diff options
Diffstat (limited to 'src/gallium/state_trackers/vega/mask.c')
-rw-r--r-- | src/gallium/state_trackers/vega/mask.c | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/gallium/state_trackers/vega/mask.c b/src/gallium/state_trackers/vega/mask.c index 24650a37d5..3e260e7073 100644 --- a/src/gallium/state_trackers/vega/mask.c +++ b/src/gallium/state_trackers/vega/mask.c @@ -36,6 +36,7 @@ #include "pipe/p_context.h" #include "pipe/p_screen.h" #include "pipe/p_inlines.h" +#include "util/u_format.h" #include "util/u_memory.h" struct vg_mask_layer { @@ -216,7 +217,7 @@ static void setup_mask_framebuffer(struct pipe_surface *surf, static void setup_mask_operation(VGMaskOperation operation) { struct vg_context *ctx = vg_current_context(); - struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf; + struct pipe_buffer **cbuf = &ctx->mask.cbuf; const VGint param_bytes = 4 * sizeof(VGfloat); const VGfloat ones[4] = {1.f, 1.f, 1.f, 1.f}; void *shader = 0; @@ -224,17 +225,17 @@ static void setup_mask_operation(VGMaskOperation operation) /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(&cbuf->buffer, NULL); + pipe_buffer_reference(cbuf, NULL); - cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1, - PIPE_BUFFER_USAGE_CONSTANT, - param_bytes); - if (cbuf->buffer) { - st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, + *cbuf = pipe_buffer_create(ctx->pipe->screen, 1, + PIPE_BUFFER_USAGE_CONSTANT, + param_bytes); + if (*cbuf) { + st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, ones); } - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); switch (operation) { case VG_UNION_MASK: { if (!ctx->mask.union_fs) { @@ -319,22 +320,22 @@ static void setup_mask_samplers(struct pipe_texture *umask) static void setup_mask_fill(const VGfloat color[4]) { struct vg_context *ctx = vg_current_context(); - struct pipe_constant_buffer *cbuf = &ctx->mask.cbuf; + struct pipe_buffer **cbuf = &ctx->mask.cbuf; const VGint param_bytes = 4 * sizeof(VGfloat); /* We always need to get a new buffer, to keep the drivers simple and * avoid gratuitous rendering synchronization. */ - pipe_buffer_reference(&cbuf->buffer, NULL); + pipe_buffer_reference(cbuf, NULL); - cbuf->buffer = pipe_buffer_create(ctx->pipe->screen, 1, - PIPE_BUFFER_USAGE_CONSTANT, - param_bytes); - if (cbuf->buffer) { - st_no_flush_pipe_buffer_write(ctx, cbuf->buffer, 0, param_bytes, color); + *cbuf = pipe_buffer_create(ctx->pipe->screen, 1, + PIPE_BUFFER_USAGE_CONSTANT, + param_bytes); + if (*cbuf) { + st_no_flush_pipe_buffer_write(ctx, *cbuf, 0, param_bytes, color); } - ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf); + ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf); cso_set_fragment_shader_handle(ctx->cso_context, shaders_cache_fill(ctx->sc, VEGA_SOLID_FILL_SHADER)); @@ -426,7 +427,7 @@ static void mask_using_texture(struct pipe_texture *texture, if (!surface) return; if (!intersect_rectangles(surface->width, surface->height, - texture->width[0], texture->height[0], + texture->width0, texture->height0, x, y, width, height, offsets, loc)) return; @@ -491,11 +492,10 @@ struct vg_mask_layer * mask_layer_create(VGint width, VGint height) memset(&pt, 0, sizeof(pt)); pt.target = PIPE_TEXTURE_2D; pt.format = PIPE_FORMAT_A8R8G8B8_UNORM; - pf_get_block(PIPE_FORMAT_A8R8G8B8_UNORM, &pt.block); pt.last_level = 0; - pt.width[0] = width; - pt.height[0] = height; - pt.depth[0] = 1; + pt.width0 = width; + pt.height0 = height; + pt.depth0 = 1; pt.tex_usage = PIPE_TEXTURE_USAGE_SAMPLER; pt.compressed = 0; @@ -607,8 +607,8 @@ void mask_render_to(struct path *path, struct vg_mask_layer *temp_layer; VGint width, height; - width = fb_buffers->alpha_mask->width[0]; - height = fb_buffers->alpha_mask->width[0]; + width = fb_buffers->alpha_mask->width0; + height = fb_buffers->alpha_mask->width0; temp_layer = mask_layer_create(width, height); |