diff options
Diffstat (limited to 'src/gallium/drivers/nv04/nv04_prim_vbuf.c')
-rw-r--r-- | src/gallium/drivers/nv04/nv04_prim_vbuf.c | 339 |
1 files changed, 0 insertions, 339 deletions
diff --git a/src/gallium/drivers/nv04/nv04_prim_vbuf.c b/src/gallium/drivers/nv04/nv04_prim_vbuf.c deleted file mode 100644 index 0b795ea243..0000000000 --- a/src/gallium/drivers/nv04/nv04_prim_vbuf.c +++ /dev/null @@ -1,339 +0,0 @@ - -#include "util/u_debug.h" -#include "pipe/p_inlines.h" -#include "pipe/internal/p_winsys_screen.h" -#include "pipe/p_compiler.h" - -#include "draw/draw_vbuf.h" - -#include "nv04_context.h" -#include "nv04_state.h" - -#define VERTEX_SIZE 40 -#define VERTEX_BUFFER_SIZE (4096*VERTEX_SIZE) // 4096 vertices of 40 bytes each - -/** - * Primitive renderer for nv04. - */ -struct nv04_vbuf_render { - struct vbuf_render base; - - struct nv04_context *nv04; - - /** Vertex buffer */ - unsigned char* buffer; - - /** Vertex size in bytes */ - unsigned vertex_size; - - /** Current primitive */ - unsigned prim; -}; - - -/** - * Basically a cast wrapper. - */ -static INLINE struct nv04_vbuf_render * -nv04_vbuf_render( struct vbuf_render *render ) -{ - assert(render); - return (struct nv04_vbuf_render *)render; -} - - -static const struct vertex_info * -nv04_vbuf_render_get_vertex_info( struct vbuf_render *render ) -{ - struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render); - struct nv04_context *nv04 = nv04_render->nv04; - return &nv04->vertex_info; -} - - -static boolean -nv04_vbuf_render_allocate_vertices( struct vbuf_render *render, - ushort vertex_size, - ushort nr_vertices ) -{ - struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render); - - nv04_render->buffer = (unsigned char*) MALLOC(VERTEX_BUFFER_SIZE); - assert(!nv04_render->buffer); - - return nv04_render->buffer ? TRUE : FALSE; -} - -static void * -nv04_vbuf_render_map_vertices( struct vbuf_render *render ) -{ - struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render); - return nv04_render->buffer; -} - -static void -nv04_vbuf_render_unmap_vertices( struct vbuf_render *render, - ushort min_index, - ushort max_index ) -{ -} - -static boolean -nv04_vbuf_render_set_primitive( struct vbuf_render *render, - unsigned prim ) -{ - struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render); - - if (prim <= PIPE_PRIM_LINE_STRIP) - return FALSE; - - nv04_render->prim = prim; - return TRUE; -} - -static INLINE void nv04_2triangles(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2, ushort v3, ushort v4, ushort v5) -{ - struct nv04_screen *screen = nv04->screen; - struct nouveau_channel *chan = screen->base.channel; - struct nouveau_grobj *fahrenheit = screen->fahrenheit; - - BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0xA), 49); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v0,8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v1,8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v2,8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v3,8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v4,8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v5,8); - OUT_RING(chan, 0xFEDCBA); -} - -static INLINE void nv04_1triangle(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2) -{ - struct nv04_screen *screen = nv04->screen; - struct nouveau_channel *chan = screen->base.channel; - struct nouveau_grobj *fahrenheit = screen->fahrenheit; - - BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0xD), 25); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v0,8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v1,8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v2,8); - OUT_RING(chan, 0xFED); -} - -static INLINE void nv04_1quad(struct nv04_context* nv04, unsigned char* buffer, ushort v0, ushort v1, ushort v2, ushort v3) -{ - struct nv04_screen *screen = nv04->screen; - struct nouveau_channel *chan = screen->base.channel; - struct nouveau_grobj *fahrenheit = screen->fahrenheit; - - BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0xC), 33); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v0,8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v1,8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v2,8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * v3,8); - OUT_RING(chan, 0xFECEDC); -} - -static void nv04_vbuf_render_triangles_elts(struct nv04_vbuf_render * render, const ushort * indices, uint nr_indices) -{ - unsigned char* buffer = render->buffer; - struct nv04_context* nv04 = render->nv04; - int i; - - for( i=0; i< nr_indices-5; i+=6) - nv04_2triangles(nv04, - buffer, - indices[i+0], - indices[i+1], - indices[i+2], - indices[i+3], - indices[i+4], - indices[i+5] - ); - if (i != nr_indices) - { - nv04_1triangle(nv04, - buffer, - indices[i+0], - indices[i+1], - indices[i+2] - ); - i+=3; - } - if (i != nr_indices) - NOUVEAU_ERR("Houston, we have lost some vertices\n"); -} - -static void