diff options
Diffstat (limited to 'src/mesa/drivers/common/t_dd_vbtmp.h')
-rw-r--r-- | src/mesa/drivers/common/t_dd_vbtmp.h | 529 |
1 files changed, 529 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/t_dd_vbtmp.h b/src/mesa/drivers/common/t_dd_vbtmp.h new file mode 100644 index 0000000000..979a2d3967 --- /dev/null +++ b/src/mesa/drivers/common/t_dd_vbtmp.h @@ -0,0 +1,529 @@ +/* + * Mesa 3-D graphics library + * Version: 3.5 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * Author: + * Keith Whitwell <keithw@valinux.com> + */ + + +/* Unlike the other templates here, this assumes quite a bit about the + * underlying hardware. Specifically it assumes a d3d-like vertex + * format, with a layout more or less constrained to look like the + * following: + * + * union { + * struct { + * float x, y, z, w; + * struct { char r, g, b, a; } color; + * struct { char r, g, b, fog; } spec; + * float u0, v0; + * float u1, v1; + * } v; + * struct { + * float x, y, z, w; + * struct { char r, g, b, a; } color; + * struct { char r, g, b, fog; } spec; + * float u0, v0, q0; + * float u1, v1, q1; + * } pv; + * struct { + * float x, y, z; + * struct { char r, g, b, a; } color; + * } tv; + * float f[16]; + * unsigned int ui[16]; + * unsigned char ub4[4][16]; + * } + * + * HW_VIEWPORT: Hardware performs viewport transform. + * HW_DIVIDE: Hardware performs perspective divide. + * + * DO_XYZW: Emit xyz and maybe w coordinates. + * DO_RGBA: Emit color, v.color is in RGBA order. + * DO_BGRA: Emit color, v.color is in BGRA order. + * DO_SPEC: Emit specular color. + * DO_TEX0: Emit tex0 u,v coordinates. + * DO_TEX1: Emit tex1 u,v coordinates. + * DO_PTEX: Emit tex0, tex1 q coordinates where possible. + * + * HAVE_TINY_VERTICES: Hardware understands v.tv format. + * HAVE_PTEX_VERTICES: Hardware understands v.pv format. + * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0. + * + * Additionally, this template assumes it is emitting *transformed* + * vertices; the modifications to emit untransformed vertices (ie. to + * t&l hardware) are probably too great to cooexist with the code + * already in this file. + * + * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if + * only TEX0 is enabled, in order to maintain a vertex size which is + * an exact number of quadwords. + */ + +#if (HW_VIEWPORT) +#define VIEWPORT_X(x) x +#define VIEWPORT_Y(x) x +#define VIEWPORT_Z(x) x +#else +#define VIEWPORT_X(x) (s[0] * x + s[12]) +#define VIEWPORT_Y(y) (s[5] * y + s[13]) +#define VIEWPORT_Z(z) (s[10] * z + s[14]) +#endif + +#if (HW_DIVIDE || DO_RGBA || DO_XYZW || !HAVE_TINY_VERTICES) + +static void TAG(emit)( GLcontext *ctx, + GLuint start, GLuint end, + void *dest, + GLuint stride ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLfloat (*tc0)[4], (*tc1)[4], *fog; + GLubyte (*col)[4], (*spec)[4]; + GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride; + GLuint tc0_size, tc1_size; + GLfloat (*coord)[4]; + GLuint coord_stride; + VERTEX *v = (VERTEX *)dest; + int i; + + if (HW_VIEWPORT && HW_DIVIDE) { + coord = VB->ClipPtr->data; + coord_stride = VB->ClipPtr->stride; + } + else { + coord = VB->ProjectedClipPtr->data; + coord_stride = VB->ProjectedClipPtr->stride; + } + + if (DO_TEX0) { + tc0_stride = VB->TexCoordPtr[0]->stride; + tc0 = VB->TexCoordPtr[0]->data; + if (DO_PTEX) + tc0_size = VB->TexCoordPtr[0]->size; + } + + if (DO_TEX1) { + tc1 = VB->TexCoordPtr[1]->data; + tc1_stride = VB->TexCoordPtr[1]->stride; + if (DO_PTEX) + tc1_size = VB->TexCoordPtr[1]->size; + } + + if (DO_RGBA || DO_BGRA) { + col = VB->ColorPtr[0]->data; + col_stride = VB->ColorPtr[0]->stride; + } + + if (DO_SPEC) { + spec = VB->SecondaryColorPtr[0]->data; + spec_stride = VB->SecondaryColorPtr[0]->stride; + } + + if (DO_FOG) { + fog = VB->FogCoordPtr->data; + fog_stride = VB->FogCoordPtr->stride; + } + + if (VB->importable_data) { + /* May have nonstandard strides: + */ + if (start) { + coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); + if (DO_TEX0) + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride); + if (DO_TEX1) + tc0 = (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride); + if (DO_RGBA || DO_BGRA) + STRIDE_4UB(col, start * col_stride); + if (DO_SPEC) + STRIDE_4UB(spec, start * spec_stride); + if (DO_FOG) + STRIDE_F(fog, start * fog_stride); + } + + for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) { + if (DO_XYZW) { + if (HW_VIEWPORT || mask[i] == 0) { + VIEWPORT_X(v->v.x, coord[0][0]); + VIEWPORT_Y(v->v.y, coord[0][1]); + VIEWPORT_Z(v->v.z, coord[0][2]); + VIEWPORT_W(v->v.w, coord[0][3]); + } + coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); + } + if (DO_RGBA) { + *(GLuint *)&v->v.color = *(GLuint *)&col[0]; + STRIDE_4UB(col, col_stride); + } + if (DO_BGRA) { + v->v.color.blue = col[0][2]; + v->v.color.green = col[0][1]; + v->v.color.red = col[0][0]; + v->v.color.alpha = col[0][3]; + STRIDE_4UB(col, col_stride); + } + if (DO_SPEC) { + v->v.specular.red = spec[0][0]; + v->v.specular.green = spec[0][1]; + v->v.specular.blue = spec[0][2]; + STRIDE_4UB(spec, spec_stride); + } + if (DO_FOG) { + v->v.specular.alpha = fog[0] * 255.0; + STRIDE_F(fog, fog_stride); + } + if (DO_TEX0) { + *(GLuint *)&v->v.tu0 = *(GLuint *)&tc0[0][0]; + *(GLuint *)&v->v.tv0 = *(GLuint *)&tc0[0][1]; + if (DO_PTEX) { + if (HAVE_PTEX_VERTICES) { + if (tc0_size == 4) + *(GLuint *)&v->pv.tq0 = *(GLuint *)&tc0[0][3]; + else + *(GLuint *)&v->pv.tq0 = IEEE_ONE; + } + else if (tc0_size == 4) { + float rhw = 1.0 / tc0[0][3]; + v->v.w *= tc0[0][3]; + v->v.u0 *= w; + v->v.v0 *= w; + } + } + tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); + } + if (DO_TEX1) { + if (DO_PTEX) { + *(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[0][0]; + *(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[0][1]; + *(GLuint *)&v->pv.q1 = IEEE_ONE; + if (tc1_size == 4) + *(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[0][3]; + } + else { + *(GLuint *)&v->v.u1 = *(GLuint *)&tc1[0][0]; + *(GLuint *)&v->v.v1 = *(GLuint *)&tc1[0][1]; + } + tc1 = (GLfloat (*)[4])((GLubyte *)tc1 + tc1_stride); + } + else if (DO_PTEX) { + *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */ + } + } + } + else { + for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) { + if (DO_XYZW) { + if (HW_VIEWPORT || mask[i] == 0) { + VIEWPORT_X(v->v.x, coord[i][0]); + VIEWPORT_Y(v->v.y, coord[i][1]); + VIEWPORT_Z(v->v.z, coord[i][2]); + VIEWPORT_W(v->v.w, coord[i][3]); + } + } + if (DO_RGBA) { + *(GLuint *)&v->v.color = *(GLuint *)&col[i]; + } + if (DO_BGRA) { + v->v.color.blue = col[i][2]; + v->v.color.green = col[i][1]; + v->v.color.red = col[i][0]; + v->v.color.alpha = col[i][3]; + } + if (DO_SPEC) { + v->v.specular.red = spec[i][0]; + v->v.specular.green = spec[i][1]; + v->v.specular.blue = spec[i][2]; + } + if (DO_FOG) { + v->v.specular.alpha = fog[i] * 255.0; + } + if (DO_TEX0) { + if (DO_PTEX) { + *(GLuint *)&v->pv.u0 = *(GLuint *)&tc0[i][0]; + *(GLuint *)&v->pv.v0 = *(GLuint *)&tc0[i][1]; + *(GLuint *)&v->pv.q0 = IEEE_ONE; + if (tc0_size == 4) + *(GLuint *)&v->pv.q0 = *(GLuint *)&tc0[i][3]; + } + else { + *(GLuint *)&v->v.u0 = *(GLuint *)&tc0[i][0]; + *(GLuint *)&v->v.v0 = *(GLuint *)&tc0[i][1]; + } + } + if (DO_TEX1) { + if (DO_PTEX) { + *(GLuint *)&v->pv.u1 = *(GLuint *)&tc1[i][0]; + *(GLuint *)&v->pv.v1 = *(GLuint *)&tc1[i][1]; + *(GLuint *)&v->pv.q1 = IEEE_ONE; + if (tc1_size == 4) + *(GLuint *)&v->pv.q1 = *(GLuint *)&tc1[i][3]; + } + else { + *(GLuint *)&v->v.u1 = *(GLuint *)&tc1[i][0]; + *(GLuint *)&v->v.v1 = *(GLuint *)&tc1[i][1]; + } + } + else if (DO_PTEX) { + *(GLuint *)&v->pv.q1 = 0; /* must be valid float to avoid culling? */ + } + } + } + + if (DO_PTEX && !HAVE_PTEX_VERTICES) { + INVALIDATE_STORED_VERTICES(); + } +} +#else +static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, + void *dest, GLuint stride ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte (*col)[4] = VB->ColorPtr[0]->data; + GLuint col_stride = VB->ColorPtr[0]->stride; + GLfloat (*coord)[4] = VB->ProjectedClipPtr->data; + GLuint coord_stride = VB->ProjectedClipPtr->stride; + GLfloat *v = (GLfloat *)dest; + int i; + + ASSERT(stride == 4); + + /* Pack what's left into a 4-dword vertex. Color is in a different + * place, and there is no 'w' coordinate. + */ + if (VB->importable_data) { + if (start) { + coord = (GLfloat (*)[4])((GLubyte *)coord + start * coord_stride); + STRIDE_4UB(col, start * col_stride); + } + + for (i=start; i < end; i++, v+=4) { + if (HW_VIEWPORT || mask[i] == 0) { + v[0] = VIEWPORT_X(coord[0][0]); + v[1] = VIEWPORT_Y(coord[0][1]); + v[2] = VIEWPORT_Z(coord[0][2]); + } + coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); + if (DO_RGBA) { + *(GLuint *)&v[3] = *(GLuint *)col; + } + else if (DO_BGRA) { + GLubyte *b = (GLubyte *)&v[3]; + b[0] = col[0][2]; + b[1] = col[0][1]; + b[2] = col[0][0]; + b[3] = col[0][3]; + } + STRIDE_4UB( col, col_stride ); + } + } + else { + for (i=start; i < end; i++, v+=4) { + if (HW_VIEWPORT || mask[i] == 0) { + v[0] = VIEWPORT_X(coord[i][0]); + v[1] = VIEWPORT_Y(coord[i][1]); + v[2] = VIEWPORT_Z(coord[i][2]); + } + if (DO_RGBA) { + *(GLuint *)&v[3] = *(GLuint *)&col[i]; + } + else if (DO_BGRA) { + GLubyte *b = (GLubyte *)&v[3]; + b[0] = col[i][2]; + b[1] = col[i][1]; + b[2] = col[i][0]; + b[3] = col[i][3]; + } + } + } +} +#endif + +#if (DO_XYZW) && (DO_RGBA) + +static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) +{ + if (DO_PTEX) + return GL_TRUE; + + if (DO_TEX0) { + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + + if (DO_TEX1) { + if (VB->TexCoordPtr[0] == 0) + VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; + + if (VB->TexCoordPtr[1]->size == 4) + return GL_FALSE; + } + + if (VB->TexCoordPtr[0]->size == 4) + return GL_FALSE; + } + + return GL_TRUE; +} +#if (!DO_PTEX || HAVE_PTEX_VERTICES) +static void TAG(interp)( GLcontext *ctx, + GLfloat t, + GLuint edst, GLuint eout, GLuint ein, + GLboolean force_boundary ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte *ddverts = GET_VERTEX_STORE(); + GLuint shift = GET_VERTEX_STRIDE_SHIFT(); + const GLfloat *dstclip = VB->ClipPtr->data[edst]; + GLfloat w; + + VERTEX *dst = (VERTEX *)(ddverts + (edst << shift)); + VERTEX *in = (VERTEX *)(ddverts + (eout << shift)); + VERTEX *out = (VERTEX *)(ddverts + (ein << shift)); + +/* fprintf(stderr, "%s\n", __FUNCTION__); */ + + if (!HW_DIVIDE) { + w = 1.0 / dstclip[3]; + VIEWPORT_X( dst->v.x, dstclip[0] * w ); + VIEWPORT_Y( dst->v.y, dstclip[1] * w ); + VIEWPORT_Z( dst->v.z, dstclip[2] * w ); + } + else { + VIEWPORT_X( dst->v.x, dstclip[0] ); + VIEWPORT_Y( dst->v.y, dstclip[1] ); + VIEWPORT_Z( dst->v.z, dstclip[2] ); + w = dstclip[3]; + } + + if (HW_DIVIDE || DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1) { + + if (!HW_VIEWPORT || !HW_DIVIDE) + dst->v.w = w; + + INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] ); + INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] ); + INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] ); + INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] ); + + if (DO_SPEC) { + INTERP_UB( t, dst->ub4[5][0], out->ub4[5][0], in->ub4[5][0] ); + INTERP_UB( t, dst->ub4[5][1], out->ub4[5][1], in->ub4[5][1] ); + INTERP_UB( t, dst->ub4[5][2], out->ub4[5][2], in->ub4[5][2] ); + } + if (DO_FOG) { + INTERP_UB( t, dst->ub4[5][3], out->ub4[5][3], in->ub4[5][3] ); + } + if (DO_TEX0) { + if (DO_PTEX && HAVE_PTEX_VERTICES) { + INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 ); + INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 ); + INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 ); + } + else { + INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 ); + INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 ); + } + } + if (DO_TEX1) { + if (DO_PTEX) { + INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 ); + INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 ); + INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 ); + } else { + INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 ); + INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 ); + } + } + else if (DO_PTEX) { + dst->pv.q0 = 0.0; /* must be a valid float on radeon */ + } + } else { + /* 4-dword vertex. Color is in v[3] and there is no oow coordinate. + */ + INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] ); + INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] ); + INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] ); + INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] ); + } +} +#endif +#endif + + +static void TAG(init)( void ) +{ + setup_tab[IND].emit = TAG(emit); + +#if (DO_XYZW && DO_RGBA) + setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes); + setup_tab[IND].interp = TAG(interp); +#endif + + if (DO_SPEC) + setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4_spec5; + else if (HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1) + setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4; + else + setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba3; + + if (DO_TEX1) { + if (DO_PTEX) { + ASSERT(HAVE_PTEX_VERTICES); + setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 12; + setup_tab[IND].vertex_stride_shift = 6; + } + else { + setup_tab[IND].vc_format = TEX1_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 10; + setup_tab[IND].vertex_stride_shift = 6; + } + } + else if (DO_TEX0) { + if (DO_PTEX && HAVE_PTEX_VERTICES) { + setup_tab[IND].vc_format = PROJ_TEX_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 12; + setup_tab[IND].vertex_stride_shift = 6; + } else { + setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 8; + setup_tab[IND].vertex_stride_shift = 5; + } + } + else if (!HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) { + setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 4; + setup_tab[IND].vertex_stride_shift = 4; + } else if (HAVE_NOTEX_VERTICES) { + setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 6; + setup_tab[IND].vertex_stride_shift = 5; + } else { + setup_tab[IND].vc_format = TEX0_VERTEX_FORMAT; + setup_tab[IND].vertex_size = 8; + setup_tab[IND].vertex_stride_shift = 5; + } +} + + +#undef IND +#undef TAG |