diff options
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_maos.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_maos.c | 50 |
1 files changed, 26 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_maos.c b/src/mesa/drivers/dri/r300/r300_maos.c index 1aa005c720..290ffb44ea 100644 --- a/src/mesa/drivers/dri/r300/r300_maos.c +++ b/src/mesa/drivers/dri/r300/r300_maos.c @@ -268,8 +268,10 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) GLuint vic_1 = 0; /* R300_VAP_INPUT_CNTL_1 */ GLuint aa_vap_reg = 0; /* VAP register assignment */ GLuint i; - GLuint inputs = 0; - + DECLARE_RENDERINPUTS(inputs_bitset); + + RENDERINPUTS_ZERO( inputs_bitset ); + #define CONFIGURE_AOS(r, f, v, sz, cn) { \ if (RADEON_DEBUG & DEBUG_STATE) \ fprintf(stderr, "Enabling "#v "\n"); \ @@ -300,23 +302,23 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) GLuint InputsRead = CURRENT_VERTEX_SHADER(ctx)->Base.InputsRead; struct r300_vertex_program *prog=(struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); if (InputsRead & (1<<VERT_ATTRIB_POS)) { - inputs |= _TNL_BIT_POS; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_POS ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_POS]; } if (InputsRead & (1<<VERT_ATTRIB_NORMAL)) { - inputs |= _TNL_BIT_NORMAL; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_NORMAL ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_NORMAL]; } if (InputsRead & (1<<VERT_ATTRIB_COLOR0)) { - inputs |= _TNL_BIT_COLOR0; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_COLOR0 ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_COLOR0]; } if (InputsRead & (1<<VERT_ATTRIB_COLOR1)) { - inputs |= _TNL_BIT_COLOR1; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_COLOR1 ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_COLOR1]; } if (InputsRead & (1<<VERT_ATTRIB_FOG)) { - inputs |= _TNL_BIT_FOG; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_FOG ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_FOG]; } if(ctx->Const.MaxTextureUnits > 8) { /* Not sure if this can even happen... */ @@ -325,17 +327,17 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) } for (i=0;i<ctx->Const.MaxTextureUnits;i++) { if (InputsRead & (1<<(VERT_ATTRIB_TEX0+i))) { - inputs |= _TNL_BIT_TEX0<<i; + RENDERINPUTS_SET( inputs_bitset, _TNL_ATTRIB_TEX(i) ); rmesa->state.aos[nr++].aos_reg = prog->inputs[VERT_ATTRIB_TEX0+i]; } } nr = 0; } else { - inputs = TNL_CONTEXT(ctx)->render_inputs; + RENDERINPUTS_COPY( inputs_bitset, TNL_CONTEXT(ctx)->render_inputs_bitset ); } - rmesa->state.render_inputs = inputs; + RENDERINPUTS_COPY( rmesa->state.render_inputs_bitset, inputs_bitset ); - if (inputs & _TNL_BIT_POS) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_POS )) { CONFIGURE_AOS(i_coords, AOS_FORMAT_FLOAT, VB->AttribPtr[VERT_ATTRIB_POS], immd ? 4 : VB->AttribPtr[VERT_ATTRIB_POS].size, @@ -344,7 +346,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) vic_1 |= R300_INPUT_CNTL_POS; } - if (inputs & _TNL_BIT_NORMAL) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_NORMAL )) { CONFIGURE_AOS(i_normal, AOS_FORMAT_FLOAT, VB->AttribPtr[VERT_ATTRIB_NORMAL], immd ? 4 : VB->AttribPtr[VERT_ATTRIB_NORMAL].size, @@ -353,7 +355,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) vic_1 |= R300_INPUT_CNTL_NORMAL; } - if (inputs & _TNL_BIT_COLOR0) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR0 )) { int emitsize=4; if (!immd) { @@ -376,7 +378,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) vic_1 |= R300_INPUT_CNTL_COLOR; } - if (inputs & _TNL_BIT_COLOR1) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR1 )) { int emitsize=4; if (!immd) { @@ -398,7 +400,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) } #if 0 - if (inputs & _TNL_BIT_FOG) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_FOG )) { CONFIGURE_AOS( AOS_FORMAT_FLOAT, VB->FogCoordPtr, immd ? 4 : VB->FogCoordPtr->size, @@ -408,7 +410,7 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) r300->state.texture.tc_count = 0; for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (inputs & (_TNL_BIT_TEX0 << i)) { + if (RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_TEX(i) )) { CONFIGURE_AOS(i_tex[i], AOS_FORMAT_FLOAT, VB->AttribPtr[VERT_ATTRIB_TEX0+i], immd ? 4 : VB->AttribPtr[VERT_ATTRIB_TEX0+i].size, @@ -531,17 +533,17 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) #if 0 r300->hw.vic.cmd[R300_VIC_CNTL_1]=0; - if(r300->state.render_inputs & _TNL_BIT_POS) + if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_POS )) r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_POS; - if(r300->state.render_inputs & _TNL_BIT_NORMAL) + if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_NORMAL )) r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_NORMAL; - if(r300->state.render_inputs & _TNL_BIT_COLOR0) + if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_COLOR0 )) r300->hw.vic.cmd[R300_VIC_CNTL_1]|=R300_INPUT_CNTL_COLOR; for(i=0;i < ctx->Const.MaxTextureUnits;i++) - if(r300->state.render_inputs & (_TNL_BIT_TEX0<<i)) + if(RENDERINPUTS_TEST( r300->state.render_inputs_bitset, _TNL_ATTRIB_TEX(i) )) r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<<i); #endif @@ -573,15 +575,15 @@ void r300EmitArrays(GLcontext * ctx, GLboolean immd) if(OutputsWritten & (1<<(VERT_RESULT_TEX0+i))) r300->hw.vof.cmd[R300_VOF_CNTL_1] |= (4<<(3*i)); } else { - if(inputs & _TNL_BIT_POS) + if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_POS )) r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; - if(inputs & _TNL_BIT_COLOR0) + if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR0 )) r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT; - if(inputs & _TNL_BIT_COLOR1) + if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_COLOR1 )) r300->hw.vof.cmd[R300_VOF_CNTL_0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_1_PRESENT; for(i=0;i < ctx->Const.MaxTextureUnits;i++) - if(inputs & (_TNL_BIT_TEX0<<i)) + if(RENDERINPUTS_TEST( inputs_bitset, _TNL_ATTRIB_TEX(i) )) r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i)); } |