diff options
Diffstat (limited to 'src/gallium/include/pipe/p_defines.h')
-rw-r--r-- | src/gallium/include/pipe/p_defines.h | 43 |
1 files changed, 30 insertions, 13 deletions
diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index fd14dc8e92..c3b1e634ff 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -140,7 +140,8 @@ enum pipe_texture_target { PIPE_TEXTURE_1D = 0, PIPE_TEXTURE_2D = 1, PIPE_TEXTURE_3D = 2, - PIPE_TEXTURE_CUBE = 3 + PIPE_TEXTURE_CUBE = 3, + PIPE_MAX_TEXTURE_TYPES }; #define PIPE_TEX_FACE_POS_X 0 @@ -320,23 +321,28 @@ enum pipe_transfer_usage { */ #define PIPE_SHADER_VERTEX 0 #define PIPE_SHADER_FRAGMENT 1 -#define PIPE_SHADER_TYPES 2 +#define PIPE_SHADER_GEOMETRY 2 +#define PIPE_SHADER_TYPES 3 /** * Primitive types: */ -#define PIPE_PRIM_POINTS 0 -#define PIPE_PRIM_LINES 1 -#define PIPE_PRIM_LINE_LOOP 2 -#define PIPE_PRIM_LINE_STRIP 3 -#define PIPE_PRIM_TRIANGLES 4 -#define PIPE_PRIM_TRIANGLE_STRIP 5 -#define PIPE_PRIM_TRIANGLE_FAN 6 -#define PIPE_PRIM_QUADS 7 -#define PIPE_PRIM_QUAD_STRIP 8 -#define PIPE_PRIM_POLYGON 9 -#define PIPE_PRIM_MAX 10 +#define PIPE_PRIM_POINTS 0 +#define PIPE_PRIM_LINES 1 +#define PIPE_PRIM_LINE_LOOP 2 +#define PIPE_PRIM_LINE_STRIP 3 +#define PIPE_PRIM_TRIANGLES 4 +#define PIPE_PRIM_TRIANGLE_STRIP 5 +#define PIPE_PRIM_TRIANGLE_FAN 6 +#define PIPE_PRIM_QUADS 7 +#define PIPE_PRIM_QUAD_STRIP 8 +#define PIPE_PRIM_POLYGON 9 +#define PIPE_PRIM_LINES_ADJACENCY 10 +#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11 +#define PIPE_PRIM_TRIANGLES_ADJACENCY 12 +#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13 +#define PIPE_PRIM_MAX 14 /** @@ -349,6 +355,15 @@ enum pipe_transfer_usage { /** + * Conditional rendering modes + */ +#define PIPE_RENDER_COND_WAIT 0 +#define PIPE_RENDER_COND_NO_WAIT 1 +#define PIPE_RENDER_COND_BY_REGION_WAIT 2 +#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3 + + +/** * Point sprite coord modes */ #define PIPE_SPRITE_COORD_NONE 0 @@ -390,6 +405,8 @@ enum pipe_transfer_usage { #define PIPE_CAP_BLEND_EQUATION_SEPARATE 28 #define PIPE_CAP_SM3 29 /*< Shader Model 3 supported */ #define PIPE_CAP_MAX_PREDICATE_REGISTERS 30 +#define PIPE_CAP_MAX_COMBINED_SAMPLERS 31 /*< Maximum texture image units accessible from vertex + and fragment shaders combined */ /** |