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Diffstat (limited to 'src/mesa/drivers/dri/nouveau/nv10_swtcl.c')
-rw-r--r--src/mesa/drivers/dri/nouveau/nv10_swtcl.c639
1 files changed, 0 insertions, 639 deletions
diff --git a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c b/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
deleted file mode 100644
index 611469b6e4..0000000000
--- a/src/mesa/drivers/dri/nouveau/nv10_swtcl.c
+++ /dev/null
@@ -1,639 +0,0 @@
-/*
- * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
- * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
- * Copyright 2006 Stephane Marchesin. All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sub license,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
- * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-/* Software TCL for NV10, NV20, NV30, NV40, NV50 */
-
-#include <stdio.h>
-#include <math.h>
-
-#include "glheader.h"
-#include "context.h"
-#include "mtypes.h"
-#include "macros.h"
-#include "colormac.h"
-#include "enums.h"
-
-#include "swrast/swrast.h"
-#include "swrast_setup/swrast_setup.h"
-#include "tnl/t_context.h"
-#include "tnl/t_pipeline.h"
-
-#include "nouveau_swtcl.h"
-#include "nv10_swtcl.h"
-#include "nouveau_context.h"
-#include "nouveau_span.h"
-#include "nouveau_reg.h"
-#include "nouveau_tex.h"
-#include "nouveau_fifo.h"
-#include "nouveau_msg.h"
-#include "nouveau_object.h"
-
-static void nv10RasterPrimitive( GLcontext *ctx, GLenum rprim, GLuint hwprim );
-static void nv10RenderPrimitive( GLcontext *ctx, GLenum prim );
-static void nv10ResetLineStipple( GLcontext *ctx );
-
-
-
-static inline void nv10StartPrimitive(struct nouveau_context* nmesa,uint32_t primitive,uint32_t size)
-{
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
- BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
- else if (nmesa->screen->card->type==NV_20)
- BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
- else
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
- OUT_RING(primitive);
-
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
- BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA|NONINC_METHOD,size);
- else if (nmesa->screen->card->type==NV_20)
- BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
- else
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_DATA|NONINC_METHOD,size);
-}
-
-inline void nv10FinishPrimitive(struct nouveau_context *nmesa)
-{
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17))
- BEGIN_RING_SIZE(NvSub3D,NV10_TCL_PRIMITIVE_3D_BEGIN_END,1);
- else if (nmesa->screen->card->type==NV_20)
- BEGIN_RING_SIZE(NvSub3D,NV20_TCL_PRIMITIVE_3D_BEGIN_END,1);
- else
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_BEGIN_END,1);
- OUT_RING(0x0);
- FIRE_RING();
-}
-
-
-static inline void nv10ExtendPrimitive(struct nouveau_context* nmesa, int size)
-{
- /* make sure there's enough room. if not, wait */
- if (RING_AVAILABLE()<size)
- {
- WAIT_RING(nmesa,size);
- }
-}
-
-/**********************************************************************/
-/* Render unclipped begin/end objects */
-/**********************************************************************/
-
-static inline void nv10_render_generic_primitive_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(count-start)/4;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,prim+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(start*vertsize)),size_dword);
- nv10FinishPrimitive(nmesa);
-}
-
-static void nv10_render_points_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POINTS);
-}
-
-static void nv10_render_lines_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINES);
-}
-
-static void nv10_render_line_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_STRIP);
-}
-
-static void nv10_render_line_loop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_LINE_LOOP);
-}
-
-static void nv10_render_triangles_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLES);
-}
-
-static void nv10_render_tri_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_STRIP);
-}
-
