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Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r--src/gallium/drivers/r300/r300_context.h135
1 files changed, 72 insertions, 63 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index f954ba7f9a..48c86fdad7 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -25,12 +25,35 @@
#include "draw/draw_vertex.h"
+#include "util/u_blitter.h"
+
#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
+#include "r300_screen.h"
+
+struct r300_context;
+
struct r300_fragment_shader;
struct r300_vertex_shader;
+struct r300_atom {
+ /* List pointers. */
+ struct r300_atom *prev, *next;
+ /* Name, for debugging. */
+ const char* name;
+ /* Opaque state. */
+ void* state;
+ /* Emit the state to the context. */
+ void (*emit)(struct r300_context*, void*);
+ /* Upper bound on number of dwords to emit. */
+ unsigned size;
+ /* Whether this atom should be emitted. */
+ boolean dirty;
+ /* Another dirty flag that is never automatically cleared. */
+ boolean always_dirty;
+};
+
struct r300_blend_state {
uint32_t blend_control; /* R300_RB3D_CBLEND: 0x4e04 */
uint32_t alpha_blend_control; /* R300_RB3D_ABLEND: 0x4e08 */
@@ -60,19 +83,15 @@ struct r300_rs_state {
/* Draw-specific rasterizer state */
struct pipe_rasterizer_state rs;
- /* Whether or not to enable the VTE. This is referenced at the very
- * last moment during emission of VTE state, to decide whether or not
- * the VTE should be used for transformation. */
- boolean enable_vte;
-
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
+ uint32_t antialiasing_config; /* R300_GB_AA_CONFIG: 0x4020 */
uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */
uint32_t point_minmax; /* R300_GA_POINT_MINMAX: 0x4230 */
uint32_t line_control; /* R300_GA_LINE_CNTL: 0x4234 */
- uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
- uint32_t depth_offset_front;/* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
- uint32_t depth_scale_back; /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
- uint32_t depth_offset_back; /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
+ float depth_scale; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
+ /* R300_SU_POLY_OFFSET_BACK_SCALE: 0x42ac */
+ float depth_offset; /* R300_SU_POLY_OFFSET_FRONT_OFFSET: 0x42a8 */
+ /* R300_SU_POLY_OFFSET_BACK_OFFSET: 0x42b0 */
uint32_t polygon_offset_enable; /* R300_SU_POLY_OFFSET_ENABLE: 0x42b4 */
uint32_t cull_mode; /* R300_SU_CULL_MODE: 0x42b8 */
uint32_t line_stipple_config; /* R300_GA_LINE_STIPPLE_CONFIG: 0x4328 */
@@ -89,14 +108,15 @@ struct r300_rs_block {
};
struct r300_sampler_state {
+ struct pipe_sampler_state state;
+
uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
-};
-struct r300_scissor_state {
- uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
- uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
+ /* Min/max LOD must be clamped to [0, last_level], thus
+ * it's dependent on a currently bound texture */
+ unsigned min_lod, max_lod;
};
struct r300_texture_state {
@@ -119,24 +139,17 @@ struct r300_ztop_state {
uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
};
-#define R300_NEW_BLEND 0x00000001
-#define R300_NEW_BLEND_COLOR 0x00000002
-#define R300_NEW_CLIP 0x00000004
-#define R300_NEW_DSA 0x00000008
#define R300_NEW_FRAMEBUFFERS 0x00000010
#define R300_NEW_FRAGMENT_SHADER 0x00000020
#define R300_NEW_FRAGMENT_SHADER_CONSTANTS 0x00000040
-#define R300_NEW_RASTERIZER 0x00000080
#define R300_NEW_RS_BLOCK 0x00000100
#define R300_NEW_SAMPLER 0x00000200
#define R300_ANY_NEW_SAMPLERS 0x0001fe00
-#define R300_NEW_SCISSOR 0x00020000
#define R300_NEW_TEXTURE 0x00040000
#define R300_ANY_NEW_TEXTURES 0x03fc0000
#define R300_NEW_VERTEX_FORMAT 0x04000000
#define R300_NEW_VERTEX_SHADER 0x08000000
#define R300_NEW_VERTEX_SHADER_CONSTANTS 0x10000000
-#define R300_NEW_VIEWPORT 0x20000000
#define R300_NEW_QUERY 0x40000000
#define R300_NEW_KITCHEN_SINK 0x7fffffff
@@ -178,6 +191,12 @@ struct r300_query {
struct r300_query* next;
};
+enum r300_buffer_tiling {
+ R300_BUFFER_LINEAR = 0,
+ R300_BUFFER_TILED,
+ R300_BUFFER_SQUARETILED
+};
+
struct r300_texture {
/* Parent class */
struct pipe_texture tex;
@@ -214,16 +233,14 @@ struct r300_texture {
/* Registers carrying texture format data. */
struct r300_texture_state state;
+
+ /* Buffer tiling */
+ enum r300_buffer_tiling microtile, macrotile;
};
struct r300_vertex_info {
/* Parent class */
