diff options
Diffstat (limited to 'src/mesa/drivers/dri/r300/r300_render.c')
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 924305dd12..d33396e150 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -194,7 +194,7 @@ static void r300FireEB(r300ContextPtr rmesa, int vertex_count, int type) ((vertex_count + 0) << 16) | type | R300_VAP_VF_CNTL__INDEX_SIZE_32bit); - + if (!rmesa->radeon.radeonScreen->kernel_mm) { OUT_BATCH_PACKET3(R300_PACKET3_INDX_BUFFER, 2); OUT_BATCH(R300_INDX_BUFFER_ONE_REG_WR | (0 << R300_INDX_BUFFER_SKIP_SHIFT) | @@ -224,12 +224,12 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) uint32_t voffset; int sz = 1 + (nr >> 1) * 3 + (nr & 1) * 2; int i; - + if (RADEON_DEBUG & DEBUG_VERTS) fprintf(stderr, "%s: nr=%d, ofs=0x%08x\n", __FUNCTION__, nr, offset); - + if (!rmesa->radeon.radeonScreen->kernel_mm) { BEGIN_BATCH(sz+2+(nr * 2)); OUT_BATCH_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, sz - 1); @@ -240,7 +240,7 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) (rmesa->radeon.tcl.aos[i].stride << 8) | (rmesa->radeon.tcl.aos[i + 1].components << 16) | (rmesa->radeon.tcl.aos[i + 1].stride << 24)); - + voffset = rmesa->radeon.tcl.aos[i + 0].offset + offset * 4 * rmesa->radeon.tcl.aos[i + 0].stride; OUT_BATCH_RELOC(voffset, @@ -256,7 +256,7 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) RADEON_GEM_DOMAIN_GTT, 0, 0); } - + if (nr & 1) { OUT_BATCH((rmesa->radeon.tcl.aos[nr - 1].components << 0) | (rmesa->radeon.tcl.aos[nr - 1].stride << 8)); @@ -280,7 +280,7 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) (rmesa->radeon.tcl.aos[i].stride << 8) | (rmesa->radeon.tcl.aos[i + 1].components << 16) | (rmesa->radeon.tcl.aos[i + 1].stride << 24)); - + voffset = rmesa->radeon.tcl.aos[i + 0].offset + offset * 4 * rmesa->radeon.tcl.aos[i + 0].stride; OUT_BATCH(voffset); @@ -288,7 +288,7 @@ static void r300EmitAOS(r300ContextPtr rmesa, GLuint nr, GLuint offset) offset * 4 * rmesa->radeon.tcl.aos[i + 1].stride; OUT_BATCH(voffset); } - + if (nr & 1) { OUT_BATCH((rmesa->radeon.tcl.aos[nr - 1].components << 0) | (rmesa->radeon.tcl.aos[nr - 1].stride << 8)); @@ -427,7 +427,7 @@ static int r300Fallback(GLcontext * ctx) { r300ContextPtr r300 = R300_CONTEXT(ctx); const unsigned back = ctx->Stencil._BackFace; - + FALLBACK_IF(r300->radeon.Fallback); /* Do we need to use new-style shaders? * Also is there a better way to do this? */ @@ -435,19 +435,19 @@ static int r300Fallback(GLcontext * ctx) struct r500_fragment_program *fp = (struct r500_fragment_program *) (char *)ctx->FragmentProgram._Current; if (fp) { - if (!fp->translated) { + if (!fp->translated) r500TranslateFragmentShader(r300, fp); - FALLBACK_IF(!fp->translated); - } + + FALLBACK_IF(fp->error); } } else { struct r300_fragment_program *fp = (struct r300_fragment_program *) (char *)ctx->FragmentProgram._Current; if (fp) { - if (!fp->translated) { + if (!fp->translated) r300TranslateFragmentShader(r300, fp); - FALLBACK_IF(!fp->translated); - } + + FALLBACK_IF(fp->error); } } @@ -492,7 +492,7 @@ static GLboolean r300RunNonTCLRender(GLcontext * ctx, if (!r300ValidateBuffers(ctx)) return GL_TRUE; - + return r300RunRender(ctx, stage); } @@ -517,7 +517,7 @@ static GLboolean r300RunTCLRender(GLcontext * ctx, if (!r300ValidateBuffers(ctx)) return GL_TRUE; - + r300UpdateShaders(rmesa); vp = (struct r300_vertex_program *)CURRENT_VERTEX_SHADER(ctx); |