-static void nv10_render_tri_fan_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_TRIANGLE_FAN);
-}
-
-static void nv10_render_quads_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUADS);
-}
-
-static void nv10_render_quad_strip_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_QUAD_STRIP);
-}
-
-static void nv10_render_poly_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_verts(ctx,start,count,flags,GL_POLYGON);
-}
-
-static void nv10_render_noop_verts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
-}
-
-static void (*nv10_render_tab_verts[GL_POLYGON+2])(GLcontext *,
- GLuint,
- GLuint,
- GLuint) =
-{
- nv10_render_points_verts,
- nv10_render_lines_verts,
- nv10_render_line_loop_verts,
- nv10_render_line_strip_verts,
- nv10_render_triangles_verts,
- nv10_render_tri_strip_verts,
- nv10_render_tri_fan_verts,
- nv10_render_quads_verts,
- nv10_render_quad_strip_verts,
- nv10_render_poly_verts,
- nv10_render_noop_verts,
-};
-
-
-static inline void nv10_render_generic_primitive_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags,GLuint prim)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(count-start)/4;
- const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;
- GLuint j;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,prim+1,size_dword);
- for (j=start; j<count; j++ ) {
- OUT_RINGp((nouveauVertex*)(vertptr+(elt[j]*vertsize)),vertsize/4);
- }
- nv10FinishPrimitive(nmesa);
-}
-
-static void nv10_render_points_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POINTS);
-}
-
-static void nv10_render_lines_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINES);
-}
-
-static void nv10_render_line_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_STRIP);
-}
-
-static void nv10_render_line_loop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_LINE_LOOP);
-}
-
-static void nv10_render_triangles_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLES);
-}
-
-static void nv10_render_tri_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_STRIP);
-}
-
-static void nv10_render_tri_fan_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_TRIANGLE_FAN);
-}
-
-static void nv10_render_quads_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUADS);
-}
-
-static void nv10_render_quad_strip_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_QUAD_STRIP);
-}
-
-static void nv10_render_poly_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
- nv10_render_generic_primitive_elts(ctx,start,count,flags,GL_POLYGON);
-}
-
-static void nv10_render_noop_elts(GLcontext *ctx,GLuint start,GLuint count,GLuint flags)
-{
-}
-
-static void (*nv10_render_tab_elts[GL_POLYGON+2])(GLcontext *,
- GLuint,
- GLuint,
- GLuint) =
-{
- nv10_render_points_elts,
- nv10_render_lines_elts,
- nv10_render_line_loop_elts,
- nv10_render_line_strip_elts,
- nv10_render_triangles_elts,
- nv10_render_tri_strip_elts,
- nv10_render_tri_fan_elts,
- nv10_render_quads_elts,
- nv10_render_quad_strip_elts,
- nv10_render_poly_elts,
- nv10_render_noop_elts,
-};
-
-
-/**********************************************************************/
-/* Choose render functions */
-/**********************************************************************/
-
-
-#define EMIT_ATTR( ATTR, STYLE ) \
-do { \
- nmesa->vertex_attrs[nmesa->vertex_attr_count].attrib = (ATTR); \
- nmesa->vertex_attrs[nmesa->vertex_attr_count].format = (STYLE); \
- nmesa->vertex_attr_count++; \
-} while (0)
-
-static void nv10_render_clipped_line(GLcontext *ctx,GLuint ii,GLuint jj)
-{
-
-}
-
-static void nv10_render_clipped_poly(GLcontext *ctx,const GLuint *elts,GLuint n)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct vertex_buffer *VB = &tnl->vb;
- GLuint *tmp = VB->Elts;
- VB->Elts = (GLuint *)elts;
- nv10_render_generic_primitive_elts( ctx, 0, n, PRIM_BEGIN|PRIM_END,GL_POLYGON );
- VB->Elts = tmp;
-}
-
-static inline void nv10_render_points(GLcontext *ctx,GLuint first,GLuint last)
-{
- WARN_ONCE("Unimplemented\n");
-}
-
-static inline void nv10_render_line(GLcontext *ctx,GLuint v1,GLuint v2)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(2)/4;
