diff options
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_quad_fs.c')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_quad_fs.c | 200 |
1 files changed, 9 insertions, 191 deletions
diff --git a/src/gallium/drivers/softpipe/sp_quad_fs.c b/src/gallium/drivers/softpipe/sp_quad_fs.c index b4c01a7ea8..cf1b1eff75 100644 --- a/src/gallium/drivers/softpipe/sp_quad_fs.c +++ b/src/gallium/drivers/softpipe/sp_quad_fs.c @@ -39,12 +39,6 @@ #include "pipe/p_defines.h" #include "pipe/p_shader_tokens.h" -#include "x86/rtasm/x86sse.h" - -#ifdef MESA_LLVM -#include "llvm/gallivm.h" -#endif - #include "sp_context.h" #include "sp_state.h" #include "sp_headers.h" @@ -60,9 +54,6 @@ struct quad_shade_stage struct tgsi_exec_machine machine; struct tgsi_exec_vector *inputs, *outputs; int colorOutSlot, depthOutSlot; -#ifdef MESA_LLVM - struct gallivm_prog *llvm_prog; -#endif }; @@ -74,46 +65,6 @@ quad_shade_stage(struct quad_stage *qs) } -/** - * Compute quad X,Y,Z,W for the four fragments in a quad. - * Note that we only need to "compute" X and Y for the upper-left fragment. - * We could do less work if we're not depth testing, or there's no - * perspective-corrected attributes, but that's seldom. - */ -static void -setup_pos_vector(const struct tgsi_interp_coef *coef, - float x, float y, - struct tgsi_exec_vector *quadpos) -{ - uint chan; - /* do X */ - quadpos->xyzw[0].f[0] = x; - /* do Y */ - quadpos->xyzw[1].f[0] = y; - /* do Z and W for all fragments in the quad */ - for (chan = 2; chan < 4; chan++) { - const float dadx = coef->dadx[chan]; - const float dady = coef->dady[chan]; - const float a0 = coef->a0[chan] + dadx * x + dady * y; - quadpos->xyzw[chan].f[0] = a0; - quadpos->xyzw[chan].f[1] = a0 + dadx; - quadpos->xyzw[chan].f[2] = a0 + dady; - quadpos->xyzw[chan].f[3] = a0 + dadx + dady; - } -} - - -typedef void (XSTDCALL *codegen_function)( - const struct tgsi_exec_vector *input, - struct tgsi_exec_vector *output, - float (*constant)[4], - struct tgsi_exec_vector *temporary, - const struct tgsi_interp_coef *coef -#if 0 - ,const struct tgsi_exec_vector *quadPos -#endif - ); - /** * Execute fragment shader for the four fragments in the quad. @@ -132,30 +83,10 @@ shade_quad( machine->InterpCoefs = quad->coef; - /* Compute X, Y, Z, W vals for this quad */ - setup_pos_vector(quad->posCoef, (float) quad->x0, (float) quad->y0, &machine->QuadPos); - /* run shader */ -#if defined(__i386__) || defined(__386__) - if( softpipe->use_sse ) { - codegen_function func = (codegen_function) x86_get_func( &softpipe->fs->sse2_program ); - func( - machine->Inputs, - machine->Outputs, - machine->Consts, - machine->Temps, - machine->InterpCoefs -#if 0 - ,machine->QuadPos -#endif - ); - quad->mask &= ~(machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0]); - } - else -#endif - { - quad->mask &= tgsi_exec_machine_run( machine ); - } + quad->mask &= softpipe->fs->run( softpipe->fs, + &qss->machine, + quad ); /* store result color */ if (qss->colorOutSlot >= 0) { @@ -199,107 +130,6 @@ shade_quad( } } -#if 0 -#ifdef MESA_LLVM -#define DLLVM 0 -static void -shade_quad_llvm(struct quad_stage *qs, - struct quad_header *quad) -{ - struct quad_shade_stage *qss = quad_shade_stage(qs); - struct softpipe_context *softpipe = qs->softpipe; - float dests[4][16][4] ALIGN16_ATTRIB; - float inputs[4][16][4] ALIGN16_ATTRIB; - const float fx = (float) quad->x0; - const float fy = (float) quad->y0; - struct gallivm_prog *llvm = qss->llvm_prog; - - inputs[0][0][0] = fx; - inputs[1][0][0] = fx + 1.0f; - inputs[2][0][0] = fx; - inputs[3][0][0] = fx + 