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+.. _sampler:
+
+Sampler
+=======
+
+Texture units have many options for selecting texels from loaded textures;
+this state controls an individual texture unit's texel-sampling settings.
+
+Texture coordinates are always treated as four-dimensional, and referred to
+with the traditional (S, T, R, Q) notation.
+
+Members
+-------
+
+XXX undocumented compare_mode, compare_func
+
+wrap_s
+ How to wrap the S coordinate. One of PIPE_TEX_WRAP.
+wrap_t
+ How to wrap the T coordinate. One of PIPE_TEX_WRAP.
+wrap_r
+ How to wrap the R coordinate. One of PIPE_TEX_WRAP.
+min_img_filter
+ The filter to use when minifying texels. One of PIPE_TEX_FILTER.
+min_mip_filter
+ The filter to use when minifying mipmapped textures. One of
+ PIPE_TEX_FILTER.
+mag_img_filter
+ The filter to use when magnifying texels. One of PIPE_TEX_FILTER.
+normalized_coords
+ Whether the texture coordinates are normalized. If normalized, they will
+ always be in [0, 1]. If not, they will be in the range of each dimension
+ of the loaded texture.
+prefilter
+ XXX From the Doxy, "weird sampling state exposed by some APIs." Refine.
+lod_bias
+ The bias to apply to the level of detail.
+min_lod
+ Minimum level of detail, used to clamp LoD after bias.
+max_lod
+ Maximum level of detail, used to clamp LoD after bias.
+border_color
+ RGBA color used for out-of-bounds coordinates.
+max_anisotropy
+ Maximum filtering to apply anisotropically to textures. Setting this to
+ 1.0 effectively disables anisotropic filtering.