-
- /* OUT_RINGp wants size in DWORDS */
- vertsize >>= 2;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,GL_LINES+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
- nv10FinishPrimitive(nmesa);
-}
-
-static inline void nv10_render_triangle(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(3)/4;
-
- /* OUT_RINGp wants size in DWORDS */
- vertsize >>= 2;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,GL_TRIANGLES+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
- nv10FinishPrimitive(nmesa);
-}
-
-static inline void nv10_render_quad(GLcontext *ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- GLubyte *vertptr = (GLubyte *)nmesa->verts;
- GLuint vertsize = nmesa->vertex_size;
- GLuint size_dword = vertsize*(4)/4;
-
- /* OUT_RINGp wants size in DWORDS */
- vertsize >>= 2;
-
- nv10ExtendPrimitive(nmesa, size_dword);
- nv10StartPrimitive(nmesa,GL_QUADS+1,size_dword);
- OUT_RINGp((nouveauVertex*)(vertptr+(v1*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v2*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v3*vertsize)),vertsize);
- OUT_RINGp((nouveauVertex*)(vertptr+(v4*vertsize)),vertsize);
- nv10FinishPrimitive(nmesa);
-}
-
-
-
-static void nv10ChooseRenderState(GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
- tnl->Driver.Render.PrimTabVerts = nv10_render_tab_verts;
- tnl->Driver.Render.PrimTabElts = nv10_render_tab_elts;
- tnl->Driver.Render.ClippedLine = nv10_render_clipped_line;
- tnl->Driver.Render.ClippedPolygon = nv10_render_clipped_poly;
- tnl->Driver.Render.Points = nv10_render_points;
- tnl->Driver.Render.Line = nv10_render_line;
- tnl->Driver.Render.Triangle = nv10_render_triangle;
- tnl->Driver.Render.Quad = nv10_render_quad;
-}
-
-
-
-static inline void nv10OutputVertexFormat(struct nouveau_context* nmesa)
-{
- GLcontext* ctx=nmesa->glCtx;
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DECLARE_RENDERINPUTS(index);
- struct vertex_buffer *VB = &tnl->vb;
- int attr_size[16];
- int default_attr_size[8]={3,3,3,4,3,1,4,4};
- int i;
- int slots=0;
- int total_size=0;
-
- nmesa->vertex_attr_count = 0;
- RENDERINPUTS_COPY(index, nmesa->render_inputs_bitset);
-
- /*
- * Determine attribute sizes
- */
- for(i=0;i<8;i++)
- {
- if (RENDERINPUTS_TEST(index, i))
- attr_size[i]=default_attr_size[i];
- else
- attr_size[i]=0;
- }
- for(i=8;i<16;i++)
- {
- if (RENDERINPUTS_TEST(index, i))
- attr_size[i]=VB->TexCoordPtr[i-8]->size;
- else
- attr_size[i]=0;
- }
-
- /*
- * Tell t_vertex about the vertex format
- */
- for(i=0;i<16;i++)
- {
- if (RENDERINPUTS_TEST(index, i))
- {
- slots=i+1;
- switch(attr_size[i])
- {
- case 1:
- EMIT_ATTR(i,EMIT_1F);
- break;
- case 2:
- EMIT_ATTR(i,EMIT_2F);
- break;
- case 3:
- EMIT_ATTR(i,EMIT_3F);
- break;
- case 4:
- EMIT_ATTR(i,EMIT_4F);
- break;
- }
- if (i==_TNL_ATTRIB_COLOR0)
- nmesa->color_offset=total_size;
- if (i==_TNL_ATTRIB_COLOR1)
- nmesa->specular_offset=total_size;
- total_size+=attr_size[i];
- }
- }
-
- nmesa->vertex_size=_tnl_install_attrs( ctx,
- nmesa->vertex_attrs,
- nmesa->vertex_attr_count,
- NULL, 0 );
- assert(nmesa->vertex_size==total_size*4);
-
- /*
- * Tell the hardware about the vertex format
- */
- if ((nmesa->screen->card->type>=NV_10) && (nmesa->screen->card->type<=NV_17)) {
- int size;
-
-#define NV_VERTEX_ATTRIBUTE_TYPE_FLOAT 2
-
-#define NV10_SET_VERTEX_ATTRIB(i,j) \
- do { \
- size = attr_size[j] << 4; \
- size |= (attr_size[j]*4) << 8; \
- size |= NV_VERTEX_ATTRIBUTE_TYPE_FLOAT; \
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1); \
- OUT_RING_CACHE(size); \
- } while (0)
-
- NV10_SET_VERTEX_ATTRIB(0, _TNL_ATTRIB_POS);
- NV10_SET_VERTEX_ATTRIB(1, _TNL_ATTRIB_COLOR0);
- NV10_SET_VERTEX_ATTRIB(2, _TNL_ATTRIB_COLOR1);
- NV10_SET_VERTEX_ATTRIB(3, _TNL_ATTRIB_TEX0);
- NV10_SET_VERTEX_ATTRIB(4, _TNL_ATTRIB_TEX1);
- NV10_SET_VERTEX_ATTRIB(5, _TNL_ATTRIB_NORMAL);
- NV10_SET_VERTEX_ATTRIB(6, _TNL_ATTRIB_WEIGHT);
- NV10_SET_VERTEX_ATTRIB(7, _TNL_ATTRIB_FOG);
-
- BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE,1);
- OUT_RING_CACHE(0);