1.0f; - - inputs[0][0][1] = fy; - inputs[1][0][1] = fy; - inputs[2][0][1] = fy + 1.0f; - inputs[3][0][1] = fy + 1.0f; -#if DLLVM - debug_printf("MASK = %d\n", quad->mask); -#endif - gallivm_prog_inputs_interpolate(llvm, inputs, quad->coef); -#if DLLVM - for (int i = 0; i < 4; ++i) { - for (int j = 0; j < 2; ++j) { - debug_printf("IN(%d,%d) [%f %f %f %f]\n", i, j, - inputs[i][j][0], inputs[i][j][1], inputs[i][j][2], inputs[i][j][3]); - } - } -#endif - - quad->mask &= - gallivm_fragment_shader_exec(llvm, fx, fy, dests, inputs, - softpipe->mapped_constants[PIPE_SHADER_FRAGMENT], - qss->samplers); -#if DLLVM - debug_printf("OUT LLVM = 1[%f %f %f %f], 2[%f %f %f %f]\n", - dests[0][0][0], dests[0][0][1], dests[0][0][2], dests[0][0][3], - dests[0][1][0], dests[0][1][1], dests[0][1][2], dests[0][1][3]); -#endif - - /* store result color */ - if (qss->colorOutSlot >= 0) { - unsigned i; - /* XXX need to handle multiple color outputs someday */ - assert(qss->stage.softpipe->fs->shader.output_semantic_name[qss->colorOutSlot] - == TGSI_SEMANTIC_COLOR); - for (i = 0; i < QUAD_SIZE; ++i) { - quad->outputs.color[0][i] = dests[i][qss->colorOutSlot][0]; - quad->outputs.color[1][i] = dests[i][qss->colorOutSlot][1]; - quad->outputs.color[2][i] = dests[i][qss->colorOutSlot][2]; - quad->outputs.color[3][i] = dests[i][qss->colorOutSlot][3]; - } - } -#if DLLVM - for (int i = 0; i < QUAD_SIZE; ++i) { - debug_printf("QLLVM%d(%d) [%f, %f, %f, %f]\n", i, qss->colorOutSlot, - quad->outputs.color[0][i], - quad->outputs.color[1][i], - quad->outputs.color[2][i], - quad->outputs.color[3][i]); - } -#endif - - /* store result Z */ - if (qss->depthOutSlot >= 0) { - /* output[slot] is new Z */ - uint i; - for (i = 0; i < 4; i++) { - quad->outputs.depth[i] = dests[i][0][2]; - } - } - else { - /* copy input Z (which was interpolated by the executor) to output Z */ - uint i; - for (i = 0; i < 4; i++) { - quad->outputs.depth[i] = inputs[i][0][2]; - } - } -#if DLLVM - debug_printf("D [%f, %f, %f, %f] mask = %d\n", - quad->outputs.depth[0], - quad->outputs.depth[1], - quad->outputs.depth[2], - quad->outputs.depth[3], quad->mask); -#endif - - /* shader may cull fragments */ - if( quad->mask ) { - qs->next->run( qs->next, quad ); - } -} -#endif /*MESA_LLVM*/ -#endif - /** * Per-primitive (or per-begin?) setup */ @@ -315,15 +145,6 @@ static void shade_begin(struct quad_stage *qs) qss->samplers[i].texture = &softpipe->texture[i]->base; } -#ifdef MESA_LLVM - qss->llvm_prog = softpipe->fs->llvm_prog; -#endif - /* XXX only do this if the fragment shader changes... */ - tgsi_exec_machine_init(&qss->machine, - softpipe->fs->shader.tokens, - PIPE_MAX_SAMPLERS, - qss->samplers ); - /* find output slots for depth, color */ qss->colorOutSlot = -1; qss->depthOutSlot = -1; @@ -337,6 +158,10 @@ static void shade_begin(struct quad_stage *qs) break; } } + + softpipe->fs->prepare( softpipe->fs, + &qss->machine, + qss->samplers ); qs->next->begin(qs->next); } @@ -366,16 +191,7 @@ struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe ) qss->stage.softpipe = softpipe; qss->stage.begin = shade_begin; -#ifdef MESA_LLVM - /* disable until ported to accept - * x/y and soa layout - qss->stage.run = shade_quad_llvm; - */ - softpipe->use_sse = FALSE; - qss->stage.run = shade_quad; -#else qss->stage.run = shade_quad; -#endif qss->stage.destroy = shade_destroy; /* set TGSI sampler state that's constant */ @@ -386,5 +202,7 @@ struct quad_stage *sp_quad_shade_stage( struct softpipe_context *softpipe ) qss->samplers[i].cache = softpipe->tex_cache[i]; } + tgsi_exec_machine_init( &qss->machine ); + return &qss->stage; } |