcmp(target, "2D")) { + LoadTexture(unit, GL_TEXTURE_2D, texFileName); + } + else if (!strcmp(target, "3D")) { + LoadTexture(unit, GL_TEXTURE_3D, texFileName); + } + else if (!strcmp(target, "RECT")) { + LoadTexture(unit, GL_TEXTURE_RECTANGLE_ARB, texFileName); + } + else { + printf("Bad texture target: %s\n", target); + exit(1); + } } else if (strncmp(line, "uniform ", 8) == 0) { char name[1000], typeName[100]; |