- } else if (nmesa->screen->card->type==NV_20) {
- for(i=0;i<16;i++)
- {
- int size=attr_size[i];
- BEGIN_RING_CACHE(NvSub3D,NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR(i),1);
- OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
- }
- } else {
- BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_DO_VERTICES, 1);
- OUT_RING(0);
- BEGIN_RING_CACHE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS,slots);
- for(i=0;i<slots;i++)
- {
- int size=attr_size[i];
- OUT_RING_CACHE(NV_VERTEX_ATTRIBUTE_TYPE_FLOAT|(size*0x10));
- }
- // FIXME this is probably not needed
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
- OUT_RING(0);
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
- OUT_RING(0);
- BEGIN_RING_SIZE(NvSub3D,NV30_TCL_PRIMITIVE_3D_VERTEX_UNK_0,1);
- OUT_RING(0);
- }
-}
-
-
-static void nv10ChooseVertexState( GLcontext *ctx )
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- DECLARE_RENDERINPUTS(index);
-
- RENDERINPUTS_COPY(index, tnl->render_inputs_bitset);
- if (!RENDERINPUTS_EQUAL(index, nmesa->render_inputs_bitset))
- {
- RENDERINPUTS_COPY(nmesa->render_inputs_bitset, index);
- nv10OutputVertexFormat(nmesa);
- }
-
- if (nmesa->screen->card->type == NV_30) {
- nouveauShader *fp;
-
- if (ctx->FragmentProgram.Enabled) {
- fp = (nouveauShader *) ctx->FragmentProgram.Current;
- nvsUpdateShader(ctx, fp);
- } else
- nvsUpdateShader(ctx, nmesa->passthrough_fp);
- }
-
- if (nmesa->screen->card->type >= NV_40) {
- /* Ensure passthrough shader is being used, and mvp matrix
- * is up to date
- */
- nvsUpdateShader(ctx, nmesa->passthrough_vp);
-
- /* Update texenv shader / user fragprog */
- nvsUpdateShader(ctx, (nouveauShader*)ctx->FragmentProgram._Current);
- }
-}
-
-
-/**********************************************************************/
-/* High level hooks for t_vb_render.c */
-/**********************************************************************/
-
-
-static void nv10RenderStart(GLcontext *ctx)
-{
- TNLcontext *tnl = TNL_CONTEXT(ctx);
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
- if (nmesa->new_state) {
- nmesa->new_render_state |= nmesa->new_state;
- }
-
- if (nmesa->new_render_state) {
- nv10ChooseVertexState(ctx);
- nv10ChooseRenderState(ctx);
- nmesa->new_render_state = 0;
- }
-}
-
-static void nv10RenderFinish(GLcontext *ctx)
-{
-}
-
-
-/* System to flush dma and emit state changes based on the rasterized
- * primitive.
- */
-void nv10RasterPrimitive(GLcontext *ctx,
- GLenum glprim,
- GLuint hwprim)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
-
- assert (!nmesa->new_state);
-
- if (hwprim != nmesa->current_primitive)
- {
- nmesa->current_primitive=hwprim;
-
- }
-}
-
-static const GLuint hw_prim[GL_POLYGON+1] = {
- GL_POINTS+1,
- GL_LINES+1,
- GL_LINE_STRIP+1,
- GL_LINE_LOOP+1,
- GL_TRIANGLES+1,
- GL_TRIANGLE_STRIP+1,
- GL_TRIANGLE_FAN+1,
- GL_QUADS+1,
- GL_QUAD_STRIP+1,
- GL_POLYGON+1
-};
-
-/* Callback for mesa:
- */
-static void nv10RenderPrimitive( GLcontext *ctx, GLuint prim )
-{
- nv10RasterPrimitive( ctx, prim, hw_prim[prim] );
-}
-
-static void nv10ResetLineStipple( GLcontext *ctx )
-{
- /* FIXME do something here */
- WARN_ONCE("Unimplemented nv10ResetLineStipple\n");
-}
-
-
-/**********************************************************************/
-/* Initialization. */
-/**********************************************************************/
-
-void nv10TriInitFunctions(GLcontext *ctx)
-{
- struct nouveau_context *nmesa = NOUVEAU_CONTEXT(ctx);
- TNLcontext *tnl = TNL_CONTEXT(ctx);
-
- tnl->Driver.RunPipeline = nouveauRunPipeline;
- tnl->Driver.Render.Start = nv10RenderStart;
- tnl->Driver.Render.Finish = nv10RenderFinish;
- tnl->Driver.Render.PrimitiveNotify = nv10RenderPrimitive;
- tnl->Driver.Render.ResetLineStipple = nv10ResetLineStipple;
- tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
- tnl->Driver.Render.CopyPV = _tnl_copy_pv;
- tnl->Driver.Render.Interp = _tnl_interp;
-
- _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
- 64 * sizeof(GLfloat) );
-
- nmesa->verts = (GLubyte *)tnl->clipspace.vertex_buf;
-}
-
-