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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c409
1 files changed, 409 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
new file mode 100644
index 0000000000..ba1192a170
--- /dev/null
+++ b/src/mesa/drivers/dri/nouveau/nouveau_vbo_t.c
@@ -0,0 +1,409 @@
+/*
+ * Copyright (C) 2009-2010 Francisco Jerez.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
+ * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ */
+
+#include "main/bufferobj.h"
+#include "nouveau_bufferobj.h"
+
+/* Arbitrary pushbuf length we can assume we can get with a single
+ * WAIT_RING. */
+#define PUSHBUF_DWORDS 2048
+
+/* Functions to set up struct nouveau_array_state from something like
+ * a GL array or index buffer. */
+
+static void
+vbo_init_array(struct nouveau_array_state *a, int attr, int stride,
+ int fields, int type, struct gl_buffer_object *obj,
+ const void *ptr, GLboolean map)
+{
+ a->attr = attr;
+ a->stride = stride;
+ a->fields = fields;
+ a->type = type;
+
+ if (_mesa_is_bufferobj(obj)) {
+ nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &a->bo);
+ a->offset = (intptr_t)ptr;
+
+ if (map) {
+ nouveau_bo_map(a->bo, NOUVEAU_BO_RD);
+ a->buf = a->bo->map + a->offset;
+ } else {
+ a->buf = NULL;
+ }
+
+ } else {
+ nouveau_bo_ref(NULL, &a->bo);
+ a->offset = 0;
+ a->buf = ptr;
+ }
+
+ if (a->buf)
+ get_array_extract(a, &a->extract_u, &a->extract_f);
+}
+
+static void
+vbo_deinit_array(struct nouveau_array_state *a)
+{
+ if (a->bo) {
+ if (a->bo->map)
+ nouveau_bo_unmap(a->bo);
+ nouveau_bo_ref(NULL, &a->bo);
+ }
+
+ a->buf = NULL;
+ a->fields = 0;
+}
+
+static void
+vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
+ const struct gl_client_array **arrays)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+ int i;
+
+ if (ib)
+ vbo_init_array(&render->ib, 0, 0, ib->count, ib->type,
+ ib->obj, ib->ptr, GL_TRUE);
+
+ for (i = 0; i < render->attr_count; i++) {
+ int attr = render->map[i];
+
+ if (attr >= 0) {
+ const struct gl_client_array *array = arrays[attr];
+
+ vbo_init_array(&render->attrs[attr], attr,
+ array->StrideB, array->Size,
+ array->Type, array->BufferObj,
+ array->Ptr, render->mode == IMM);
+ }
+ }
+}
+
+static void
+vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
+ const struct gl_client_array **arrays)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+ int i;
+
+ if (ib)
+ vbo_deinit_array(&render->ib);
+
+ for (i = 0; i < render->attr_count; i++) {
+ int *attr = &render->map[i];
+
+ if (*attr >= 0) {
+ vbo_deinit_array(&render->attrs[*attr]);
+ *attr = -1;
+ }
+ }
+
+ render->attr_count = 0;
+}
+
+/* Make some rendering decisions from the GL context. */
+
+static void
+vbo_choose_render_mode(GLcontext *ctx, const struct gl_client_array **arrays)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+ int i;
+
+ render->mode = VBO;
+
+ if (ctx->Light.Enabled) {
+ for (i = 0; i < MAT_ATTRIB_MAX; i++) {
+ if (arrays[VERT_ATTRIB_GENERIC0 + i]->StrideB) {
+ render->mode = IMM;
+ break;
+ }
+ }
+ }
+
+ if (render->mode == VBO)
+ render->attr_count = NUM_VERTEX_ATTRS;
+ else
+ render->attr_count = 0;
+}
+
+static void
+vbo_emit_attr(GLcontext *ctx, const struct gl_client_array **arrays, int attr)
+{
+ struct nouveau_channel *chan = context_chan(ctx);
+ struct nouveau_render_state *render = to_render_state(ctx);
+ const struct gl_client_array *array = arrays[attr];
+ struct nouveau_array_state *a = &render->attrs[attr];
+ RENDER_LOCALS(ctx);
+
+ if (!array->StrideB) {
+ if (attr >= VERT_ATTRIB_GENERIC0)
+ /* nouveau_update_state takes care of materials. */
+ return;
+
+ /* Constant attribute. */
+ vbo_init_array(a, attr, array->StrideB, array->Size,
+ array->Type, array->BufferObj, array->Ptr,
+ GL_TRUE);
+ EMIT_IMM(ctx, a, 0);
+ vbo_deinit_array(a);
+
+ } else {
+ /* Varying attribute. */
+ struct nouveau_attr_info *info = &TAG(vertex_attrs)[attr];
+
+ if (render->mode == VBO) {
+ render->map[info->vbo_index] = attr;
+ render->vertex_size += array->_ElementSize;
+ } else {
+ render->map[render->attr_count++] = attr;
+ render->vertex_size += 4 * info->imm_fields;
+ }
+ }
+}
+
+#define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
+
+static void
+vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+ int i;
+
+ /* Reset the vertex size. */
+ render->vertex_size = 0;
+
+ vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
+ if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
+ vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1);
+
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
+ if (ctx->Texture._EnabledCoordUnits & (1 << i))
+ vbo_emit_attr(ctx, arrays, VERT_ATTRIB_TEX0 + i);
+ }
+
+ if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
+ vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
+
+ if (ctx->Light.Enabled) {
+ vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
+
+ vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
+ vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
+ vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
+ vbo_emit_attr(ctx, arrays, MAT(FRONT_SHININESS));
+
+ if (ctx->Light.Model.TwoSide) {
+ vbo_emit_attr(ctx, arrays, MAT(BACK_AMBIENT));
+ vbo_emit_attr(ctx, arrays, MAT(BACK_DIFFUSE));
+ vbo_emit_attr(ctx, arrays, MAT(BACK_SPECULAR));
+ vbo_emit_attr(ctx, arrays, MAT(BACK_SHININESS));
+ }
+ }
+
+ vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
+}
+
+static void
+TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index, GLuint max_index);
+
+static GLboolean
+vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLuint min_index, GLuint max_index)
+{
+ struct nouveau_context *nctx = to_nouveau_context(ctx);
+ unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * nctx->bo.count,
+ vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
+ idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
+
+ if ((ib && ib->count > idx_avail) ||
+ (!ib && max_index - min_index > vert_avail)) {
+ struct split_limits limits = {
+ .max_verts = vert_avail,
+ .max_indices = idx_avail,
+ .max_vb_size = ~0,
+ };
+
+ vbo_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
+ max_index, TAG(vbo_render_prims), &limits);
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+/* VBO rendering path. */
+
+static void
+vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
+ GLint basevertex, GLuint min_index, GLuint max_index)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+ int i;
+
+ for (i = 0; i < NUM_VERTEX_ATTRS; i++) {
+ int attr = render->map[i];
+
+ if (attr >= 0) {
+ const struct gl_client_array *array = arrays[attr];
+ struct nouveau_array_state *a = &render->attrs[attr];
+ unsigned delta = (basevertex + min_index) * a->stride,
+ size = (max_index - min_index + 1) * a->stride;
+
+ if (a->bo) {
+ a->offset = (intptr_t)array->Ptr + delta;
+ } else {
+ void *scratch = get_scratch_vbo(ctx, size,
+ &a->bo,
+ &a->offset);
+
+ memcpy(scratch, a->buf + delta, size);
+ }
+ }
+ }
+
+ TAG(render_bind_vertices)(ctx);
+}
+
+static void
+vbo_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib, GLuint min_index,
+ GLuint max_index)
+{
+ struct nouveau_channel *chan = context_chan(ctx);
+ dispatch_t dispatch;
+ int delta = -min_index, basevertex = 0, i;
+ RENDER_LOCALS(ctx);
+
+ get_array_dispatch(&to_render_state(ctx)->ib, &dispatch);
+
+ TAG(render_set_format)(ctx);
+
+ for (i = 0; i < nr_prims; i++) {
+ unsigned start = prims[i].start,
+ count = prims[i].count;
+
+ if (i == 0 || basevertex != prims[i].basevertex) {
+ basevertex = prims[i].basevertex;
+ vbo_bind_vertices(ctx, arrays, basevertex,
+ min_index, max_index);
+ }
+
+ if (count > get_max_vertices(ctx, ib, chan->pushbuf->remaining))
+ WAIT_RING(chan, PUSHBUF_DWORDS);
+
+ BATCH_BEGIN(nvgl_primitive(prims[i].mode));
+ dispatch(ctx, start, delta, count);
+ BATCH_END();
+ }
+
+ FIRE_RING(chan);
+}
+
+/* Immediate rendering path. */
+
+static unsigned
+extract_id(struct nouveau_array_state *a, int i, int j)
+{
+ return j;
+}
+
+static void
+vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib, GLuint min_index,
+ GLuint max_index)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+ struct nouveau_channel *chan = context_chan(ctx);
+ extract_u_t extract = ib ? render->ib.extract_u : extract_id;
+ int i, j, k;
+ RENDER_LOCALS(ctx);
+
+ for (i = 0; i < nr_prims; i++) {
+ unsigned start = prims[i].start,
+ end = start + prims[i].count;
+
+ if (prims[i].count > get_max_vertices(ctx, ib,
+ chan->pushbuf->remaining))
+ WAIT_RING(chan, PUSHBUF_DWORDS);
+
+ BATCH_BEGIN(nvgl_primitive(prims[i].mode));
+
+ for (; start < end; start++) {
+ j = prims[i].basevertex +
+ extract(&render->ib, 0, start);
+
+ for (k = 0; k < render->attr_count; k++)
+ EMIT_IMM(ctx, &render->attrs[render->map[k]],
+ j);
+ }
+
+ BATCH_END();
+ }
+
+ FIRE_RING(chan);
+}
+
+/* draw_prims entry point when we're doing hw-tnl. */
+
+static void
+TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
+ const struct _mesa_prim *prims, GLuint nr_prims,
+ const struct _mesa_index_buffer *ib,
+ GLboolean index_bounds_valid,
+ GLuint min_index, GLuint max_index)
+{
+ struct nouveau_render_state *render = to_render_state(ctx);
+
+ if (!index_bounds_valid)
+ vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
+
+ vbo_choose_render_mode(ctx, arrays);
+ vbo_choose_attrs(ctx, arrays);
+
+ if (vbo_maybe_split(ctx, arrays, prims, nr_prims, ib, min_index,
+ max_index))
+ return;
+
+ vbo_init_arrays(ctx, ib, arrays);
+
+ if (render->mode == VBO)
+ vbo_draw_vbo(ctx, arrays, prims, nr_prims, ib, min_index,
+ max_index);
+ else
+ vbo_draw_imm(ctx, arrays, prims, nr_prims, ib, min_index,
+ max_index);
+
+ vbo_deinit_arrays(ctx, ib, arrays);
+}