diff options
Diffstat (limited to 'src/mesa/drivers/dri/i915tex/intel_screen.c')
-rw-r--r-- | src/mesa/drivers/dri/i915tex/intel_screen.c | 65 |
1 files changed, 60 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.c b/src/mesa/drivers/dri/i915tex/intel_screen.c index 2acdead63d..08057a6600 100644 --- a/src/mesa/drivers/dri/i915tex/intel_screen.c +++ b/src/mesa/drivers/dri/i915tex/intel_screen.c @@ -88,6 +88,7 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv) _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!"); } +#if 0 if (0) _mesa_printf("Back 0x%08x ", intelScreen->back.handle); if (drmMap(sPriv->fd, @@ -119,6 +120,7 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv) intelUnmapScreenRegions(intelScreen); return GL_FALSE; } +#endif #if 0 _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle); @@ -156,7 +158,7 @@ intel_recreate_static(intelScreenPrivate *intelScreen, } return region; } - + /* Create intel_region structs to describe the static front,back,depth * buffers created by the xserver. @@ -172,6 +174,7 @@ intel_recreate_static(intelScreenPrivate *intelScreen, static void intel_recreate_static_regions(intelScreenPrivate *intelScreen) { +/* this is the real front buffer which is only used for blitting to */ intelScreen->front_region = intel_recreate_static(intelScreen, intelScreen->front_region, @@ -192,7 +195,7 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen) intelScreen->rotated.pitch / intelScreen->cpp, intelScreen->height); - +#if 0 intelScreen->back_region = intel_recreate_static(intelScreen, intelScreen->back_region, @@ -226,6 +229,7 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen) intelScreen->cpp, intelScreen->depth.pitch / intelScreen->cpp, intelScreen->height); +#endif } /** @@ -382,7 +386,7 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, intelScreen->rotatedWidth = sarea->virtualX; intelScreen->rotatedHeight = sarea->virtualY; - if (0) + if (1) intelPrintSAREA(sarea); } @@ -600,6 +604,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); +#if 0 /* setup the hardware-based renderbuffers */ { intel_fb->color_rb[0] @@ -640,7 +645,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); } } - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { /* combined depth/stencil buffer */ struct intel_renderbuffer *depthStencilRb @@ -670,6 +674,50 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); } +#else + { + /* fake frontbuffer */ + /* XXX allocation should only happen in the unusual case + it's actually needed */ + intel_fb->color_rb[0] + = intel_new_renderbuffer_fb(NULL, rgbFormat); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, + &intel_fb->color_rb[0]->Base); + } + + if (mesaVis->doubleBufferMode) { + intel_fb->color_rb[1] + = intel_new_renderbuffer_fb(NULL, rgbFormat); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, + &intel_fb->color_rb[1]->Base); + + if (screen->third.handle) { + struct gl_renderbuffer *tmp_rb = NULL; + + intel_fb->color_rb[2] + = intel_new_renderbuffer_fb(NULL, rgbFormat); + _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); + } + } + if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { + /* combined depth/stencil buffer */ + struct intel_renderbuffer *depthStencilRb + = intel_new_renderbuffer_fb(NULL, GL_DEPTH24_STENCIL8_EXT); + /* note: bind RB to two attachment points */ + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, + &depthStencilRb->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL, + &depthStencilRb->Base); + } + else if (mesaVis->depthBits == 16) { + /* just 16-bit depth buffer, no hw stencil */ + struct intel_renderbuffer *depthRb + = intel_new_renderbuffer_fb(NULL, GL_DEPTH_COMPONENT16); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); + } + +#endif + /* now add any/all software-based renderbuffers we may need */ _mesa_add_soft_renderbuffers(&intel_fb->Base, GL_FALSE, /* never sw color */ @@ -939,11 +987,18 @@ struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen) * context at screen creation. For now just use the current context. */ - GET_CURRENT_CONTEXT(ctx); +/* GET_CURRENT_CONTEXT(ctx); if (ctx == NULL) { _mesa_problem(NULL, "No current context in intelScreenContext\n"); return NULL; } return intel_context(ctx); +*/ + if (intelScreen->dummyctxptr == NULL) { + _mesa_problem(NULL, "No current context in intelScreenContext\n"); + return NULL; + } + return intelScreen->dummyctxptr; + } |