diff options
Diffstat (limited to 'src/gallium/auxiliary/cso_cache/cso_context.c')
-rw-r--r-- | src/gallium/auxiliary/cso_cache/cso_context.c | 40 |
1 files changed, 38 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c index 80bd0c91db..2b16332e14 100644 --- a/src/gallium/auxiliary/cso_cache/cso_context.c +++ b/src/gallium/auxiliary/cso_cache/cso_context.c @@ -42,6 +42,7 @@ #include "cso_cache/cso_context.h" #include "cso_cache/cso_cache.h" #include "cso_cache/cso_hash.h" +#include "cso_context.h" struct cso_context { struct pipe_context *pipe; @@ -85,8 +86,8 @@ struct cso_context { void *blend, *blend_saved; void *depth_stencil, *depth_stencil_saved; void *rasterizer, *rasterizer_saved; - void *fragment_shader, *fragment_shader_saved; - void *vertex_shader, *vertex_shader_saved; + void *fragment_shader, *fragment_shader_saved, *geometry_shader; + void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved; struct pipe_framebuffer_state fb, fb_saved; struct pipe_viewport_state vp, vp_saved; @@ -1027,3 +1028,38 @@ enum pipe_error cso_set_blend_color(struct cso_context *ctx, } return PIPE_OK; } + +enum pipe_error cso_set_geometry_shader_handle(struct cso_context *ctx, + void *handle) +{ + if (ctx->geometry_shader != handle) { + ctx->geometry_shader = handle; + ctx->pipe->bind_gs_state(ctx->pipe, handle); + } + return PIPE_OK; +} + +void cso_delete_geometry_shader(struct cso_context *ctx, void *handle) +{ + if (handle == ctx->geometry_shader) { + /* unbind before deleting */ + ctx->pipe->bind_gs_state(ctx->pipe, NULL); + ctx->geometry_shader = NULL; + } + ctx->pipe->delete_gs_state(ctx->pipe, handle); +} + +void cso_save_geometry_shader(struct cso_context *ctx) +{ + assert(!ctx->geometry_shader_saved); + ctx->geometry_shader_saved = ctx->geometry_shader; +} + +void cso_restore_geometry_shader(struct cso_context *ctx) +{ + if (ctx->geometry_shader_saved != ctx->geometry_shader) { + ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); + ctx->geometry_shader = ctx->geometry_shader_saved; + } + ctx->geometry_shader_saved = NULL; +} |