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Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r--src/gallium/drivers/r300/r300_context.h73
1 files changed, 40 insertions, 33 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 232530b7dc..682b9179c8 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -30,9 +30,28 @@
#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
+struct r300_context;
+
struct r300_fragment_shader;
struct r300_vertex_shader;
+struct r300_atom {
+ /* List pointers. */
+ struct r300_atom *prev, *next;
+ /* Name, for debugging. */
+ const char* name;
+ /* Opaque state. */
+ void* state;
+ /* Emit the state to the context. */
+ void (*emit)(struct r300_context*, void*);
+ /* Upper bound on number of dwords to emit. */
+ unsigned size;
+ /* Whether this atom should be emitted. */
+ boolean dirty;
+ /* Another dirty flag that is never automatically cleared. */
+ boolean always_dirty;
+};
+
struct r300_blend_state {
uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
@@ -62,11 +81,6 @@ struct r300_rs_state {
/* Draw-specific rasterizer state */
struct pipe_rasterizer_state rs;
- /* Whether or not to enable the VTE. This is referenced at the very
- * last moment during emission of VTE state, to decide whether or not
- * the VTE should be used for transformation. */
- boolean enable_vte;
-
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
@@ -102,19 +116,6 @@ struct r300_sampler_state {
unsigned min_lod, max_lod;
};
-struct r300_scissor_regs {
- uint32_t top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
- uint32_t bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
-
- /* Whether everything is culled by scissoring. */
- boolean empty_area;
-};
-
-struct r300_scissor_state {
- struct r300_scissor_regs framebuffer;
- struct r300_scissor_regs scissor;
-};
-
struct r300_texture_state {
uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
@@ -135,24 +136,17 @@ struct r300_ztop_state {
uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
};
-#define R300_NEW_BLEND 0x00000001
-#define R300_NEW_BLEND_COLOR 0x00000002
-#define R300_NEW_CLIP 0x00000004
-#define R300_NEW_DSA 0x00000008
#define R300_NEW_FRAMEBUFFERS 0x00000010
#define R300_NEW_FRAGMENT_SHADER 0x00000020
#define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
-#define R300_NEW_RASTERIZER 0x00000080
#define R300_NEW_RS_BLOCK 0x00000100
#define R300_NEW_SAMPLER 0x00000200
#define R300_ANY_NEW_SAMPLERS 0x0001fe00
-#define R300_NEW_SCISSOR 0x00020000
#define R300_NEW_TEXTURE 0x00040000
#define R300_ANY_NEW_TEXTURES 0x03fc0000
#define R300_NEW_VERTEX_FORMAT 0x04000000
#define R300_NEW_VERTEX_SHADER 0x08000000
#define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
-#define R300_NEW_VIEWPORT 0x20000000
#define R300_NEW_QUERY 0x40000000
#define R300_NEW_KITCHEN_SINK 0x7fffffff
@@ -194,6 +188,12 @@ struct r300_query {
struct r300_query* next;
};
+enum r300_buffer_tiling {
+ R300_BUFFER_LINEAR = 0,
+ R300_BUFFER_TILED,
+ R300_BUFFER_SQUARETILED
+};
+
struct r300_texture {
/* Parent class */
struct pipe_texture tex;
@@ -230,6 +230,9 @@ struct r300_texture {
/* Registers carrying texture format data. */
struct r300_texture_state state;
+
+ /* Buffer tiling */
+ enum r300_buffer_tiling microtile, macrotile;
};
struct r300_vertex_info {
@@ -273,38 +276,40 @@ struct r300_context {
struct r300_vertex_info* vertex_info;
/* Various CSO state objects. */
+ /* Beginning of atom list. */
+ struct r300_atom atom_list;
/* Blend state. */
- struct r300_blend_state* blend_state;
+ struct r300_atom blend_state;
/* Blend color state. */
- struct r300_blend_color_state* blend_color_state;
+ struct r300_atom blend_color_state;
/* User clip planes. */
- struct pipe_clip_state clip_state;
+ struct r300_atom clip_state;
/* Shader constants. */
struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
/* Depth, stencil, and alpha state. */
- struct r300_dsa_state* dsa_state;
+ struct r300_atom dsa_state;
/* Fragment shader. */
struct r300_fragment_shader* fs;
/* Framebuffer state. We currently don't need our own version of this. */
struct pipe_framebuffer_state framebuffer_state;
/* Rasterizer state. */
- struct r300_rs_state* rs_state;
+ struct r300_atom rs_state;
/* RS block state. */
struct r300_rs_block* rs_block;
/* Sampler states. */
struct r300_sampler_state* sampler_states[8];
int sampler_count;
/* Scissor state. */
- struct r300_scissor_state* scissor_state;
+ struct r300_atom scissor_state;
/* Texture states. */
struct r300_texture* textures[8];
int texture_count;
/* Vertex shader. */
struct r300_vertex_shader* vs;
/* Viewport state. */
- struct r300_viewport_state* viewport_state;
+ struct r300_atom viewport_state;
/* ZTOP state. */
- struct r300_ztop_state ztop_state;
+ struct r300_atom ztop_state;
/* Vertex buffers for Gallium. */
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
@@ -317,6 +322,8 @@ struct r300_context {
uint32_t dirty_state;
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
+ /* Whether the TCL engine should be in bypass mode. */
+ boolean tcl_bypass;
/** Combination of DBG_xxx flags */
unsigned debug;