diff options
Diffstat (limited to 'src/gallium/drivers/cell/ppu/cell_context.c')
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_context.c | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/ppu/cell_context.c b/src/gallium/drivers/cell/ppu/cell_context.c new file mode 100644 index 0000000000..22d552d8e3 --- /dev/null +++ b/src/gallium/drivers/cell/ppu/cell_context.c @@ -0,0 +1,183 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * Authors + * Brian Paul + */ + + +#include <stdio.h> + +#include "pipe/p_defines.h" +#include "pipe/p_format.h" +#include "util/u_memory.h" +#include "pipe/p_winsys.h" +#include "pipe/p_screen.h" + +#include "draw/draw_context.h" +#include "draw/draw_private.h" + +#include "cell/common.h" +#include "cell_batch.h" +#include "cell_clear.h" +#include "cell_context.h" +#include "cell_draw_arrays.h" +#include "cell_fence.h" +#include "cell_flush.h" +#include "cell_state.h" +#include "cell_surface.h" +#include "cell_spu.h" +#include "cell_pipe_state.h" +#include "cell_texture.h" +#include "cell_vbuf.h" + + + +static void +cell_destroy_context( struct pipe_context *pipe ) +{ + struct cell_context *cell = cell_context(pipe); + + util_delete_keymap(cell->fragment_ops_cache, NULL); + + cell_spu_exit(cell); + + align_free(cell); +} + + +static struct draw_context * +cell_draw_create(struct cell_context *cell) +{ + struct draw_context *draw = draw_create(); + +#if 0 /* broken */ + if (getenv("GALLIUM_CELL_VS")) { + /* plug in SPU-based vertex transformation code */ + draw->shader_queue_flush = cell_vertex_shader_queue_flush; + draw->driver_private = cell; + } +#endif + + return draw; +} + + +static const struct debug_named_value cell_debug_flags[] = { + {"checker", CELL_DEBUG_CHECKER},/**< modulate tile clear color by SPU ID */ + {"asm", CELL_DEBUG_ASM}, /**< dump SPU asm code */ + {"sync", CELL_DEBUG_SYNC}, /**< SPUs do synchronous DMA */ + {"fragops", CELL_DEBUG_FRAGMENT_OPS}, /**< SPUs emit fragment ops debug messages*/ + {"fragopfallback", CELL_DEBUG_FRAGMENT_OP_FALLBACK}, /**< SPUs use reference implementation for fragment ops*/ + {"cmd", CELL_DEBUG_CMD}, /**< SPUs dump command buffer info */ + {"cache", CELL_DEBUG_CACHE}, /**< report texture cache stats on exit */ + {NULL, 0} +}; + + +struct pipe_context * +cell_create_context(struct pipe_screen *screen, + struct cell_winsys *cws) +{ + struct cell_context *cell; + uint i; + + /* some fields need to be 16-byte aligned, so align the whole object */ + cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16); + if (!cell) + return NULL; + + memset(cell, 0, sizeof(*cell)); + + cell->winsys = cws; + cell->pipe.winsys = screen->winsys; + cell->pipe.screen = screen; + cell->pipe.destroy = cell_destroy_context; + + cell->pipe.clear = cell_clear_surface; + cell->pipe.flush = cell_flush; + +#if 0 + cell->pipe.begin_query = cell_begin_query; + cell->pipe.end_query = cell_end_query; + cell->pipe.wait_query = cell_wait_query; +#endif + + cell_init_draw_functions(cell); + cell_init_state_functions(cell); + cell_init_shader_functions(cell); + cell_init_surface_functions(cell); + cell_init_vertex_functions(cell); + + cell->draw = cell_draw_create(cell); + + /* Create cache of fragment ops generated code */ + cell->fragment_ops_cache = + util_new_keymap(sizeof(struct cell_fragment_ops_key), ~0, NULL); + + cell_init_vbuf(cell); + + draw_set_rasterize_stage(cell->draw, cell->vbuf); + + /* convert all points/lines to tris for the time being */ + draw_wide_point_threshold(cell->draw, 0.0); + draw_wide_line_threshold(cell->draw, 0.0); + + /* get env vars or read config file to get debug flags */ + cell->debug_flags = debug_get_flags_option("CELL_DEBUG", + cell_debug_flags, + 0 ); + + for (i = 0; i < CELL_NUM_BUFFERS; i++) + cell_fence_init(&cell->fenced_buffers[i].fence); + + + /* + * SPU stuff + */ + /* This call only works with SDK 3.0. Anyone still using 2.1??? */ + cell->num_cells = spe_cpu_info_get(SPE_COUNT_PHYSICAL_CPU_NODES, -1); + cell->num_spus = spe_cpu_info_get(SPE_COUNT_USABLE_SPES, 0); + if (cell->debug_flags) { + printf("Cell: found %d Cell(s) with %u SPUs\n", + cell->num_cells, cell->num_spus); + } + if (getenv("CELL_NUM_SPUS")) { + cell->num_spus = atoi(getenv("CELL_NUM_SPUS")); + assert(cell->num_spus > 0); + } + + cell_start_spus(cell); + + cell_init_batch_buffers(cell); + + /* make sure SPU initializations are done before proceeding */ + cell_flush_int(cell, CELL_FLUSH_WAIT); + + return &cell->pipe; +} |