diff options
Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_fbo.c')
-rw-r--r-- | src/mesa/drivers/dri/nouveau/nouveau_fbo.c | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c new file mode 100644 index 0000000000..91eade8d63 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c @@ -0,0 +1,277 @@ +/* + * Copyright (C) 2009 Francisco Jerez. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sublicense, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. + * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE + * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#include "nouveau_driver.h" +#include "nouveau_fbo.h" +#include "nouveau_context.h" +#include "nouveau_texture.h" + +#include "main/framebuffer.h" +#include "main/renderbuffer.h" +#include "main/fbobject.h" + +static GLboolean +set_renderbuffer_format(struct gl_renderbuffer *rb, GLenum internalFormat) +{ + struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; + + rb->InternalFormat = internalFormat; + + switch (internalFormat) { + case GL_RGB: + case GL_RGB8: + rb->_BaseFormat = GL_RGB; + rb->Format = MESA_FORMAT_XRGB8888; + rb->DataType = GL_UNSIGNED_BYTE; + s->cpp = 4; + break; + case GL_RGBA: + case GL_RGBA8: + rb->_BaseFormat = GL_RGBA; + rb->Format = MESA_FORMAT_ARGB8888; + rb->DataType = GL_UNSIGNED_BYTE; + s->cpp = 4; + break; + case GL_RGB5: + rb->_BaseFormat = GL_RGB; + rb->Format = MESA_FORMAT_RGB565; + rb->DataType = GL_UNSIGNED_BYTE; + s->cpp = 2; + break; + case GL_DEPTH_COMPONENT16: + rb->_BaseFormat = GL_DEPTH_COMPONENT; + rb->Format = MESA_FORMAT_Z16; + rb->DataType = GL_UNSIGNED_SHORT; + s->cpp = 2; + break; + case GL_DEPTH_COMPONENT24: + case GL_STENCIL_INDEX8_EXT: + case GL_DEPTH24_STENCIL8_EXT: + rb->_BaseFormat = GL_DEPTH_COMPONENT; + rb->Format = MESA_FORMAT_Z24_S8; + rb->DataType = GL_UNSIGNED_INT; + s->cpp = 4; + break; + default: + return GL_FALSE; + } + + s->format = rb->Format; + + return GL_TRUE; +} + +static GLboolean +nouveau_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; + + if (!set_renderbuffer_format(rb, internalFormat)) + return GL_FALSE; + + rb->Width = width; + rb->Height = height; + + nouveau_surface_alloc(ctx, s, TILED, NOUVEAU_BO_VRAM | NOUVEAU_BO_MAP, + rb->Format, width, height); + + context_dirty(ctx, FRAMEBUFFER); + return GL_TRUE; +} + +static void +nouveau_renderbuffer_del(struct gl_renderbuffer *rb) +{ + struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface; + + nouveau_surface_ref(NULL, s); + FREE(rb); +} + +static struct gl_renderbuffer * +nouveau_renderbuffer_new(GLcontext *ctx, GLuint name) +{ + struct gl_renderbuffer *rb; + + rb = (struct gl_renderbuffer *) + CALLOC_STRUCT(nouveau_renderbuffer); + if (!rb) + return NULL; + + _mesa_init_renderbuffer(rb, name); + + rb->AllocStorage = nouveau_renderbuffer_storage; + rb->Delete = nouveau_renderbuffer_del; + + return rb; +} + +static GLboolean +nouveau_renderbuffer_dri_storage(GLcontext *ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + if (!set_renderbuffer_format(rb, internalFormat)) + return GL_FALSE; + + rb->Width = width; + rb->Height = height; + + context_dirty(ctx, FRAMEBUFFER); + return GL_TRUE; +} + +struct gl_renderbuffer * +nouveau_renderbuffer_dri_new(GLenum format, __DRIdrawable *drawable) +{ + struct gl_renderbuffer *rb; + + rb = nouveau_renderbuffer_new(NULL, 0); + if (!rb) + return NULL; + + rb->AllocStorage = nouveau_renderbuffer_dri_storage; + + if (!set_renderbuffer_format(rb, format)) { + nouveau_renderbuffer_del(rb); + return NULL; + } + + return rb; +} + +static struct gl_framebuffer * +nouveau_framebuffer_new(GLcontext *ctx, GLuint name) +{ + struct nouveau_framebuffer *nfb; + + nfb = CALLOC_STRUCT(nouveau_framebuffer); + if (!nfb) + return NULL; + + _mesa_initialize_user_framebuffer(&nfb->base, name); + + return &nfb->base; +} + +struct gl_framebuffer * +nouveau_framebuffer_dri_new(const GLvisual *visual) +{ + struct nouveau_framebuffer *nfb; + + nfb = CALLOC_STRUCT(nouveau_framebuffer); + if (!nfb) + return NULL; + + _mesa_initialize_window_framebuffer(&nfb->base, visual); + + return &nfb->base; +} + +static void +nouveau_bind_framebuffer(GLcontext *ctx, GLenum target, + struct gl_framebuffer *dfb, + struct gl_framebuffer *rfb) +{ + context_dirty(ctx, FRAMEBUFFER); +} + +static void +nouveau_framebuffer_renderbuffer(GLcontext *ctx, struct gl_framebuffer *fb, + GLenum attachment, struct gl_renderbuffer *rb) +{ + _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); + + context_dirty(ctx, FRAMEBUFFER); +} + +static GLenum +get_tex_format(struct gl_texture_image *ti) +{ + switch (ti->TexFormat) { + case MESA_FORMAT_ARGB8888: + return GL_RGBA8; + case MESA_FORMAT_RGB565: + return GL_RGB5; + default: + assert(0); + } +} + +static void +nouveau_render_texture(GLcontext *ctx, struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att) +{ + struct gl_renderbuffer *rb = att->Renderbuffer; + struct gl_texture_image *ti = + att->Texture->Image[att->CubeMapFace][att->TextureLevel]; + int ret; + + /* Allocate a renderbuffer object for the texture if we + * haven't already done so. */ + if (!rb) { + rb = nouveau_renderbuffer_new(ctx, 0); + assert(rb); + + rb->AllocStorage = NULL; + _mesa_reference_renderbuffer(&att->Renderbuffer, rb); + } + + /* Update the renderbuffer fields from the texture. */ + ret = set_renderbuffer_format(rb, get_tex_format(ti)); + assert(ret); + + rb->Width = ti->Width; + rb->Height = ti->Height; + nouveau_surface_ref(&to_nouveau_teximage(ti)->surface, + &to_nouveau_renderbuffer(rb)->surface); + + context_dirty(ctx, FRAMEBUFFER); +} + +static void +nouveau_finish_render_texture(GLcontext *ctx, + struct gl_renderbuffer_attachment *att) +{ + struct nouveau_renderbuffer *nrb + = to_nouveau_renderbuffer(att->Renderbuffer); + + texture_dirty(att->Texture); + nouveau_surface_ref(NULL, &nrb->surface); +} + +void +nouveau_fbo_functions_init(struct dd_function_table *functions) +{ + functions->NewFramebuffer = nouveau_framebuffer_new; + functions->NewRenderbuffer = nouveau_renderbuffer_new; + functions->BindFramebuffer = nouveau_bind_framebuffer; + functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer; + functions->RenderTexture = nouveau_render_texture; + functions->FinishRenderTexture = nouveau_finish_render_texture; +} |