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+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in advertising
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * colormat.c
+ * After initialization, the program will be in
+ * ColorMaterial mode. Interaction: pressing the
+ * mouse buttons will change the diffuse reflection values.
+ */
+#include <GL/glut.h>
+#include <stdlib.h>
+
+GLfloat diffuseMaterial[4] = { 0.5, 0.5, 0.5, 1.0 };
+
+/* Initialize material property, light source, lighting model,
+ * and depth buffer.
+ */
+void init(void)
+{
+ GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };
+ GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };
+
+ glClearColor (0.0, 0.0, 0.0, 0.0);
+ glShadeModel (GL_SMOOTH);
+ glEnable(GL_DEPTH_TEST);
+ glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuseMaterial);
+ glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
+ glMaterialf(GL_FRONT, GL_SHININESS, 25.0);
+ glLightfv(GL_LIGHT0, GL_POSITION, light_position);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+
+ glColorMaterial(GL_FRONT, GL_DIFFUSE);
+ glEnable(GL_COLOR_MATERIAL);
+}
+
+void display(void)
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glutSolidSphere(1.0, 20, 16);
+ glFlush ();
+}
+
+void reshape (int w, int h)
+{
+ glViewport (0, 0, (GLsizei) w, (GLsizei) h);
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity();
+ if (w <= h)
+ glOrtho (-1.5, 1.5, -1.5*(GLfloat)h/(GLfloat)w,
+ 1.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);
+ else
+ glOrtho (-1.5*(GLfloat)w/(GLfloat)h,
+ 1.5*(GLfloat)w/(GLfloat)h, -1.5, 1.5, -10.0, 10.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/* ARGSUSED2 */
+void mouse(int button, int state, int x, int y)
+{
+ switch (button) {
+ case GLUT_LEFT_BUTTON:
+ if (state == GLUT_DOWN) {
+ diffuseMaterial[0] += 0.1;
+ if (diffuseMaterial[0] > 1.0)
+ diffuseMaterial[0] = 0.0;
+ glColor4fv(diffuseMaterial);
+ glutPostRedisplay();
+ }
+ break;
+ case GLUT_MIDDLE_BUTTON:
+ if (state == GLUT_DOWN) {
+ diffuseMaterial[1] += 0.1;
+ if (diffuseMaterial[1] > 1.0)
+ diffuseMaterial[1] = 0.0;
+ glColor4fv(diffuseMaterial);
+ glutPostRedisplay();
+ }
+ break;
+ case GLUT_RIGHT_BUTTON:
+ if (state == GLUT_DOWN) {
+ diffuseMaterial[2] += 0.1;
+ if (diffuseMaterial[2] > 1.0)
+ diffuseMaterial[2] = 0.0;
+ glColor4fv(diffuseMaterial);
+ glutPostRedisplay();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+/* ARGSUSED1 */
+void keyboard(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 27:
+ exit(0);
+ break;
+ }
+}
+
+int main(int argc, char** argv)
+{
+ glutInit(&argc, argv);
+ glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
+ glutInitWindowSize (500, 500);
+ glutInitWindowPosition (100, 100);
+ glutCreateWindow (argv[0]);
+ init ();
+ glutDisplayFunc(display);
+ glutReshapeFunc(reshape);
+ glutMouseFunc(mouse);
+ glutKeyboardFunc(keyboard);
+ glutMainLoop();
+ return 0;
+}