nv04_vbuf_render_tri_strip_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices) -{ - const uint32_t striptbl[]={0x321210,0x543432,0x765654,0x987876,0xBA9A98,0xDCBCBA,0xFEDEDC}; - unsigned char* buffer = render->buffer; - struct nv04_context *nv04 = render->nv04; - struct nv04_screen *screen = nv04->screen; - struct nouveau_channel *chan = screen->base.channel; - struct nouveau_grobj *fahrenheit = screen->fahrenheit; - int i,j; - - for(i = 0; i<nr_indices; i+=14) - { - int numvert = MIN2(16, nr_indices - i); - int numtri = numvert - 2; - if (numvert<3) - break; - - BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), numvert*8); - for(j = 0; j<numvert; j++) - OUT_RINGp(chan, buffer + VERTEX_SIZE * indices [i+j], 8 ); - - BEGIN_RING_NI(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(0), (numtri+1)/2 ); - for(j = 0; j<numtri/2; j++ ) - OUT_RING(chan, striptbl[j]); - if (numtri%2) - OUT_RING(chan, striptbl[numtri/2]&0xFFF); - } -} - -static void nv04_vbuf_render_tri_fan_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices) -{ - const uint32_t fantbl[]={0x320210,0x540430,0x760650,0x980870,0xBA0A90,0xDC0CB0,0xFE0ED0}; - unsigned char* buffer = render->buffer; - struct nv04_context *nv04 = render->nv04; - struct nv04_screen *screen = nv04->screen; - struct nouveau_channel *chan = screen->base.channel; - struct nouveau_grobj *fahrenheit = screen->fahrenheit; - int i,j; - - BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0x0), 8); - OUT_RINGp(chan, buffer + VERTEX_SIZE * indices[0], 8); - - for(i = 1; i<nr_indices; i+=14) - { - int numvert=MIN2(15, nr_indices - i); - int numtri=numvert-2; - if (numvert < 3) - break; - - BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(0x1), numvert*8); - - for(j=0;j<numvert;j++) - OUT_RINGp(chan, buffer + VERTEX_SIZE * indices[ i+j ], 8 ); - - BEGIN_RING_NI(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(0), (numtri+1)/2); - for(j = 0; j<numtri/2; j++) - OUT_RING(chan, fantbl[j]); - if (numtri%2) - OUT_RING(chan, fantbl[numtri/2]&0xFFF); - } -} - -static void nv04_vbuf_render_quads_elts(struct nv04_vbuf_render* render, const ushort* indices, uint nr_indices) -{ - unsigned char* buffer = render->buffer; - struct nv04_context* nv04 = render->nv04; - int i; - - for(i = 0; i < nr_indices; i += 4) - nv04_1quad(nv04, - buffer, - indices[i+0], - indices[i+1], - indices[i+2], - indices[i+3] - ); -} - - -static void -nv04_vbuf_render_draw( struct vbuf_render *render, - const ushort *indices, - uint nr_indices) -{ - struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render); - - // emit the indices - switch( nv04_render->prim ) - { - case PIPE_PRIM_TRIANGLES: - nv04_vbuf_render_triangles_elts(nv04_render, indices, nr_indices); - break; - case PIPE_PRIM_QUAD_STRIP: - case PIPE_PRIM_TRIANGLE_STRIP: - nv04_vbuf_render_tri_strip_elts(nv04_render, indices, nr_indices); - break; - case PIPE_PRIM_TRIANGLE_FAN: - case PIPE_PRIM_POLYGON: - nv04_vbuf_render_tri_fan_elts(nv04_render, indices, nr_indices); - break; - case PIPE_PRIM_QUADS: - nv04_vbuf_render_quads_elts(nv04_render, indices, nr_indices); - break; - default: - NOUVEAU_ERR("You have to implement primitive %d, young padawan\n", nv04_render->prim); - break; - } -} - - -static void -nv04_vbuf_render_release_vertices( struct vbuf_render *render ) -{ - struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render); - - free(nv04_render->buffer); - nv04_render->buffer = NULL; -} - - -static void -nv04_vbuf_render_destroy( struct vbuf_render *render ) -{ - struct nv04_vbuf_render *nv04_render = nv04_vbuf_render(render); - FREE(nv04_render); -} - - -/** - * Create a new primitive render. - */ -static struct vbuf_render * -nv04_vbuf_render_create( struct nv04_context *nv04 ) -{ - struct nv04_vbuf_render *nv04_render = CALLOC_STRUCT(nv04_vbuf_render); - - nv04_render->nv04 = nv04; - - nv04_render->base.max_vertex_buffer_bytes = VERTEX_BUFFER_SIZE; - nv04_render->base.max_indices = 65536; - nv04_render->base.get_vertex_info = nv04_vbuf_render_get_vertex_info; - nv04_render->base.allocate_vertices = nv04_vbuf_render_allocate_vertices; - nv04_render->base.map_vertices = nv04_vbuf_render_map_vertices; - nv04_render->base.unmap_vertices = nv04_vbuf_render_unmap_vertices; - nv04_render->base.set_primitive = nv04_vbuf_render_set_primitive; - nv04_render->base.draw = nv04_vbuf_render_draw; - nv04_render->base.release_vertices = nv04_vbuf_render_release_vertices; - nv04_render->base.destroy = nv04_vbuf_render_destroy; - - return &nv04_render->base; -} - - -/** - * Create a new primitive vbuf/render stage. - */ -struct draw_stage *nv04_draw_vbuf_stage( struct nv04_context *nv04 ) -{ - struct vbuf_render *render; - struct draw_stage *stage; - - render = nv04_vbuf_render_create(nv04); - if(!render) - return NULL; - - stage = draw_vbuf_stage( nv04->draw, render ); - if(!stage) { - render->destroy(render); - return NULL; - } - - return stage; -} |