diff options
Diffstat (limited to 'src/gallium/drivers/nv50/nv50_miptree.c')
-rw-r--r-- | src/gallium/drivers/nv50/nv50_miptree.c | 79 |
1 files changed, 48 insertions, 31 deletions
diff --git a/src/gallium/drivers/nv50/nv50_miptree.c b/src/gallium/drivers/nv50/nv50_miptree.c index 03b9243b82..9c20c5cc28 100644 --- a/src/gallium/drivers/nv50/nv50_miptree.c +++ b/src/gallium/drivers/nv50/nv50_miptree.c @@ -26,6 +26,35 @@ #include "nv50_context.h" +/* The restrictions in tile mode selection probably aren't necessary. */ +static INLINE uint32_t +get_tile_mode(unsigned ny, unsigned d) +{ + uint32_t tile_mode = 0x00; + + if (ny > 32) tile_mode = 0x04; /* height 64 tiles */ + else + if (ny > 16) tile_mode = 0x03; /* height 32 tiles */ + else + if (ny > 8) tile_mode = 0x02; /* height 16 tiles */ + else + if (ny > 4) tile_mode = 0x01; /* height 8 tiles */ + + if (d == 1) + return tile_mode; + else + if (tile_mode > 0x02) + tile_mode = 0x02; + + if (d > 16 && tile_mode < 0x02) + return tile_mode | 0x50; /* depth 32 tiles */ + if (d > 8) return tile_mode | 0x40; /* depth 16 tiles */ + if (d > 4) return tile_mode | 0x30; /* depth 8 tiles */ + if (d > 2) return tile_mode | 0x20; /* depth 4 tiles */ + + return tile_mode | 0x10; +} + static struct pipe_texture * nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp) { @@ -33,8 +62,8 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp) struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree); struct pipe_texture *pt = &mt->base.base; unsigned width = tmp->width[0], height = tmp->height[0]; - unsigned depth = tmp->depth[0]; - uint32_t tile_mode, tile_flags, tile_h; + unsigned depth = tmp->depth[0], image_alignment; + uint32_t tile_flags; int ret, i, l; *pt = *tmp; @@ -57,24 +86,8 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp) break; } - if (pt->height[0] > 32) tile_mode = 4; - else if (pt->height[0] > 16) tile_mode = 3; - else if (pt->height[0] > 8) tile_mode = 2; - else if (pt->height[0] > 4) tile_mode = 1; - else tile_mode = 0; - tile_h = 1 << (tile_mode + 2); - - switch (pt->target) { - case PIPE_TEXTURE_3D: - mt->image_nr = pt->depth[0]; - break; - case PIPE_TEXTURE_CUBE: - mt->image_nr = 6; - break; - default: - mt->image_nr = 1; - break; - } + /* XXX: texture arrays */ + mt->image_nr = (pt->target == PIPE_TEXTURE_CUBE) ? 6 : 1; for (l = 0; l <= pt->last_level; l++) { struct nv50_miptree_level *lvl = &mt->level[l]; @@ -86,33 +99,36 @@ nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp) pt->nblocksy[l] = pf_get_nblocksy(&pt->block, height); lvl->image_offset = CALLOC(mt->image_nr, sizeof(int)); - lvl->pitch = align(pt->width[l] * pt->block.size, 64); - lvl->tile_mode = tile_mode; + lvl->pitch = align(pt->nblocksx[l] * pt->block.size, 64); + lvl->tile_mode = get_tile_mode(pt->nblocksy[l], depth); width = MAX2(1, width >> 1); height = MAX2(1, height >> 1); depth = MAX2(1, depth >> 1); - - if (tile_mode && height <= (tile_h >> 1)) { - tile_mode--; - tile_h >>= 1; - } } + image_alignment = get_tile_height(mt->level[0].tile_mode) * 64; + image_alignment *= get_tile_depth(mt->level[0].tile_mode); + + /* NOTE the distinction between arrays of mip-mapped 2D textures and + * mip-mapped 3D textures. We can't use image_nr == depth for 3D mip. + */ for (i = 0; i < mt->image_nr; i++) { for (l = 0; l <= pt->last_level; l++) { struct nv50_miptree_level *lvl = &mt->level[l]; int size; - tile_h = 1 << (lvl->tile_mode + 2); + unsigned tile_h = get_tile_height(lvl->tile_mode); + unsigned tile_d = get_tile_depth(lvl->tile_mode); - size = align(pt->width[l], 8) * pt->block.size; - size = align(size, 64); - size *= align(pt->height[l], tile_h); + size = lvl->pitch; + size *= align(pt->nblocksy[l], tile_h); + size *= align(pt->depth[l], tile_d); lvl->image_offset[i] = mt->total_size; mt->total_size += size; } + mt->total_size = align(mt->total_size, image_alignment); } ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, mt->total_size, @@ -148,6 +164,7 @@ nv50_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt, mt->image_nr = 1; mt->level[0].pitch = *stride; mt->level[0].image_offset = CALLOC(1, sizeof(unsigned)); + mt->level[0].tile_mode = bo->tile_mode; nouveau_bo_ref(bo, &mt->base.bo); return &mt->base.base; |