diff options
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_render.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 21 |
1 files changed, 4 insertions, 17 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index ce333b8099..91f58ade59 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -429,24 +429,11 @@ static int r300Fallback(GLcontext * ctx) const unsigned back = ctx->Stencil._BackFace; FALLBACK_IF(r300->radeon.Fallback); - /* Do we need to use new-style shaders? - * Also is there a better way to do this? */ - if (r300->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV515) { - struct r500_fragment_program *fp = (struct r500_fragment_program *) ctx->FragmentProgram._Current; - if (fp) { - if (!fp->translated) - r300->vtbl.TranslateFragmentShader(ctx, ctx->FragmentProgram._Current); - - FALLBACK_IF(fp->error); - } - } else { - struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; - if (fp) { - if (!fp->translated) - r300->vtbl.TranslateFragmentShader(ctx, ctx->FragmentProgram._Current); - FALLBACK_IF(fp->error); - } + struct r300_fragment_program *fp = (struct r300_fragment_program *) ctx->FragmentProgram._Current; + if (fp && !fp->translated) { + r300->vtbl.TranslateFragmentShader(ctx, ctx->FragmentProgram._Current); + FALLBACK_IF(fp->error); } FALLBACK_IF(ctx->RenderMode != GL_RENDER); |