struct vertex_info vinfo;
- /* Map of vertex attributes into PVS memory for HW TCL,
- * or GA memory for SW TCL. */
- int vs_tab[16];
- /* Map of rasterizer attributes from GB through RS to US. */
- int fs_tab[16];
/* R300_VAP_PROG_STREAK_CNTL_[0-7] */
uint32_t vap_prog_stream_cntl[8];
@@ -238,9 +255,11 @@ struct r300_context {
struct pipe_context context;
/* The interface to the windowing system, etc. */
- struct r300_winsys* winsys;
+ struct radeon_winsys* winsys;
/* Draw module. Used mostly for SW TCL. */
struct draw_context* draw;
+ /* Accelerated blit support. */
+ struct blitter_context* blitter;
/* Vertex buffer for rendering. */
struct pipe_buffer* vbo;
@@ -260,38 +279,43 @@ struct r300_context {
struct r300_vertex_info* vertex_info;
/* Various CSO state objects. */
+ /* Beginning of atom list. */
+ struct r300_atom atom_list;
/* Blend state. */
- struct r300_blend_state* blend_state;
+ struct r300_atom blend_state;
/* Blend color state. */
- struct r300_blend_color_state* blend_color_state;
+ struct r300_atom blend_color_state;
/* User clip planes. */
- struct pipe_clip_state clip_state;
+ struct r300_atom clip_state;
/* Shader constants. */
struct r300_constant_buffer shader_constants[PIPE_SHADER_TYPES];
/* Depth, stencil, and alpha state. */
- struct r300_dsa_state* dsa_state;
+ struct r300_atom dsa_state;
/* Fragment shader. */
struct r300_fragment_shader* fs;
/* Framebuffer state. We currently don't need our own version of this. */
struct pipe_framebuffer_state framebuffer_state;
/* Rasterizer state. */
- struct r300_rs_state* rs_state;
+ struct r300_atom rs_state;
/* RS block state. */
struct r300_rs_block* rs_block;
/* Sampler states. */
struct r300_sampler_state* sampler_states[8];
int sampler_count;
/* Scissor state. */
- struct r300_scissor_state* scissor_state;
+ struct r300_atom scissor_state;
/* Texture states. */
struct r300_texture* textures[8];
int texture_count;
/* Vertex shader. */
struct r300_vertex_shader* vs;
/* Viewport state. */
- struct r300_viewport_state* viewport_state;
+ struct r300_atom viewport_state;
/* ZTOP state. */
- struct r300_ztop_state ztop_state;
+ struct r300_atom ztop_state;
+
+ /* Invariant state. This must be emitted to get the engine started. */
+ struct r300_atom invariant_state;
/* Vertex buffers for Gallium. */
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
@@ -304,9 +328,12 @@ struct r300_context {
uint32_t dirty_state;
/* Flag indicating whether or not the HW is dirty. */
uint32_t dirty_hw;
-
- /** Combination of DBG_xxx flags */
- unsigned debug;
+ /* Whether the TCL engine should be in bypass mode. */
+ boolean tcl_bypass;
+ /* Whether polygon offset is enabled. */
+ boolean polygon_offset_enabled;
+ /* Z buffer bit depth. */
+ uint32_t zbuffer_bpp;
};
/* Convenience cast wrapper. */
@@ -320,35 +347,15 @@ struct draw_stage* r300_draw_stage(struct r300_context* r300);
void r300_init_state_functions(struct r300_context* r300);
void r300_init_surface_functions(struct r300_context* r300);
-/* Debug functionality. */
-
-/**
- * Debug flags to disable/enable certain groups of debugging outputs.
- *
- * \note These may be rather coarse, and the grouping may be impractical.
- * If you find, while debugging the driver, that a different grouping
- * of these flags would be beneficial, just feel free to change them
- * but make sure to update the documentation in r300_debug.c to reflect
- * those changes.
- */
-/*@{*/
-#define DBG_HELP 0x0000001
-#define DBG_FP 0x0000002
-#define DBG_VP 0x0000004
-#define DBG_CS 0x0000008
-#define DBG_DRAW 0x0000010
-#define DBG_TEX 0x0000020
-#define DBG_FALL 0x0000040
-/*@}*/
-
-static INLINE boolean DBG_ON(struct r300_context * ctx, unsigned flags)
+static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
{
- return (ctx->debug & flags) ? TRUE : FALSE;
+ return SCREEN_DBG_ON(r300_screen(ctx->context.screen), flags);
}
-static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * fmt, ...)
+static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
+ const char * fmt, ...)
{
- if (DBG_ON(ctx, flags)) {
+ if (CTX_DBG_ON(ctx, flags)) {
va_list va;
va_start(va, fmt);
debug_vprintf(fmt, va);
@@ -356,6 +363,8 @@ static INLINE void DBG(struct r300_context * ctx, unsigned flags, const char * f
}
}
-void r300_init_debug(struct r300_context * ctx);
+#define DBG_ON CTX_DBG_ON
+#define DBG CTX_DBG
#endif /* R300_CONTEXT_H */
+